They're back! |
I jumped straight to Long’s story and liked it. Credible, solid pastiche. The Gray Mouser was well-channeled, though Fafhrd felt a bit flat to me. The story suffers a bit from too many characters, I don’t need all the names and details for what are essentially one-act props for the main show. I liked the conceit of the story, a play infiltrated by F&GM on a thieving caper that turns (somewhat) deadly serious. Good stuff, I think Fritz would have been happy with this effort. Hope we see more F&GM from Long. I would love to hear more details on how Goodman Games secured the rights to produce the story.
On to the rest.
Issue 6 leads off with a pair of S&S stalwarts, John Hocking and Howard Andrew Jones. Both serve up a pretty good story. Hanuvar is an interesting character, a later middle-aged centurion, deadly, honorable. I was not wild about this particular story, not as hard/heroic as I prefer. But very well-written, being Jones. The danger is palpable; swords are weighty, violence not casually handled. Nice use of snake monsters, Saathra, which felt dangerous. Hanuvar is pressed into finding a young woman, Tura, who has run away into the swamps in a bout of grief after her mother, a priestess, dies. Jones dangles some compelling threads that make me want to revisit this character (his missing daughter for example) and we’re going to get the chance in the upcoming Baen novels.
Hocking’s story “Calicask’s Woman” was likewise solid. Some good fight scenes, a reasonable twist at the end, nice closing image. The light titillation is a false front, as the story is an underlying critique of ill-treatment of women and warning against treating them like objects or chattel. All the bits about wands and figuring out number of “charges” remaining felt a little too D&D to me. Some cool spells flung about (“Wall of Demons”) that felt suitably dangerous.
Two other stories did not resonate with me because they are not what I’m after in sword-and-sorcery.
Greg Mele’s “Shadows of a Forgotten Queen” is almost all resolved through dialogue. “Isle of Fog” by Violette Malan suffers from the same malady, too “talky” and dialogue-heavy for me. The latter opens with a compelling intro (“No one comes back from the Isle of Fog”) but then gets bogged down. I need less, not more, when I read S&S. S&S at its best offers stories that stand on their own, plot-driven, adventure-focused. I prefer more swashbuckling, more happening, in my stories, and less motivations, politicking, world-building. These are short stories, keep them simple at least for simple readers like me with simple tastes. Again, this is MY preference, it’s no knock on the quality of the stories. These are authors with potential that deserve your attention.
We also get in the back half of the magazine “Cold in Blood” by James Enge which was the highlight of the issue for me. Morlock is pitted against a dangerous, murderous vampiress but the story is leavened with a wry sense of humor. Basic, entertaining, fun, weird, uncomplicated, even as it ends on a somber-ish note. Well written, well done. It strikes me I haven’t read enough Enge and need to rectify that. His stuff is consistently excellent.
The Leiber article is solid. I had forgotten that the Leiber estate allowed author Robin Wayne Bailey to write Swords Against the Shadowland (1998) featuring the two heroes, and now Nathan Long’s story.
Long story short: This is a good issue of the magazine. I am quite glad Tales from the Magician’s Skull exists. I will continue to support it as long as it keeps publishing. It is one of the few regular markets for sword-and-sorcery. It gives authors a chance to ply their craft. It just needs more S&S refinement—in my opinion. YMMV.
And, good lord is the supporting apparatus a blast. These include fun editorials, an S&S word search, humorous letters to the editor. Skull Scrolls is fun, letters to the editor as answered by the Skull himself, or hapless interns who will soon meet their death. It has considerable gaming related content at the back, mechanics assigned to the creatures and spells, etc. in the stories. It's a great idea, I’m glad it’s included even though gaming is largely in my past. It’s all well-packaged. Some of the art is crude and clunky but it’s quite welcome here, delivering an old school AD&D vibe and charm.
This reminds me, I felt the first tinge of fall the other day when I went into my local liquor store and saw a display of Pumpkinhead beer on the shelves. We’re about 10 weeks out from Halloween, and closing in on the next Day of Might (Oct. 23), the sword-and-sorcery national holiday as ordained by the Skull. Save the date.
James Enge is one of my favorite writers. His writing style is refreshing and always keeps me coming back. I’ve bought all these issues mainly because it’s the only way to read these right now.
ReplyDeleteThe character has short stories scattered all over the place. I hope he’s able to collect them eventually.
His stuff is quite good! I need to go back to Blood of Ambrose.
ReplyDelete