Saturday, August 14, 2021

RIP Steve Perrin

Just heard of the passing of game designer Steve Perrin, best known as one of the key creators of perhaps my favorite RPG of all time, Runequest.

Greg Stafford is the figure most strongly associated with RQ, and for good reason, as he was creator of its setting, the wonderful world of Glorantha. But Perrin was the mind behind the game's engine. He created RQ's core rules, the elegant and flexible basic role playing (BRP) mechanics that were successfully transported across multiple iterations, including the likes of Call of Cthulhu and Stormbringer.

For a time RQ was my preferred alternative to Dungeons and Dragons largely because of its fun and deadly mechanics for combat, including rules for parrying, hit points by body location, and armor that absorbed damage. I also loved its spell points system, allowing anyone to cast spells. Back in the day we used RQ2 and RQ3 interchangeably, mixing and matching rules as we saw fit, passing many fun hours with these wonderful boxed sets.

Perrin was 75 years old. He'll be missed.

2 comments:

  1. Sad to hear. I never played Runequest, but I did play Stormbringer back in college and it was a lot of fun. Prayers for him on his new journey.

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  2. Thanks Robert. He was the mind behind the basic game engine of Stormbringer, which used an adapted version of BRP.

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