Wednesday, June 4, 2025

Sword-and-sorcery pinball machines are fucking cool

That’s the post.

I love the pairing of sword-and-sorcery aesthetic with machines of glass and steel. My idle daydream is to acquire a couple. Given the time and money I’d build a dedicated gaming den, dominated by … Gorgar.


I’ve never played this but chanced upon it in a happy internet search and fell in love with this and a bunch of other games that hold a dim place in my Gen-X memories.

What’s not to love about Gorgar? Hot chick in a bikini on a bloody altar? Check. Skulls. Muscular warriors. And giant snakes everywhere (a meme has been circulating that sword-and-sorcery is when the snakes are big). “Beware of the Pit.”

And of course, Gorgar himself, a red skinned demon with a menacing bass voice. The world’s first-ever talking pinball machine.



Then there’s Sorcerer. Seriously, look at this thing: https://pinside.com/pinball/machine/sorcerer/gallery It’s got that stoned 70s vibe, an image you once saw airbrushed on the side of a van. Hard to rip your eyes away.



Centaur (1981) is absolutely balls-out as well. Take a listen to the voice and sound effects, a robotic “Destroy Centaur!” Incredible.



Even cooler, the centaur isn’t half man, half horse, it’s a half man, half motorbike. Wielding an axe. This can be none more metal.

This dude has it going on with Centaur in his game room (and don’t think I don’t see that collected edition of Captain America).



Apparently player demand for Centaur led to Centaur 2. This video gives a better look at the complex clockwork mechanisms underpinning the game. Pretty freaking cool.

A few others include







Absent any space restrictions I’d include Hercules, allegedly the world’s largest pinball machine. Which is reportedly lousy to play but sizewise it goes to 11. 

Today everyone is playing fully immersive MMORPGs with photorealistic graphics and novel-quality storylines. I have no problem with this, even though I gave up video games long ago. But there is something about real steel and glass, painted cabinets and game boards and lightbulbs and rubber bumpers. The tactile, analog, reality of these games, that have huge appeal.

Further there is something about the aesthetic of the late 70s/very early 80s games in particular that grip me. The colors have that Frank Frazetta/Jeff Jones muddiness/dun pallor to them, yellows and tans mixed with splashes of bright red and pale gold. As you slide into the mid-and late 80s the cabinets are brighter, a bit more comic book bright and garish. There are still amazing games here but just a little bit outside of what I’m looking for. And while I’m no pinball historian the video game boom of the early 80s dimmed this golden age of the silver ball.

By the way this theoretical S&S game room is not restricted to pinball. I’d have Heavy Metal, Fire and Ice, Conan the Barbarian 1982 and Thundarr the Barbarian playing in a continuous loop on a projection screen. Perhaps Gauntlet in the corner, or Joust. And of course, a bar with a couple kegs of beer tapped 24-7. Which is dangerous … but sword-and-sorcery is not for the faint of heart, and ale must be quaffed in quantity. 

My tastes are simple, Conan with a slight tweak:
Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I play pinball, and am content.”


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