- What is the current state of sword-and-sorcery? Where is it strong, where is it not?
- Sword-and-sorcery in gaming
- Is the subgenre involved in a renaissance, and do we want it to be or are we better off staying off the beaten path?
- What perception does the label have in publishing circles, and is it a help or hindrance to getting a work published?
- Does it need a rebrand/new name to escape its past?
- How does it differ from the more popular "grimdark" strain of hard-edged fantasy?
- What do we hope to see in the future, and what does it need to continue to grow?
· A few good but niche publishers (DMR Books, Rogue Blades Entertainment, Pulp Hero Press, etc.).
· A good magazine (Tales from the Magician’s Skull).
· A swelling number of amateur publishing outlets (Whetstone, Flashing Swords, Heroic Fantasy Quarterly, etc.).
· Some watering holes (Whetstone Discord, a small Reddit group, various small groups on REH websites, Facebook, etc.).
· Some publicity on Black Gate, blogs like my own/Silver Key, DMR Books has a great blog, as is the blog of Tales from the Magician’s Skull.
· Some new anthologies. Swords and Sorceries (Parallel Universe Publications has 3 volumes), Savage Realms. Blood on the Blade (Flinch Books)
· It’s supported by one good podcast—Rogues in the House. Cromcast has at times supported S&S, occasional episodes from likes of Elder Sign. Oliver Brackenbury’s So I’m Writing a Novel explores S&S. Appendix N Book Club covers a fair bit of S&S.
· Some good authors—Scott Oden and Howard Andrew Jones, James Enge, Schuyler Hernstrom, Adrian Cole. Keith Taylor is still writing and Michael Moorcock is still with us, with an original Elric story due to publish next year and reportedly “definitive” Elric editions coming out.
· But, it’s still a widely misused and misunderstood term, which is what I tried to help repair with Flame and Crimson. Still used synonymously with “fantasy.”
· It’s not a genre that major publishers want to take a chance on, and therefore not commercially viable.