| I dig this nostalgic cover art (Mike Hoffman). |
What about Matthew John the writer?
I set out to find more by picking up his To Walk on Worlds, a 2024 publication of Rogues in the House Presents. It’s a 250-odd page collection of 11 short stories, each of which stand alone but are connected by the land of Pathra, a loose chronology, and through the recurring appearance of a mysterious wizard Maxus who has the power to walk between worlds. As a result, it is something of a fix-up novel, akin to what Ray Bradbury did with The Martian Chronicles or Charles Saunders with Imaro.
To cut to the chase: I enjoyed To Walk on Worlds. It is a cut above (pun intended) much modern sword-and-sorcery. I’ve heard good things about it, I try to support modern S&S, and I can recommend it.
John shines with his depiction of tough, terse, no-nonsense barbarian warriors and opaque wizards. Lachmannon is Conan like but also reminded me more than a little of Logen Ninefingers, which comes as little surprise given that John’s biggest literary influences are Robert E. Howard and Joe Abercrombie. Maxus cuts an intriguing figure, not evil but not even close to good. He’s self-centered and amoral, a wizard out of the pages of Jack Vance or Merlin pre-Disney moving in mysterious ways.
I like that the collection includes both of these characters in something of equal proportion, which speaks to both sides of the S&S equation: Its brawny, heroic, Robert E. Howard-esque side, and the weird, eldritch, Clark Ashton Smith-ian strain.
S&S (and S&P) fans will recognize its hallmarks. Low gravity leaps and interplanetary travel. Weird towers of green stone of an unknown origin beneath alien, multicolored skies. A page that has both “ziggurat” and “thews” on it (bold choice, Cotton). Another with the famous Abercrombie construction “let it be said that Lachmannon can find the humor in any instance.”
There is a risk here of becoming generic S&S, but what elevates it is John’s style and heart. His writing style is quite visual. He does dialogue well. He uses humor well, a dark and sardonic brand that can make you smile (grimly). A pit is described as “an agreeable pit as far as pits go.” I liked that; I laughed. And in a good way he wears his influences plainly, it makes the stories familiar and resonant. For example “Cries From A Sleeping City” reads like a cross of “Worms of the Earth” and Ridley Scott’s Aliens. It is a fine example of suffocating subterranean horror. “A Fate Worse Than Exile” was perhaps my favorite. It has echoes of both “Red Nails” and Genndy Tartakovsky’s Primal with a persistent “dragon” that has much of a T-rex in him. What makes it work is the interplay of the two protagonists, the Conan-like Manus and the squirrely, loose with the truth rogue Quent. This was particularly well-done. The stories generally are propulsive with very little flab to them.
As with every collection I’ve ever read there were a couple stories that did not land, but these were greatly outweighed by the good. I’m not exactly sure where the broader story is going, I probably could have used a few more details to hook me on vol. 2 of the Maxus Cycle, Within the Weeping Eye. It feels like a bit of a prologue rather than a complete work in and of itself, even though the stories each have a beginning, middle and end, save for the last, which serves as both coda and teaser.
But sword-and-sorcery is supposed to be mysterious. The motivations of wizards are notoriously veiled. Jack Vance’s Dying Earth stories did not need anything connecting them to some grand narrative beyond cool things happening in a cool setting. There are a few hints dropped that lead me to believe Matt has something interesting planned for future volumes and the fate of Maxus.
One final word about the presentation. To Walk on Worlds is graced with great cover art, some neat and unexpected black-and-white interior illustrations, and a throwback pocket-sized format. All of which makes for a nice package (resisting, and failing, the urge to add “that’s what she said”).

.jpg)