The super, super- secret history of sword-and-sorcery is that there isn’t a secret at all.
Sword-and-sorcery, like all genres, was created with a series of small steps and missteps, right in public view.
It wasn’t heralded in 1929 with "The Shadow Kingdom" like Athena from the head of Zeus. It wasn’t conjured into being in 1961 in the pages of Amra/Ancalagon. It wasn’t animated with L. Sprague de Camp’s Swords & Sorcery anthology, or Lin Carter’s Flashing Swords.
It was assembled, slowly, over decades.
When I say in public, there is something interesting about the subgenre, hidden right in plain view.
More than any other genre of which I’m aware, sword-and-sorcery is defined by a visual aesthetic as much as literary. Art, particularly the work of Frank Frazetta, helped to define what we think of it today. In fact, if you want the easiest way to define S&S to someone brand-new to the genre, your best bet might be showing them a picture of Death Dealer or Conan the Adventurer. Its fans love the comics for a reason. The art of sword-and-sorcery takes a backseat to no other genre, save perhaps horror.
The term “sword-and-sorcery” was coined in the 60s, but the real work began in the 70s/80s/90s/00s, when fans began sifting through piles of pop culture detritus. Zebra paperbacks, Warren magazines, pinball machines, van art, RPGs, cartoons, and music.
It was kicked around in genre histories, specialty journals, websites, forums, YouTube videos and podcasts.
And eventually given form, of a sort.
Sword-and-sorcery is malleable and its boundaries, permeable. That doesn’t make it not a thing; that makes it an amorphous thing (or Thog). Just like every other genre. Even older, seemingly more defined and mined genres like horror or mystery begin to lose shape and fall apart or morph once you begin to probe at them too much.
Try to categorize Cormac McCarthy’s The Road or Stephen King’s The Girl Who Loved Tom Gordon … I dare you.
The term sword-and-sorcery is a helpful signpost pointing not to a destination, but a vicinity.
This is OK, really. Sometimes there are no easy answers—or any answers at all. We all like a good internet debate/fight once in a while, but in the end (as Kurt Vonnegut once said) we’re putting on armor to attack a hot fudge sundae or banana split. Be wary of those who shout the loudest.
Uncertainty and permeable borders are OK. This is art, not engineering. I think this uncertainty is feature, not a bug. It helps the genre grow and remain vital. Borders give form and structure, no borders is shapeless void. But malleable borders give form and structure while leaving room for expansion.
This is the healthiest type of genre. It keeps the conversation going instead of closing it off.
And I think sword-and-sorcery is healthier now than it has been in a long time. Just as sword-and-sorcery was growing in new directions in the 60s and 70s it continues to grow today. Verses and chapters continue to be added, edge cases debated.
Secretly, right in public.
