Wednesday, April 30, 2008

McKellen, Serkis sign on to reprise roles in The Hobbit

Hooray! In case you haven't seen the official announcement, this from Eonline today (read the full story here):

Sir Ian McKellen is going there and back again.

The acclaimed British thespian, who, as the wizard Gandalf the Grey, helped shepherd Frodo Baggins through a perilous journey in Peter Jackson's The Lord of the Rings trilogy, has announced he will reprise his Academy Award-nominated role for the hugely anticipated Hobbit prequels.

"Yes, it's true," McKellen told Britain's Empire movie magazine. "It's not a part that you turn down. I love playing Gandalf."

The twin films will be based on J.R.R. Tolkien's The Hobbit, which of course he published before his epic Lord of the Rings cycle.

Later on the article cites the return of Andy Serkis (Gollum) as well. Good news all around, as McKellen arguably played the most convincing role in all of LOTR (although Sean Bean as Boromir was great, and I'm partial to Sean Astin as Sam as well).

Tuesday, April 29, 2008

Fight On! has plenty of old-school spirit

The very first article in Fight On!--"A fanzine for the old-school renaissance"--details a method for quickly and randomly generating colorful details for fleshing out dwarf PCs. It's a fun little article and a pretty good indication of the contents to come, and refreshingly, there's no mechanics or feats to be found.

Fight On! is a new quarterly print magazine published and edited by Ignatius Umlaut. You have to order it through lulu.com , an on-line self-publishing outfit. It checks in at a slim 30 pages, but I can honestly say it feels like there's a lot of content between its covers. It costs $6.00 plus shipping and it took about a week to arrive in the mail after I ordered it--not bad for processing, printing, and shipping.

Although Fight On! caters to original three-book D&D (OD&D) players, its applicable to any of the older versions of the game. I would imagine that 3E players could also find lots of inspiration and ideas here as well. I myself never actually played OD&D, having cut my teeth on the excellent Tom Moldvay basic edition and later AD&D 1E, but I experienced an easy familiarity (and a strong bout of nostalgia) as soon I started reading.

Overall I found Fight On! to be a useful, fun publication. Although some articles falter a bit, throughout it remained very true to old-school campaigning in heart and spirit. The articles have imagination and depth to them, and it's easy to see why--they are taken from the contributors' own detailed campaign worlds, many of which are mentioned by name. The writing style of many of the articles has a Gygaxian ring, incorporating vivid descriptions and language and a Dungeon Master's air of authority and whimsy. For example, in "The Devil's in the Details," the author points out that players should add character to their PCs by using moderate bits of flavor, but no lengthy, complex backstories, lest the "weight of history collapse her into a scripted doom." I miss this style of writing in the 3E manuals, which are far too text-booky and staid for my tastes.

One notable change is that, presumably for copyright's sake, Fight On! does not use obvious D&Disms. Therefore, levels become "ranks," hit points "wounds," armor class "defense class," and so on. I found this slightly jarring at first read but barely noticed it thereafter.

The contents include:
  • Dedication to Gary Gygax. A most appropriate way to kick off the publication.
  • The Devil's in the Details. Adding detail to dwarven PCs. Includes tables (a staple of old-school RPGs) from which players can generate personality traits, unique equipment, and background details.
  • The Swanmay. A new character class, the swan maiden. While this is a bit too high-fantasy for my tastes, I enjoyed the free-wheeling writing style of this article. Example: "I don't begrudge people who want to try an interesting character with a few extra abilities, but if balance is an issue for you or your players you might consider levying a 10% penalty to rank advancement." A perfect example of rules as suggestions, not a straightjacket.
  • Flexible Sorcery. Probably my favorite article in Fight On!, this describes ways to make mages feel more magical, including spontaneous magic (granting mages the ability to summon small spells at will, more for flavor and creativity); counterspelling (a method for negating an opposing magic user's spell as your action); and magical duels (a fun, easy-to-use system for resolving mano-y-mano wizard duels). Includes another fun table that the loser has to roll on, with the results ranging from smoke pouring out of the losing wizard's ears to encasement in amber or outright annihilation. How cool is that? This piece was accompanied by a fun wizard-duel cartoon reminiscent of some of artwork in the 1E Dungeon Master's Guide.
  • The Ruined Monastery. A fun little drop-and-play dungeon crawl that seems like a fun afternoon of gaming.
  • The Tomb Complex of Ymmu M'Kursa. I didn't know what to make of this. It's a description of a tomb with tons of flavor and horror and weird touches, including deathtraps and sci-fi elements, but it's presented without any adventure hooks or level suggestions. This is old D&D at its most extreme--a simple location description at your disposal.
  • Setting up your Sandbox. A great DMing advice article for novice/intermediate DM's about running a free-wheeling, player driven campaign. Ends with a great line that gets to the heart of old-school RPGing: "The stuff of pure gaming joy isn't always what you might encounter in a well-written novel." Amen.
  • Puissant Priestly Powers. New spell-like abilities for clerics. Some cool ideas but some of these effects seem a bit unbalanced (yikes--the dreaded balance word).
  • Enchanted Holy Symbols. Great little sidebar about magical holy symbols.
  • Nature's Nasty Node. A mid-level adventure. I wasn't wowed by the adventure but there's some nice ideas to mine in here, including the Node itself, a corrupted dryad pool.
  • The Space Wizards. A high-level campaign seed that was a bit too crazy for my tastes (space wizards, end of the world scenario, etc).
  • Creepies & Crawlies. This article fell a bit flat for me, unfortunately. The monsters are nothing to write home about and I didn't find its tounge-in-cheek style all that funny. Oh well.
  • In the Time of the Broken Kingdom. A very nice closing editorial by the editor that looks back with fondness on the old days, and discusses the future of old school gaming and its possibilities with optimism.
  • Aftifacts, Adjuncts, and Oddments. A page of magic items. Wyrmdread--a sword forged in the elf-dragon wars--was particularly cool.
There were a few other small, nit-picky things I didn't like about Fight On! Most of the artwork was evocative, although some pieces didn't work for me. I also thought that layout could be improved (the headlines were too small, and a few articles break at odd places). But frankly, these criticisms are small. Fight On! was a blast to read and a refreshing infusion of creativity. Here's hoping that it continues to wave the standard of old-school gaming.

Saturday, April 26, 2008

Uh-oh: del Toro hates heroic fantasy?

The bloom appears to be already off the rose of newly-signed The Hobbit director Guillermo del Toro--and the ink on his New Line Cinema contract isn't even dry. Del Toro, who has gained commercial fame and critical acceptance for films like Hellboy and Pan's Labyrinth, and who seemed like a good fit for the project--although I haven't seen any of his films--apparently does not like nor has ever cared for J.R.R. Tolkien or classic fantasy, according to this Salon article. Here's the excerpt, taken from an interview between Salon and del Toro back in 2006:

I couldn't help thinking of Tolkien and C.S. Lewis in this film [Pan's Labyrinth]. Were you a fan of those books?

I was never into heroic fantasy. At all. I don't like little guys and dragons, hairy feet, hobbits -- I've never been into that at all. I don't like sword and sorcery, I hate all that stuff.

C.S. Lewis was another thing. I really enjoyed him as a kid, but he's too Catholic for me. It's not something as an adult I can feel comfortable relating to.

Needless to say this does not bode well for The Hobbit. My first reaction was, "That sucks, but maybe he'll just stick to a by-the-numbers adaptation of a nice script by LOTR screenwriters Philippa Boyens/Fran Walsh/Peter Jackson." But that hope quickly dissipated. A director has to be invested, body and soul, in a film for it to work. Especially a project like The Hobbit and its sequel, which according to published reports will take a hefty four years to complete from writing to filming. That's a lot of time to spend with a film whose source you don't much care for.

Perhaps del Toro will channel his dislike into his own vision of Middle Earth and create something unique and artistic with The Hobbit. But even if it succeeds artistically, it won't be Tolkien. And if it isn't Tolkien, or something reasonably close, I won't be happy. Say what you will about Peter Jackson's LOTR (and it has its share of detractors), but it hewed pretty closely to the books. Where it did deviate in plot or character, it remained true in spirit and intention. I can't see how someone who "[doesn't] like little guys and dragons, hairy feet, and hobbits" can direct The Hobbit with any passion, let alone faithfulness to the source material. Am I missing something here?

Friday, April 25, 2008

Born out of your time

I think about closing the door
And lately I think of it more
I'm living well out of my time
I feel like I'm losing my mind
I should be at the table round
A servant of the crown
The keeper of the sign
To sparkle and to shine

--"Falling off the Edge of the World," Black Sabbath

So here I am on a Friday night after another long, grueling week of work, feeling again like I may have born in the wrong time. Does anyone else believe that they may once have led a very different life: That of a viking raider on a longship, for instance, riding the wind-tossed waves to plunder and battle? Or a solitary knight in the service of King Arthur, wrapped in a wind-blown cloak and mounted on a grey horse, searching Britain for signs and portents of the Holy Grail?

Maybe I'm a little cracked, but there are times when I feel that, while I may currently reside in the body of a soft 21st century American office worker, my spirit is elsewhere--perhaps in a grim, grey-cloaked ranger patrolling the outskirts of The Shire, or a fortunate traveler listening to elven songs in the Hall of Fire, or a hard-bitten mercenary eyeing a tavern wench in the Maul of Shadizar.

In the sober light of day, if pressed, I would admit that this wistful line of thinking is silly, especially when it comes to conditions as they really were 1,000 years ago. Living in the middle ages (from everything I've read) was downright awful. Plague, sickness, and untimely death was commonplace. I certainly wouldn't have the luxury of sitting at a computer with a beer and typing out BS blog posts as I'm want to do. Hell, I'd probably be dead in a ditch with my head caved in by an axe blow.

But that doesn't mean I can't daydream about participating in the Ride of the Rohirrim. After a long, frustrating day in the office, slamming my spear and horse into a wall of orcs with abandon on the plains of the Pelennor sounds downright inviting:

And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.

If you too feel trapped in a time and circumstance of dreary prosiness, well, I've got a barstool I'm saving for you at the Inn of the Welcome Wench. There's an old moathouse that I'd like to explore. Sharpen your longsword, grab a torch, and let's get started.

Thursday, April 24, 2008

It's official: del Toro to direct The Hobbit

From Variety:

In a major step forward on “The Hobbit,” Guillermo del Toro has signed on to direct the New Line-MGM tentpole and its sequel.

The widely expected announcement -- which had been rumored for several weeks -- came Thursday afternoon jointly from exec producers Peter Jackson and Fran Walsh, New Line president Toby Emmerich, and Mary Parent, newly named chief of MGM’s Worldwide Motion Picture Group.

Del Toro’s moving to New Zealand for the next four years to work with Jackson and his Wingnut and Weta production teams. He’ll direct the two films back to back, with the sequel dealing with the 60-year period between “The Hobbit” and “The Fellowship of the Ring,” the first of the “Lord of the Rings” trilogy.

This is a bit puzzling to me as I still haven't heard news whether The Tolkien Estate's $150 million dollar lawsuit has been settled yet, but overall I'm very pleased to see The Hobbit back on track. Bring on the Battle of the Five Armies!

Tuesday, April 22, 2008

Quote of the day: Tolkien's vision of hope

"Sam struggled with his own weariness, and he took Frodo's hand; and there he sat silent till deep night fell. Then at last, to keep himself awake, he crawled from the hiding-place and looked out. The land seemed full of creaking and cracking and sly noises, but there was no sound of voice or of foot. Far above the Ephel Duath in the West the night-sky was still dim and pale. There, peeping among the cloud-wrack above a dark tor high up in the mountains, Sam saw a white star twinkle for a while. The beauty of it smote his heart, as he looked up out of the forsaken land, and hope returned to him. For like a shaft, clear and cold, the thought pierced him that in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."

Thursday, April 17, 2008

Conan the Destroyer: Can I get some gravy for this turkey?

Last night I sat down and, without a gun to my head, watched Conan the Destroyer. This was an extraordinarily foolish decision. For all the negativity leveled at Conan the Barbarian--unfair criticism, in my opinion, for what I consider to be a terrific swords and sorcery film (albeit not Robert E. Howard's Conan)--there's not enough outrage directed at this obnoxious turkey. I saw Conan the Destroyer as a kid and remember it as being pretty cool at the time. But upon further and (somewhat) more mature review I found Conan the Destroyer so bad as to defy description. I rate it only slightly better than the D&D movie and in fact, in many ways it resembles a bad session of my favorite role-playing game.

I don't mind mindless action flicks as long as they're fun. Conan the Destroyer is not. To make matters worse, there isn't even any gratuitous sex and violence--Conan the Destroyer significantly drops the level of bloodshed I came to expect from CTB, and also eliminates any nudity in order to garner a coveted PG rating.

Remember the names of Richard Fleischer (director), Stanley Mann (screenplay), and sadly, comic book giant Roy Thomas and Gerry Conway (story). If you see their names associated with another movie, run screaming in the other direction.

Conan the Destroyer actually gets off to an okay start. The opening credits sequence keeps the great "Anvil of Crom" score from the CTB soundtrack. We see riders galloping across the Hyborian plains in slow-motion, cracking whips and wielding wicked maces and hammers, which is cool. Over this scene comes the familiar voice of Mako, who delivers his famous CTB intro speech. Strangely, Mako seems only half-interested, uttering the famous modified Howard lines "Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas," with a decided lack of enthusiasm. After seeing the mess to come, however, I can't blame him.

The first bad sign that we're in for an awful movie is they've given Conan a comic relief sidekick, a weasely thief named Malek. He's easily one of the most annoying characters ever put to film. Subotai the archer from CTB was pretty cool, a man who said little but had style. In Conan the Destroyer we get Malek, a whiny dude who spends half the movie swallowing gems and shying from danger while Conan fights. We also have Jenna, a whiny blonde princess; Zhula, an angry staff-wielding warrior-woman played by Grace Jones, who is definitely no Sandahl Bergman; and Bombatta, a warrior played by towering ex-NBA star Wilt Chamberlain, about as wooden as actor as they come.

As the movie starts Conan and Malek fight some guards who have pursued the pair from the city of Shadizar (the fact that Conan could let a bunch of mounted guards in clanking armor surprise and surround him in a canyon must have had Howard rolling over in his grave). The fighting takes on comic air as Conan has time to joke around with Malek and punch out a horse. Dumb, dumb. Unlike the epic fight at the end of CTB, which was genuinely desperate and dangerous and required Conan to set traps and use guile to win, this fight--like all the others in the film--is silly and utterly bereft of suspense. Never has death by broadsword seemed so banal. Conan kills 20 men with ease, as they conveniently come at him one at a time.

But the fight turns to out to be a set up by a female wizard named Taramis (presumably she sends in her guards to their deaths to see if Conan is up to the challenge. He is). She strikes a deal with the Cimmerian: In exchange for his help, she promises to bring Valeria back from the dead. Conan must retrieve a key called the heart of Arimel, which, as told in the scrolls of Skelos, will allow access to the jeweled horn of the god Dagoth. The key is located in a castle guarded by the wizard Thoth-Amon. Taramis sends along Bombatta to protect Jenna, but tells the hulking warrior to kill Conan as soon as the quest is completed. That double-crossing bitch!

If this sounds like a bad D&D adventure, you'd be right. We have our party of random character classes (fighters, thieves, a wizard), misfits thrown together as if players picked them out of a hat. We also have our linear quest to recover an ancient artifact (why Taramis doesn't just send her army of warriors off to get it is unknown, but then again you don't start poking at the plot of movies like Conan the Destroyer unless you want to see it burst like a balloon).

So Conan rides to Shadizar where everyone knows him and shouts his name. Merchants cover up their jewels as he approaches. Is he a thief, or a celebrity? A Cimmerian Robin Hood is never how I imagined Conan. Later we find out that, in fact, everyone knows him.

Next, our band rescues the wizard Akiro (Mako) from cannibals, which are little more than grunting neanderthals that look like they wandered off a Flintstones set. Says Conan: "I need you." Akiro--"I'm yours." This laughable exchange is another D&Dism--people who drop everything without reservation to join a quest in which they have no stake (From The Gamers: "You seem trustworthy. Would you care to join us in our noble quest?")

Our band next adds Zhula, played by Grace Jones, whose range as an actress runs from glowering anger to screaming rage. Tied to a post by the leg, Zhula is being attacked by an angry mob whose village she and some other raiders sacked. One man is actually saying (direct quote): "Hit her, get her/The others are dead/now it's her turn! /After we have our fun with her/Don't kill her too soon." Not that it needs repeating but this is beyond dumb. Conan rides in, cuts her free from the stake, and she proceeds to kick ass, smashing guys' balls and faces with a quarterstaff. 30 armed men are no match. She happens to know Conan too, and after fighting Bombatta in a half-assed wrestling match, swears to "give her life for him."

Next the party travels to the castle of Thoth-Amon, a great wizard who resembles a one-eyed wino fished off the streets of Washington, D.C., and about as menacing. He also knows Conan. We have some God-awful special effects as Thoth-Amon transforms into a smoke-bird and captures Jenna.

Thoth-Amon's castle is an awful set-piece that looks like it was built from cheaply painted styrofoam. As Conan and crew row across the lake surrounding his castle (a cheap blue screen effect), he watches and says: "Too late my friends, but come, come anyway." (Come anyway? Who wrote this dialogue?) Inside Jenna lies captive on a bed that but looks like a Sealy posturepedic.

Conan then has to battle a red-cloaked creature in a hall of mirrors, a blatant ripoff of Bruce Lee's final duel in Enter the Dragon (it's noteworthy that this scene draws inspiration from a real Howard story, Rogues in the House, which saw Conan fighting a red-cloaked ape named Thak. But that story is far, far superior). Here the creature is an actor in a stiff rubber mask that does not move, save for a tongue the man thrusts through its mouth-hole. Instead of biting or mauling Conan, the monster decides to wrestle him. The creature actually spins Conan around by his ankles before tossing him to the floor. We're talking bad 1970's/1980's pro wrestling here. More to the point of this absurdity: This was Thoth-Amon's plan? To lure the party in and wrestle them to death?

Conan's sword proves useless against the monster until he accidentally smashes a mirror. Wow, how clever--the only way to stop this beast is by smashing any of the 10,000 mirrors in a tightly-confined chamber. Conan charges around smashing mirrors, then hurls his sword through a mirror and into Thoth-Amon. Jenna takes the Heart of Arimel and--in another shocker--the castle begins to fall apart (can this tired Hollywood cliche please stop?) As the big styrofoam blocks fall you can actually see them bounce on the ground. After a narrow escape our heroes paddle away in front of another very obvious blue screen. "All an illusion," says Akiro. Huh, Akiro? That castle seemed pretty substantial to me (if only this movie was too).

The queen then sends her men to capture Jenna and kill Conan. This allows Schwartzenegger to literally flex his muscles in a fight like he's a bodybuilder posing in front of a mirror. In the melee Bombatta takes a swing at Conan: "Why?" says Conan. Bombatta replies, "I thought you were going to hurt the girl." To which Conan looks distrustful. Distrustful? The dude just tried to decapitate you with a spiked mace! Howard's Conan would have gutted Bombatta then and there, but what does the Fleischer/Mann Conan do? Gets stinking drunk with his would-be killer watching him. Sigh.

Next, Jenna tries to make a play for Conan, and (most unforgivably of all) attempts to become a tough women-warrior like Conan's old flame Valeria. We get a 10 minute sequence of Jenna talking to Zhula about how to seduce men. Not only is this an utter waste of film and a pointless time-filler, but why is it even necessary in a film aimed at a PG-audience? And why do I even care?

Next, the party enters an old tomb to retrieve the horn of Dagoth. We get 5 minutes of screen time of Conan and crew walking around in another blantly obvious time filler. Conan lights a torch (where's the 10-foot pole?) as Malek seemingly for the 100th time offers to "go back and stand guard." (Get the comedy? He's scared). Then we have Conan and Bombaata lifting a gate, with a lengthy shot of Arnold's back muscles ("bend bars-lift gates check. I can almost hear the d20 clattering). Then there's another fight as the keepers of the horn come out and fight. Even the leader, presumably living an isolated, monastic existence in a cave, has heard of Conan!

Finally, 3/4 through this awful film, Conan figures out that he has been duped and the Queen's promise is a lie. How did this clod ever become "king of the thieves?"

Now it's back to Shadizar. Jenna is being prepared for sacrifice as recycled music from CTB stolen from the orgy scene plays. Sadly, there's no orgy to be found in Destroyer. Conan and his gang foil the ceremony when Zhula throwns her quarterstaff from about a mile away, clear through the priest, which natually puts a damper on things. Dagoth changes from a handsome god into a creature--more specifically, an angry bipedal walrus (it's vaguely Cthulhu-esque). Dagoth kills the queen but Conan tears out the creature's horn and it dies in a pool of green liquid.

The end of the film is a blatant Star Wars ripoff--in a medal ceremony ripped from A New Hope, Jenna makes Zhula her captain of the guards, Malek her fool (which he accepts without hesitaton), Akiro her advisor. All first look to Conan, who gravely nods his acceptance (this is so BAD). Jenna asks Conan to rule Shadizar by her side, but he declines: "I will have my own kingdom, my own queen." They kiss, there's a crash of solemn music, and Conan turns and stalks away in silence as tears run down Jenna's face. This is tawdry paperback romance novel-bad.

Of note is that the film ends with a shot of an aging Conan on his own throne: "At last he found his own kingdom, and wore his crown upon a troubled brow." If someday the long-rumored King Conan gets made, I hope this piece of trash is mercifully written out of the storyline as if it never occurred. Unfortunately, this still won't be enough to wipe my memory clean of the mess that is Conan the Destroyer.