Sunday, January 11, 2009

More on Tolkien and RPGs

I’d like to take a moment to comment on a great post over at Grognardia which celebrates the birthday of J.R.R. Tolkien and explains some of the reasons why his works are generally avoided, save for their surface trappings, by those playing older editions of D&D. I largely agree with what author James Maliszewski has written there.

In this vein I’d also like to comment upon another related topic that I have personally encountered, either in person or on various RPG message boards. This being that LOTR is too “high fantasy” and not bleak or bloodthirsty enough for the kind of D&D they enjoy. These folks’ campaigns are “serious,” avoid nonsense like “hobbits and elves” and “epic quests,” and don’t have “happy endings” like The Lord of the Rings—or so I’ve been told.

I’m going to climb on a soapbox for a moment here and state that these arguments betray a deep ignorance of Tolkien’s source material. Now, some of these people have read The Hobbit and/or The Lord of the Rings (though I’m frequently surprised by the number of gamers whom I’ve encountered that have not). In some cases they’ve only watched Peter Jackson’s films. Very few of these critics, apparently, have read any deeper.

Now, I’m not being a Tolkien snob here, and I will readily acknowledge that you can enjoy The Hobbit and The Lord of the Rings as standalone works. Millions of readers have and continue to do so. I did it for years myself. But there’s something to be said for digging deeper and getting at the "why."

James at Grognardia deserves praise for his continued exploration of “the history and traditions of the hobby of roleplaying” (as he describes the purpose of Grognardia). He continually reminds his readers that we cannot claim to understand why OD&D and 1E AD&D are the games they are without understanding their source material, which includes pulp fantasy and authors like Howard and Leiber, Vance and De Camp. These were the authors that informed and inspired Gary Gygax, author of D&D, as he wrote the game.

Now, you can play and enjoy OD&D and 1E AD&D without having read the pulps, and millions have. But before you attempt to “fix” their mechanics or declare them “unfun,” you should make an effort to understand why these games are written and function as they do. The authors of fourth edition D&D, for example, apparently have either not read these works, or have but decided to base their mechanics on other sources.

Likewise, you cannot dismiss Tolkien out of hand without at least making an effort to understand the roots and foundations of The Hobbit and The Lord of the Rings. These sources include The Silmarillion and its associated tales and myths (i.e., The Children of Hurin, Unfinished Tales, and The History of Middle Earth), which in turn were inspired by northern mythology.

The history of Middle Earth (its legendarium, as Tolkien called it) was Tolkien’s true love and the work of his life; Tolkien began laying down its origins in 1914, decades before The Hobbit and LOTR. He frequently returned to this legendarium as he wrote those two books and spent the latter portion of his life revisiting his broader creation. It was Tolkien’s great regret that these foundational stories of Middle Earth never saw publication (during his lifetime, of course); Tolkien’s letters and biography reveal his disappointment when publisher Allen and Unwin rejected much of what we know now as The Silmarillion, which Tolkien sent in for consideration following the success of The Hobbit. Stanley Unwin had asked Tolkien for a traditional sequel to The Hobbit, but what he received was very, very different.

These and other sources prove that Tolkien’s greatest love was his legendarium and the northern myths from which he derived inspiration; I would argue that “old school” RPGers who deride Tolkien for being too high fantasy/high medieval/a feel good escapist may feel differently if they spent some time on the origins, tales, and the deeper “whys” behind Middle Earth. Tragic and bleak are a few of the words I’d use to describe these sources. But they’re also a great read and loaded with cool ideas and campaign hooks. In fact, some of Tolkien’s gaming critics who choose to do take a closer look may feel inspired to create a gritty AD&D/Warhammer/Basic Role Playing campaign based on the First Age of Middle Earth.

Who knows—it might make for a heck of a fun game.

Wednesday, January 7, 2009

Praising Middle-Earth's darkest hour: A review of the Children of Hurin

Warning—some spoilers follow.

Although critical appreciation for J.R.R. Tolkien has increased over the years, fantasy's greatest author has frequently been derided as a spinner of happy-ending fairy tales, a writer of children’s stories and guilty of wish-fulfillment. Back before I began to understand what The Lord of the Rings was all about, but had read some of Tolkien’s critics, I thought, mistakenly, that maybe these guys were right, and my love of these stories was merely a vestigial piece of my childhood, a guilty, secret passion best left behind closed doors.

Of course, it was they who were wrong—so dreadfully wrong. For now, if the time hasn’t already come, we deserve another re-evaluation of Tolkien. So say I after reading The Children of Hurin.

Were they given The Children of Hurin as a companion piece to read alongside The Lord of the Rings, my guess is that Tolkien’s detractors would have experienced an epiphany on the level of a First Age cataclysm. Once I closed its covers I immediately began to re-evaluate everything I had previously known about Tolkien. Suffused with the perspective of the great, bleak, tragic tale that is The Children of Hurin, it's impossible not to. This story casts a long shadow over all the succeeding events of Middle-Earth, back-lighting Tolkien’s world in a grand opera of suffering and cruel fate. My appreciation for the man’s works is now all the more deeper and richer, if that is indeed possible.

Before I get too carried away, The Children of Hurin is not in the same class as The Lord of the Rings. It lacks that book’s tremendous depth, sweep, and sheer imagination. But The Children of Hurin in no way tries to imitate LOTR. It’s a different kind of book, very much inspired by Tolkien’s love of the old Norse sagas.

As I mentioned in a previous post, I picked up The Children of Hurin anticipating another Silmarillion. I’m a big fan of The Silmarillion but I’ve always thought of it as a reference work, something to pick away at and enjoy in small bursts. In fact, it’s not unlike reading the Bible—though that ancient holy text contains some great stories, memorable passages, and poetic sequences, you’re not really supposed to pick it up and read it straight through. The same can also be said of The Silmarillion, which lacks a unifying, coherent narrative.

But if you’ve been avoiding The Children of Hurin for this reason—as perhaps, subconsciously, I had been since I purchased the hardcover—fear not. It is not dry history, but a red-blooded retelling of a tale of the elder days of Middle Earth.

The Children of Hurin could have accurately been titled The Tale of Turin Turambar, since it follows the life of this character, Hurin’s son, from his childhood until his death. It’s a story of cruel, inescapable fate. It explores the great paradox of man’s ambition, perhaps our greatest trait and our greatest flaw, capable of elevating us to perform great deeds and also leading us to ruin.

For The Children of Hurin is, among other things, a cautionary tale about the dangers of pride. In the First Age, the elves (which exist in much greater strength and numbers than they do in the Third Age), repeatedly warn Hurin and later Turin of reaching too far. Theirs is the safe counsel—against the powers of Morgoth, it’s best to take the long view—to fight defensively, to hold on to what is dearest for as long as you can, and to wait for the right time, if it ever comes. In other words, to swallow your pride.

But Hurin and later Turin are men of action, if not entirely rash then overbold, gamblers who believe that you should strike hard and now. Their first and strongest instinct is to meet the enemy on the open field and crush him, or die honorably in the attempt (I myself am sympathetic to this view). But while the elven perspective is (probably) right, Tolkien obviously had a soft spot for the passionate race of men, the Ragnarok spirit, and of the hot-blooded Hurin and Turin in particular. These two great warriors very closely resemble the great figures and heroes of northern myth with which Tolkien felt an obvious kinship. We cannot help but sympathize with their unyielding spirit, even when it leads them terribly astray.

Hurin is a fully realized human—a man of great passions and strengths, but also great flaws, the greatest of which is pride. Turin, being of the same blood as his father, is destined to follow in his footsteps. And thus, very early on we realize that The Children of Hurin is a tragedy of the highest proportions. This is a black book, filled with untimely deaths and bitter defeats. Despite his unparalleled skill at arms and the great victories he wins, Turin is forever hearing the feet of doom creeping behind him.

And yet Tolkien is a writer of many meanings. It is never made explicit whether the doom of Hurin/Turin is self inflicted—the result of their own ill choice—or whether Morgoth, who curses Hurin and his children, is responsible for their downfall. Tolkien is revisiting familiar ground here, as the same argument swirls over the One Ring—is its wielder bereft of choice, consumed by its terrible power, or does the Ring reflect and amplify our own weakness? Turin is indeed cursed with terrible luck, but he does have a choice in how to react to the terrible events that befall him—and his own flawed responses, perhaps more than Morgoth's pronouncement of doom, makes him the “cursed” man that he is.

Perhaps.

But ahh, Morgoth. You thought Sauron was evil? Get ready to meet a dark lord of ten times his strength. In The Children of Hurin Morgoth is in full, wicked bloom as a dark demi-god, and more—he is a symbol of all that is twisted in mankind’s soul, all that of which we despair in the dark of night, rolled into a being of unspeakable malice. When he lays his curse upon Hurin and Turin, they are truly doomed. Morgoth evokes the ultimate fear of all mankind: that death is the end, and that nothing—literal, uppercase Nothing—awaits us in the grave. Says Hurin:

    “Beyond the Circles of the World you shall not pursue those who refuse you.”

    “Beyond the Circles of the World I will not pursue them,” said Morgoth. “For beyond the Circles of the World there is Nothing. But within them they shall not escape me, until they enter into Nothing.”

I must warn potential readers that finding light in the gloom and darkness of The Children of Hurin is difficult, to say the least; it is well that the story of Middle-Earth was not told chronologically, else few readers would have the stomach to finish it to the end. The third age, and its victory over Sauron (pyrrhic though it was), is downright cheery in comparison.

Great elven cities fall in The Children of Hurin but seemingly only after they open their gates to men; Tolkien’s message may be that magic loses its wonder when it is examined and exposed; best leave it alone as a shadowy once upon a time. But, fortunately, Tolkien ignored this instinct and produced this time-shrouded tale of the First Age. With the help of his son and editor Christopher, the two have brought to life a brief, enduring moment from that time with The Children of Hurin.

Yet more reasons to read
All the above is my interpretation after a first read, but there’s so much more to commend The Children of Hurin than I’ve mentioned. I would be remiss if I didn’t highlight the following, which make it worth reading for simple reading's sake:

Glaurung, a horrific wingless dragon, the wyrm progeny of Smaug. Glaurung is mighty of body but, horribly, his most fearsome power is the wicked lies he spins with his voice, great charisma, and hypnotic eyes.

The fall of Nargothrond, a great elven city sacked by an army of orcs with a fire-breathing Glaurung at its head. Glaurung’s encounter with Turin at the gates of the city is unforgettable.

Turin’s black sword, Gurthang. Steve Tompkins over at The Cimmerian wrote a nice piece about the echoes of cursed blades throughout fantasy literature—two noteworthy examples being Michael Moorcock’s Elric, and Poul Anderson’s The Broken Sword. The Children of Hurin adds another legend with Gurthang, a black sword made of iron that fell from heaven as a blazing star ("The heart of the smith still dwells in it, and that heart was dark.") Gurthang can be viewed as a metaphor for those mighty weapons whose power is too great to handle and, once employed, are cursed to destroy their wielders.

The Battle of Unnumbered Tears. This brief chapter, which describes the utter ruin of a great army of elves and men and dwarves gathered outside Angband, contains perhaps the best writing in the book. The cover price is worth these (alas, too short) eight pages. My favorite passage in The Children of Hurin is the following description from the battle, which already ranks among the greatest scenes I’ve ever read in fantasy literature:

    Last of all Hurin stood alone. Then he cast aside his shield, and seized the axe of an orc-captain and wielded it two-handed; and it is sung that the axe smoked in the black blood of the troll-guard of Gothmog until it withered, and each time that he slew Hurin cried aloud: ‘Aure entuluva! Day shall come again!’ Seventy times he uttered that cry; but they took him at last alive, by the command of Morgoth, who thought thus to do him more evil than by death.

Seventy times, day shall come again—that sends a chill down my spine, especially knowing the long, long night of Morgoth’s victory, the full extent of which colors every page of this wonderful book. Go read it.

Monday, January 5, 2009

Starting off the New Year with ... Tolkien, of course!

I'm going to start off 2009 with a review of The Children of Hurin by J.R.R. Tolkien (2007), edited by Christopher Tolkien. I still have 60 pages or so to go, but I can say with certainty that reading The Children of Hurin is an incredible experience. I knew within five pages of starting that I was in for a great ride, and now I don't want it to end.

I went into The Children of Hurin anticipating another Silmarillion--interesting and very worthwhile, but dry and staid in tone. But this is no historical tract or textbook. The Children of Hurin is not only a legend of the elder days of Middle Earth, but is a living, breathing story to boot with an engaging narrative flow. It has definitely exceeded my expectations.

Much more on this to come, but here's a favorite early passage:

Then Morwen bade farewell to Hurin without tears; and she said: "I will guard what you leave in my keeping, both what is and what shall be."

And Hurin answered her: "Farewell, Lady of Dorlomin; we ride now with greater hope than ever we have known before. Let us think that at this midwinter the feast shall be merrier than in all our years yet, with a fearless spring to follow after!" Then he lifted Turin to his shoulder, and cried to his men: "Let the heir of the House of Hador see the light of your swords!" And the sun glittered on fifty blades as they leaped forth, and the court rang with the battle-cry of the Edain of the North: Lacho calad! Drego morn! Flame Light! Flee Night!

Monday, December 29, 2008

Buying used books online? Guilty as charged. But should I feel guilty?

The following post is a detour from the usual posts on fantasy, but it concerns books and publishing, another love of mine.

The New York Times on Dec. 27 published this thought-provoking piece by David Streitfeld about buying used books online. Streitfeld asserts that purchasing used books from ebay or from used online book dealers in lieu of buying new books is severely hurting brick-and-mortar book stores and the publishing industry as a whole.

To be honest, I'm feeling a little stung after reading the article since I'm very much guilty of this practice. For example, I got a $40 Barnes and Noble gift card for Christmas, and instead of using it to buy one or two new books at a B&N outlet, I chose to pop online and purchase five used volumes from a handful of authorized B&N booksellers (the titles, if you're interested, include four books on or about J.R.R. Tolkien, and The Life of Sir Aglovale De Galis. I can't wait to get started!)

Now, I don't buy all my books used. I will buy new books for currently publishing authors that I particularly enjoy (Bernard Cornwell and George R.R. Martin spring immediately to mind). Also, if I love a book so much that I plan to read it again and again, or if I'd like to have said book in a handsome hardback volume--The Lord of the Rings comes to mind, for instance--I'll buy it new.

But I do purchase far more used books than new. Basically it boils down to the fact that I'm a fairly heavy reader and I purchase a lot of titles. New books can get expensive. Why should I feel obligated to buy a new copy of The Worm Ouroboros, or an H.P. Lovecraft short story collection, when there are plenty of used copies floating around online for a buck?

It also seems wasteful to stop purchasing perfectly fine, lightly used books. If someone wants to sell a book, why should I, or someone else who wants to buy and read it, feel guilty about buying it cheaply? What's the alternative for such books--a recycling bin or a landfill?

On the other hand, I also bemoan the loss of brick-and-mortar book stores and hobby shops, and for every book I buy over the internet, I know that it's one less sale at my local Borders. I don't want to see real bookstores go away, to be replaced by online sellers. There's something to be said for holding an actual book in your hand and browsing through real shelves. It's a rich, tactile experience that you will never get from plugging in keywords in an internet browser bar or viewing a JPG of a dust-jacket cover.

So what's the answer? I'm not sure myself, but Streitfeld's story is certainly food for thought.

Saturday, December 27, 2008

Coming home to the dark: A review of The Dark is Rising by Susan Cooper

When the Dark comes rising, six shall turn it back;
Three from the circle, three from the track;
Wood, bronze, iron; water, fire, stone;
Five will return, and one go alone.

—Susan Cooper,
The Dark is Rising

In the height of a blinding pre-Christmas snowstorm, and with the uncertainty of the New Year looming on my mind, I recently re-read (after the passage of some 20-odd years) Susan Cooper’s The Dark is Rising. For anyone familiar with Cooper’s novel, the second in her acclaimed five-book The Dark is Rising Sequence, you’ll understand why I couldn’t have picked a better time to re-visit the series.

The setup for Cooper’s book is not terribly original: Forces of the dark and light are locked in an ageless struggle, and into this conflict is thrust Will Stanton, a boy of portentous birth (a seventh son of a seventh son). Will is an Old One, a small group of immortals who exist outside time, and it is up to him to combat the forces of the dark, whose power waxes over the midwinter and casts a pall over the Christmas season until it threatens to consume all of the Thames Valley.

Although he has the potential to combat the dark, Will’s power is unfocused and weak. He must harness it by recovering six symbols, one each of iron, bronze, water, fire, wood, and stone. As Will seeks out the symbols, a dark agent, a rider in black, marshals the forces of the dark in an attempt to foil Will and bring him to despair. Bitter cold, choking snow, floods, and dark flocks of birds are a constant menace in the story.

But while its themes are well-trodden, what makes Cooper’s book an enduring work of young adult fantasy is its execution. Cooper is a fine writer and uses her considerable skill to craft a tale that literally feels timeless: The setting of The Dark is Rising is at once familiar and remote, modern and ancient. Although Cooper wrote The Dark is Rising in 1973, and the events of the story take place in 20th century England, I can’t recall a single mention of an automobile or a telephone in the story, for instance. If you squint a little it could take place in an isolated 18th century farming village. The whole book feels like a dream of an 11-year-old—and in many ways, that’s exactly what it is.

The war in which Will finds himself has been raging for 4,000 years—predating Christ, who is notably absent in Cooper’s book. Cooper infuses her story with Welsh legends, including the horned huntsman Herne and the legend of King Arthur. Merlin appears in the book as Merriman Lyon, a character who first appears in Over Sea, Under Stone, the first book in the sequence.

The forces of dark and light are quite vague, portrayed deliberately as broad archetypes by Cooper (I found this at turns compelling and maddening), which has the dual effect of making the story seem mythical, and every character and event allegorical. The Dark is Rising is loaded with symbols and archetypes, all the way down to the main character’s name—Will is not chosen lightly, as his will, and our will, is necessary to save us from the dark.

For example, the symbols that Will seeks out are in the shape of a circle evenly quartered by a cross (not to be confused with a Christian cross). Cooper never reveals their significance, but my own take is that these six elements represent different ages of man, and that we can find answers by tying together the lessons of the past and present. The dark gains its strength from fear and chaos and disharmony, a situation which brought about the rise of the literal Dark Ages. Yet we have within each of us the rough elements to find an inner peace and master these fears. Cooper alludes to old roads that, if followed, offer protection from the power of the dark. These roads can be viewed as a mindset, a map to our own salvation.

The story can also be viewed as the end of innocence and the arrival of adulthood. Twelfth night is the conclusion of the 12 days of Christmas, the end of merrymaking. In Cooper’s story, it coincides with Will’s 11th birthday, which marks the end of his childhood and the arrival of power and responsibility. The time for tough choices has begun. As a young adult, he will be sorely tested and must choose his own road.

I dislike books which feature “chosen ones,” or characters fated to do great things and blessed with plot immunity. I’d rather read about characters that create their own fate and succeed and fail on their own merit. At times, Cooper crosses this line in the sand. For instance, Will is frequently bailed out of trouble by Merriman Lyon (Merlin), a powerful Old One who is the light’s equivalent of the dark rider. J.R.R. Tolkien had a similar character (and a similar problem) in Gandalf, but he wisely kept him off the stage and allowed the hobbits to (mostly) fail or succeed on their own. At times, Will becomes as a passive participant in the struggle, pushed along in a tide of events in which he apparently has no control.

But Cooper adds depth to her tale by including The Walker, a symbol-bearer who betrayed the light by choosing to ally with the dark, and is cursed to wander the ages as an outcast. The Walker is obviously inspired by Tolkien’s character Gollum, a pitiable figure that also failed out of his own weakness, and serves as a reminder of the consequences of ill choice.

The true magic of the story is Cooper’s message that there are things older and stronger than the dark, and that, while it can sew fear and havoc, the dark cannot destroy us if we choose not to give in to despair. In all, The Dark is Rising is a terrific read and certainly worthy of inclusion on any fantasy fan’s bookshelf.

Thursday, December 25, 2008

Talking Beowulf, Steven King, Robert E. Howard, and more on SFFaudio.com

Merry Christmas everyone! I'm relaxing in the afterglow of a great Christmas day spent with friends and family. I hope you all enjoyed the holiday as well. What better way to end the day than with a new blog post, so without further ado...

Anyone who reads The Silver Key probably knows that I write occasional reviews for SFFaudio.com, a cool Web site which carries reviews, news, and links to various science fiction and fantasy stories around the internet. Hosts Jesse Willis and Scott Danielson recently asked me to participate on one of their weekly podcasts. We spent an hour chatting about a wide range of subjects, including
  • Seamus Heaney's Beowulf
  • Steven King
  • Bernard Cornwell and shield walls
  • Robert E. Howard
  • audio book listening habits
  • and much more

Overall I enjoyed the experience very much. The interview was 100% unscripted and occurred at 8 a.m. ET on a Sunday morning, just after my first cup of coffee of the day. Consequently I thought I stumbled around a bit in parts of the interview. I was also a bit nervous as it was my first-ever podcast experience, and the new microphone which I purchased for the interview kind of sucked sound-wise (I sound a bit robotic and broken-up). But in listening to the podcast again it's not too bad and at least I didn't embarrass myself.

You can check it out here if you're so inclined. Thanks again to Jesse and Scott for having me on and allowing me to ramble a bit about all things fantasy.

Sunday, December 21, 2008

Merry Christmas to me: John Howe's Myth and Magic art book a nice find

Christmas is all about giving, but while shopping for a present for my kids in Borders the other day I was overcome by a selfish urge and made a purchase for myself. Sitting on a bargain book table and priced at a very affordable $7.99 was Myth & Magic: The Art of John Howe. This sweet baby retails for about $39.95 (though it was not made in Grand Rapids, Michigan), and includes some 250 illustrations by Howe, a bona-fide fantasy art kung-fu master.

Normally I'm not an art book collector for two reasons:

1. It's expensive. Were I loaded I'd start my own fantasy art gallery, but that's never going to happen.
2. I prefer text over photos and would rather let my own imagination do the work.

Well, the $7.99 bargain-bin price tag overcame barrier # 1, and Howe is a rare exception to rule #2. His work, and in particular his illustrations of Tolkien's books, are bar none among the best fantasy artwork you can find. I find Howe inspirational, his images capable of conjuring stories in the mind. His artwork actually enriches my favorite scenes and passages from the books as they cause me to rethink my own mental images. For example, I hadn't thought of Tolkien's dwarves in The Hobbit as very warlike or grim until I considered this shot of Roac delivering news to Thorin atop Lonely Mountain (look at Thorin's knotted pipes!):

Howe has illustrated the works of such diverse fantasy authors as David Gemmell, Guy Gavriel Kay, and Robin Hobb, and, as did the immortal Frank Frazetta with the Lancer Conan paperback series of the 1960s, has undoubtedly boosted their sales. Myth and Magic has a chapter entitled "Works of Art: Fantasy and SF Book Covers," which includes some pieces that have graced these authors' covers, as well as critical appraisal by the authors themselves. Universally, they state that Howe's art nails exactly--if not surpasses--the images they had in mind while writing. "John Howe's images of the characters and settings from my book do not match up with my mental images at all. They are far better," Hobb writes. "His art has the jagged edges of another reality, one that snags the viewer's attention with detail and colour."

I've included a few pieces of Howe's work from this book as a demonstration of the man's staggering talent. I note that Peter Jackson drew heavily from Howe's images when having the sets of The Lord of the Rings built, which are often near-exact replicas of Howe's fertile imagination. For example, Bilbo's hole at Bag End looks awfully familar...


...as does this image of Mount Doom, straight out of Jackson's ROTK:


I love this shot of Gandalf in particular. Look at the purposeful look on his face, his long, league-eating stride. He looks as though he were caught on some important errand, perhaps en route to research Bilbo's mysterious ring in the library at Gondor: