Showing posts with label King Arthur. Show all posts
Showing posts with label King Arthur. Show all posts

Thursday, July 24, 2008

Pendragon: The holy grail of RPGs remains beyond my grasp

Question: What is the secret of the Grail? Whom does it serve?

Answer: Greg Stafford's Pendragon.

My experience with role-playing games is probably the same as that of your average gaming joe: 95% of my total hours in the hobby consist of playing D&D in all its various incarnations. The other 5% includes a smattering of Runequest, Top Secret, Star Frontiers, and Call of Cthulhu, along with a few one-shots here and there.

Now, I'm not complaining about this imbalance. D&D has served me well over the years as my go-to game of choice, and will likely continue to remain in that role going forward. But that doesn't mean that, from time to time, I don't ponder the alternatives. There is no one-size fits all RPG, D&D included.

Specifically, the one game that I have on my shelf but continues to elude me is the incomparable Pendragon, written by Greg Stafford. With all due respect to other great past and present RPG manuals, Pendragon is arguably the greatest read of them all, at least in my experience. To behold this game in all its glory is to see the art of role-playing at its pinnacle of development. It is, in my humble opinion, the Holy Grail of gaming.

Someday I hope to do more than read Pendragon and actually get to play it or run a game. But for now it remains as elusive as the Questing Beast, and my prospects for playing are as bleak as the Waste Land.

But I have often thought that, in the hereafter of our lives, when I owe no more to the future and can be just a man, that Pendragon and I may meet. It is a dream I have...

But enough Arthurian references. Beyond my hopes of one day playing this great game, below I've laid out reasons why I think Pendragon has remained both an obscure, yet simultaneously long-lasting (currently in its 5th edition) and remarkable RPG.

Reasons Pendragon is not popular

Note that I don't necessarily consider any of the following list to be drawbacks, merely speculation as to why Pendragon never truly took off as a popular RPG:

It's not D&D. This is the big one. The RPG "industry" serves a niche hobby, and D&D/Wizards of the Coast is the 800-pound gorilla in the room. There's not a lot of room for other games--trying to find D&D players can be challenging enough, but locating groups willing to try out other, obscure RPGs like Pendragon? It's the modern-day equivalent of finding the Holy Grail.

You're "stuck" playing knights. In my opinion this is actually a feature, not a bug. Pendragon's rules are built around knights--their training and upbringing, their chivalric traits and characteristics, their pasttimes (hunting, falconing, attending tournaments, etc.), running their manor, and more. In fact, in the latest edition of Pendragon, unlike past editions, you are limited to playing a knight only. This knight-only focus may preclude a breadth of options, but the depth of experience is remarkable. Unfortunately, players who want to play wizards, clerics, or Conan-like barbarians are out of luck.

It's deadly. The combat mechanics of Pendragon are not conducive to "rinse and repeat combats" like those found in D&D. Hit points are a fixed characteristic, and if you suffer a major wound you're in trouble: You can only fight on with great difficult, and likely it will be end of the combat and perhaps the adventure. You may even experience permanent negative effects from the wound, including statistical loss. I can understand why this isn't everyone's cup of tea.

It's not "high fantasy." While the Arthurian myths share a lot in common with high fantasy, they also diverge sharply from its most traditional "Tolkienian" conventions. So does Pendragon. You won't find magic swords and scrolls lying about in Pendragon games, unless they are rare and wondrous artifacts. Monsters are very rare (and suitably monstrous--you don't want to tangle with a giant). Magic is mysterious and extremely unpredictable--so unpredictable, in fact, that the GM basically "makes up" what happens. It's also the exclusive province of NPCs.

More to the point, the Arthurian myths don't always draw clear high fantasy divisions between good and evil. There are no cruel fantasy races (i.e., orcs) that can be slaughtered without compunction (although wicked mantichores, dragons, and giants do make the occasional appearance). And "evil" is hard to pin down: Is Launcelot and Guinevere's betrayal "evil," or simply an understandable failing of their human nature? Even Mordred can be seen in a sympathetic light.

Death is inevitable. If your character doesn't die on the battlefield, old age will ultimately claim him. A cool feature of Pendragon is that each "adventure" is assumed to take a year, as PCs have to return to their castle to tend to lands and business and enter a period of rest, recouperation, and character growth called the Winter Phase. Aging is a part of the game, so if you're not prepared for character death, you had best look elsewhere than Pendragon.

Reasons Pendragon has lasted, and should be more popular

The above "drawbacks" aside, Pendragon's brilliance is undeniable, and below I've listed a few of the reasons why:

It's brilliantly researched. Greg Stafford is steeped in Arthurian myth and it shines through in Pendragon. He built the game to simulate the acts and deeds and tales described by Malory and T.H. White and Geoffrey of Monmouth and Chretien de Troyes, and in my opinion succeeded.

It has a singular, sharply-defined focus. Related to point #1 above, Pendragon is not an amalgamation of Tolkien and Howard and Lieber and Moorcock. It is about Arthuriana. You know exactly what you're getting and the mechanics and rules are built to serve that purpose. Generic fantasy games, with their kitchen sink approach, may have more breadth and options than Pendragon, but that approach has its drawbacks, too. For example, in D&D each player brings with him or her a different expectation of the campaign world and style of play. Also, it isn't the best game for accurately depicting actual heroes from fantasy (what is Gandalf, exactly: A fighter? A wizard? A paladin, perhaps)? You don't have this problem with Pendragon: It allows you to create heroic, passionate knights, and is damned good at it.

It possesses a great game engine. Pendragon is built with the nuts and bolts of basic role playing (BRP), a "D100" percentile system designed by Stafford and fellow game designer Lynn Willis. BRP was originally used for popular and well-designed game systems Runequest and Call of Cthulhu. Pendragon adds to the BRP engine traits and passions, which inspire and support role-playing through mechanics.

It has potential for epic, generation-spanning campaigns. There are some great scenarios published for Pendragon which can be played rather like a D&D module for an evening or two of entertainment. But the game is truly meant to be enjoyed as a decades and even centuries-spanning mega campaign. Characters are born, become squires and knights, fight and die or die of old age, and give birth to the next generation. The Great Pendragon campaign (a Pendragon mega-supplement whose cover I've pictured here) spans 81 years, including the rise and fall of Camelot/King Arthur, great wars and invasions, and mighty quests. Weapons and armor evolve over time from simple chain mail and spears and swords to halberds, morning stars, and gothic plate. Although it's an overused term, Pendragon campaigns are truly epic in scope.

Its inspired by amazing source material. Others around the Web have recently noted that the older editions of D&D succeeded in large part because of the flavor and character they picked up from the fantasy fiction roots upon which they are based. I can't argue with that, but I also note that no game can rival the rich tradition of literature that serves as the foundation for Pendragon.
Although the number of fantasy fans who have read Tolkien or Howard, or Leiber or Dragonlance, likely far outnumber those who have read Malory or T.H. White, everyone knows at least the basics of the Arthurian myth. The legends are timeless. Pendragon is drawn from the tales of Camelot, the shining kingdom illuminating dark ages Britain and the wild Forest Sauvage; the sword Excalibur, drawn from the stone; Stonehenge and druidism; evil knights and bandits that need to be quelled; tournaments and fair maiden's hearts and favors to be won; mythical quests for rare artifacts to undertake; invading armies to be fought; kingdoms to carve out and win, and, eventually, to fall into ruin. This is the stirring stuff of Pendragon.

In summary, take up the quest that is Pendragon. I'll be waiting.

Tuesday, May 13, 2008

Spamalot--the bright side of life

During a business trip to Las Vegas last week I managed to catch a showing of Spamalot. It was hilarious and worth every penny.

If you haven't seen Monty Python and the Holy Grail (and I can't imagine anyone reading this who hasn't), then you won't have nearly as much fun watching Spamalot as someone like me, who has the film nearly memorized. Half the good feeling I got from watching Spamalot was seeing all the classic skits replayed on stage, and enjoying the cheers in the audience when the black knight strode onto the stage, for example, or when Arthur and co. rolled out the wooden badger. Many in the audience recited the lines right along.

Spamalot does differ from Holy Grail in several ways. There's far more musical numbers--no surprise given that it's a musical--and there's also greatly expanded roles by a couple minor characters, including the Lady of the Lake and Herbert, the gay singing prince. Spamalot is also a send-up of Hollywood musicals in general, with a particularly funny lancing of Hollywood love songs ("The Song that Goes Like This").

But the audience is also treated to most of the best parts from the movie, including the French knights, the black knight, the "bring out your dead" scene, Launcelot slaying half the wedding party, Tim the Enchanter, the peasant who argues with Arthur's right to kingship ("Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony"), and of course the Killer Rabbit of Caerbannog. A couple omitted items I missed included the Knights of Nee/shrubbery scene (the Knights of Nee were in Spamalot, but there was no shrubbery, alas), and the two guards/"make sure he doesn't leave" scene was also left out. Ah well.

I also enjoyed the scenery and stage props--they rolled out a large-sized castle on stage for the scene with the French knights, and actually fired a large stuffed cow over the wall, for example. There was also a very funny effect when the rabbit beheads Bors--his head rolls around on stage and red streamers spill out of the neck. Playing the role of King Arthur was John O'Hurley of Seinfield fame (J. Peterman), and he was excellent.

If you get a chance to see it, I highly recommend Spamalot.

Saturday, May 10, 2008

Exploring the wondrous myth of King Arthur

I’m not a monarchist, but on some level I find the prospect of being ruled by a kind and just king comforting. Living the life of a noble knight in which your mission is to be obedient to his word and protect the weak from tyranny is pretty appealing, frankly.

This wishful thinking is, of course, flawed, as its based on a childishly idealized portrayal of authentic medieval monarchies. In order for an actual monarchy to succeed, the king (or queen) must be the human ideal, a paragon of strength, wisdom, justness, and grace--in other words, someone who never was, and probably never will be. With an imperfect man on the throne, we'd see poor policy, unfair laws, or at worst a cruel dictatorship. Real history is rife with examples of corrupt kingdoms.

Nevertheless, this quest for perfection on earth is part of the reason why I find the Arthurian legend in all its forms so powerful and compelling. The other reason of course is that the best of these tales--Thomas Malory's Le Morte Darthur, the film Excalibur, T.H. White's The Once and Future King--are amazing works of art which not only tell a great story, but convey deeper meaning about mankind, the roots of passion and conflict, social and spiritual ideals, and more. These, the best Arthurian stories, are worthy of study and repeated readings/viewings.

I've often wondered whether Le Morte Darthur is at some level an elaborate criticism of monarchies--after all, if ruin afflicts the kingdom of even the near-perfect Arthur, and was fated so from the start, then when can a monarchy ever succeed? But perhaps Malory's intent was to present in his work an honest portrayal of a king who is flawed because he's just a man, after all, but is nevertheless the shining ideal for past and future civilizations. After all, he is the once and future king, and according to Malory will return again at some time of dire need, presumably:

Hic Iacet Arthurus, Rex Quondam Rexque Futurus (Here lies Arthur, The Once and Future King)

Over the years the myth of King Arthur has taken on as many different forms as it has tellers. Each author, director, musician, and artist has his or her own version the Knights of the Round Table and Camelot, a shining, golden kingdom that illuminated a dark period in human history.

I've listed here my own criteria for tales of King Arthur. These elements should make their way into the story in some form:

Arthur (of course), a semi-divine king, a lawbringer, selfless, whose only fault is his love for his knights, which blinds him to Launcelot's indescretions with Guinevere.

Launcelot, the best knight and the stuff of legends, but flawed by his passion for Guinevere.

Guinevere/Launcelot betrayal. The story should in some way depict the love triangle, which played a part in the downfall of Camelot.

Foundation of Arthur’s kingdom/round table/chivalry/code of law. The foundation of right over might, representing a codification of order and peace and light as a bulwark against the chaos and tyranny of the Dark Ages.

  • Merlin, who adopts Arthur and who represents the old guard of paganism and faerie giving way to Christianity.

  • The Quest for the Holy Grail, the literal search for religion and Christ's cup at the last supper, but also the symbolic quest for a spiritual ideal, an internal search to elevate the soul beyond earthly ambitions. The myth of the Fisher King.

  • Mordred, the ill-begotten son of Arthur and his half-sister Morgause. He delivers the fatal blow to his father on the battlefield, and prior, when his betrayal strikes a grievous blow to Arthur's heart.

  • Camlann, the final battle, which must include Arthur’s wounding by Mordred, and his spiriting by boat to the mystical island of Avalon.
This next list are elements that frequently appear in the myth. While not required, I do enjoy them in my Arthurian fiction:
  • Excalibur, which confers a divine right upon Arthur when he draws it from the stone, and is cast into the sea at the tale’s end. Like Arthur it too will be found and return in some shadowy, indetermine future time, a powerful weapon with the singular, paradoxical ability to unite.
  • Camelot, the idealized kingdom of gold and silver spires.
  • Anachronistic elements. While I like the idea of the 5th century “historic” Arthur, as best portrayed by Bernard Cornwell in his terrific Warlord Trilogy, I enjoy more the full plate armor, 14th and 15th century, classic version of the knights of the round table.
  • Mythical beasts. If you like your Arthur with anachronisms, I figure that you might as well go full-bore and throw in serpents and giants and dragons, too.
  • Galahad, the paragon of virtue who succeeds in finding the grail and ascending to heaven. Other versions have Percival finding the Grail.
  • Morgan le Fay, the evil enchantress and foe of Arthur.
  • Sir Gawain, one of Arthur's bravest and perhaps his most loyal knight, whose desire to revenge himself on Lancelot for the murder of his (mostly) wicked brothers helps lead to the downfall of Camelot.
Here are some of my favorite versions of the Arthur myth in book, movie, and music form:

Must reads
  • Any version of Thomas Malory, the wellspring from which the tales flow (yes, I know there are older French sources, as well as Monmouths' History of the Kings of Britain, but these works contain scattered bits of the myth. Malory created the first complete narrative of the Arthur legend. I have a copy of Malory: The Complete Works, as edited by Eugene Vinaver, which retains the old English. But any version of Malory is acceptable.
  • The Once and Future King , T.H. White. The best modern treatment of Malory available. It's simultaneously very readable and focuses on the philosophical and moral underpinnings of the tale.
  • The Warlord Chronicles, Bernard Cornwell. Great three-part series which portrays the "historic" Arthur (who is believed to have existed in some form in the 5th century). Brutal and realistic to the period.
  • Pendragon/The Great Pendragon Campaign, Greg Stafford. A meticulously researched role playing game by Greg Stafford. Unlike Dungeons and Dragons, which contains a mish-mash of elements from fantasy literature, Pendragon's game engine is designed specifically to recreate the spirit and events of Malory. It's a great read besides.
Must views
  • Excalibur. By far the best version of the myth ever put to screen. This is unlikely to ever be surpassed.
  • Monty Python and the Holy Grail. Now a cliche, but it remains one of the funniest movies ever made and a great send-up of the tale of Arthur.
Must listens
  • The soundtrack to Excalibur, as performed by the London Philharmonic Orchestra. Terrific score that includes tracks borrowed from Richard Wagner's Ring cycle.
  • Mordred's Song, Blind Guardian. Powerful, epic treatment of Mordred that captures the pathos of the villain of the Arthur myth and renders him sympathetic ("No one can heal me, nothing can save me, no one can heal me; I've gone beyond the truth, it's just another lie; wash away the blood on my hands, my father's blood, in agony we're unified")

Monday, March 31, 2008

Bernard Cornwell: A Man's writer

The cover blurbs on Bernard Cornwell’s books read “Perhaps the greatest writer of historical adventure novels today,” and frankly, you’ll get no arguments from me. I've come to love Cornwell, who is in every sense a Man's writer. There's no romance in these books and no literary pretension, so if you're looking for those elements, try something else. On the other hand, if you like bloody battles, cowardice and heroism, grim suffering and cruel murder, oath-making and breaking, hard drinking and mirth, and, most importantly, darned good storytelling, Cornwell's your man. His greatest strength is probably his ability to spin a compelling, fun tale, and he does it with a keen eye for historic accuracy.

Here are a couple of my favorite Cornwell works, both trilogies:

The Grail Quest trilogy is an ode to the might of the English longbow. Set during the Hundred Year’s War between France and England, the story follows Thomas of Hookton, an archer, through some of the great battles of the age, including Crecy, the sack of Caen, and the fall of Calais. The bows wielded by Thomas and the English archers are six feet in length with a draw weight of over a hundred pounds, more than double the weight of modern competition bows. And they’re terrifying, able to punch clean through mail, and sometimes plate, if fired close at a flat trajectory. Medieval warfare was changed forever by these big bows of yew, which rendered archaic the old knight on horseback. Captured English bowmen invariably had their draw fingers cut off by the French, who hated – and feared – the archers intensely.

Couple the great, historic battle sequences with the story of Thomas on his quest to find the Grail and restore honor to his family, and you’ve got yourself a terrifically entertaining, satisfying read.

The Warlord Chronicles (The Winter King, Enemy of God, Excalibur) are a three-part retelling of the Arthurian cycle. Unlike Malory’s Morte D’Arthur, with its dashing but anachronistic 14th-century knights in plate, Cornwell sets his tale in 5th century Britain, the age often ascribed to the “historic” Arthur.

Like the Grail Quest trilogy, the Warlord Chronicles is brutally realistic, and presents an unflinching, unromantic look at what really happens when spear and sword meet flesh. The filth and unsanitary conditions of the era are faithfully depicted, as are the clash of barbaric paganism and Christianity. Note that Cornwell is not sympathetic towards Christianity; while the pagans are depicted as coarse and willing to commit atrocities (human sacrifice, etc.) to honor their gods, Christians are portrayed as murderously intolerant and often pig-headedly stubborn.

Cornwell also tweaks (shatters might be a better term) some of the standard archetypes of the Arthur myth. Launcelot, for example, is a cowardly fraud. Merlin is a druid who draws his power from pagan gods. Cornwell also chooses to tell the tale through the eyes of Derfel, a character wholly of the author's creation who is nowhere to be found in Malory or T.H. White.

There’s not a single, overt show of magic in the series, and Cornwell’s deft hand as a writer makes its existence ambiguous--it could be real, or it could be mere belief. So strong was the power of faith in those times, that, when projected with someone of the charismatic force of Merlin, strong warriors could be rendered helpless, believing they were stricken blind or ill by a curse. But the undeniable magic is the courage of Arthur. You can’t help but marvel as he strives to bring order and some measure of peace to a savage, dark period of mankind’s history.

Overall The Warlord Chronicles are probably a best-bet for someone getting into Cornwell for the first time, particularly if you're a fantasy fan like me. I haven't read any of his Sharpe series, a long-running line of novels set during the Napoleonic wars for which Cornwell is probably the most famous, although they're supposedly fine books as well.

Currently I'm in the midst of The Saxon Stories, which recount the events of the rule of Alfred the Great and his struggle to free Britain from the grip of the raiding Danes, as told through the eyes of Uhtred, a young warrior born a Saxon but captured and raised by the Vikings. Uhtred is a fun character, as he's torn between hereditary love for his ancestral homeland and a passion for the Danes. Although they're murderous raiders, the Danes drink deep of life, scorn Christian "virtues" of humility and pity, and worship the pagan gods of Thor and Odin. These qualities appeal strongly to Uhtred, who grew to love the Danes during his capture and upbringing under Earl Ragnar. The battles in The Saxon Stories are damned bloody and very well-done, with men hacking and stabbing each other with swords, spears, and axes in great shield-walls.

Again, this series is highly recommended. Be a Man and read some Cornwell.

Sunday, October 14, 2007

Book review: All hail The Once and Future King

There's only a handful of books that I've deemed worthy of a five-star rating, and this is one of them. Maybe it just means that I have poor taste, but below you will find the reasons why I believe The Once and Future King is the pinnacle of the novel as an art form.

A modern retelling of the King Arthur myth, The Once and Future King is built with the nuts of bolts of Malory's "Le Morte D'Arthur," but it's told in plain, modern english with a heavy emphasis on the philosophical and moral implications of the tale.

Whyte's story focuses on a pair of converging storylines--the education of the young Arthur by the scatterbrained yet infinitely wise Merlin, who transforms the young king into various animals to teach him the many facets of human nature (Part I, "The Sword in the Stone"). Arthur's education manifests itself in the creation of a set of ideals, founded on the belief that Might does not equal Right, which run at odds with the brutal, unfair regimes set up by the despotic rulers of the Dark Ages in which he lives.

Weaving into Arthur's story is the tragic tale of Launcelot. Portrayed as an ugly boy haunted by the demons of his childhood, Launcelot pours himself into his training to become the best warrior/knight in the world. Of course, his great passion for Guinevere and subsequent betrayal of Arthur undoes him and opens up the first fault lines that lead to the collapse of Camelot. And yet, Launcelot is just a man, so we can sympathize with this betrayal.

Whyte's story is told simple and direct, in contrast to the ornate prose of Malory and Tennyson. As a result the characters are more human and modern, replete with foibles and quirks. Whyte also strips away the romance in his accurate depiction of the squalid conditions of the period. As much as I daydream about it, the Dark Ages and Medieval Europe is nowhere you'd really want to live.

More than all this, The Once and Future King is brilliant for its portrayal of universal truths, philosophic meditations on subjects that range from aging, to the nature of conflict, earthly passions, and religion, and man's inability to ever enter a state of grace. It spoke to me on levels few books ever have.

Whyte offers several explanations for why the human race is fated to remain in eternal conflict: Suspicion and fear; possessiveness and greed; resentment for ancestral wrongs. These problems are either so deep-seated in human nature, or so old, engrained, and persistent (witness the religious and tribal conflicts in the Middle East, thousands of years old and seemingly without any hope of resolution, for a modern parallel), that they are beyond the scope of mankind to solve. Even great thinkers and peacemakers like Arthur can't eliminate them--the life of one man, even a great man like Arthur, is too short, and he (and we) literally age and die before we can offer solutions.

But even though Whyte's view of mankind is bleak, he offers the hope that we can redeem ourselves through education; if we pass on knowledge, stories of great men like Arthur, we can learn from their greatness and mistakes and elevate ourselves from our baser nature. This is Arthur's promised return, not as a man but as a concept of something great that once was, and can be again. This literal passing of the torch is told in "The Candle in the Wind (part IV)," the brilliant conclusion to the novel.

In a poignant and memorable final scene the aging Arthur sends a young page, Tom of Rewbold Revell, off from the final battle at Camlann with all Arthur's letters. Arthur is to die in combat against Mordred's forces, and Tom represents the bearer of the king's flickering flame of hope and wisdom. We as readers understand that Tom will be the only survivor, and is charged with passing on the king's knowledge and preserving the story of the greatness of Camelot.

This Tom is, of course, Thomas Malory, who will go on to write Le Morte d'Arthur. All has not been in vain, and Malory (and Whyte) have left us with a shining example of the greatness we as humans--with all our faults, foibles, and failings--may yet achieve.

Thursday, September 27, 2007

I found the holy grail--and it is Excalibur


Part 2 of a 10-part series in which I examine my favorite films, and the reasons why I love them so.

Excalibur is, by most standards, an odd film. It has knights running around in full plate who inexplicably overlook helmets; shouted lines of over-the-top, Shakespearian dialogue; a guy who has sex wearing armor; odd bits of graphic violence; and a script that refuses to extend a helping hand to the viewer, making it tough to figure out what's going on. To get this film, you need at least some familiarity with the Arthurian myths.

Despite these flaws, Excalibur is easily one of my favorite movies of all time. I find it genuinely moving; I love the casting choices almost to a man (and woman); the costumes and sets capture the romance and violence of Malory perfectly; and it isn't afraid to explore the complex themes of many of the Arthurian tales. Plus, it has a great score and some kick-ass battle sequences!

I like films that don't feel the need to stoop to the lowest common denominator, and Excalibur certainly fits this category. For instance, director John Boorman is obviously well-versed in the Fisher King myth (the health of the land is tied directly to the health of the king), yet apart from a few shouted "One Land One King," and "The Land and the King are one" references, we're left to figure this out on our own.

In another example, when the quest for the holy grail begins, the viewer assumes they're looking for an actual, physical cup. Or are they? Boorman hints that the quest is really a search within the individual--that the quest for the grail is actually the voyage of a soul seeking spiritual perfection. You have to look hard for this, as its revealed only by a single cryptic line from Arthur, "[Look for] signs, portents... the edge of within.".

Nicol Williamson plays an amazing Merlin and perhaps renders the best performance of any wizard put to film (Ian McKellen as Gandalf in The Lord of the Rings is a marvel, too). Williamson is simultaneously funny and mysterious, and he injects the role with an eccentric flair that imbues the character with a life of its own. He utters such great lines, fraught with meaning:

When a man lies he murders some part of the world.

The days of our kind are numberèd. The one God comes to drive out the many gods. The spirits of wood and stream grow silent. It's the way of things. Yes... it's a time for men, and their ways.

And look upon this moment. Savor it! Rejoice with great gladness! Great gladness! Remember it always, for you are joined by it. You are One, under the stars. Remember it well, then... this night, this great victory. So that in the years ahead, you can say, 'I was there that night, with Arthur, the King!' For it is the doom of men that they forget.

There are other worlds...this one is done with me.

Several scenes in this film make my eyes well up and place my heart firmly in my mouth: The young Arthur kneeling in a moat, handing Excalibur to his enemy, Uryenes, to knight him, is one; a wild-haired Lancelot returning from his self-imposed exile and madness to fight and die for his king is another. Arthur's impassioned speech to Guievere before he goes to fight Mordred in the last battle is a third:

I have often thought that in the hereafter of our lives, when I owe no more to the future and can be just a man, that we may meet, and you will come to me and claim me as yours, and know that I am your husband. It is a dream I have...

And who can fail to be moved by the scene of Arthur and his knight's galloping through the falling petals, set to the beautiful Carmina Burana? Watching this scene makes me realize I was born in the wrong time and the wrong world: I should have been a knight of the round table, fighting for Arthur and for civilization against the encroaching dark.

In short, Excalibur rocks hard.