Wednesday, January 14, 2009

300: Sound and pectorals and fury, signifying nothing

As someone who loves books by Bernard Cornwell and Vikings and war in general in all its many forms, 300 appears to be right up my alley. It’s chock-full of bloody combat. It’s got swords, shields, and spears (though oddly, no armor). It tells a classic story of sacrifice and a few standing against many. I wanted to like 300. Hell, I should have loved 300. But in the end, I found it very flawed and largely forgettable.

Part of me thinks it’s because I’m out of the target demographic of 300. I never read Frank Miller’s graphic novel upon which the film is based. Hell, I barely know who Frank Miller is.

But I think a larger reason for my disappointment may have been that I went in to 300 with the wrong expectations. I really, really wanted to see Gates of Fire on film. Instead, what I got was a two-hour orgy of videogame-y violence punctuated with repetitive heroic speeches and Braveheart-like cries of “freedom.” And plenty of posturing and flexing of chiseled torsos and biceps.

300 serves one purpose, and that is showcasing its CGI battle sequences. These started out cool but by film’s end felt pretty monotonous. And this from someone who enjoys a good knock-down, drag-out fantasy fight. For instance, I loved the battles in Peter Jackson’s The Lord of the Rings, which served as (sizable) set pieces for those films, but were a part of the whole and in my opinion didn’t overwhelm the story. In contrast, 300 has nothing to offer outside of the combat.

I would encourage anyone who enjoyed 300 to read Gates of Fire. In the first 50 pages of Steven Pressfield’s novel I promise you will learn far more about Spartan culture and military training (which were largely synonymous) than you ever receive in 300. According to 300, the Spartans made great soldiers by cuffing around their male children and then throwing them out, naked, to fight wolves in the snow. This is, of course, fairly ridiculous. If you really want to learn why the Spartans were arguably the finest military force in history, you’ll find the answer in Gates of Fire. You won’t find it anywhere in 300.

After watching 300 I poked around some of the comments on Rotten Tomatoes and discovered, not to my surprise, a bunch of testosterone-fueled young men savaging any critic who dared to voice a negative opinion of this film (questioning the sexuality of the critic in question was a favorite insult). However, a few voices among the teenage cacophony raised a valid point in the film’s defense, which is this: 300 was never intended to be realistic. It’s based on a comic book, and it succeeds as an adaptation.

That argument seems to have some merit, and if I had read Miller’s graphic novel maybe I could buy into it. But I also think it lets the makers of 300 off the hook far too easily (this “adaptation” argument is used for defending literally everything that’s wrong with the movie). Also, director Zack Snyder seems to want it both ways: He’s been quoted has saying the events of the film are “90% accurate” to history (a crock), and in other interviews backs off and calls it a fantasy, a mere comic-book adaptation.

More than a nod to historic accuracy, I would have settled for some common sense in 300. But there was precious little of that to be found. In particular, I found myself unable to get past the following gaffes:

The lack of formations and military discipline. We get one great early shot of the Spartans’ phalanx and why it was so effective. But the rest of the film is largely one-on-one, over-stylized, slo-mo combats. There’s a laughable scene where a Spartan captain is singled out for “breaking ranks” when his son is slain and he charges the enemy. I thought to myself: And how is this different from what every other Spartan is doing?

A massive, bottomless well in the center of the Spartans’ city. Presumably this exists solely to throw in arrogant Persian messengers. Surely it couldn’t be there for a water source: Rotting bodies are notoriously poor for a city’s water supply. Regardless of its purpose, I’m still not sure why the Spartans would choose to dig a massive, open hole and leave it uncovered in the middle of an otherwise busy city square. Civilians plunging over the edge, especially at night, is presumably a routine occurrence.

No armor. Just think if the 300 Spartans actually wore a cuirass! They’d still be guarding the hot gates today. No Persian would have ever made it through. When queen Gorgo tells Leonidas to “come back with your shield, or on it,” I wanted her to add, “And put some armor on, damnit!”

The 300 trudge off to war with nothing but their spears, swords, and shields. Food and supplies are nowhere in sight—but these are overrated, I guess. Later on the Spartans manage to manufacture meat and fruit and blacksmithing supplies out of thin air, so no foul. And good thing they all wear those long, encumbering red capes. No one would ever think of yanking a Spartan down by one of those in a fight…

The whole “freedom isn’t free” spiel from the Spartans. This from a society which kept slaves (which, of course, are nowhere to be seen in 300). One of the last lines in the film was laugh-out-loud funny: “We rescue a world from mysticism and tyranny!” says the narrator. Tyranny? Really? I don’t know what this guy calls a culture that demands its families cast their sickly or malformed infants over a cliff, but “tyrannical” is one word that comes to mind.

Xerxes’ army of Mordor, which included giants, orcs, sword-armed crab men, and more in its ranks. Which all proved to be pretty wimpy, to boot. When you saw one of these beasts, the formula was the same. 1. Slo-mo shot of the monster to build up its ferocity. 2. Someone looses a chain, monster kills a bunch of Persians in its path. 3. A Spartan runs the monster through, or knocks it over a cliff, and ends the fight.

The ripoffs of Gladiator. The wheat-field dream sequences with Leonidas and his family, accompanied by mournful pipes playing in the background, seemed awfully familiar. I would think Ridley Scott has a plagiarism suit on his hands if he wants to pursue one.

I’ll close by saying, overwhelming evidence above to the contrary, that I didn’t find 300 completely devoid of merit. I liked some scenes (the arrows blotting out the sun was a nice touch), and some of the fights. It’s certainly not boring. Much of it looks pretty. There’s a great early scene where the Spartans use a phalanx to great effect. But in general, I found it pretty disappointing. If all that you expect out of a film is two hours of mindless, orgiastic hacking and stabbing, 300 is for you. I was hoping for something more and it just didn’t deliver.

Sunday, January 11, 2009

More on Tolkien and RPGs

I’d like to take a moment to comment on a great post over at Grognardia which celebrates the birthday of J.R.R. Tolkien and explains some of the reasons why his works are generally avoided, save for their surface trappings, by those playing older editions of D&D. I largely agree with what author James Maliszewski has written there.

In this vein I’d also like to comment upon another related topic that I have personally encountered, either in person or on various RPG message boards. This being that LOTR is too “high fantasy” and not bleak or bloodthirsty enough for the kind of D&D they enjoy. These folks’ campaigns are “serious,” avoid nonsense like “hobbits and elves” and “epic quests,” and don’t have “happy endings” like The Lord of the Rings—or so I’ve been told.

I’m going to climb on a soapbox for a moment here and state that these arguments betray a deep ignorance of Tolkien’s source material. Now, some of these people have read The Hobbit and/or The Lord of the Rings (though I’m frequently surprised by the number of gamers whom I’ve encountered that have not). In some cases they’ve only watched Peter Jackson’s films. Very few of these critics, apparently, have read any deeper.

Now, I’m not being a Tolkien snob here, and I will readily acknowledge that you can enjoy The Hobbit and The Lord of the Rings as standalone works. Millions of readers have and continue to do so. I did it for years myself. But there’s something to be said for digging deeper and getting at the "why."

James at Grognardia deserves praise for his continued exploration of “the history and traditions of the hobby of roleplaying” (as he describes the purpose of Grognardia). He continually reminds his readers that we cannot claim to understand why OD&D and 1E AD&D are the games they are without understanding their source material, which includes pulp fantasy and authors like Howard and Leiber, Vance and De Camp. These were the authors that informed and inspired Gary Gygax, author of D&D, as he wrote the game.

Now, you can play and enjoy OD&D and 1E AD&D without having read the pulps, and millions have. But before you attempt to “fix” their mechanics or declare them “unfun,” you should make an effort to understand why these games are written and function as they do. The authors of fourth edition D&D, for example, apparently have either not read these works, or have but decided to base their mechanics on other sources.

Likewise, you cannot dismiss Tolkien out of hand without at least making an effort to understand the roots and foundations of The Hobbit and The Lord of the Rings. These sources include The Silmarillion and its associated tales and myths (i.e., The Children of Hurin, Unfinished Tales, and The History of Middle Earth), which in turn were inspired by northern mythology.

The history of Middle Earth (its legendarium, as Tolkien called it) was Tolkien’s true love and the work of his life; Tolkien began laying down its origins in 1914, decades before The Hobbit and LOTR. He frequently returned to this legendarium as he wrote those two books and spent the latter portion of his life revisiting his broader creation. It was Tolkien’s great regret that these foundational stories of Middle Earth never saw publication (during his lifetime, of course); Tolkien’s letters and biography reveal his disappointment when publisher Allen and Unwin rejected much of what we know now as The Silmarillion, which Tolkien sent in for consideration following the success of The Hobbit. Stanley Unwin had asked Tolkien for a traditional sequel to The Hobbit, but what he received was very, very different.

These and other sources prove that Tolkien’s greatest love was his legendarium and the northern myths from which he derived inspiration; I would argue that “old school” RPGers who deride Tolkien for being too high fantasy/high medieval/a feel good escapist may feel differently if they spent some time on the origins, tales, and the deeper “whys” behind Middle Earth. Tragic and bleak are a few of the words I’d use to describe these sources. But they’re also a great read and loaded with cool ideas and campaign hooks. In fact, some of Tolkien’s gaming critics who choose to do take a closer look may feel inspired to create a gritty AD&D/Warhammer/Basic Role Playing campaign based on the First Age of Middle Earth.

Who knows—it might make for a heck of a fun game.

Wednesday, January 7, 2009

Praising Middle-Earth's darkest hour: A review of the Children of Hurin

Warning—some spoilers follow.

Although critical appreciation for J.R.R. Tolkien has increased over the years, fantasy's greatest author has frequently been derided as a spinner of happy-ending fairy tales, a writer of children’s stories and guilty of wish-fulfillment. Back before I began to understand what The Lord of the Rings was all about, but had read some of Tolkien’s critics, I thought, mistakenly, that maybe these guys were right, and my love of these stories was merely a vestigial piece of my childhood, a guilty, secret passion best left behind closed doors.

Of course, it was they who were wrong—so dreadfully wrong. For now, if the time hasn’t already come, we deserve another re-evaluation of Tolkien. So say I after reading The Children of Hurin.

Were they given The Children of Hurin as a companion piece to read alongside The Lord of the Rings, my guess is that Tolkien’s detractors would have experienced an epiphany on the level of a First Age cataclysm. Once I closed its covers I immediately began to re-evaluate everything I had previously known about Tolkien. Suffused with the perspective of the great, bleak, tragic tale that is The Children of Hurin, it's impossible not to. This story casts a long shadow over all the succeeding events of Middle-Earth, back-lighting Tolkien’s world in a grand opera of suffering and cruel fate. My appreciation for the man’s works is now all the more deeper and richer, if that is indeed possible.

Before I get too carried away, The Children of Hurin is not in the same class as The Lord of the Rings. It lacks that book’s tremendous depth, sweep, and sheer imagination. But The Children of Hurin in no way tries to imitate LOTR. It’s a different kind of book, very much inspired by Tolkien’s love of the old Norse sagas.

As I mentioned in a previous post, I picked up The Children of Hurin anticipating another Silmarillion. I’m a big fan of The Silmarillion but I’ve always thought of it as a reference work, something to pick away at and enjoy in small bursts. In fact, it’s not unlike reading the Bible—though that ancient holy text contains some great stories, memorable passages, and poetic sequences, you’re not really supposed to pick it up and read it straight through. The same can also be said of The Silmarillion, which lacks a unifying, coherent narrative.

But if you’ve been avoiding The Children of Hurin for this reason—as perhaps, subconsciously, I had been since I purchased the hardcover—fear not. It is not dry history, but a red-blooded retelling of a tale of the elder days of Middle Earth.

The Children of Hurin could have accurately been titled The Tale of Turin Turambar, since it follows the life of this character, Hurin’s son, from his childhood until his death. It’s a story of cruel, inescapable fate. It explores the great paradox of man’s ambition, perhaps our greatest trait and our greatest flaw, capable of elevating us to perform great deeds and also leading us to ruin.

For The Children of Hurin is, among other things, a cautionary tale about the dangers of pride. In the First Age, the elves (which exist in much greater strength and numbers than they do in the Third Age), repeatedly warn Hurin and later Turin of reaching too far. Theirs is the safe counsel—against the powers of Morgoth, it’s best to take the long view—to fight defensively, to hold on to what is dearest for as long as you can, and to wait for the right time, if it ever comes. In other words, to swallow your pride.

But Hurin and later Turin are men of action, if not entirely rash then overbold, gamblers who believe that you should strike hard and now. Their first and strongest instinct is to meet the enemy on the open field and crush him, or die honorably in the attempt (I myself am sympathetic to this view). But while the elven perspective is (probably) right, Tolkien obviously had a soft spot for the passionate race of men, the Ragnarok spirit, and of the hot-blooded Hurin and Turin in particular. These two great warriors very closely resemble the great figures and heroes of northern myth with which Tolkien felt an obvious kinship. We cannot help but sympathize with their unyielding spirit, even when it leads them terribly astray.

Hurin is a fully realized human—a man of great passions and strengths, but also great flaws, the greatest of which is pride. Turin, being of the same blood as his father, is destined to follow in his footsteps. And thus, very early on we realize that The Children of Hurin is a tragedy of the highest proportions. This is a black book, filled with untimely deaths and bitter defeats. Despite his unparalleled skill at arms and the great victories he wins, Turin is forever hearing the feet of doom creeping behind him.

And yet Tolkien is a writer of many meanings. It is never made explicit whether the doom of Hurin/Turin is self inflicted—the result of their own ill choice—or whether Morgoth, who curses Hurin and his children, is responsible for their downfall. Tolkien is revisiting familiar ground here, as the same argument swirls over the One Ring—is its wielder bereft of choice, consumed by its terrible power, or does the Ring reflect and amplify our own weakness? Turin is indeed cursed with terrible luck, but he does have a choice in how to react to the terrible events that befall him—and his own flawed responses, perhaps more than Morgoth's pronouncement of doom, makes him the “cursed” man that he is.

Perhaps.

But ahh, Morgoth. You thought Sauron was evil? Get ready to meet a dark lord of ten times his strength. In The Children of Hurin Morgoth is in full, wicked bloom as a dark demi-god, and more—he is a symbol of all that is twisted in mankind’s soul, all that of which we despair in the dark of night, rolled into a being of unspeakable malice. When he lays his curse upon Hurin and Turin, they are truly doomed. Morgoth evokes the ultimate fear of all mankind: that death is the end, and that nothing—literal, uppercase Nothing—awaits us in the grave. Says Hurin:

    “Beyond the Circles of the World you shall not pursue those who refuse you.”

    “Beyond the Circles of the World I will not pursue them,” said Morgoth. “For beyond the Circles of the World there is Nothing. But within them they shall not escape me, until they enter into Nothing.”

I must warn potential readers that finding light in the gloom and darkness of The Children of Hurin is difficult, to say the least; it is well that the story of Middle-Earth was not told chronologically, else few readers would have the stomach to finish it to the end. The third age, and its victory over Sauron (pyrrhic though it was), is downright cheery in comparison.

Great elven cities fall in The Children of Hurin but seemingly only after they open their gates to men; Tolkien’s message may be that magic loses its wonder when it is examined and exposed; best leave it alone as a shadowy once upon a time. But, fortunately, Tolkien ignored this instinct and produced this time-shrouded tale of the First Age. With the help of his son and editor Christopher, the two have brought to life a brief, enduring moment from that time with The Children of Hurin.

Yet more reasons to read
All the above is my interpretation after a first read, but there’s so much more to commend The Children of Hurin than I’ve mentioned. I would be remiss if I didn’t highlight the following, which make it worth reading for simple reading's sake:

Glaurung, a horrific wingless dragon, the wyrm progeny of Smaug. Glaurung is mighty of body but, horribly, his most fearsome power is the wicked lies he spins with his voice, great charisma, and hypnotic eyes.

The fall of Nargothrond, a great elven city sacked by an army of orcs with a fire-breathing Glaurung at its head. Glaurung’s encounter with Turin at the gates of the city is unforgettable.

Turin’s black sword, Gurthang. Steve Tompkins over at The Cimmerian wrote a nice piece about the echoes of cursed blades throughout fantasy literature—two noteworthy examples being Michael Moorcock’s Elric, and Poul Anderson’s The Broken Sword. The Children of Hurin adds another legend with Gurthang, a black sword made of iron that fell from heaven as a blazing star ("The heart of the smith still dwells in it, and that heart was dark.") Gurthang can be viewed as a metaphor for those mighty weapons whose power is too great to handle and, once employed, are cursed to destroy their wielders.

The Battle of Unnumbered Tears. This brief chapter, which describes the utter ruin of a great army of elves and men and dwarves gathered outside Angband, contains perhaps the best writing in the book. The cover price is worth these (alas, too short) eight pages. My favorite passage in The Children of Hurin is the following description from the battle, which already ranks among the greatest scenes I’ve ever read in fantasy literature:

    Last of all Hurin stood alone. Then he cast aside his shield, and seized the axe of an orc-captain and wielded it two-handed; and it is sung that the axe smoked in the black blood of the troll-guard of Gothmog until it withered, and each time that he slew Hurin cried aloud: ‘Aure entuluva! Day shall come again!’ Seventy times he uttered that cry; but they took him at last alive, by the command of Morgoth, who thought thus to do him more evil than by death.

Seventy times, day shall come again—that sends a chill down my spine, especially knowing the long, long night of Morgoth’s victory, the full extent of which colors every page of this wonderful book. Go read it.

Monday, January 5, 2009

Starting off the New Year with ... Tolkien, of course!

I'm going to start off 2009 with a review of The Children of Hurin by J.R.R. Tolkien (2007), edited by Christopher Tolkien. I still have 60 pages or so to go, but I can say with certainty that reading The Children of Hurin is an incredible experience. I knew within five pages of starting that I was in for a great ride, and now I don't want it to end.

I went into The Children of Hurin anticipating another Silmarillion--interesting and very worthwhile, but dry and staid in tone. But this is no historical tract or textbook. The Children of Hurin is not only a legend of the elder days of Middle Earth, but is a living, breathing story to boot with an engaging narrative flow. It has definitely exceeded my expectations.

Much more on this to come, but here's a favorite early passage:

Then Morwen bade farewell to Hurin without tears; and she said: "I will guard what you leave in my keeping, both what is and what shall be."

And Hurin answered her: "Farewell, Lady of Dorlomin; we ride now with greater hope than ever we have known before. Let us think that at this midwinter the feast shall be merrier than in all our years yet, with a fearless spring to follow after!" Then he lifted Turin to his shoulder, and cried to his men: "Let the heir of the House of Hador see the light of your swords!" And the sun glittered on fifty blades as they leaped forth, and the court rang with the battle-cry of the Edain of the North: Lacho calad! Drego morn! Flame Light! Flee Night!

Monday, December 29, 2008

Buying used books online? Guilty as charged. But should I feel guilty?

The following post is a detour from the usual posts on fantasy, but it concerns books and publishing, another love of mine.

The New York Times on Dec. 27 published this thought-provoking piece by David Streitfeld about buying used books online. Streitfeld asserts that purchasing used books from ebay or from used online book dealers in lieu of buying new books is severely hurting brick-and-mortar book stores and the publishing industry as a whole.

To be honest, I'm feeling a little stung after reading the article since I'm very much guilty of this practice. For example, I got a $40 Barnes and Noble gift card for Christmas, and instead of using it to buy one or two new books at a B&N outlet, I chose to pop online and purchase five used volumes from a handful of authorized B&N booksellers (the titles, if you're interested, include four books on or about J.R.R. Tolkien, and The Life of Sir Aglovale De Galis. I can't wait to get started!)

Now, I don't buy all my books used. I will buy new books for currently publishing authors that I particularly enjoy (Bernard Cornwell and George R.R. Martin spring immediately to mind). Also, if I love a book so much that I plan to read it again and again, or if I'd like to have said book in a handsome hardback volume--The Lord of the Rings comes to mind, for instance--I'll buy it new.

But I do purchase far more used books than new. Basically it boils down to the fact that I'm a fairly heavy reader and I purchase a lot of titles. New books can get expensive. Why should I feel obligated to buy a new copy of The Worm Ouroboros, or an H.P. Lovecraft short story collection, when there are plenty of used copies floating around online for a buck?

It also seems wasteful to stop purchasing perfectly fine, lightly used books. If someone wants to sell a book, why should I, or someone else who wants to buy and read it, feel guilty about buying it cheaply? What's the alternative for such books--a recycling bin or a landfill?

On the other hand, I also bemoan the loss of brick-and-mortar book stores and hobby shops, and for every book I buy over the internet, I know that it's one less sale at my local Borders. I don't want to see real bookstores go away, to be replaced by online sellers. There's something to be said for holding an actual book in your hand and browsing through real shelves. It's a rich, tactile experience that you will never get from plugging in keywords in an internet browser bar or viewing a JPG of a dust-jacket cover.

So what's the answer? I'm not sure myself, but Streitfeld's story is certainly food for thought.

Saturday, December 27, 2008

Coming home to the dark: A review of The Dark is Rising by Susan Cooper

When the Dark comes rising, six shall turn it back;
Three from the circle, three from the track;
Wood, bronze, iron; water, fire, stone;
Five will return, and one go alone.

—Susan Cooper,
The Dark is Rising

In the height of a blinding pre-Christmas snowstorm, and with the uncertainty of the New Year looming on my mind, I recently re-read (after the passage of some 20-odd years) Susan Cooper’s The Dark is Rising. For anyone familiar with Cooper’s novel, the second in her acclaimed five-book The Dark is Rising Sequence, you’ll understand why I couldn’t have picked a better time to re-visit the series.

The setup for Cooper’s book is not terribly original: Forces of the dark and light are locked in an ageless struggle, and into this conflict is thrust Will Stanton, a boy of portentous birth (a seventh son of a seventh son). Will is an Old One, a small group of immortals who exist outside time, and it is up to him to combat the forces of the dark, whose power waxes over the midwinter and casts a pall over the Christmas season until it threatens to consume all of the Thames Valley.

Although he has the potential to combat the dark, Will’s power is unfocused and weak. He must harness it by recovering six symbols, one each of iron, bronze, water, fire, wood, and stone. As Will seeks out the symbols, a dark agent, a rider in black, marshals the forces of the dark in an attempt to foil Will and bring him to despair. Bitter cold, choking snow, floods, and dark flocks of birds are a constant menace in the story.

But while its themes are well-trodden, what makes Cooper’s book an enduring work of young adult fantasy is its execution. Cooper is a fine writer and uses her considerable skill to craft a tale that literally feels timeless: The setting of The Dark is Rising is at once familiar and remote, modern and ancient. Although Cooper wrote The Dark is Rising in 1973, and the events of the story take place in 20th century England, I can’t recall a single mention of an automobile or a telephone in the story, for instance. If you squint a little it could take place in an isolated 18th century farming village. The whole book feels like a dream of an 11-year-old—and in many ways, that’s exactly what it is.

The war in which Will finds himself has been raging for 4,000 years—predating Christ, who is notably absent in Cooper’s book. Cooper infuses her story with Welsh legends, including the horned huntsman Herne and the legend of King Arthur. Merlin appears in the book as Merriman Lyon, a character who first appears in Over Sea, Under Stone, the first book in the sequence.

The forces of dark and light are quite vague, portrayed deliberately as broad archetypes by Cooper (I found this at turns compelling and maddening), which has the dual effect of making the story seem mythical, and every character and event allegorical. The Dark is Rising is loaded with symbols and archetypes, all the way down to the main character’s name—Will is not chosen lightly, as his will, and our will, is necessary to save us from the dark.

For example, the symbols that Will seeks out are in the shape of a circle evenly quartered by a cross (not to be confused with a Christian cross). Cooper never reveals their significance, but my own take is that these six elements represent different ages of man, and that we can find answers by tying together the lessons of the past and present. The dark gains its strength from fear and chaos and disharmony, a situation which brought about the rise of the literal Dark Ages. Yet we have within each of us the rough elements to find an inner peace and master these fears. Cooper alludes to old roads that, if followed, offer protection from the power of the dark. These roads can be viewed as a mindset, a map to our own salvation.

The story can also be viewed as the end of innocence and the arrival of adulthood. Twelfth night is the conclusion of the 12 days of Christmas, the end of merrymaking. In Cooper’s story, it coincides with Will’s 11th birthday, which marks the end of his childhood and the arrival of power and responsibility. The time for tough choices has begun. As a young adult, he will be sorely tested and must choose his own road.

I dislike books which feature “chosen ones,” or characters fated to do great things and blessed with plot immunity. I’d rather read about characters that create their own fate and succeed and fail on their own merit. At times, Cooper crosses this line in the sand. For instance, Will is frequently bailed out of trouble by Merriman Lyon (Merlin), a powerful Old One who is the light’s equivalent of the dark rider. J.R.R. Tolkien had a similar character (and a similar problem) in Gandalf, but he wisely kept him off the stage and allowed the hobbits to (mostly) fail or succeed on their own. At times, Will becomes as a passive participant in the struggle, pushed along in a tide of events in which he apparently has no control.

But Cooper adds depth to her tale by including The Walker, a symbol-bearer who betrayed the light by choosing to ally with the dark, and is cursed to wander the ages as an outcast. The Walker is obviously inspired by Tolkien’s character Gollum, a pitiable figure that also failed out of his own weakness, and serves as a reminder of the consequences of ill choice.

The true magic of the story is Cooper’s message that there are things older and stronger than the dark, and that, while it can sew fear and havoc, the dark cannot destroy us if we choose not to give in to despair. In all, The Dark is Rising is a terrific read and certainly worthy of inclusion on any fantasy fan’s bookshelf.

Thursday, December 25, 2008

Talking Beowulf, Steven King, Robert E. Howard, and more on SFFaudio.com

Merry Christmas everyone! I'm relaxing in the afterglow of a great Christmas day spent with friends and family. I hope you all enjoyed the holiday as well. What better way to end the day than with a new blog post, so without further ado...

Anyone who reads The Silver Key probably knows that I write occasional reviews for SFFaudio.com, a cool Web site which carries reviews, news, and links to various science fiction and fantasy stories around the internet. Hosts Jesse Willis and Scott Danielson recently asked me to participate on one of their weekly podcasts. We spent an hour chatting about a wide range of subjects, including
  • Seamus Heaney's Beowulf
  • Steven King
  • Bernard Cornwell and shield walls
  • Robert E. Howard
  • audio book listening habits
  • and much more

Overall I enjoyed the experience very much. The interview was 100% unscripted and occurred at 8 a.m. ET on a Sunday morning, just after my first cup of coffee of the day. Consequently I thought I stumbled around a bit in parts of the interview. I was also a bit nervous as it was my first-ever podcast experience, and the new microphone which I purchased for the interview kind of sucked sound-wise (I sound a bit robotic and broken-up). But in listening to the podcast again it's not too bad and at least I didn't embarrass myself.

You can check it out here if you're so inclined. Thanks again to Jesse and Scott for having me on and allowing me to ramble a bit about all things fantasy.

Sunday, December 21, 2008

Merry Christmas to me: John Howe's Myth and Magic art book a nice find

Christmas is all about giving, but while shopping for a present for my kids in Borders the other day I was overcome by a selfish urge and made a purchase for myself. Sitting on a bargain book table and priced at a very affordable $7.99 was Myth & Magic: The Art of John Howe. This sweet baby retails for about $39.95 (though it was not made in Grand Rapids, Michigan), and includes some 250 illustrations by Howe, a bona-fide fantasy art kung-fu master.

Normally I'm not an art book collector for two reasons:

1. It's expensive. Were I loaded I'd start my own fantasy art gallery, but that's never going to happen.
2. I prefer text over photos and would rather let my own imagination do the work.

Well, the $7.99 bargain-bin price tag overcame barrier # 1, and Howe is a rare exception to rule #2. His work, and in particular his illustrations of Tolkien's books, are bar none among the best fantasy artwork you can find. I find Howe inspirational, his images capable of conjuring stories in the mind. His artwork actually enriches my favorite scenes and passages from the books as they cause me to rethink my own mental images. For example, I hadn't thought of Tolkien's dwarves in The Hobbit as very warlike or grim until I considered this shot of Roac delivering news to Thorin atop Lonely Mountain (look at Thorin's knotted pipes!):

Howe has illustrated the works of such diverse fantasy authors as David Gemmell, Guy Gavriel Kay, and Robin Hobb, and, as did the immortal Frank Frazetta with the Lancer Conan paperback series of the 1960s, has undoubtedly boosted their sales. Myth and Magic has a chapter entitled "Works of Art: Fantasy and SF Book Covers," which includes some pieces that have graced these authors' covers, as well as critical appraisal by the authors themselves. Universally, they state that Howe's art nails exactly--if not surpasses--the images they had in mind while writing. "John Howe's images of the characters and settings from my book do not match up with my mental images at all. They are far better," Hobb writes. "His art has the jagged edges of another reality, one that snags the viewer's attention with detail and colour."

I've included a few pieces of Howe's work from this book as a demonstration of the man's staggering talent. I note that Peter Jackson drew heavily from Howe's images when having the sets of The Lord of the Rings built, which are often near-exact replicas of Howe's fertile imagination. For example, Bilbo's hole at Bag End looks awfully familar...


...as does this image of Mount Doom, straight out of Jackson's ROTK:


I love this shot of Gandalf in particular. Look at the purposeful look on his face, his long, league-eating stride. He looks as though he were caught on some important errand, perhaps en route to research Bilbo's mysterious ring in the library at Gondor:

Wednesday, December 17, 2008

Fighting the World: Too few shining examples in a fantasy film wasteland

A couple of the regular blogs I visit have recently posited that all fantasy films more or less suck. Granted, Noisms and James were both discussing fantasy films in the context of the absolutely awful Dungeons and Dragons film, and the generally bad idea of trying to bolt narrative structure onto a role-playing game. I agree wholeheartedly with both of these observations. But both bloggers also state that, in general, there are no good fantasy films. That I cannot agree with. I can only say that these guys must have never have seen Excalibur.

Now, I'll admit that the genre is awash in drek: Beastmaster, Conan the Destroyer, Red Sonja, Willow, Kull, The Scorpion King, the Dungeons and Dragons movie (one of the worst films I've ever seen--someone, somewhere, owes me an hour and a half of my life back), are shite. These and other awful films certainly make fantasy a tough genre to defend.

But for all that I would argue that there have been three great fantasy films made. In order: The Lord of the Rings, Excalibur, and Conan the Barbarian. You can make case that the Star Wars films are fantasy with SF trappings, and if you agree, that brings the total of great fantasy films to five (Star Wars and The Empire Strikes Back). After these handful, I also think there's a handful of watchable and/or pretty good fantasy films to consider: Dragonslayer is one, and Ladyhawke is another. I haven't seen the latter in many years but remember enjoying it quite a bit as a youth.

The problem with most fantasy films is that they stack up very poorly with the source material: I love Conan the Barbarian, but it's not Robert E. Howard, and we have nothing approaching Beyond the Black River or Red Nails on celluloid. I adore The Lord of the Rings but understand that it deviates from Tolkien's novel in many places, and respect the opinions of those who found Peter Jackson's adaptation not to their liking.

Fantasy filmmakers have also largely shied away from making bloody, bleak, grim, and, most importantly, adult fantasy films in favor of safe, theatre-filling, PG-13 drek. There's nothing even close to The Broken Sword on film, or the bawdy, bloody, good humor of Fritz Leiber's Fafhrd and the Grey Mouser. 300 should have been the marvelous Gates of Fire, but, a few good scenes notwithstanding, was completely over-the-top and apparently written for teenage boys in the throes of raging hormones. We desperately a need a film based on Bernard Cornwell's The Warlord trilogy or the Saxon Stories, with shield walls and hall-burnings and historic accuracy, but instead we have the disappointing King Arthur and The 13th Warrior, two shaky pegs on which to hang our horned helmets.

What fantasy films don't need are more special effects. The Lord of the Rings works because of Sam's bravery and Boromir's "My captain, my king" speech; Conan is great because it's a classic revenge story--as we watch Arnold grow strong on the wheel, or seek out the symbol of Set, we're behind him all the way. Fantasy film directors would do well to avoid the trap of seeking to please fantasy fans, but instead focus their efforts on telling good stories that resonate. Captivating stories, and the empathy we feel for the characters that populate them, are the pumping heart beneath the breastplate of good fantasy films.

Which brings me back to Excalibur. John Boorman's film bucks fantasy heartbreak by hewing remarkably close to the source material, which is no mean feat given the plethora of Arthurian sources from which Boorman had to draw. It's a dark film, downright savage in places, poetic and uplifting in others, a heady mix. The dark is rising throughout the film, but not despair, so long as a few brave knights stand fast.

Nigel Terry plays a sympathetic King Arthur whom you want to see ascend to the throne of England, carve out his kingdom, and win the war against the usurper Mordred. Launcelot's return on the battlefield at Camlann is heroism at its highest and is deeply affecting, as is Merlin's speech to Arthur atop Camelot, silhouetted against a blood-red setting sun, symbolic of the end of a golden age of man. The cast really makes this film stand out: Nicol Williamson (Merlin), Helen Mirren (Morgana) and Terry are brilliant, and Liam Neeson and Patrick Stewart also shine in small roles.

Unfortunately, films like Excalibur and The Lord of the Rings are so rare, and the bulk of their sword and wizardry company so shabby in comparison, that the result is aspersions and a dim view of the genre as a whole.

Monday, December 15, 2008

The Sea of Trolls: Children's lit with a viking spirit

This recent post over at Black Gate reminded me of how much good writing, past and present, has been done in the fantasy genre under the guise of young adult literature. Some classic series for children that I enjoyed back in the day (and still do) include Susan Cooper's The Dark is Rising sequence, The Prydain Chronicles by Lloyd Alexander, and of course, C.S. Lewis' Chronicles of Narnia.

Nowadays J.K. Rowling's Harry Potter series and Philip Pullman's His Dark Materials are at the forefront of the young adult fantasy field. I can't vouch for either of these series, since I haven't read Pullman's trilogy and have only dipped my toe in the water of the Potter books. But I will highly recommend another semi-recent entry in young adult fantasy: Nancy Farmer's The Sea of Trolls (2004).

Despite the good work being done in the genre I'll freely admit that the young adult tag had me a bit skeptical at first, but any hesitancies about reading The Sea of Trolls proved ill-founded. Indeed, for the viking-lover in me, Farmer's work gets a hearty thumbs-up. It just proves that good writing transcends age limits, which are largely artificial designations anyway. Good books are good books regardless of how they're categorized.

The Sea of Trolls certainly pushes the young adult envelope--although there's no sex and gore, it does contain quite a bit of violence, and plenty of suffering, fear, and loss. But I wouldn't hesistate recommending it for any young teen. Although I'm generally no fan of children as protagonists (they're usually portrayed as too adult-like, are granted with superhuman powers and/or surrounded by a halo of protection that makes them invulnerable, or are just plain annoying), Jack, the main character of The Sea of Trolls, was well-drawn and likeable.

Jack is a young, bright boy living on the Irish coast and is taken in by the powerful, reclusive Bard as a servant and understudy. But Jack and his sister Lucy are abducted in a viking raid led by the berserker Olaf One-Brow (yes, the tale bears more than a passing resemblance to Ursula Le Guin's A Wizard of Earthsea). Through his own pluck, good fortune, and magical training learned at the feet of Bard, Jack proves his worth and avoids being sold into slavery. He manages to befriend Olaf and become the berserker's personal skald, and even warms the heart of his icy daughter Thorgill.

But later Thorgill decides to give away Jack's sister Lucy, her thrall, as a gift to Ivar the Boneless and his half-troll wife Queen Frith. This begins an epic quest to the magic troll-lands of Jotunheim in which Jack has to rescue Lucy before she is sacrificed to the goddess Freya.

Farmer's book is a wonderful blend of action, myth, norse legends, viking raids, and magic, all wrapped up in a well-told, albeit lengthy, tale. At 480 pages, The Sea of Trolls is a hefty read, and I have to wonder how receptive young adults are to this book. As much as I love fantasy lit I know I would have balked at a novel that size as a kid. Then again, I'm consistently amazed at the success of the Harry Potter books, which, despite their telephone-book girth are devoured like candy by both adults and young kids, so what do I know?

Thursday, December 11, 2008

A reign begun in blood: A look back at Stephen King's Carrie

Warning—spoilers ahead

Along with J.R.R. Tolkien, Stephen King was the first author for whom I had feelings approaching reverence. For a good long while—darn near 13 years, or the period roughly from 1974’s Carrie all the way through 1987’s Misery—King produced brilliant horror fiction. I consumed King novels in my high school years like I would consume cheap beer a few years later in college. King was “the king” of my reading world, and not just of horror but all fiction.

In my opinion King’s meteoric career hit its first snag with The Tommyknockers (1987), a meandering, unsatisfying novel with some ridiculous, head-scratching elements thrown in. He recovered with some excellent books like The Eyes of the Dragon and The Dark Half, but cracks began to appear in the 1990s with very forgettable books like Gerald’s Game, Desperation, and Dreamcatcher. Also, as my tastes changed and I began to read more widely, I realized that other authors had just as much to offer.

But though I now view King as a mere mortal, he’s still undeniably great. For every bad ending (of which he’s penned a few), or every too-long novel that could stand to be put through the wringer by a merciless editor, there’s a Pet Sematary, The Shining, The Stand, or Different Seasons, which I consider near-perfect examples of the modern novel/novella (Different Seasons may be my favorite stand-alone King book). When he was at his best, King was, to use a baseball analogy, throwing high 90s with nasty stuff. He was just damned good.

Now that you know how I feel about the early King, you’ll understand the thrill of glee I experienced last weekend when I went into my local library and found a copy of the Simon & Schuster unabridged recording of Carrie sitting on the shelf. As fans know Carrie was King's first novel and provided the ignition on his rocket ride to the top of the publishing world. While it’s not a great book, I’ve always liked Carrie, and it had been at least 15 years since I last read it. So I decided it was time to read (or, more accurately, listen) to Carrie again. This audiobook had the added appeal of being read by Sissy Spacek, who was brilliant as Carrie White in the terrific 1976 film adaptation of the novel. For the record, she’s a great reader, too.

While it’s ostensibly about a girl with telekinetic powers (or TK, as the book describes this ability), Carrie is really all about conformity and the torments inflicted on the less fortunate on the edges of society—in short, of the awful realities of high school. Raised by a psychotic mother whose fundamentalist Christian ethos is turned up to 11, poor Carrie never has a chance. Meek, emotionally stunted, and forced to dress in a spinsterish hand-made wardrobe, she goes through life as an easy target for the other kids in school.

King himself provides a nice introduction to the Simon & Schuster audio book, and he tells a story that leads the reader to believe that Carrie may be a rather long apology on his behalf. King says that Carrie White was an amalgamation of two girls he knew in high school, both of which were targets of practical jokes and harassment. While King says that he never joined in on the hazing, he does say he was a silent partner in it, and it’s obvious he still harbors some guilt. Many of us probably feel the same way—high school can be a cruel place.

Carrie begins with a memorable opening scene in which Carrie experiences a long-overdue first menstruation in the shower of the girls lockerroom. Unaware of the workings of her own body, Carrie reacts in a predictable fashion—tears and terror, fearing that she’s bleeding to death. Her classmates humiliate her and the traumatic experience brings Carrie’s latent telekinetic ability to the fore.

One of the girls involved in the incident, Sue Snell, later repents for her part (while not a tormenter, she looked on and laughed). Snell asks her boyfriend, Tommy, to take Carrie to the senior prom. He accepts, and, to the horror of her God-fearing mother, Carrie does too.

But like Medea or some other brilliant yet horrible Greek tragedy, wheels of disaster are set in motion. Chris Hargensen, a particularly vindictive girl whose daddy is a lawyer and who takes pleasure in beating down anyone who tries to move out of their “station” in life, devises a plan with her boyfriend Billy to dump buckets of blood on Carrie at the height of the prom. I listened with one ear shut (is that possible?) during the climactic scene, hoping that somehow the buckets of pig blood wouldn’t fall this time—but of course, they do, and all hell breaks loose. I actually found the ensuing scene of the fire in the high school gym difficult to listen to—it evoked awful memories of the horrible Station nightclub fire in Rhode Island that killed 100 people in 2003 (note: I wasn’t at that fire but I’ve been in a few clubs like it, and the images from the news are still too awful to think about). There’s more than a little raw, dangerous, revenge fantasy in the prom scene, as well as in Carrie’s subsequent rampage through the streets of Chamberlain.

But it isn’t the scenes of carnage or the awful potential of telekinetic power unleashed that makes Carrie so memorable. Rather, it’s the haunting question “If only”—if only the teachers paid more attention to Carrie’s torments, if only all the girls hadn’t laughed, if only someone, at some point in her life, showed a bit more compassion for Carrie, her life may have turned out otherwise. Carrie exposes the uncomfortable truth that many people are, to put it bluntly, pigs in the way they treat the less fortunate.

King also does an admirable job with the character of Sue Snell, whose motivations for asking her boyfriend to take Carrie to the prom are quite complex—is it guilt? Did she secretly hope that something bad was going to happen? Or was it a genuine act of repentance?

I also found King’s message about religion a bit muddled. His portrayal of Margaret, Carrie’s mother, was a bit overblown and clichéd, and also more than a little frightening—as loony as she was, it’s hard to not shake the impression that Margaret was right in her bible-thumping plea not to let her daughter attend the prom, her "whore of Babylon" screeching aside. But then again, Margaret's brutal methods of discipline and rule of fear are hardly anyone’s idea of the Christian way. And had she not attended the prom, Carrie surely would have died a slow, drawn-out death, crushed under the yoke of under her mother's ceaseless, merciless rule. It's just further proof that Carrie's life was tragically doomed from the start.

Monday, December 8, 2008

Don't look now, I'm a Superior Scribbler

I'm always pleasantly surprised to find that people actually read and enjoy my blog. Today I recieved a nice surprise in my inbox from Julie Davis over at the Happy Catholic, as Julie tipped her cap to The Silver Key by bestowing a "Superior Scribbler Award" upon it. Julie writes:

Brian Murphy discusses books, movies, and much more. I'll just say it like this. The guy reviewed an audiobook of Beowulf in such a way that I now can't wait to get my hands on one. Beowulf! I ask you! So, yes, he's a compelling writer who opens your eyes to hitherto unknown realms.

Thanks Julie. Anytime I can get someone to pick up a book--or an ancient poem of heroic epic fantasy--my work is done.

So now it's my turn to honor five blogs I make it a point to visit with "Superior Scribbler" awards of their own. These include:

The Cimmerian
The premiere Web site for news about Robert E. Howard and in-depth reviews of seminal works in the fantasy field. Regular posters Steve Tompkins and Leo Grin always have something intelligent and interesting to say. And even though Steve compared my beloved Conan the Barbarian film to Li'l Abner versus the Moonies, I forgive him. His recent posts about Armistice Day and World War I-inspired fantasy writers and his speculation on the forthcoming The Hobbit film more than made up for that sleight.

Black Gate: Adventures in Fantasy Literature
Not really a blog, but Black Gate, publishers of a fantasy fiction magazine, recently started a daily stream of thoughtful blog posts about fantasy penned by various writers. I don't know if they can keep up this current trend of quality output but it's got me heading over to check it out each day. You should too.

Grognardia
Grognardia is the premiere blog for fans of old school Dungeons and Dragons and its literary heritage. Author James Maliszewski offers brilliant analysis of the origins of the game and convincing explanation of why the older editions worked and continue to work, blowing up the myth that fans of AD&D and OD&D are simply stricken with an unhealthy nostalgia.

Jeff's Gameblog
Jeff's "blog about games and stuff" is compulsively readable and suffused with a palpable love for RPGs. You can't fake this kind of enthusiasm. It's also a place to find wonderful ideas to lighten and liven up your game sessions. He puts the "game" back in role-playing games.

The Dwarf and the Basilisk
Matthew Conway's blog is a wonderfully eclectic mix of posts about computer games, role-playing games, horror films, Dr. Who, and the most exhaustive, in-depth recap of James Bond films I've ever seen in one place. I find myself nodding quite a bit when reading his posts. Another regular stop of mine.

Nice job folks! Winners are also required to post the rules of the contest, so here goes:
  • Each Superior Scribbler must in turn pass The Award on to 5 most-deserving Bloggy Friends.

  • Each Superior Scribbler must link to the author & the name of the blog from whom he/she has received The Award.

  • Each Superior Scribbler must display The Award on his/her blog, and link to this post, which explains The Award.

  • Each Blogger who wins The Superior Scribbler Award must visit this post and add his/her name to the Mr. Linky List (scroll down). That way, we’ll be able to keep up-to-date on everyone who receives This Prestigious Honor!

  • Each Superior Scribbler must post these rules on his/her blog.

Thursday, December 4, 2008

Seamus Heaney's Beowulf: An epic listen

Wise sir, do not grieve. It is always better to avenge dear ones than to indulge in mourning. For every one of us, living in this world means waiting for our end. Let anyone who can win glory before death. When a warrior is gone, that will be his best and only bulwark.

--from Beowulf, author unknown

As I've stated in past posts I'm a devotee of audio books. They give me something constructive to do on my hour-long commute to work each morning. A good audiobook can lift you above traffic and the drag and drain of daily worries and transport you to better places where skalds sing the deeds of great men.

The world described in the ancient poem Beowulf is such a place. It's an era of warrior-heroes, men of martial prowess who value honor, bravery, and the everlasting glory that comes with a life spent performing great deeds. It's a tale of spear-Danes and the great kings who ruled them with courage and greatness. And Beowulf, the hero of the tale, stands head and shoulders above even these proud men.

I recently checked out a BBC recording of Beowulf translated and read by poet and critic Seamus Heaney. If you're also a fan of audio books and in particular of heroic fantasy, this one is definitely a must-listen.

The poem itself is a straightforward, simple story that begins with the tale of the monster Grendel harrying the hall of the Danish king Hrothgar, slaying and devouring his retainers at night. Beowulf arrives from over the sea with a small band of hand-picked spear Danes to put a stop to Grendel and his mother, a monstrous hag living beneath a tarn. Act two fast-forwards the reader 50 years later where an aging Beowulf, now a lord of renown, must strap on his shield and armor one last time to stop a dragon from ravaging his kingdom. That's pretty much it.

Beowulf's real reward is in its wonderful language. Heaney's translation is a joy to listen to. Great warriors are "wreckers of mead-benches" and kings are "generous ring-givers." The ocean is a "whale road," the sun "the world's candle," a gleaming sword a "battle-torch." It's also loaded with alliteration. Some might find this language tedious but I loved it. Here's an example of a passage that describes Beowulf's boat heading back home, loaded with riches heaped upon the crew by a grateful Hrothgar:

Then the keel plunged and shook in the sea, and they sailed from Denmark. Right away the mast was rigged with its sea-shawl. Sail ropes were tightened, timbers drummed, and stiff winds kept the wave-crosser skimming ahead. As she heaved forward, her foamy neck was fleet and boyant, a lapped prow loping over currents, until finally the Geats caught sight of coastline and familiar cliffs.

Beowulf contains an interesting mix of old pagan gods and beliefs meeting the new. Christianity is definitely on the upswing and we hear continued references to a singular God, "the glorious almighty." But the poem also contains references to "the wyrd," or the fate from which no man can escape. Great warriors are burned on funeral pyres, and we are not certain where men's souls return after death. When Hrothgar's great-grandfather, Scyld, dies at the beginning of the tale and his wealth-laden ship is set out to sea, "No man can tell, no wise man in hall or weathered veteran, knows for certain who salvaged that load."

J.R.R. Tolkien admits to being heavily influenced by Beowulf, and it's clear that the scene in The Hobbit of Bilbo filching a cup from Smaug's horde is lifted straight out of the poem (it's also no coincidence that Beowulf's dragon has a soft spot beneath his nigh-impenetrable scaly coat, another device used by Tolkien in Smaug's battle with Bard over Dale).

The poem also gives an invaluable glimpse into the morality of the era. Dictums by the poem's unknown author provide us with the values and behavior which men upheld in roughly 5th-7th century Scandinavia. For example, reverence of the dead: "Then 12 warriors rode around the tomb, chieftains sons, champions in battle, all of them distraught, chanting in dirges, mourning his loss as a man and a king. They extolled his heroic nature and exploits and gave thanks for his greatness, which was the proper thing, for a man should praise a prince whom he holds dear, and cherish his memory when that moment comes when he has to become void from his bodily home."

And this one: "And a young prince must be prudent like that, giving freely while his father lives. So that afterwards in age, when fighting starts, steadfast companions will stand by him and hold the line. Behavior that's admired is the path to power for people anywhere."

In short, highly recommended.

Monday, December 1, 2008

A fantasy blast from the past: The Enchanted World

My two daughters have recently started a habit that does my fantasy-loving heart good--paging through a series of Time-Life Books I purchased years ago, The Enchanted World. A really cool television ad that received a lot of airplay back in the early-to-mid 8o's roped me into buying several of them as a young teen, and they still stand proudly on my bookshelf today. Now much younger eyes and hands than mine are enjoying their wondrous contents.

Does anyone else remember these books? They were one of those deals where you bought the first book at a discounted price, then Time-Life would send you one each month (or maybe it was every other month) with "no obligation to buy." But of course these were so awesome I felt pretty darned obligated to purchase as many as I could afford. These books weren't cheap at the time, I think $20 each, but I couldn't resist buying several volumes. My collection includes:



Wizards and Witches

Spells and Bindings

Dragons

Ghosts

Fairies and Elves

Legends of Valor

Giants and Ogres


I wasn't a big novel reader back then and The Enchanted World hit a sweet spot: Some text mixed in with gorgeous, full-color paintings and other illustrations. I've included a few of my favorites in this post. They were beautifully laid-out and fairly well-written as well.

Eventually my money ran dry and I had to stop collecting the books. I'm not sure how many of them Time-Life eventually published, but the collector in me sometimes has the urge to complete the run. In particular, I wish I hadn't missed The Fall of Camelot.

For the D&D fans out there, the picture below is The Wild Hunt, albeit a slightly different depiction than the one in Deities & Demigods. From Time-Life Books Ghosts:

Their great horses screaming, their hellhounds howling, the riders of the Wild Hunt coursed the northern skies. A host of the dead, they sought new companions from among the living.


Saturday, November 29, 2008

On the trail of the Grail: A review of Over Sea, Under Stone

So therefore, I trust it to this land, over sea and under stone, and I mark here the signs by which the proper man in the proper place, may know where it lies: the signs that wax and wane but do not die.

--Susan Cooper, Over Sea, Under Stone

Warning--spoilers ahead.

I love stories that involve the King Arthur legend, regardless of their form, and so it was with much anticipation that after more than 20 years I began re-reading Susan Cooper's Over Sea, Under Stone. While not exactly a children's book, Cooper's novel--the first in her acclaimed The Dark is Rising sequence--is geared for the young adult audience. But even though I'm far removed from that demographic I nevertheless found it to be very enjoyable and engaging.

Over Sea, Under Stone tells the story of the three Drew children--Simon, Barney, and Jane--who travel with their parents to Cornwall (located on the coast of England) for an extended holiday in the home of their great-uncle Merry. Merry is an eccentric but respected historian who lives in a many-roomed old mansion, the Grey House, which proves to be a fertile playground for the children. While rummaging about the attic they discover an ancient map which puts them on a quest for none other than the Holy Grail.

Merry explains that he came to Cornwall years ago to hunt for the Grail, which is also being sought after by the forces of the dark. The Drew children soon become involved in this ancient, millenia-old conflict. Says Merry:

"That struggle goes on all round us all the time, like two armies fighting. And sometimes one of them seems to be winning and sometimes the other, but neither has ever triumphed altogether. Nor ever will," he added softly to himself, "for there is something of each in every man."

Cooper is a good writer and she does a wonderful job making Cornwall into a living, breathing place. The Grey House and its concealed doors and dusty, treasure-laden attic is a memorable location, as is the rocky, sea-beaten coastline and its druidic standing stones. It's fun to watch the children puzzle through the map's ancient secrets, with Merry serving as a guide and protector, but always in the background. Because he must serve as a decoy and keep the attention of the dark forces focused on him, the children are thrust into the leading role in the quest to find the Grail.

This arrangment provides Simon, Jane, and Barney with plenty of chances to shine. In a memorable scene Simon and Barney are racing against time and the rising ocean, exploring a dark cave at the foot of Kenmare Head on the coastline which is revealed only during low tide. Like a young knight of the round table--or Arthur himself, perhaps--Barney fights back his fear and squeezes through a dark opening with only a small candle to illuminate the dark. Due to his small stature and uncommon bravery, he becomes "the proper man in the proper place" to find the Grail.

I did have a few relatively minor problems with the book. Great Uncle-Merry as a Merlin-like advisor was pretty apparent early on in the book (the "big reveal" at the end was hardly that), though this is only a minor quibble. More troublesome for me was the portayal of Mr. Hastings, the chief agent of the dark side. Though he was suitably sinister, Hastings was not nearly as frightening as he should have been. Given that Hastings knew the Drew children were on the trail of the Holy Grail--an artifact of such power that it would tip the scales of the milennia-old struggle into favor of the dark, perhaps forever--you'd think he and his minions would stop at nothing to get it. But perhaps because this is a children's novel, Cooper places the Drew children in very little physical danger, save for a few semi-tense moments in the final showdown for the Grail. This makes the forces of darkness and night seem a little more like semi-threatening agents of an overcast afternoon rather than evil incarnate.

Still, Over Sea, Under Stone is a fine, enjoyable, easy read and I'm looking forward to watching the days grow much darker in the books to follow.

Wednesday, November 26, 2008

Over Sea, Under Stone

"You remember the fairy stories you were told when you were very small--'once upon a time . . .' Why do you think they always began like that?"
"Because they weren't true," Simon said promptly.
Jane said, caught up in the unreality of the high remote place, "Because perhaps they were true once, but nobody could remember them."
Great-Uncle Merry turned his head and smiled at her.

--Susan Cooper, Over Sea, Under Stone

On a whim I removed the first book from Susan Cooper's The Dark is Rising Sequence, Over Sea, Under Stone, from my bookshelf and started reading. I literally haven't cracked this book in more than 20 years.

I'm always afraid to re-read books that I enjoyed as a child, fearing that I'll either find them poor in retrospect, or that I'll discover I've simply outgrown them and lost my sense of wonder. But 70-odd pages in I've been pleasantly surprised by Over Sea, Under Stone. I'm sure I'll be posting a full review soon.

Tuesday, November 25, 2008

The Halloween Tree: Illuminating death's great mystery

What is Halloween? How did it start? Where, why, what for? Witches, cats, mummy dust, haunts… it’s all there in the country from which no one returns. Would you dive into the dark ocean, boys? Would you fly in the dark sky?

—Ray Bradbury,
The Halloween Tree

This review may be a little out of season, but it was with relatively recent memories of carving jack-o’lanterns and taking my costumed children out to trick-or-treat that I listened to The Colonial Radio Players dramatized adaptation of The Halloween Tree by Ray Bradbury. This neat little tale is ostensibly for children and young adults, but it contains an illuminating look into the origins of Halloween as well as an honest exploration of our own cultural view of death, that greatest of all mysteries.

The Halloween Tree opens with eight young boys gathered together on Halloween night to go trick-or-treating. A ninth boy, Pipkin, is notably absent from the group, and when he finally emerges from his house it’s apparent something is terribly wrong: He’s pale, moving gingerly, and clutching at a lancing pain his side. But the call of Halloween is too strong and he joins his friends. Later we learn that Pipkin is suffering from an acute bout of appendicitis.

The boys decide to go trick-or-treating at a haunted house, and there they encounter the ghostly, skeletal, white-haired Mr. Moundshroud. Moundshroud takes the boys to see The Halloween Tree. En route they have to cross a deep ravine, which proves to be a metaphor for the Valley of Death, and Pipkin fails to reach the other side. When the boys call to him, his pumpkin light goes out and he vanishes from sight.

Moundshroud offers to take the boys on a dreamlike trip back through time in order to save Pipkin. Along the way he reveals the origins of Halloween and its association with death. The boys travel back to ancient Egypt and view that culture’s reverence of the dead, including its great pyramid-tombs, mummies, and the worship of the sun god Osiris, murdered each night by his jealous brother only to rise again the next morning. They are whisked away to pre-Christian Europe and encounter the cowled, scythe-wielding Samhain, the druidic god of death from which Halloween derives its origins.

The boys witness the extinction of the druids and their religion at the hands of the murdering Romans, whose polytheistic approach to religion is itself eradicated by the coming of Christ. “Now the Christians come and cut the Romans down—new altars, boys, new incense, new names,” Moundshroud says. Here I’ll mention that The Halloween Tree includes a subversive view of Christianity, as the boys witness the persecution of innocent witches in the dark ages in the name of Christ.

The boys’ journey continues to 16th century Paris and Notre Dame Cathedral and finally to Mexico for the Day of the Dead celebration. Their strange, dreamlike trip not only reveals the origins of Halloween, but also illuminates our own view of death here in the United States—cemeteries are lonely, cold places, and when someone dies we turn our attention to moving on and forgetting, rather than remembering and honoring our deceased loved ones. When contrasted with Bradbury’s bright description of The Day of the Dead, our cultural reaction to death seems stunted and sad in comparison:

By every grave was a woman kneeling to place gardenias, or azaleas, or marigolds, in a frame upon the stone. By every grave knelt a daughter, who was lighting a new candle, or lighting a candle that had just blown out. By every grave was a quiet boy, with bright brown eyes, and in one hand a small papier-mâché funeral parade, glued to a shingle, and in the other hand a papier-mâché skeleton head, which rattled with rice or nuts inside.

Halloween, this odd, out-of-place holiday that has persisted through the ages, and remains with us now as a night to beg for candy in a costume, is revealed as an ancient ritual denoting the end of the harvest season and the onset of cold winter, of night, and of death. Its origins trace back thousands of years and span multiple cultures. “Four thousand years ago, one hundred years ago, this year, one place or time, but the celebration’s all the same—the Feast of Samhain, the Time of the Dead Ones, All Souls, All Saints, the Day of the Dead, El Dia de los Muertos, All Hallows, Halloween,” Bradbury writes.

In the end the boys are presented with a difficult choice to bring Pipkin back from the dead, one that involves a paganistic sacrifice to the dark gods. I won’t spoil the ending. But there’s a great line where one of the boys asks Moundshroud, “Will we ever stop being afraid of the night and death?” Moundshroud (who may be death himself, or the spirit of Halloween) replies reassuringly, “When you reach the stars, boy, yes, and live there forever, all the fears will go, and death himself will die.”

I had a few minor quibbles with the presentation of the story. The Colonial Radio Theatre presentation at times relied too heavily on unnecessary sound effects and crashing music that threatened to overwhelm the story, although the voice of Moundshroud, Jerry Robbins, was excellent, as were the production values. The tale also contained a bit more whimsy (a giant kite that whisks the boys back through time, etc.) than I typically like, but Bradbury is such a gifted, poetic writer that it mostly works.

Death may be our greatest mystery, but Bradbury is not afraid to look into its cold, impenetrable depths in search for meaning. The Halloween Tree illuminates the subject with a ghostly pumpkin candle whose light remained with me long after the tale was over, which is one sure mark of a good book.

Note: This review also appears on SFFaudio.com: http://www.sffaudio.com/?p=3656

Sunday, November 23, 2008

Delinquent posting

Sorry for the lack of posts lately. I haven't been slain in a viking raid, butchered by an orc chieftain on the Pelennor Fields, or had my skull split by a sword-wielding Cimmerian for impolite behavior. Rather, I've been busy writing about football (and other things).

Although I work full-time for a publishing company, I also moonlight covering high school football for a local newspaper (I was a sports editor in another life, and played football back in the day). Well, the team for which I'm the beat writer is 10-0 and heading to the playoffs, so I've been churning out a heavier stream of articles than normal. It's also approaching Thanksgiving and for anyone who knows Massachusetts high school football, it's rivalry week. And if you've ever worked as a sports writer for a small local Massachusetts newspaper (I can't imagine that anyone reading this blog has actually done this, but stranger things are possible), that means a separately-printed Football Bonus Supplement.

The regular posts on heavy metal, fantasy, role-playing, and other of my favorite topics will hopefully resume shortly.

Wednesday, November 12, 2008

Fantasy films update: Conan gets a director; A Song of Ice and Fire pilot gets green-lighted

Following are two news items that should be of interest to any fantasy fan. I'm not sure if these qualify as old news, but they're new to me:

1. Brett Ratner to direct Conan film. Although I will defend the original Conan the Barbarian film to the death (okay, not to the death, but maybe To the Pain), we're long overdue for a Conan film based on the actual character created by Robert E. Howard. This news, if correct, seems to imply that that's (sort of) what we'll be getting:

Ratner jibed to the "Conan" script by Gersh-repped Joshua Oppenheimer and Thomas Dean Donnelly, who looked to Robert E. Howard's original pulp stories of the 1930s to create their take on the character. The writers are doing a quick polish to incorporate some of Ratner's ideas, with an eye toward releasing the film in 2010.

I can't say I've seen Rush Hour 3 or X-Men: The Last Stand, which the story states that Ratner has directed. I get the impression, however, that these are run-of-the-mill action movies, and I hope that's not we get in the new Conan film. It deserves better than to end up as another entry in the recent run of forgettable fantasy films (see Troy, King Arthur). Also, let's hope the writers' "take on the character" does not deviate too much from Howard's source material. Suffice to say that I don't think anyone will be reading Oppenheimer or Donnelly 70 years (and counting) after their deaths.

2. HBO green-lights A Song of Ice and Fire pilot episode. So in case you've been living under a rock, author George R.R. Martin is currently in the midst of penning one of the better epic fantasy series I've ever read, and now it seems that HBO will be testing the viability and popularity of A Song of Ice and Fire on the screen with a pilot episode.

If the pilot gains traction, I think this could be a very good, long-running series. HBO had a smash-hit on its hands with The Sopranos, and what is A Song of Ice and Fire if not a medieval version of modern-day gangsters? Martin's tale is replete with seamy politics, warring families, revenge, and shocking violence. My mind is already turning with the potential casting decisions.

I do hope that HBO realizes that George R.R. Martin may never finish the series (this is no sarcasm on my part--I am not at all convinced that it will happen). So brace yourself for the possibility of a cliffhanger ending that never gets resolved.

Saturday, November 8, 2008

Mourning the passing of Michael Crichton


Lo, I see here my father and mother
Lo, now I see all my deceased relatives sitting
Lo, there is my master, who is sitting in paradise.

--From Eaters of the Dead, by Michael Crichton

In case you missed it, author Michael Crichton passed away this week at age 66 following a battle with cancer. Crichton was probably best known for his tales of science fiction, which include Jurassic Park, The Andromeda Strain, Congo, Sphere, and The Lost World, among many others.

I'll leave it to others to discuss those works. Instead, I'd like to take a moment to commemorate the man for his efforts in writing a lesser-known viking novel.

Eaters of the Dead receives little attention and most people know it better in its film adaptation, The 13th Warrior. The movie is okay but in my opinion Eaters is much better. If you're a fan of the film, or of dark ages/viking inspired fiction, you owe it to yourself to give it a read (and at only 180 pages it's not much of an investment of time).

I reviewed Eaters of the Dead not too long ago, and if you're interested in reading what I had to say (it's got a few spoilers), click here: http://thesilverkey.blogspot.com/2008/02/eaters-of-dead-review.html

Crichton died far too young but he leaves behind that which any viking would be proud to have as a legacy: Great stories that will not soon fade. In Eaters of the Dead, the vikings live by the following phrase, which lends them their fearlessness:

The deeds of dead men are sung, and also the deeds of heroes who live, but never are sung the deeds of ordinary men.

Though his body now lies beneath the mould, Crichton had the honor of living a life far more accomplished than an ordinary man. His works will continue to be read after his death and thus, he will live on.

Thursday, November 6, 2008

The Land that Time Forgot: A tale best left forgotten

Repeat after me: Pulp is a great genre, but not all pulp is great. And some of it isn't very good at all, I'm afraid.

I lead with this because I've noticed that pulp often gets a free pass from its advocates. Fans will leap to the defense of poorly plotted, boring, or otherwise not well-written stories and pulp-inspired films with a simple, "well, it's pulp"--as if this fact somehow makes the genre above criticism.

Now, I happen to be a big fan of pulp, but I can also recognize a flawed example when I see it. Even when its written by Edgar Rice Burroughs, one of pulp's grand masters (see many of his wonderful Tarzan and John Carter stories).

I'm sorry to say that Burroughs' The Land that Time Forgot is not very good. It's not as bad as, say, Magic Kingdom for Sale: Sold , and I've read worse, but when compared to the best pulp has to offer--i.e., almost anything written by Robert E. Howard--The Land that Time Forgot simply does not measure up.

Part of my problem with this book may be the fact that I listened to an audio recording produced by Audio Realms, delivered in uninspired fashion by narrator Brian Holsopple. Audio Realms is also responsible for producing the fantastic series The Dark Worlds of H.P. Lovecraft, read by Wayne June (who is a terrific narrator), but I found this particular entry in their catalogue rather poor.



To be fair, Holsopple doesn't exactly have Lovecraft at the top of his game to work with. Some of the dialogue in The Land that Time Forgot is so stilted and cornball that I found myself literally cringing behind the steering wheel while driving into work. Here's one less-than-stellar example:



"You have evolved a beautiful philosophy," I said. "It fills such a longing in the human breast. It is full, it is satisfying, it is ennobling. What wonderous strides toward perfection the human race might have made if the first man had evolved it and it had persisted until now as the creed of humanity."



"I don't like irony," she said; "it indicates a small soul."



"What other sort of soul, then, would you expect from 'a comic little figure hopping from the cradle to the grave'?" I inquired. "And what difference does it make, anyway, what you like and what you don't like? You are here for but an instant, and you mustn't take yourself too seriously."



She looked up at me with a smile. "I imagine that I am frightened and blue," she said, "and I know that I am very, very homesick and lonely." There was almost a sob in her voice as she concluded. It was the first time that she had spoken thus to me. Involuntarily, I laid my hand upon hers where it rested on the rail.



I mean, this stuff makes the lines delivered in Days of Our Lives seem like John Keats in comparison.



The Land that Time Forgot tells the tale of Tyler Bowen, an American on a merchant vessel whose ship is attacked by a World War I German U-boat. Bowen survives and with the help of some British sailors manages to overpower the U-boat's crew. Bowen is eventually betrayed by one of his own men who smashes the U-boat's instruments in an attempt to doom the ship's crew. When Bowen finally learns who his betrayer is, the man on his deathbed reveals his secrets like an unmasked villain from Scooby-Doo:



"I did it alone," he said. "I did it because I hate you--I hate all your kind. I was kicked out of your shipyard at Santa Monica. I was locked out of California. I am an I. W. W. I became a German agent--not because I love them, for I hate them too--but because I wanted to injure Americans, whom I hated more. I threw the wireless apparatus overboard. I destroyed the chronometer and the sextant. I devised a scheme for varying the compass to suit my wishes. I told Wilson that I had seen the girl talking with von Schoenvorts, and I made the poor egg think he had seen her doing the same thing. I am sorry--sorry that my plans failed. I hate you."



And he would have succeeded if it wasn't for you meddling kids.



Lost at sea and low on food and water, Bowen and his men land on the island of Caprona, a literal island that time forgot. It's inhabited by dinosaurs of every age as well as ice-age beasts and men in various stages of evolution. Bowen then spends the rest of the book rescuing a stranded damosel from the hands of lustful Neanderthal men and hungry dinosaurs, as well as kicking the crap out of primitive men. Oh, I didn't mention that Bowen happens to be a physical specimen and a master of judo? Here's my favorite passage:



Three of the warriors were sitting upon me, trying to hold me down by main strength and awkwardness, and they were having their hands full in the doing, I can tell you. I don't like to appear conceited, but I may as well admit that I am proud of my strength and the science that I have acquired and developed in the directing of it--that and my horsemanship I always have been proud of.



And now, that day, all the long hours that I had put into careful study, practice and training brought me in two or three minutes a full return upon my investment. Californians, as a rule, are familiar with ju-jutsu, and I especially had made a study of it for several years, both at school and in the gym of the Los Angeles Athletic Club, while recently I had had, in my employ, a Jap who was a wonder at the art. It took me just about thirty seconds to break the elbow of one of my assailants, trip another and send him stumbling backward among his fellows, and throw the third completely over my head in such a way that when he fell his neck was broken.


"Californians as a rule are familiar with ju-jutsu?" "I am proud of my strength and the science that I have acquired and developed in the directing of it?" "A Jap who was a wonder at the art?" Man, if this isn't Mystery Science Theatre 3000 material than I don't know what is.


About the only thing that The Land the Time Forgot has going for it is that it isn't entirely boring, if you like one mindless action scene strung together after the next. But, in summation, if you're looking for a good representative of the pulp genre, look elsewhere.


Note: The Land that Time Forgot is now in the public domain, and if you're so inclined you can read it in its entirety at Project Gutenberg, here: http://www.gutenberg.org/etext/551


Addendum: This review also appears at SFFaudio.com: http://www.sffaudio.com/?p=3572

Friday, October 31, 2008

Annabel Lee


By Edgar Allan Poe

It was many and many a year ago,
In a kingdom by the sea
That a maiden there lived whom you may know
By the name of Annabel Lee--
And this maiden she lived with no other thought
Than to love and be loved by me.

I was a child and she was a child,
In this kingdom by the sea,
But we loved with a love that was more than love--
I and my Annabel Lee--
With a love that the winged seraphs of heaven
Coveted her and me.

And this was the reason that, long ago,
In this kingdom by the sea,
A wind blew out of a cloud, chilling
My beautiful Annabel Lee;
So that her highborn kinsmen came
And bore her away from me,
To shut her up in a sepulchre
In this kingdom by the sea.

The angels, not half so happy in heaven,
Went envying her and me--
Yes!--that was the reason (as all men know,
In this kingdom by the sea)
That the wind came out of the cloud by night,
Chilling and killing my Annabel Lee.

But our love it was stronger by far than the love
Of those who were older than we--
Of many far wiser than we--
And neither the angels in heaven above,
Nor the demons down under the sea,
Can ever dissever my soul from the soul
Of the beautiful Annabel Lee:

For the moon never beams, without bringing me dreams
Of the beautiful Annabel Lee:
And the stars never rise, but I feel the bright eyes
Of the beautiful Annabel Lee:
And so, all the night-tide, I lay down by the side
Of my darling--my darling--my life and my bride,
In the sepulchre there by the sea--
In her tomb by the sounding sea.