Tuesday, March 11, 2008

...things are awful quiet around here

So in case you've noticed I haven't been posting much on The Silver Key the last couple days. It's not because I've lost interest or run out of things to say (quite the contrary--in fact, I'm just getting started), or because Gary Gygax's death stunned me to silence (although it did, for a good solid 24 hours), but it's because I'm currently working on an exciting bit of writing for an honest-to-goodness print publication. I want to write it as best as I can in the hopes it gets accepted.

I expect I'll be at this project for at least a couple more days, after which you'll be getting a lot more hot air from The Silver Key.

Tuesday, March 4, 2008

A legend is gone

T'was a sad day for me and the roleplaying community in general: Gary Gygax, co-founder of Dungeons and Dragons and the father of role-playing games, passed into the west at the age of 69.

The role-playing boards I frequent, including EN World, RPGnet, and Dragonsfoot, are full of threads about his passing. As I read them, I was struck at how many people this man touched. More than once I felt my eyes sting with tears.

My brush with the man came not in person--and I'm kicking myself hard for not making it to Gencon and shaking his hand--but over e-mail. Back on January 12, 2002, I sent Gary the following message. It sums up pretty much the impact D&D has had on my life:

Gary,

As a longtime (18 years or so) player of Dungeons and Dragons, I just wanted to take this opportunity to thank you for creating the hobby that has been such a rewarding part of my life. I came across your name on the EN World boards and felt compelled to write.

D&D introduced me to a great new bunch of friends; it got me to read, inspired me to write (and think) creatively. I can't begin to tell you how many times I've referenced and read the old DM's guide, Player's Handbook and Monster Manual. Though AD&D has given way to new editions, I still turn to those great old tomes for inspiration and wonderful memories. In my opinion, they are still the best books the hobby has ever produced.

And your modules, especially the Against the Giants--Drow--Demonweb series, are still unsurpassed. I plan on converting them for 3E and running them for my current group. They will last forever.

Again, I thank you for your creative vision, and the courage to launch a hobby that has stood the test of time, the computer age, and even misguided religious fervor. You've made millions of people happy.

Brian Murphy


I honestly expected no reply, but just wanted to thank him for his labors in the hobby that he, for all intents and purposes, created. But, shock of all shocks, less than two hours later I recieved this reply:

Shucks, Brian...

Okay, thanks for those good words. You know I had a lot of fun both in writing and playing OA/D&D too, of course. Fact is, my love for writing and games burns as brightly as it did back in 1970 when I cut loose from the world of suits and "other business" to concentrate on what I wanted to do (^_^).

Come on back anytime,

Gary


I will save and treasure this simple message from Gygax, a man who changed my life for the better. I only wish I could break out a game of AD&D first edition tonight--perhaps the Tomb of Horrors--and honor him with a proper tribute.

But in the meantime, God speed Gary. I raise a tankard of ale in your honor.

Wednesday, February 27, 2008

A Wizard of Earthsea: A review

The finest fantasy fiction isn't necessarily that with the most detailed worlds, the biggest and bloodiest battles, the flashiest magic, or the most terrifying beasts. Instead, the best fantasy (like all great literature) has something profound to say. And A Wizard of Earthsea and its sequels certainly fit that description.

At the time I read it, A Wizard of Earthsea was unlike any other fantasy I'd encountered up until that time. Short, especially for a fantasy novel (182 pages in paperback), it centers around a young wizard named Ged as he matures from a boy into a man and learns the secrets of true knowledge. It and its sequels are quiet, thoughtful, and deep, and whatever they lack in action they make up for it with much to say about growing up, finding meaning, and confronting and living with death. Author Ursula LeGuin is an acknowledged great in the fantasy/science fiction genres and deserves that praise for the wisdom she confers through the Earthsea stories.

At the outset of A Wizard of Earthsea we're introduced to Ged, the son of a metalworker living a poor farmer's life on the isle of Gont. But Gont is known for its wizards, and Ged is destined to become the greatest of them all. He shows early promise when he helps save his village from a band of viking-like marauders by weaving a sorcerous mist, and in so doing attracts the attention of Ogion, the isle of Gont's resident sorcerer. Ged leaves home to train under Ogion but chafes under the taciturn wizard, who teaches the values of silence, patience, and humility instead of flashy displays of magic. With the impatience of youth, Ged leaves Ogion's tutelage to train in a wizard school on the isle of Roke (and yes, author J.K. Rowling acknowledges the debt her Harry Potter books owe to Earthsea, which was written in 1968).

It's a decision that will ultimately come to haunt Ged and provide the impetus for the remainder of the story. In the wizard's school Ged learns quickly, growing in leaps and bounds beyond the ability of his older classmates. But he is ultimately undone by his greatest weakness: Pride. Jasper, an elder classmate and rival, dares Ged to enter into a forbidden contest of magic in which Ged summons a spirit of the dead. The spirit, a shadow from the netherworld, attacks and nearly kills the young wizard, tearing into his face with his claws and leaving even deeper wounds upon his soul.

Ged eventually recovers but is left scarred and broken from the experience, and the rest of the tale is about his long road back to redemption/wholeness and his passage into maturity.

The shadow, a creature called a gebbeth, hunts Ged ceaselessly thereafter and he flees before it in mortal fear. But after a series of adventures Ged returns to Ogion and learns that his only chance is to confront the gebbeth and best it, or die trying. Says Ogion:

You must turn around... if you keep running, wherever you run you will meet danger and evil, for it drives you, it chooses the way you go. You must choose. You must seek what seeks you. you must hunt the hunter.

In other words, Ged must learn to conquer his fears (of mortality, of past failures, of assuming the heavy mantle of power/leaving behind his boyhood and its freedoms) by doing what most of us fear and never truly accomplish: Take an honest look at ourselves in the cold, harsh light of truth, confront our past, accept responsibility for our mistakes, and grow.

Ged pursues the shadow to the literal edge of the world, beyond the easternmost islands to the open sea. Far more than a wizard vs. monster confrontation, Ged's showdown with the gebbeth is the culmination of a spiritual quest, and the shadow he confronts is the blackness of his own soul. It's a bitter battle and one he expects to lose, but he grimly presses on.

When Ged "wins" the conflict and his friend, the wizard Vetch, sees his his friend freed from his inner darkness, "weeping like a boy," its a truly great moment in fantasy literature. Ged has achieved inner peace, struck a balance between darkness and light, and realizes that he can live with the ultimate knowledge of his own death:

And he began to see the truth, that Ged had neither lost nor won but, naming the shadow of his death with his own name, had made himself whole: a man: who, knowing his whole true self, cannot be used or possessed by any power other than himself, and whose life therefore is lived for life's sake and never in the service of ruin, or pain, or hatred, or the dark. In the creation of Ea, which is the oldest song, it is said, "Only in silence the word, only in dark the light, only in dying life: bright the hawk's flight on the empty sky."

WHOA-OA! Run from the valley of the evil witch

Here's a nifty little Web site that should bring a grin to fans of the immortal Ronnie James Dio: The Ronnie James Dio Lyric Generator.

Give it a try (that's how I got the title of this post) and let me know what the power of the Ronnie James Dio Lyric Generator conjured up for you.

Tuesday, February 26, 2008

Presenting...Scott's thoughts

So a couple weeks back, I happened to e-mail a buddy of mine named Scott (last name withheld to protect the innocent) with the news that I started a blog. His reaction was:

"Hey, that's interesting. What the hell is a blog?"

Then, after I explained to him what a blog is (basically a place to blow gas online), and he read through some of my posts, he said, "Hey, I'm still not quite sure what a blog is but I have to say you must have a tremendous amount of time on your hands. Maybe you could help out around the house more. Your writing is very impressive though. You should write a book or something. Maybe Fantasy for Dummies. Or The idiots guide to living in your mothers basement."

Eventually he came around to the idea of blogs and asked if I could post something he wrote. So without further ado, I present to you, Scott's thoughts. And if you like them (or would like to let him have it for slagging KISS), please let him know.

And Scott, I'm still waiting for that post about The Kipper.

Top 3 Arnold movies
1. Conan: Gay as it sounds, you can't keep your eyes off of him. James Earl Jones as a snake is cool too.
2. Predator: The quotable lines are endless. We spent months quoting this in college
3. Terminator: Arnold is such a bad ass in this movie

Top 3 Stallone movies
1. First Blood: Great story. Brian Denahey is awesome
2. Cliffhanger: Fantastic climbing sequences. Lithgow is great bad guy
3. Rocky III: I know part 1 is a better movie but I want fight scenes. You get Thunderlips and two Mr. T fights

Top 3 Metal albums
1. Operation--Mindcrime: I don't listen to it as I use to but this one blew me away when I first heard it in college
2. Tyranny of Souls: Dickinson's best solo work. Maiden should kick out Janick Gers and get Roy Z
3. Any Kiss album: I honestly can't tell one song from the next. They are all equally terrible

Saturday, February 23, 2008

The key to the gate of dreams

Someone asked me the other day why I named my particular bit of cyberspace "The Silver Key." As you can see from the quote at the bottom of my home page, I took the title from a short story of the same name by well-known horror/science fiction writer H.P. Lovecraft (1890-1937).

"The Silver Key" isn't one of Lovecraft's better-known tales, nor is it accorded one of his best. Famous for creating tentacled abominations from deep space (The Cthulhu mythos) and an evil sanity-blasting tome (the Necronomicon), Lovecraft is better known for stories like "At the Mountains of Madness," "The Call of Cthulhu," and "The Dunwich Horror."

Yet "The Silver Key" grabbed me from the moment I read it. It was unlike any other story in the particular collection (The Best of H.P. Lovecraft: Bloodcurdling Tales of Horror and the Macabre) in which I first encountered the tale. Most notably, "The Silver Key" is not about horror. Aside from a few mentions of witches, mad prophets, and strange, unexplained disappearances (relatively tame elements for a Lovecraft story), "The Silver Key" explores one man's search for meaning in a vast, uncaring, and empty universe.

At the outset of the story we're introduced to Randolph Carter, a dreamer whose imagination has fossilized due to the humdrum routine of daily life, and the onset of middle age:

When Randolph Carter was thirty he lost the key to the gate of dreams. Prior to that time he had made up for the prosiness of life by nightly excursions to strange and ancient cities beyond space, and lovely, unbelievable garden lands across ethereal seas; but as middle age hardened upon him he felt those liberties slipping away little by little, until at last he was cut off altogether. No more could his galleys sail up the river Oukranos past the gilded spires of Thran, or his elephant caravans tramp through perfumed jungles in Kled, where forgotten palaces with veined ivory columns sleep lovely and unbroken under the moon.

Carter's plight is common to that of all adults: We are taught life's facts and realities until mystery and wonder goes out of the world, and become chained down to things that are. Teachers and politicians and clergy instruct us that science and politics and traditional forms of religion are the only pursuits worth following, and that the stuff of dreams is for children. Gradually, our imaginations are choked off.

Carter tries to assimilate himself into society and embrace earthly pursuits, but without success. He eventually comes to discover that all of these "worthwhile" values and systems are empty and ugly next to the stuff of dreams:

...he could not help seeing how shallow, fickle, and meaningless all human aspirations are, and how emptily our real impulses contrast with those pompous ideals we profess to hold. Then he would have recourse to the polite laughter they had taught him to use against the extravagance and artificiality of dreams; for he saw that the daily life of our world is every inch as extravagant and artificial, and far less worthy of respect because of its poverty in beauty and its silly reluctance to admit its own lack of reason and purpose.

Carter is even more disgusted with people who abandon earthly pursuits for "barbaric display and animal sensation." Finally, he comes to realize that "calm, lasting beauty comes only in a dream, and this solace the world had thrown away when in its worship of the real it threw away the secrets of childhood and innocence."

Note that by "dream," Lovecraft does not mean the literal act of the mind while sleeping, but instead the dreams born of imagination and journeys of the waking mind. This is where I throw my support behind Lovecraft: I too wish there was more room in the world for fantasy and the stuff of dreams. I find much of what life has to offer rather shallow, unfulfilling, and spiritually empty.

Carter ultimately finds release by using a great silver key, an heirloom handed down by his grandfather and a literal "key to the lost gate of dreams." Here the tale takes a true turn into the supernatural, as Carter uses this key to pass through a strange cave in a forest slope near his family's ancestral home in the woods of Arkham, Massachusetts (Lovecraft's fictional setting for many of his stories). He disappears forever and is presumed dead by the authorities, but the narrator, one of Carter's heirs, knows otherwise:

He wanted the lands of dream he had lost, and yearned for the days of his childhood. Then he found a key, and I somehow believe he was able to use it to strange advantage.

I shall ask him when I see him, for I expect to meet him shortly in a certain dream-city we both used to haunt. It is rumored in Ulthar, beyond the River Skai, that a new king reigns on the opal throne of Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths, and I believe I know how to interpret this rumor. Certainly, I look forward impatiently to the sight of that great silver key, for in its cryptical arabesques there may stand symbolized all the aims and mysteries of a blindly impersonal cosmos.

As I see it, the silver key from Lovecraft's tale is a symbol for the escape our dreams can offer from a mechanistic, material universe. Just as this space on the web is for me.

Wednesday, February 20, 2008

Heavy metal and the frauds that abandoned it

Heavy metal as I see it: An irregular series about the highest form of music known to man.

Today marks the start of a semi-regular series of posts I plan to write about heavy metal, the greatest genre of music ever recorded (in my opinion, of course, and my opinion may well be flawed and for crap). I've chosen to call this first entry "Heavy metal and the frauds that abandoned it" because there's something I've wanted to get off my chest for a long, long time--circa 1992 or so, I'd say. (Note that from here on out, this is the "angry me" talking.)

Here it is: Grunge sucks, it always has sucked, and it always will suck. It's a fraudulent genre of music, from Pearl Jam and Nirvana and Alice in Chains all the way down. In hindsight, it and its spawn will be remembered, if at all, as a very tiny, very lousy asterisk in music history, a nadir of creativity, right down in the cellar with other fads like disco and breakdance music.

There, I said it.

Why am I so pissed off about grunge? Need you ask? Well, its not for the reason you might think.

As everyone knows by now, Nirvana's Nevermind, released in September of 1991, basically sounded the death knell for metal (or, at least metal as a mainstream form of music). Nirvana and the grunge scene stuck a lancet into metal's bloated rear-end, and more specifically, the careers of a host of phony "hair metal" bands (Poison, Warrant, Winger, etc.). These hair bands grew fat, making money like blood-sucking parasites off of the careers of legit, talented metal bands (e.g., Black Sabbath, Iron Maiden, Judas Priest, Slayer, etc.), while serving to undermine metal as a legitimate form of music. But I'll save that rant for another day.

But that's not why I'm pissed. Not really. Metal was getting stale and bloated and frankly, needed a good kick in the pants, and Nirvana provided that boot at a good time.

What I am pissed off at are the legions of "fans" that abandoned heavy metal at this time and chose to throw in their lot with grunge. And from someone who spent four years in college watching this mass exodus up close and personal, believe me, the defection happened. It's not sour grapes talking, it was a real, bullshit phenomenon.

Suddenly, metal fans threw out or hid their Dio tapes in boxes in the attic, pulled down their Iron Maiden tapestries, put away their Metallica t-shirts, and more or less pretended as if the whole metal era had never happened. If they did talk about heavy metal, it was with a sneer and a look down their sanctimonious, hypocritical noses at this lesser form of music they had "outgrown." Metal, suddenly, was for losers.

I now have history and truth on my side to prove how wrongheaded these spineless morons were. But lest anyone still harbors any myths about the "purity" and "honesty" of the grunge movement, let me dispel a few myths for you.

Here's what sucks about grunge: everything. The instrumentation (murky, distorted guitars with no artistry or technical style) was awful, the vocals (whining and/or growling, not singing) forgettable, and the look (baggy, tattered pants, ski caps, and plaid shirts) just plain dumb. Most unforgivably of all, the content of the lyrics (annoying, angst-filled themes of alienation, cynicism, and apathy--grow a pair and shut the fuck up, please), is gratingly awful, the stuff of high-school essays. Really, if I want deep, soul-searching lyrics, I'll pick up a poem by John Keats or T.S. Eliot. These guys on their worst day had more to say than Eddie Vedder ever did.

Basically, the whole grunge phase was a pretentious mess, more so because its adherents and practitioners made ceaseless fun of heavy metal while it was going on--all the while stuffed full of more self-awareness and preening pretension than Poison on its worst day. At least Poison never took itself seriously and admitted it was all about getting laid and drinking.

It's a telling sign that metal existed long before, survived during, and has buried and pissed on the grave of the grunge era. Black Sabbath's self-titled first release, generally regarded as the first metal album, debuted in 1970, decades before grunge. When Kurt Cobain blew his head off and Pearl Jam stopped writing relevant albums (both in 1994), metal was still there, albeit underground. Now bands like Iron Maiden and Judas Priest have re-emerged and continue to tour worldwide and sell albums and fill arenas, while grunge is largely, if not entirely, forgotten (good riddance). The good metal bands had much, much, longer careers, spanning three and four decades in some instances, for a good reason: They're more talented, and that translates into staying power. Grunge has none.

In summary, to the hordes of flannel-wearing jackasses who crowded the bars and dorm rooms in colleges nationwide from roughly 1991 through 1995: How's that working out for you now? I hear that Alice in Chains is playing the local phone booth, and there's plenty of room still available. And to the critic who claimed that Pearl Jam was the next Beatles (I'm not making this up, folks): Not On Their Best Day.

Postscript: I realize that people's tastes change, mature, and grow over their lives. Many people have legitimately moved on from metal. But I also respect people who stick to their guns and don't waver in the wind and latch on to the latest trends for popularity and acceptance's sake. For those fans who stuck with metal through thick and thin, and wave the metal banner proudly even now, I salute you. You are my brothers.