"Wonder had gone away, and he had forgotten that all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other." --H.P. Lovecraft, The Silver Key
Tuesday, April 22, 2008
Quote of the day: Tolkien's vision of hope
Thursday, April 17, 2008
Conan the Destroyer: Can I get some gravy for this turkey?
I don't mind mindless action flicks as long as they're fun. Conan the Destroyer is not. To make matters worse, there isn't even any gratuitous sex and violence--Conan the Destroyer significantly drops the level of bloodshed I came to expect from CTB, and also eliminates any nudity in order to garner a coveted PG rating.
Remember the names of Richard Fleischer (director), Stanley Mann (screenplay), and sadly, comic book giant Roy Thomas and Gerry Conway (story). If you see their names associated with another movie, run screaming in the other direction.
Conan the Destroyer actually gets off to an okay start. The opening credits sequence keeps the great "Anvil of Crom" score from the CTB soundtrack. We see riders galloping across the Hyborian plains in slow-motion, cracking whips and wielding wicked maces and hammers, which is cool. Over this scene comes the familiar voice of Mako, who delivers his famous CTB intro speech. Strangely, Mako seems only half-interested, uttering the famous modified Howard lines "Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas," with a decided lack of enthusiasm. After seeing the mess to come, however, I can't blame him.
The first bad sign that we're in for an awful movie is they've given Conan a comic relief sidekick, a weasely thief named Malek. He's easily one of the most annoying characters ever put to film. Subotai the archer from CTB was pretty cool, a man who said little but had style. In Conan the Destroyer we get Malek, a whiny dude who spends half the movie swallowing gems and shying from danger while Conan fights. We also have Jenna, a whiny blonde princess; Zhula, an angry staff-wielding warrior-woman played by Grace Jones, who is definitely no Sandahl Bergman; and Bombatta, a warrior played by towering ex-NBA star Wilt Chamberlain, about as wooden as actor as they come.
As the movie starts Conan and Malek fight some guards who have pursued the pair from the city of Shadizar (the fact that Conan could let a bunch of mounted guards in clanking armor surprise and surround him in a canyon must have had Howard rolling over in his grave). The fighting takes on comic air as Conan has time to joke around with Malek and punch out a horse. Dumb, dumb. Unlike the epic fight at the end of CTB, which was genuinely desperate and dangerous and required Conan to set traps and use guile to win, this fight--like all the others in the film--is silly and utterly bereft of suspense. Never has death by broadsword seemed so banal. Conan kills 20 men with ease, as they conveniently come at him one at a time.
But the fight turns to out to be a set up by a female wizard named Taramis (presumably she sends in her guards to their deaths to see if Conan is up to the challenge. He is). She strikes a deal with the Cimmerian: In exchange for his help, she promises to bring Valeria back from the dead. Conan must retrieve a key called the heart of Arimel, which, as told in the scrolls of Skelos, will allow access to the jeweled horn of the god Dagoth. The key is located in a castle guarded by the wizard Thoth-Amon. Taramis sends along Bombatta to protect Jenna, but tells the hulking warrior to kill Conan as soon as the quest is completed. That double-crossing bitch!
If this sounds like a bad D&D adventure, you'd be right. We have our party of random character classes (fighters, thieves, a wizard), misfits thrown together as if players picked them out of a hat. We also have our linear quest to recover an ancient artifact (why Taramis doesn't just send her army of warriors off to get it is unknown, but then again you don't start poking at the plot of movies like Conan the Destroyer unless you want to see it burst like a balloon).
So Conan rides to Shadizar where everyone knows him and shouts his name. Merchants cover up their jewels as he approaches. Is he a thief, or a celebrity? A Cimmerian Robin Hood is never how I imagined Conan. Later we find out that, in fact, everyone knows him.
Next, our band rescues the wizard Akiro (Mako) from cannibals, which are little more than grunting neanderthals that look like they wandered off a Flintstones set. Says Conan: "I need you." Akiro--"I'm yours." This laughable exchange is another D&Dism--people who drop everything without reservation to join a quest in which they have no stake (From The Gamers: "You seem trustworthy. Would you care to join us in our noble quest?")
Our band next adds Zhula, played by Grace Jones, whose range as an actress runs from glowering anger to screaming rage. Tied to a post by the leg, Zhula is being attacked by an angry mob whose village she and some other raiders sacked. One man is actually saying (direct quote): "Hit her, get her/The others are dead/now it's her turn! /After we have our fun with her/Don't kill her too soon." Not that it needs repeating but this is beyond dumb. Conan rides in, cuts her free from the stake, and she proceeds to kick ass, smashing guys' balls and faces with a quarterstaff. 30 armed men are no match. She happens to know Conan too, and after fighting Bombatta in a half-assed wrestling match, swears to "give her life for him."
Next the party travels to the castle of Thoth-Amon, a great wizard who resembles a one-eyed wino fished off the streets of Washington, D.C., and about as menacing. He also knows Conan. We have some God-awful special effects as Thoth-Amon transforms into a smoke-bird and captures Jenna.
Thoth-Amon's castle is an awful set-piece that looks like it was built from cheaply painted styrofoam. As Conan and crew row across the lake surrounding his castle (a cheap blue screen effect), he watches and says: "Too late my friends, but come, come anyway." (Come anyway? Who wrote this dialogue?) Inside Jenna lies captive on a bed that but looks like a Sealy posturepedic.
Conan then has to battle a red-cloaked creature in a hall of mirrors, a blatant ripoff of Bruce Lee's final duel in Enter the Dragon (it's noteworthy that this scene draws inspiration from a real Howard story, Rogues in the House, which saw Conan fighting a red-cloaked ape named Thak. But that story is far, far superior). Here the creature is an actor in a stiff rubber mask that does not move, save for a tongue the man thrusts through its mouth-hole. Instead of biting or mauling Conan, the monster decides to wrestle him. The creature actually spins Conan around by his ankles before tossing him to the floor. We're talking bad 1970's/1980's pro wrestling here. More to the point of this absurdity: This was Thoth-Amon's plan? To lure the party in and wrestle them to death?
Conan's sword proves useless against the monster until he accidentally smashes a mirror. Wow, how clever--the only way to stop this beast is by smashing any of the 10,000 mirrors in a tightly-confined chamber. Conan charges around smashing mirrors, then hurls his sword through a mirror and into Thoth-Amon. Jenna takes the Heart of Arimel and--in another shocker--the castle begins to fall apart (can this tired Hollywood cliche please stop?) As the big styrofoam blocks fall you can actually see them bounce on the ground. After a narrow escape our heroes paddle away in front of another very obvious blue screen. "All an illusion," says Akiro. Huh, Akiro? That castle seemed pretty substantial to me (if only this movie was too).
The queen then sends her men to capture Jenna and kill Conan. This allows Schwartzenegger to literally flex his muscles in a fight like he's a bodybuilder posing in front of a mirror. In the melee Bombatta takes a swing at Conan: "Why?" says Conan. Bombatta replies, "I thought you were going to hurt the girl." To which Conan looks distrustful. Distrustful? The dude just tried to decapitate you with a spiked mace! Howard's Conan would have gutted Bombatta then and there, but what does the Fleischer/Mann Conan do? Gets stinking drunk with his would-be killer watching him. Sigh.
Next, Jenna tries to make a play for Conan, and (most unforgivably of all) attempts to become a tough women-warrior like Conan's old flame Valeria. We get a 10 minute sequence of Jenna talking to Zhula about how to seduce men. Not only is this an utter waste of film and a pointless time-filler, but why is it even necessary in a film aimed at a PG-audience? And why do I even care?
Next, the party enters an old tomb to retrieve the horn of Dagoth. We get 5 minutes of screen time of Conan and crew walking around in another blantly obvious time filler. Conan lights a torch (where's the 10-foot pole?) as Malek seemingly for the 100th time offers to "go back and stand guard." (Get the comedy? He's scared). Then we have Conan and Bombaata lifting a gate, with a lengthy shot of Arnold's back muscles ("bend bars-lift gates check. I can almost hear the d20 clattering). Then there's another fight as the keepers of the horn come out and fight. Even the leader, presumably living an isolated, monastic existence in a cave, has heard of Conan!
Finally, 3/4 through this awful film, Conan figures out that he has been duped and the Queen's promise is a lie. How did this clod ever become "king of the thieves?"
Now it's back to Shadizar. Jenna is being prepared for sacrifice as recycled music from CTB stolen from the orgy scene plays. Sadly, there's no orgy to be found in Destroyer. Conan and his gang foil the ceremony when Zhula throwns her quarterstaff from about a mile away, clear through the priest, which natually puts a damper on things. Dagoth changes from a handsome god into a creature--more specifically, an angry bipedal walrus (it's vaguely Cthulhu-esque). Dagoth kills the queen but Conan tears out the creature's horn and it dies in a pool of green liquid.
The end of the film is a blatant Star Wars ripoff--in a medal ceremony ripped from A New Hope, Jenna makes Zhula her captain of the guards, Malek her fool (which he accepts without hesitaton), Akiro her advisor. All first look to Conan, who gravely nods his acceptance (this is so BAD). Jenna asks Conan to rule Shadizar by her side, but he declines: "I will have my own kingdom, my own queen." They kiss, there's a crash of solemn music, and Conan turns and stalks away in silence as tears run down Jenna's face. This is tawdry paperback romance novel-bad.
Of note is that the film ends with a shot of an aging Conan on his own throne: "At last he found his own kingdom, and wore his crown upon a troubled brow." If someday the long-rumored King Conan gets made, I hope this piece of trash is mercifully written out of the storyline as if it never occurred. Unfortunately, this still won't be enough to wipe my memory clean of the mess that is Conan the Destroyer.
Saturday, April 12, 2008
Tolkien and the Great War: A review
According to Garth the TCBS was more than a tight-knit group of friends with common interests of literature and spirited discussion. Rather, they shared an earnest belief that they could change the world for the better. After entering the service they continued to write to each other, believing that their wartime experiences would make them stronger and propel them to something greater. Wrote Wiseman, "Fortunately we are not entirely masters of our fate, so that what we do now will make us the better for uniting in the great work that is to come, whatever it may be."
Tolkien is no fool who believes that war is glorious--rather, LOTR "examines how the individual's experience of war relates to those grand old abstractions; for example, it puts glory, honour, majesty, as well as courage, under such stress that they often fracture, but are not utterly destroyed," Garth writes.
Thursday, April 10, 2008
Earl Ragnar says: Check out an audio book and listen, or I'll gut you and feed your innards to the dogs!
The Lords of the North and the rest of The Saxon Stories are amazingly entertaining tales on their own. But couple them with an amazing voice-over performance by UK actor Tom Sellwood, and, well, you've got yourself a hell of a fun car ride. I happened to glance around on Interstate 95 this morning (tearing myself away from the bloody tale of Danes and Saxons battling for control of 9th century England) to glance at the faces of the commuters around me. Some were pinched and angry, but most simply looked distracted or bored. Given what they were likely listening to--the wasteland that is AM/FM radio--I can't say I blame them.
To hell with radio. Give me a good audio book any day. While the sap in his gas-guzzling SUV next to me had NPR droning away on the dial, I was listening in on the conversation of Uhtred Ragnarson, true Lord of Bebbanburg, and Danish warlord Ragnar Ragnarsson, as they shouted the joys of "Women and War!" while riding on horseback through Northern England circa 881. While the 20-something chick to my front in her Honda was rotting her brain listening to the vapid Destiny's Child, I was "seeing" the clash of shield walls, bloodied axes and swords, and screaming men. In my mind's eye I was watching viking longships under sail in the open sea, the bright light of morning gleaming off shield bosses and helmets, and smelling and hearing great feasting halls flowing with ale and bursting with loud song and the poems of skalds.
And best of all this experience is "free" of charge. Audio books are expensive and the only ones I actually own are The Lord of the Rings (unabridged), as read by Rob Inglis. But you don't have to spend money: I get my audio books from my public library, which is part of a 10-town consortium from which I'm free to interlibrary loan a large number of audio titles. It's a great use of my tax dollars and I've certainly derived a lot of pleasure these last few years on my drive to work. I only wish I had discovered them sooner.
Monday, April 7, 2008
D&D: Suffering a slow death?
Not that I expect newspapers or my favorite pastime to ever completely die, but rather, I fear they may cease to exist as profitable business lines. They will likely live on as pale shapes--wraiths, to draw a comparsion with the Lord of the Rings, another favorite subject of mine--neither alive nor dead, but living some undead existence, a dim shadow of their past greatness.
Newspaper circulations are indeed decreasing year-by-year as people turn towards the internet and other media outlets for news and information. But what about D&D? Aren't there claims from Wizards of the Coast that the hobby is as robust as ever? Some figures I've seen thrown around are $30 million a year in RPGs sold and roughly six million D&D players playing worldwide last year.
Frankly, I find the evidence that D&D and other RPGs are going strong less than compelling. And although my experiences are of course anecdotal, all indications--at least from my perspective--show an unhealthy trend for its long-term future.
When I was a pre-teen and teenager, the two local malls (Woburn and Burlington) each had a thriving hobby store that made their business selling RPGs and miniatures, along with the usual model trains, cars, etc. Both are now gone. My hometown had a bookstore that also sold RPGs and miniatures. It too is gone. I was shocked to find out that my current neighboring town of Amesbury actually supported two game/comic shops when I moved here four years ago. But in the past year one has gone out of business.
RPGs were everywhere in their heyday (late 1970's to mid-1980s). You could find ads on television, in the back of comic books, and in magazines. D&D had even had its own Saturday morning cartoon. When I was in seventh grade (circa 1985) my middle school had a Friday afternoon, seventh-period Dungeons and Dragons elective (yes, it rocked). And the game itself--I started with the classic Tom Moldvay-edited box set, with its 64-page ruleset and copy of B2 Keep on the Borderlands--was available in all the major outlet stores.
Now, you have to squint to find evidence that D&D is still played. The big bookstore chains (Barnes and Noble, Borders), at least in my area, might have a single, poorly stocked shelf of D&D in the hobbies section or science fiction section. Other games like Call of Cthulhu or Rifts are nowhere to be found. TSR and WOTC have tried to put basic versions of the game in the larger outlet stores, but largely without success. And when was the last time you saw an ad for D&D in any major news outlet?
D&D let slip what could have been a great opportunity for good exposure in 2000 with the release of the film Dungeons and Dragons. Unfortunately, what we got was one of the worst movies I've seen in 10 years. What should have been a nice marketing vehicle turned into two painful hours of my life flushed down the drain that I still want back.
But aside from a bomb of a movie, why are RPGs declining? Like a lot of others familiar with D&D, I blame computer games. World of Warcraft, Everquest, and their ilk--i.e., graphics-heavy, story-based, immersive, computer RPGs--offer experiences that satisfy the cravings of many potential (and former) pen-and-paper gamers. Why bother with the hassle of having to get together a group of 4-6 people with busy schedules, and doing all that pre-game prep work and post-game paperwork, when you can turn on your computer from the comfort of your own home and play whenever you feel like it? The siren song of computer games existed when I was younger with titles like Wizards Crown and Ultima, but the new breed are light-years more advanced, and much more effective at drawing potential players away.
For more great recent discussion on this topic, check out Whither D&D? at Trollsmyth and D&D in the News at Grognardia (great name for an RPG blog, by the way).
Wizards of the Coast is trying to fight back with an online version of D&D, which will reportedly allow players like me--30-something, with demanding jobs and busy family lives--to break down traditional barriers to play by providing a virtual tabletop. This Associated Press article sums up the issue a lot better than I can. It's a model that could work, but it's also fraught with danger. D&D simply cannot do some things as well as a computer, and trying to fit a round peg into a square hole could result in WOTC squandering millions, perhaps leading parent company Hasbro to drop the line.
A unique strength of D&D and tabletop RPGs in general has always been the face-to-face social component. In addition to fun and adventure in imaginary worlds, RPGs allow creative, like-minded folks to gather around a table and enjoy each other's company. While I know WOTC is touting that this face-to-face experience will remain a viable part of fourth edition, part of me has doubts. Remember that WOTC also maintained that 3E can be played without miniatures, but then rewrote the rules to all but cripple a game that doesn't have a tabletop grid and some type of figures.
So should D&D ignore the online space and continue to churn out hardbacks until the line eventually goes the way of the newspaper? That would be the safe route, but also the path of a long, slow, dance with death. I credit WOTC for trying a new approach, but I also fear that traditional RPGs, like newspapers, are by their nature destined to become relics of a forgotten age, played and debated about only by a small, dwindling fan base like me.
Wednesday, April 2, 2008
Zemeckis' modern adaptation of Beowulf misses the mark
While I certainly wasn't bored watching Beowulf--and how could I be, with its gory battle sequences and stunning computer generated imagery--in the end it was a bit of a disappointment. Co-writers Neil Gaiman (whose novel American Gods I greatly enjoyed) and Roger Avary put together a script at once too clever and too modern for its own good, greatly denuding the old poem of its epic feel and mythic elements. They made a number of changes to the original text in an attempt to modernize the character of Beowulf and create a new interpretation of the poem--an interpretation that doesn't come from the actual text, hence the need for wholesale changes. Directors have every right to make creative changes when they adapt the written word, and skillful adaptations are welcome, but for the most part the creative license taken by Zemeckis and crew with Beowulf mucked things up.
Despite my problems with it I did find a lot to like in the film, first and foremost the visual effects. Beowulf was shot using a technique called motion capture. I don't know much about it, other than its supposedly accomplished by computer animators digitially recreating the work of real actors, which gives the computer images a very realistic appearance. This works to some degree, capturing motion and sweeping action well, but facial expressions still seem plastic and artificial. Beowulf was an improvement over The Polar Express, which used the same technique, but motion capture still needs work. But I did enjoy the wonderful computer-generated landscape of ancient Denmark, Hrothgar's mead hall, and the entertaining battle sequences.
Beowulf starts strong. Hrothgar's hall is a raucous place of drinking and eating and lovemaking, loud with song and merriment and testosterone. It was fun, and the build up to Grendel's attack on the hall was well-done. Grendel was a striking monster and his vicious assault was suitably gory, with men ripped in half, heads bitten off, etc. I also liked the build-up to the character of Beowulf, who arrives from over the sea with a crew of warriors to kill Grendel and free Hrothgar's hall from its curse. "Played" by Ray Winstone, Beowulf is larger than life, a hero from folklore capable of superhuman feats of arms, and is singleminded of purpose--he is here to crush the enemy and win fame. All this is done with a bit of a tongue-in-cheek approach that works.
But after the epic fight between Beowulf and Grendel in Hrothgar's hall, in which Beowulf tears off the monster's arm and sends it crawling back to its mother with a mortal wound, the movie begins to veer off from the poem. Essentially, it introduces frailty into Beowulf's character. Our hero falls for Grendel's mother (herself a demon, but capable of taking on a beautiful female shape as played by Angelina Jolie). After sleeping with her, Beowulf returns to Hrothgar's hall and perpetuates a great lie that he slew the mother. She later gives birth to a second demon son. And thus, the ancient curse continues.
I found this twist to be unnecessary, and part of the first of what I thought were three failings of the film:
1. In an attempt to "humanize" Beowulf by giving him flaws and failings, I became less interested in the character and the film. Epic and fresh until that point, Beowulf suddenly became very familiar. Why do directors feel like every hero has to be flawed, and must undergo an internal struggle to overcome those flaws ? Why can't a hero just be a hero? Like all Hollywood blockbusters, Beowulf slipped into the well-worn path of a tale about the redemption of its central character. Beowulf is redeemed, but his return to glory feels like a cliche instead of a triumph. In fact, Gaiman and Avary more or less lifted a line straight from Excalibur, one of my favorite films: Beowulf apologizes to his wife, the queen, for his old indescetion with Beowulf's mother, uttering something to the effect of "When I can be just a man," etc. I can't remember the exact words, but it was very much a swiped scene from Excalibur when Arthur delivers near-identical lines to Guinevere in the nunnery (minus the feeling, unfortunately--the same scene in Excalibur is much more emotionally powerful, as it contrasts sharply with Arthur's kingly image of laws first, love second, built up over the duration of the film. There's none of that in Beowulf).
In short, the ancient sagas accomplished what they did with action, not introspection. Beowulf was not meant to be a modern story.
2. A whole bunch of silly and unnecessary phallic and vaginal imagery. I'm not one of these readers who inteprets every cigar as a penis symbol, but Beowulf was an onslaught of beat-you-over-the-head phallus-ness. For example, we have Beowulf, stark naked, holding a long sword perfectly positioned over his manhood. Or Beowulf entering Grendel's mother's cave, which is conscipuously slit-like with curly "shrubs" on both sides. I'm not sure where the writers were going with all this, other than perhaps an attempt to poke fun at the ultra-male warrior archetype whose potency is tied to the size of his sword. Overall it was an unnecessary bit of "wink-winking" to the audience.
3. The film ascribed all the reasons for the curse to a simplistic "sins of the father" explanation: Essentially, that men can't resist hot women. In this version of Beowulf, Hrothgar and later Beowulf both brought the curse of Grendel/Grendel's mother upon themselves because they couldn't keep it in their pants. Hrothgar's coupling with Grendel's mother birthed Grendel, and Beowulf's coupling with the mother results in another unholy son, the dragon. The great "evil" in the story is a beautiful, lustful she-demon who preys on men's weakness. We're left with a cliffhanger at the end of the film as Beowulf's friend and second in command Wiglaf confronts Grendel's mother rising up out of the sea. We don't know whether Wiglaf also succumbs to her beauty, but since the poem and the film end here we can assume that he may have staved off his lustful urges and ended the curse.
In contrast, Beowulf the poem is about the inevitability of fate, and Beowulf's faltering as a warrior through age, which are much stronger themes than sexual attraction.
Ultimately, Beowulf suffers from these elements, and because it didn't know what it wanted to be. You can't have an epic saga that also wants to be an anti-heroic, emasculation of the male warrior myth, all wrapped up in one film. I would have been much more happy with a straight adaptation of the poem itself, shorn of all the modern detritus that Zemeckis, Gaiman, and co. thought necessary in order to bring it to a modern audience.
Tuesday, April 1, 2008
Quote of the day--Lord Dunsany
--Lord Dunsany, The King of Elfland's Daughter