Monday, May 5, 2008

Hrolf Kraki's Saga: A viking warlord in King Arthur's court

Though life is lost, one thing will outlive us: memory sinks not beneath the mould.
Till the Weird of the World stands, unforgotten, high under heaven, the hero's name.

--The Bjarkamaal

It is a glaring weakness of mine as a lover of fantasy literature that I haven't read deeply of the Norse sagas. For example, sitting on my shelf right now and staring at me like a thick challenge is The Sagas of Icelanders, a massive tome in the Penguin Classics line which has remained on my "to read" list for far too long. It's a shame because, in the few instances in which I've encountered the Sagas, either in translation or adaptation, I've enjoyed the heck out of them.

Hrolf Kraki's Saga by Poul Anderson falls into the latter camp. It's a terrific little novel (260 pages in paperback) that moves with the speed of lightning and hits with the impact of Thor's hammer. As I said in a past post about Anderson (see my review of The Broken Sword), he's an author that seems to be largely forgotten these days, and when his name is mentioned it's usually for his prolific career as a science fiction writer, or for Three Hearts and Three Lions. But Anderson loved the Viking Sagas too. While arguably a better book, The Broken Sword is Anderson's creation; Hrolf Kraki's Saga is a retelling of the life and times of an actual Danish king. From the foreward by Lin Carter:

He was a real man, he really lived; he was the greatest of the Kings of the Danes and his court was glittering and fabulous, like that of Arthur at Camelot; there gathered the foremost heroes and warriors, the champions of their age--Bjarki, who held the charmed longsword Lovi; Svipdag, the slayer of berserkers; young Hjalti, who owned the magic sword Goldhilt.

But the old myths and tales of Hrolf Kraki are scattered and piecemeal. Anderson brings them all together in Hrolf Kraki's Saga (he calls it a 'reconstruction'), spinning a wonderful, epic tale in the process. It's a tale that's not for the faint of heart, as Anderson admits in his own foreward:

Here is no Lord of the Rings, work of a civilized, Christian author--though probably it was one of Tolkien's many wellsprings. Hrolf Kraki lived in the midnight of the Dark Ages. Slaughter, slavery, robbery, rape, torture, heathen rites bloody or obscene, were parts of daily life ... Love, loyalty, honesty beyond the most niggling technicalities, were only for one's kindred, chieftain, and closest friends. The rest of mankind were foemen or prey. And often anger or treachery broke what bonds there had been.

Yet Hrolf Kraki transcends this time by carving out a shining kingdom reminiscent of Camelot, "a moment of sunshine during a storm which raged for centuries," according to Anderson, driving back the darkness and bringing a rough order to a savage, dark world. The basic story is as follows:

Kraki is the son of King Helgi and Yrsa. His father is slain by the treachery of King Adhils of the Swedes, whose lust for Yrsa leads to foul murder and Yrsa's capture. Kraki inherits the throne and gathers great heroes to his side, including Svipdag, the one-eyed slayer of berserkers, and Bjarki, the son of a shape-changer, who retains some of his father Bjorn's bear-like size and strength (hmm... name sounds familiar).

Together, the group reunite the Danish kingdom a-la the Knights of the Round Table, avenge themselves on Adhils, and begin a seven-year reign of peace and prosperity of such greatness that its legend survives the ages.

Of course, this is Icelandic Saga and no gold can stay. Ultimately all is undone by Skuld, Hrolf Kraki's jealous sister, who convinces her husband Hjorvardh to rise up against Hrolf Kraki. He brings with him an army of cutthroats and mercenaries, strengthened by trolls and demons summoned by Skuld, a practitioner of the black arts, and starts a final battle against Hrolf Kraki and his men Ragnarok-esque in proportion.

If this doesn't sound awesome, your blood must run cold.

I won't spoil any more, but will end by offering a simple encouragement to find a copy of Hrolf Kraki's Saga and read it. You can blow through it in two nights and it will leave you thirsting for more of the Northern myths. As for me, The Sagas of Icelanders is calling...

Saturday, May 3, 2008

"The Unnatural City" finds a place in The Cimmerian

The latest issue of The Cimmerian (Vol. 5, No. 2, you can find a complete listing of the contents on The Cimmerian Web site ), contains an article I wrote, "The Unnatural City." It's my attempt at analyzing a Robert E. Howard short story, "Red Nails," easily one of my top five favorite Howard stories of all time.

For those unfamiliar with the story, here's a brief outline: Conan and Valeria of the Red Brotherhood enter the ancient, forgotten city of Xuchotl (actually--and in true Howardian form--they are more or less chased inside by a dragon). While at first the city appears deserted, soon they discover that the final stages of a centuries-old blood feud is playing out to its grim end. Adventure ensues as Conan and Valeria are thrust into the middle of the two warring tribes, and into this incendiary mix Howard tosses a crawling monster from the crypts, a mad sorcerer, and dark magic. The story culminates with a murderous orgy of violence in the labyrinthine halls of the city. Pretty cool stuff.

I chose the word "labyrinthine" because that's the feeling I received while reading Howard's descriptions of Xuchotl. As his readers know, Howard despised civilized man, whom he felt became soft and degraded due to living a life bereft of battle and survival and honest labor. Howard's antipathy was also directed toward that symbol of civilized man, the modern city, our own concrete jungles. Howard's fullest depiction of the city occurs in "Red Nails" and led to the inspiration for my essay. For the record, I'm no fan of city life, either, and seem to get lost every time I drive into Boston.

Thanks to editor Leo Grin for his patient work hammering my essay into publishable form and providing some helpful references to Howard's letters. I hope subscribers of The Cimmerian find it interesting, and perhaps take from it some food for thought the next time they wander the halls of Xuchotl in their mind's eye.

Edit: If you haven't been to The Cimmerian in a while, check out this great post on J.R.R. Tolkien's The Silmarillion by blogger Steve Tompkins. Interesting, well-written, and well-researched posts like these are why I always find time to swing by that worthy website.

Wednesday, April 30, 2008

McKellen, Serkis sign on to reprise roles in The Hobbit

Hooray! In case you haven't seen the official announcement, this from Eonline today (read the full story here):

Sir Ian McKellen is going there and back again.

The acclaimed British thespian, who, as the wizard Gandalf the Grey, helped shepherd Frodo Baggins through a perilous journey in Peter Jackson's The Lord of the Rings trilogy, has announced he will reprise his Academy Award-nominated role for the hugely anticipated Hobbit prequels.

"Yes, it's true," McKellen told Britain's Empire movie magazine. "It's not a part that you turn down. I love playing Gandalf."

The twin films will be based on J.R.R. Tolkien's The Hobbit, which of course he published before his epic Lord of the Rings cycle.

Later on the article cites the return of Andy Serkis (Gollum) as well. Good news all around, as McKellen arguably played the most convincing role in all of LOTR (although Sean Bean as Boromir was great, and I'm partial to Sean Astin as Sam as well).

Tuesday, April 29, 2008

Fight On! has plenty of old-school spirit

The very first article in Fight On!--"A fanzine for the old-school renaissance"--details a method for quickly and randomly generating colorful details for fleshing out dwarf PCs. It's a fun little article and a pretty good indication of the contents to come, and refreshingly, there's no mechanics or feats to be found.

Fight On! is a new quarterly print magazine published and edited by Ignatius Umlaut. You have to order it through lulu.com , an on-line self-publishing outfit. It checks in at a slim 30 pages, but I can honestly say it feels like there's a lot of content between its covers. It costs $6.00 plus shipping and it took about a week to arrive in the mail after I ordered it--not bad for processing, printing, and shipping.

Although Fight On! caters to original three-book D&D (OD&D) players, its applicable to any of the older versions of the game. I would imagine that 3E players could also find lots of inspiration and ideas here as well. I myself never actually played OD&D, having cut my teeth on the excellent Tom Moldvay basic edition and later AD&D 1E, but I experienced an easy familiarity (and a strong bout of nostalgia) as soon I started reading.

Overall I found Fight On! to be a useful, fun publication. Although some articles falter a bit, throughout it remained very true to old-school campaigning in heart and spirit. The articles have imagination and depth to them, and it's easy to see why--they are taken from the contributors' own detailed campaign worlds, many of which are mentioned by name. The writing style of many of the articles has a Gygaxian ring, incorporating vivid descriptions and language and a Dungeon Master's air of authority and whimsy. For example, in "The Devil's in the Details," the author points out that players should add character to their PCs by using moderate bits of flavor, but no lengthy, complex backstories, lest the "weight of history collapse her into a scripted doom." I miss this style of writing in the 3E manuals, which are far too text-booky and staid for my tastes.

One notable change is that, presumably for copyright's sake, Fight On! does not use obvious D&Disms. Therefore, levels become "ranks," hit points "wounds," armor class "defense class," and so on. I found this slightly jarring at first read but barely noticed it thereafter.

The contents include:
  • Dedication to Gary Gygax. A most appropriate way to kick off the publication.
  • The Devil's in the Details. Adding detail to dwarven PCs. Includes tables (a staple of old-school RPGs) from which players can generate personality traits, unique equipment, and background details.
  • The Swanmay. A new character class, the swan maiden. While this is a bit too high-fantasy for my tastes, I enjoyed the free-wheeling writing style of this article. Example: "I don't begrudge people who want to try an interesting character with a few extra abilities, but if balance is an issue for you or your players you might consider levying a 10% penalty to rank advancement." A perfect example of rules as suggestions, not a straightjacket.
  • Flexible Sorcery. Probably my favorite article in Fight On!, this describes ways to make mages feel more magical, including spontaneous magic (granting mages the ability to summon small spells at will, more for flavor and creativity); counterspelling (a method for negating an opposing magic user's spell as your action); and magical duels (a fun, easy-to-use system for resolving mano-y-mano wizard duels). Includes another fun table that the loser has to roll on, with the results ranging from smoke pouring out of the losing wizard's ears to encasement in amber or outright annihilation. How cool is that? This piece was accompanied by a fun wizard-duel cartoon reminiscent of some of artwork in the 1E Dungeon Master's Guide.
  • The Ruined Monastery. A fun little drop-and-play dungeon crawl that seems like a fun afternoon of gaming.
  • The Tomb Complex of Ymmu M'Kursa. I didn't know what to make of this. It's a description of a tomb with tons of flavor and horror and weird touches, including deathtraps and sci-fi elements, but it's presented without any adventure hooks or level suggestions. This is old D&D at its most extreme--a simple location description at your disposal.
  • Setting up your Sandbox. A great DMing advice article for novice/intermediate DM's about running a free-wheeling, player driven campaign. Ends with a great line that gets to the heart of old-school RPGing: "The stuff of pure gaming joy isn't always what you might encounter in a well-written novel." Amen.
  • Puissant Priestly Powers. New spell-like abilities for clerics. Some cool ideas but some of these effects seem a bit unbalanced (yikes--the dreaded balance word).
  • Enchanted Holy Symbols. Great little sidebar about magical holy symbols.
  • Nature's Nasty Node. A mid-level adventure. I wasn't wowed by the adventure but there's some nice ideas to mine in here, including the Node itself, a corrupted dryad pool.
  • The Space Wizards. A high-level campaign seed that was a bit too crazy for my tastes (space wizards, end of the world scenario, etc).
  • Creepies & Crawlies. This article fell a bit flat for me, unfortunately. The monsters are nothing to write home about and I didn't find its tounge-in-cheek style all that funny. Oh well.
  • In the Time of the Broken Kingdom. A very nice closing editorial by the editor that looks back with fondness on the old days, and discusses the future of old school gaming and its possibilities with optimism.
  • Aftifacts, Adjuncts, and Oddments. A page of magic items. Wyrmdread--a sword forged in the elf-dragon wars--was particularly cool.
There were a few other small, nit-picky things I didn't like about Fight On! Most of the artwork was evocative, although some pieces didn't work for me. I also thought that layout could be improved (the headlines were too small, and a few articles break at odd places). But frankly, these criticisms are small. Fight On! was a blast to read and a refreshing infusion of creativity. Here's hoping that it continues to wave the standard of old-school gaming.

Saturday, April 26, 2008

Uh-oh: del Toro hates heroic fantasy?

The bloom appears to be already off the rose of newly-signed The Hobbit director Guillermo del Toro--and the ink on his New Line Cinema contract isn't even dry. Del Toro, who has gained commercial fame and critical acceptance for films like Hellboy and Pan's Labyrinth, and who seemed like a good fit for the project--although I haven't seen any of his films--apparently does not like nor has ever cared for J.R.R. Tolkien or classic fantasy, according to this Salon article. Here's the excerpt, taken from an interview between Salon and del Toro back in 2006:

I couldn't help thinking of Tolkien and C.S. Lewis in this film [Pan's Labyrinth]. Were you a fan of those books?

I was never into heroic fantasy. At all. I don't like little guys and dragons, hairy feet, hobbits -- I've never been into that at all. I don't like sword and sorcery, I hate all that stuff.

C.S. Lewis was another thing. I really enjoyed him as a kid, but he's too Catholic for me. It's not something as an adult I can feel comfortable relating to.

Needless to say this does not bode well for The Hobbit. My first reaction was, "That sucks, but maybe he'll just stick to a by-the-numbers adaptation of a nice script by LOTR screenwriters Philippa Boyens/Fran Walsh/Peter Jackson." But that hope quickly dissipated. A director has to be invested, body and soul, in a film for it to work. Especially a project like The Hobbit and its sequel, which according to published reports will take a hefty four years to complete from writing to filming. That's a lot of time to spend with a film whose source you don't much care for.

Perhaps del Toro will channel his dislike into his own vision of Middle Earth and create something unique and artistic with The Hobbit. But even if it succeeds artistically, it won't be Tolkien. And if it isn't Tolkien, or something reasonably close, I won't be happy. Say what you will about Peter Jackson's LOTR (and it has its share of detractors), but it hewed pretty closely to the books. Where it did deviate in plot or character, it remained true in spirit and intention. I can't see how someone who "[doesn't] like little guys and dragons, hairy feet, and hobbits" can direct The Hobbit with any passion, let alone faithfulness to the source material. Am I missing something here?

Friday, April 25, 2008

Born out of your time

I think about closing the door
And lately I think of it more
I'm living well out of my time
I feel like I'm losing my mind
I should be at the table round
A servant of the crown
The keeper of the sign
To sparkle and to shine

--"Falling off the Edge of the World," Black Sabbath

So here I am on a Friday night after another long, grueling week of work, feeling again like I may have born in the wrong time. Does anyone else believe that they may once have led a very different life: That of a viking raider on a longship, for instance, riding the wind-tossed waves to plunder and battle? Or a solitary knight in the service of King Arthur, wrapped in a wind-blown cloak and mounted on a grey horse, searching Britain for signs and portents of the Holy Grail?

Maybe I'm a little cracked, but there are times when I feel that, while I may currently reside in the body of a soft 21st century American office worker, my spirit is elsewhere--perhaps in a grim, grey-cloaked ranger patrolling the outskirts of The Shire, or a fortunate traveler listening to elven songs in the Hall of Fire, or a hard-bitten mercenary eyeing a tavern wench in the Maul of Shadizar.

In the sober light of day, if pressed, I would admit that this wistful line of thinking is silly, especially when it comes to conditions as they really were 1,000 years ago. Living in the middle ages (from everything I've read) was downright awful. Plague, sickness, and untimely death was commonplace. I certainly wouldn't have the luxury of sitting at a computer with a beer and typing out BS blog posts as I'm want to do. Hell, I'd probably be dead in a ditch with my head caved in by an axe blow.

But that doesn't mean I can't daydream about participating in the Ride of the Rohirrim. After a long, frustrating day in the office, slamming my spear and horse into a wall of orcs with abandon on the plains of the Pelennor sounds downright inviting:

And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.

If you too feel trapped in a time and circumstance of dreary prosiness, well, I've got a barstool I'm saving for you at the Inn of the Welcome Wench. There's an old moathouse that I'd like to explore. Sharpen your longsword, grab a torch, and let's get started.

Thursday, April 24, 2008

It's official: del Toro to direct The Hobbit

From Variety:

In a major step forward on “The Hobbit,” Guillermo del Toro has signed on to direct the New Line-MGM tentpole and its sequel.

The widely expected announcement -- which had been rumored for several weeks -- came Thursday afternoon jointly from exec producers Peter Jackson and Fran Walsh, New Line president Toby Emmerich, and Mary Parent, newly named chief of MGM’s Worldwide Motion Picture Group.

Del Toro’s moving to New Zealand for the next four years to work with Jackson and his Wingnut and Weta production teams. He’ll direct the two films back to back, with the sequel dealing with the 60-year period between “The Hobbit” and “The Fellowship of the Ring,” the first of the “Lord of the Rings” trilogy.

This is a bit puzzling to me as I still haven't heard news whether The Tolkien Estate's $150 million dollar lawsuit has been settled yet, but overall I'm very pleased to see The Hobbit back on track. Bring on the Battle of the Five Armies!