Saturday, June 7, 2008

Age of Conan: Big money for game companies, but (likely) not book publishers

So have you have you heard of Age of Conan (AoC)? This new computer game is quickly shaping up to be the next World of Warcraft (WoW), a massively popular online "role-playing" game in which you create heroic characters, explore fantastic worlds, fight, loot, and gain power. Inspired by Dungeons and Dragons and other pen-and-paper RPGs, AOC, WoW, and others of their ilk strive to incorporate the best parts of traditional tabletop games--the immersive aspect of assuming a character's role and exploring a detailed world--with the latest in computer graphics and player-to-player interface technology.

Although I don't play them, I can understand the allure of on-line fantasy RPGs. One of my gaming group admits to playing so much Everquest he became strung out on the game (earning it the nickname "Evercrack"). As a big fan of pen-and-paper RPGs it seems awfully appealing to have the opportunity to play anytime, without having to set a time and gather a group of friends together. All that's needed is a computer and the money to pay for a monthly subscription.

And on-line RPG fans are legion. Take a look at how successful AoC has already become:

Durham, USA - June 6th, 2008 - Funcom is proud to announce that Age of Conan will pass the astounding "One Million Copies Shipped" milestone, in less than three weeks after the launch of the game. Due to overwhelming demand Funcom's retail partner is now re-supplying retail boxes rapidly while also including new markets to the mix. As a result of the tremendous interest from gamers, Age of Conan has for the past few weeks been claiming number one spots on the sales charts across the western world - including the US, Germany, France and the UK - while receiving glowing review scores from gaming media.

In the US, Age of Conan has a strong # 1 chart position and is now moving past the 500.000 shipped mark. Meanwhile the attention for the game is growing across the globe, with over 8 million unique visitors from over 200 countries to the Age of Conan websites so far in 2008. The community surrounding the game is also growing fast, with over 800,000 signing up as members of the Clan of Conan fan club.


Source: Age of Conan website (and thanks to the REHcomicsgroup Web site for alerting me to the news).

I'm not here to debate the merits of online RPGing (hey, I pretend to be an elf in my D&D game, so that would be a severe case of the pot calling the kettle black), but rather to ask a more interesting question--whether or not AoC will expose more people to its source material, Robert E. Howard's Conan. That question sparked some lively debate on the REHcomicsgroup mailing list, with folks taking both sides. Some said yes, AoC will create a new legion of REH readers, while others said no.

As for me, while I'd like to think the answer is yes, my gut places me in the latter camp.

Why won't AoC inspire gamers to seek out the stories? Personally, I think it's because the two mediums are mutually exclusive. Computer RPGs are played for the experience--the combat, the choices, and the accumulation of power. They are not tools to fire the imagination, but are portals that allow for immediate player interaction and active engagement, be it virtual sword-play or puzzle-solving. Reading of course requires engagement, but it's of the mind, picturing events as they unfold on the written page. Reading and playing are fundamentally different mediums and experiences, and it's my belief that people choose to do them for vastly different reasons.

That's not to say that the same people can't enjoy both--I enjoy reading and pen-and-paper RPGing, for example--but one does not necessarily feed into the other. It's like comparing running and stamp-collecting--the two are on completely opposite ends of the entertainment spectrum.

Furthermore, history has not shown that successes in electronic media lead to a rise in reading. Wildly popular films like Spiderman and the X-Men have not led to growth in the circulation of those flagging comic book titles. More to the point, the Conan film franchise (Conan the Barbarian, Conan the Destroyer) did not create a groundswell to get REH's original stories reprinted.

Now, I'm sure there may be a handful of exceptions, a few youngsters who might gravitate towards a Conan book because of their exposure to AoC, but I suspect they will be very, very few. AoC gamers will instead move on to bigger and better computer games when AoC becomes passe', not the books.

Wednesday, June 4, 2008

The Worm Ouroboros: War goes ever, ever on

Warning--spoilers ahead

E.R. Eddison's The Worm Ouroboros is not an easy read. You cannot drink it whole and entire in a single draught; it must be sipped and savored like a complex wine, and (to continue the metaphor) its taste is an acquired one. But it is a marvel of fantasy, one of the all-time classics, and if you're a fan at all of the genre you owe it to yourself to at least give it a try. It has fallen in and out of print over the years, although you can buy it on Amazon (I myself have the 1967 Ballantine Books edition, pictured here).

I recently re-read The Worm Ouroboros for this review after a space of a few years, and, as was the case before, I had to slowly break my way into it. It's written with beautiful and ornate language from a bygone era, which has its charms and its drawbacks. More than once I had to go back and re-read archaic words and opaque sentences and paragraphs. But it's never ponderous, and once you have a feel for the language it becomes part of the journey, a wonderful tool of immersion into Eddison's act of creation.

And Eddison uses that language to fashion wonders. The Worm Ouroboros delivers you into a world of bright color and thunder, of larger than life landscapes, and of heroes and deeds beyond the abilities of ordinary men. Here are soaring mountains that blot out the sky; noble hippogriffs and savage mantichores; achingly lovely princesses; and heroes of epic proportions and heroic hearts. And, above all, here is war, full-scale bloody battles of annihilation on land and sea.

And yet The Worm Ouroboros has far more to offer than (a great) story. Eddison had a message to say and while it's not readily apparent, it is there, beneath the surface, revealed in its suggestive title, by its deliberate structure, and through the actions of one of its central characters--Lord Gro.

The story
The Worm Ouroboros tells the story of a great war between the Demons--the good guys, not actually "demons," but noble and and heroic men--and the Witches (not actual broomstick-riding women, but men, evil and warlike). Through the use of a powerful and dangerous spell, the King of Witchland (Gorice XII) ensnares Goldry Blusczo, the Demons' mighty champion, and imprisons him in a magical fortress. Two of the Demon lords embark on an epic quest to find him and bring him back, while the Witches use this opportunity to launch a full-scale war against Demonland. War and epic quest are intermingled.

Along the way we're treated to a number of memorable events and scenes. A handful of my favorites include:

Conjuring in the Iron Tower. Evil witch-king Gorice XII uses the black arts to summon a mighty spell and capture Goldry Blusczo. This is magic as I like it: Not safe and predictable, but wild and dangerous and chaotic. I don't think I've ever encountered a description of a summoning more dark and evocative than that in The Worm Ouroboros:

But the King pronounced not yet those words, pointing only to them in the book, for whoso speaketh those words in vain and out of season is lost. And now when the retorts and beakers with their several necks and tubes and the appurtenances thereof were set in order, and the unhallowed processes of fixation, conjunction, deflagration, putrefaction, and rubefication were nearing maturity, and the baleful star Antares standing by the astrolabe within a little of the meridian signified the instant approach of midnight, the King described on the floor with his conjuring rod three pentacles inclosed within a seven-pointed star, with the signs of Cancer and of Scorpio joined by certain runes. And in the midst of the star he limned the image of a green crab eating of the sun. And turning to the seventy-third page of his great black grammarie the King recited in a mighty voice words of hidden meaning, calling on the name that it is a sin to utter.

The battle with the mantichore. Two of the Demons greatest champions, Brandoch Daha and Lord Juss, do battle with a mantichore on the cliffs of the great mountain Koshtra Pivrarcha. And what a beast it is:

The shape of it was as a lion, but bigger and taller, the colour a dull red, and it had prickles lancing out behind, as of a porcupine; its face a man's face, if aught so hideous might be conceived of human kind, with staring eyeballs, low wrinkled brow, elephant ears, some wispy mangy likeness of a lion's mane, huge bony chaps, brown blood-stained gubber-tushes grinning betwixt bristly lips.

The Battle of Krothering Side. I'm a sucker for big battle scenes and this is a great one. Here's but a small sample of this epic clash between Demon and Witch, as told through the eyes of a survivor:

I scarce know what way the battle went, father. 'Twas like a meeting of streams in spate. I think they opened to us right and left to ease the shock. They that were before us went down like standing corn under a hailstorm. We wheeled both ways, some 'gainst their right that was thrown back toward the camp, the more part with my Lord Brandoch Daha to our own right. I was with these in the main battle. His highness rode a hot stirring horse very fierce and dogged; knee to knee with him went Styrkmir of Blackwood o' the one side and Tharmrod o' the other. Neither man nor horse might stand up before 'em, and they faring as in a maze now this way now that, amid the thrumbling and thrasting o' the footmen, heads and arms smitten off, men hewn in sunder from crown to belly, ay, to the saddle, riderless horses maddened, blood splashed up from the ground like the slush from a marsh.

The wrestling match of Goldry Bluszco and Gorice XI. Forget the WWF--within the pages of The Worm Ouroboros is a wrestling match to the death between the two strongest men alive. Eddison paints the match in words that bring to life the crash of the muscular bodies, the teetering balance as each strives to overthrow the other, the terrible strain and the brushes with death.

Lord Gro
Like the Norse sagas from which it derives inspiration, Eddison portrays his characters using their actions and words, not their thoughts or motivations. They are mythical heroes, larger than life, and not conflicted with doubts and uncertainties, but driven by great passions, honor, and warrior spirit. In other words, if you're looking for character studies, look elsewhere.

And yet The Worm Ouroboros also features the conflicted, philosophical, and thoroughly modern Lord Gro, an exile from another country who casts his lot in with the Witches, later defects to the Demons, then rejoins the Witches at story's end. I can't help but think that Gro=Eddison, or at least is the individual with whom Eddision most readily identifies, since he is the most fully realized character in the novel. In the midst of all the savage warfare, Gro in a memorable passage steps back and questions the entire conflict--and the very nature of competition itself:

"Surely," he said, "the great mountains of the world are a present remedy if men did but know it against our modern discontent and ambitions. In the hills is wisdom's font. They are deep in time. They know the ways of the sun and the wind, the lightning's fiery feet, the frost that shattereth, the rain that shroudeth, the snow that putteth about their nakedness a softer coverlet than fine lawn: which if their large philosophy question not if it be a bridal sheet or a shroud, hath not this unpolicied calm his justification ever in the returning year, and is it not an instance to laugh our carefulness out of fashion? of us, little children of the dust, children of a day, who with so many burdens do burden us with taking thought and with fears and desires and devious schemings of the mind, so that we wax old before our time and fall weary ere the brief day be spent and one reaping-hook gather us home at last for all our pains."

Notably it is Gro, the anti-soldier, who sees the clearest.

War as glory and horror
Eddison wrote The Worm Ouroboros in 1922, just four years after the bloody conclusion of World War I. Unlike the stories of his contemporary J.R.R. Tolkien, Eddison glorifies war as a grand stage upon which heroes achieve great deeds and carve out their legacies.

But underneath this simple portayal lurks a more conflicted reality of war. After the great Battle of Krothering Side in which the Demons drive the Witches out of Demonland and the tide of war turns, Arnod, a warrior who fought with the Demons, tells the story of the battle to his family in the gorgeous rays of the setting sun. Eddison, who uses the landscape of his world to convey moods, drops the image of an ugly cloud that looks like a battered sword into the midst of the glorious sunset (emphasis mine). It's a subtle but important reminder of the ugliness and monstrosity that is war:

A faint breeze rippled the foliage of the oakwoods of Tivarandardale. The sun was down behind the stately Thornbacks, and the whole sky from bourne to bourne was alight with the sunset glory. Dappled clouds, with sky showing here and there between, covered the heavens, save in the west where a great archway of clear air opened between clouds and earth: air of an azure that seemed to burn, so pure it was, so deep, so charged with warmth: not the harsh blue of noon-day nor the sumptuous deep eastern blue of approaching night, but a bright heavenly blue bordering on green, deep, tender, and delicate as the spirit of evening. Athwart the midst of that window of the west a blade of cloud, hard-edged and jagged with teeth coloured as of live coals and dead, fiery and iron-dark in turn, stretched like a battered sword. The clouds above the arch were pale rose: the zenith like black opal, dark blue and thunderous gray dappled with fire.

The Worm Ouroboros
Eddison's book derives its curious title from a mythical, culture-spanning serpent/dragon named Ouroboros that swallows its own tail. Ouroboros appears in Norse mythology in the form of the serpent Jormungandr, a monstrous creature that circles the world and grasps its own tail in its teeth. In the Norse myths Thor kills Jormungandr during the last great battle (Ragnarok), but is himself slain by the venom spewing from the great wound. Ragnarok is the ultimate expression of this cyclical pattern, as it results in the destruction of the norse gods, their enemies, and the world itself, followed by a rebirth. Thus, the worm is both a symbol of the pattern of life and death and rebirth, or, in this case, eternal warfare.

The much-discussed ending of The Worm Ouroboros conforms to and continues that pattern. The Demons have achieved complete victory with their foes, the Witches, all slain. But instead of thanking the Gods for the great triumph and its promise of peace, the Demons instead long for the return of their vanquished and slain opponents. Lord Juss of the Demons is granted a wish from the magical Queen Sophonisba, and asks of the Gods:

Would they might give us our good gift, that should be youth for ever, and war; and unwaning strength and skill in arms. Would they might but give us our great enemies alive and whole again. For better it were we should run hazard again of utter destruction, than thus live out our lives like cattle fattening for the slaughter, or like silly garden plants.

Eddison does not pronounce any judgements upon the Demons, so we do not know whether this endless cycle of war continues because men desire it due to pride, or foolishness, or vainglory, or because warfare is inherent in our nature. All that is known is that the gods grant the Demons' wish and the cycle begins again: the worm has swallowed its tail, the other tale continues, and the war--the great war--will go on and on.

I have included a few passages of Eddison's unique prose, but should you wish to sample more you can actually read The Worm Ouroboros in its entirety here: http://www.sacred-texts.com/ring/two/index.htm

Thursday, May 29, 2008

The glory that was The Savage Sword of Conan

As a kid I used to take weekly walks to a local comic shop to blow my allowance. It was there in this dusty, creaky old store on the edge of the town common that I first discovered The Savage Sword of Conan.

At that time I was a fan of a handful of Marvel superhero titles, including Captain America and The Avengers, primarily, with a smattering of Fantastic Four, Hulk, and Thor thrown in. But one day I stumbled across a rare find: An unmarked cardboard box on the floor of the store, with two rows of a strange magazine standing unbagged and upright therein. I lifted out an issue and looked at the cover, which depicted a muscular hero swinging a bloodied axe, battling a horde of ghouls, skeletons, pirates, and a wizard, while a scantily-clad, voluptuous blonde woman looked on in amazement and desire.

It was SSOC 16, the cover of which I've included here. I knew the name of Conan from the movies and from references in popular culture, but this was something different: A magazine both dangerous and adult, with unfathomable alien articles and lots of text to go with stunning black and white artwork by John Buscema and Alfredo Alcala. I bought it right then and there, paying the princely sum of $2, and put in the bag with the other handful of titles I purchased that day.

When I got home I was treated to the first part of The People of the Black Circle, described in the magazine as follows: In the vast, mysterious subcontinent that is Vendhya, Conan the Cimmerian battles to save an ancient throne from the most fearsome wizards of the Hyborian Age. Next to the splash art was an evocative page with which I'd soon become intimately familiar, and one that still evokes a feeling of excitement and adventure: the famous excerpt from The Nemedian Chronicles ("Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of..."), along with a map of the Hyborian Age of Conan, circa 10,000 B.C.

Also in the issue were:
  • A Probable Outline of Conan's Career (by popular demand!), a reprint of a classic Robert E. Howard essay from Weird Tales detailing Conan's timeline;
  • A Portfolio of Robert E. Howard, illustrations of Conan, Kull, and Red Sonja by seven artists;
  • Fire and Slaughter, the fifth chapter of Howard's saga of prehistoric civilization (circa 9,500 B.C.);
  • Worms of the Earth (at last!), a story of Bran Mak Morn, king of the Picts, who battles against the invading Romans with the hordes of Hell on his side!; and
  • Swords and Scrolls, the letters page, featuring a lengthy letter from Yasmina, flower of the dawn and thief in the night, a belly dancer (accompanied with a semi-revealing photo) who attended a comic book convention dressed as Conan's love-interest Yasmina.

Needless to say I was hooked, drawn into a world in which all the men were mighty of limb; the women full of hip and breast; where magic was wild and unpredictable and to be feared, the province of madmen; where ancient, vine-choked cities lay in the heart of foreboding forests, to be plundered only by those foolish or brave enough and trained in the art of the sword. Conan was my guide in this wondrous Age of Hyboria and I lived vicariously through his adventures. Over the coming months I would return to the store again and again, buying a couple of SSOC titles each time for $1 or $2 apiece. I read the remainder of The People of the Black Circle (issues 17-19) one-by-one like a highly anticipated serial, then moved on to buy #5, 6, 13, 21, 23-27, 29-31, 33-38, 40-50, 55-59, 61, 63-64, 67, 69, 75-76, 78, 80, 81-82, 84, 92, 94, 95, 97, and 100. I know the exact numbers because I still have them all and cannot bear to part with them, and probably never will. I have too many memories wrapped up in these magazines, and owe them a debt for the hundreds of hours of enjoyment they delivered. Later on I would go on to buy many more SSOC titles in the mid-upper 100's.

In addition, I also purchased a huge run of Conan Saga out of the same box. Conan Saga was great because it was cheap and contained classic reprints of SSOC as well as Conan the Barbarian and Savage Tales. For as little as 75 cents each I scored issues 1-13, plus 16-30, 32-42, 46-52, and 54. The value of these magazines had no meaning for me at the time, only the stories they contained.

The now-defunct SSOC was--and remains--a terrific swords-and-sorcery magazine. I prefer the term magazine when referring to SSOC (1974-1995) because it can't rightly be called a comic book, which to me implies a safe, bubblegum adventure story for kids. I don't know how many comic books contain actual articles (reprints of Robert E. Howard articles from Weird Tales), detailed and scholarly book reviews (of Howard collections), or eye-popping photograph spreads (of bikini-clad Red Sonja lookalikes). Savage Sword had all these and more.

Soon SSOC and Conan Saga became an obsession. I liked them because they contained self-contained adventures (a few had stories that spanned more than issue). You didn't have to invest a ton of time and money following a long story arc like you did with traditional comics. Each magazine was its own entity, with a great swashbuckling adventure that started and concluded right there.

The scantily-clad women and decapitations were great, too, but most of all SSOC stood out for its great cover and interior art, and also for having terrific writing and amazing stories. I'm sure the X-men and Batman had some good writers working for them in those days, but SSOC had Robert E. Howard (until his tales ran out). Advantage? SSOC.

Sadly, both the comic book store and SSOC are long gone, but the memories (and my back issues) remain. And I have SSOC to thank for awakening me to Howard's actual stories themselves, which will likely be the subject of another post. In fact, this might in the end be its greatest legacy: I firmly believe that, in addition to the Lancer/Ace Conan paperbacks of the 1960s/1970s, SSOC and its brethren introduced a new generation of fans to Howard that might not otherwise have ever read of the mighty-thewed barbarian.

Tuesday, May 27, 2008

Del Toro, Jackson talk The Hobbit

Okay, so I'm a day late and a dollar short on this one (blame the long weekend and a lack of internet access), but the WetaHolics Web site recently posted a transcription of a series of Q&As that fans and Weta staff asked of director Guillermo del Toro and producer Peter Jackson regarding the forthcoming film adaptation of The Hobbit. You can find the complete transcript here. Thanks to Trollsmyth for tipping me off to this event.

Following are some highlights from the transcript and my own thoughts on the exchange (note that I'm dropping my comments into the Q&A; I unfortunately was not part of the dialogue :).

WetaHost: Peter: What was it about Guillermo that made you feel he was the right guy to continue on the saga of Middle-earth? Are the two of you on the same page for the vision, direction, and style that these movies will have? If the two of you disagree on a point, who wins out?

Peter Jackson: I'll talk more about this in a later question, but watching his films, he has respect for fantasy. He understands it, he's not frightened by it. Guillermo also understands character, and how the power of any movie is almost always linked to how closely we empathize with characters within the story. His work shows great care and love for the main characters he creates. He also has supreme confidence with design, and visual effects. So many film makers are scared of visual effects - which is no crime, but tough if you're doing one of these movies! If we disagree, the director has to win, because you should never force a director to shoot something they don't believe in. But we're both reasonably practical and ego-free, and I believe that if we disagree, we both have the ability to express our differing theorys - state our case, like lawyers - and between us, work out what's best for the movie.

Me: I'm glad that Jackson is giving Del Toro plenty of freedom on The Hobbit. Movies are definitely one of those mediums in which too many cooks can spoil the broth, and create a watered-down, safe, boring product. However, I'm also glad that Jackson will be providing a fair amout of input.

Eriol: So what age rating are you aiming at?
Peter Jackson: Hi Eriol - the rating will be the same as the Trilogy, PG13 on both movies
Guillermo del Toro: An intense PG-13...

Me: Exactly as I had expected. Surprisingly, many across the internet were expecting a PG-children's film, but with the success of The Lord of the Rings, I knew that there was no way New Line and Jackson were going to mess with the audience or the formula.

WetaHost: In the Hobbit book, we have talking trolls and the Eagles and Smaug talks as well, however in the LOTR Trilogy, trolls did no more than grunt, Fellbeasts screamed, and the Eagles, who were meant to talk, just stayed silent. How much will the portayle of such animals change in the Hobbit?

Guillermo del Toro: I think it should be done exactly as in the book- the “talking beast” motif has to exist already to allow for that great character that is Smaug. It is far more jarring to have a linear movie and then – out of the blue – a talking Dragon.

Me: My confidence in del Toro is rising. More Tolkien=better product (see The Lord of the Rings films, which were at their best when they hewed closest to the source material).

WetaHost: Hi. Do you intend to play this one by the Book (The Hobbit that is) and make it a very light childrens tale on film, or do you plan to stick with the much darker treatment- in keeping with the LotR films - particularly the latter ones. My personal preference would be for the latter - cannot see how eg. the Rivendell Elves could regress from their nobility in LotR to those "...Tra-la-la-la...." singing versions which were in teh Hobbit Book. Thank you.

Guillermo del Toro: We’ll see about the “Tra-la-la-" later- but the book, I believe, in echoing the “loss of innocence” England experienced after WWI, is a passage form innocence to a darker, more somber state- The visual / thematic progression should reflect that in the camera style, color palette, textural choices, etc.

Peter Jackson: As I said earlier, I personally feel that The Hobbit can, and should have a different tone. The "tone" of these stories shouldn't be defined by the pressure our characters were under in LOTR. The world is a different place at the time of the Hobbit. The shadow is not so dark. However, what should stay the same is the reality of Middle-earth, and the integrity we bring to it as film makers.

Me: I like this decision too. As I've mentioned in past posts, The Hobbit is certainly lighter in spirit than The Lord of the Rings, but the difference is most pronounced at the outset of the story. Over the course of The Hobbit a tonal shift occurs which moves the tale into a darker, more complex, adult story. Tolkien later stated that he would have written it with the same voice he employed in LOTR, given a second chance, so I have no quarrel here.

Merlkir: Any ideas about the talking wargs? the wargs in hobbit are remarkably different from the "hyena" ones in the LOTR movies..

Guillermo del Toro: Absolutely: they will be different from the Hyena ones established in the Trilogy- they will be faithful to the creatures in the book and will be redesigned accordingly.

Me: So far, del Toro is batting 1.000. Wargs should be wolf-ish, albeit larger and more menacing and a bit more bestial. The wargs from LOTR (the films) were certainly nasty, but they weren't very wolf-like.

WetaHost: I always thought creating Gollum would pose a great artisic challenge to the artists whose job it would be to adapt the Lord of the Rings. With the Hobbit I believe Smaug will pose one of the great challenges. Now we have all seen dragons in movies. But for the Hobbit I personally am excepting nothing less than unbelievable . Were will you go for inspiration? What styles will the art dirction look at? Personally I can see a lot being done with the setting from Pan's Labyrinth. Thank you and good luck to you all.

Guillermo del Toro: This is a big one-- Allow me to quote form my random responses at Onering.net… I am a big Dragon fan. I've said it before- And I was fortunate enough to be born a Dragon in the Chinese Horocope... And although its always impossible to agree on the "greatest" of anything, I bring forth these two as the main film contenders for that title: Eyvind Earle / Disney's Maleficent dragon ( a triumph of elegance of color and design) and Vermitrax Pejorative from Dragonslayer. In my opinion, every other design has borrowed heavily from these two. I plan to create something new and groundbreaking. Smaug should not be "the Dragon in the Hobbit movie" as if it was just "another" creature in a Bestiary. Smaug should be "The DRAGON" for all movies past and present. The shadow he cast and the greed he comes to embody- the "need to own" casts its long shadow and creates a thematic / dramatic continuity of sorts that articulates the story throughout- In that respect, Smaug the CHARACTER is as important, if not more important, than the design. The character will emerge form the writing- and in that the Magnificent arrogance, intelligence, sophistication and greed of Smaug shine through- In fact, Thorin's greed is a thematic extension of this and Bilbo's "Letting go" and his noble switching of sides when the dwarves prove to be in the wrong is its conceptual counterpart (that is a hard one to get through, Bilbo's heroism is a quiet, moral one) and the thematic thread reaches its climax in the Bilbo / Thorin death bed scene.

Anyway, back to Smaug: One of the main mistakes with talking dragons is to shape the mouth like a snub Simian one in order to achieve a dubious lip-synch. .. A point which eluded me particularly in Eragon, since their link is a psychic one. To me, Smaug is the perfect example of a great creature defined by its look and design, yes, but also, very importantly, by his movement and -One little hint- its environment - Think about it... the way he is scaled, moves and is lit, limited or enhanced by his location, weather conditions, light conditions, time of the year, etc. That's all I can say without spoilers but, if you keep this curious little summary you'll realize several years form now that those things I had in my mind ever since doodling the character as a kid had solidified waaay before starting the shoot of the film. A big tool is also how and when he is fully revealed. I could give you specifics- beat-by-beat in fact (I'm geeking out to do it), but... I will say no more in order to save you from ruthless spoilerage (we have a few years to go, you know...?) and increased anxiety. Let me, however, say that this is actually one of the points I feel most enthusiastic about. As to his voice- well, each reader has a Smaug voice in his / her head, just like you always do when "hearing" a great character in a book. I have mine... and it will be revealed in time...

Me: del Toro is the man--dropping a Vermithrax reference into the interview was totally unexpected and very cool. Dragonslayer is one of the best fantasy movies to emerge from the 1980's and that decade's pile of wildly awful and great fantasy films, and Verithrax remains my favorite wyrm put to film. If The Hobbit can improve on him we'll be in for some great scenes, indeed. More to the point: It is nice to hear del Toro put into words that he's drawing on Dragonslayer for some degree of inspiration and is chomping at the bit to get his vision on film.

WetaHost: Hello Mr. Jackson and Mr. Del Toro! Thank you very much for this time. My question is one that I think you will hear alot of from many of us...from what material will you pulling the second movie from? I know it'll be great with you two on board, but I am mighty curious. I am a huge fan of both of you and I look foward to more Tolkien films!

Guillermo del Toro: The idea is to find a compelling way to join THE HOBBIT and FELLOWSHIP and enhance the 5 films both visually an in their Cosmology. There’s omissions and material enough in the available, licensed material to attempt this. The agreement is, however, that the second film must be relevant and emotionally strong enough to be brought to life but that we must try and contain the HOBBIT in a single film.

Peter Jackson: I'm really looking forward to developing Film Two. It gives us a freedom that we haven't really had on our Tolkien journey. Some of you may well say that's a good thing of course! The Hobbit is interesting in how Tolkien created a feeling of dangerous events unfolding, which preoccupy Gandalf. There's an awful lot of incident that happens during that 60 year gap. At this stage, we're not imagining a film that literally covers 60 years, like a bio-pic or documentary. We would figure out what happens during that 60 years, and choose one short section of time to drop in and dramatise for the screen. I'm really interested in how it effects The Hobbit - do we show what happens to Gandalf during his trips away? We'll see. We may well have seeds for Film Two that we'll subtly sow during The Hobbit.

Me: Pretty much a non-answer to my biggest question. Film two could be a great and worthy addition to the series, or frankly, it could veer into disaster. Without a strong, central narrative from Tolkien to draw upon, I fear that the latter is more likely. And no offense to del Toro, Jackson, or the other wonderful writers on this project, but Tolkien is the wellspring from which your movies--and financial and artistic success--flow. Again, the best parts of the LOTR films were straight from or closely aligned with Tolkien. The handful of failures--shield surfing, Aragorn over the cliff, etc.--were deviations.

WetaHost: Considering that you're stretching The Hobbit into 2 movies can we assume that Beorn will be featured and will not be given the Tom Bombadil treatment?

Guillermo del Toro: I may be in the minority, but I absolutely LOVE Beorn and I intend to feature him in the films. BTW I also like TB quite a bit…

Me: Okay, back to the good. I love Beorn too, and it sounds like he'll be in the films--unless Jackson and Boyens rip the decision from del Toro's hands.

WetaHost: I'd comment on the awesomeness of director choice, but I'm sure that gets old. Concerning The Hobbit and the numerous Dwarves, I was wondering if all of them are going to find their way into the film. In Lord of the Rings, you had 9 in the Fellowship, but you had three movies to flesh them out. In the Hobbit, you have 13 Dwarves and one film to throw them all in. I'm definitely hoping to see all 13 make their way in, but what are you doing about this?

Guillermo del Toro: Tolkien wrote 13 dwarves and I intend to use 13 dwarves. I am, in fact, thrilled to keep them all and have them be distinguishable and affecting as characters. Much of the drama and emotion in the last third of the book and film will come from them.

Me: This may seem like a minor issue, but I'm glad that del Toro will be retaining all 13 dwarves. It's going to be difficult to write in 13 short, stumpy men early into the script and make them unique and accessible to the audience, and it would probably be easy to cut the number down to a manageable 6 or 7. But again, more Tolkien=better (keep repeating that mantra).

WetaHost: My question is, when Del Toro has acknowledged his disdain for Hobbits and "sword and sandals" fantasy, how can he do justice to the movie? Why can't Peter direct it himself after The Lovely Bones? He can direct these 2 movies and then direct the 3rd Tintin movie.

Guillermo del Toro: Okay- If by “Sword and Sandal” you mean “Sword and Sorcery” I stand by the general lines of my statement in 2006. But allow me to reproduce the following paragraph from ONERING.net and expand it- Since the age of 4 I became an avid reader and collector of books; manuscripts, pamphlets, first editions, small press or worn-down paperbacks... they all find a home at my library which has grown so cumbersome and obtrusive that I had to move to a separate home from the family one... For many decades my main area of interest has been horror fiction: Algernon Blackwood, Arthur Machen, MR James, LeFanu, etc and classic Fairy tales and literature about the engines of Myth: unabridged Grimm, Andersen, Wilde, Bettelheim, Tatar, etc.

Now and then I indulge in Science Fiction (not hardware oriented but more humanistic things) and thus I count Bradbury, Ellison, Sturgeon and Matheson amongst my favorites. My area of interest gets much narrower when we deal with another genre... the genre that is shelved under Fantasy. As a youngster I read Moorcock, Clark Ashton Smith, Lord Dunsany, Lloyd Alexander, Fritz Leiber, Marcel Schwob, RE Howard and a few others.

Nevertheless I was never propelled into an aleatory addiction to sub-genres like Sword & Sorcery or indiscriminate fantasies about magical this or that- Like any other genre or subgenre there's a great abundance that makes it hard to discern when a new "trilogy" or "chronicle" comes from as genuine a place as Tolkien's or derives from genuine fervor -religious or otherwise- like C.S. Lewis' did. But here I am now: reading like a madman to catch up with a whole new land, a continent of sorts- a Cosmology created by brilliant philologist turned Shaman. As if he grasped an existing universe outside our Platonic cave, Tolkien channels an entire world, weaving expertly from myth and lore. The oustanding virtue is that all this scholarly erudition doesn't reduce his tales to mere Taxidermy. He achieves an Alchemy all of his own: he writes new life in the freshly sculpted clay of his creatures.

I have, through the years become familiar with the very roots of Tolkien's myths and the roots of Fafhrd or Elric or Hyperborea and many a time I have relished the intricate ways in which demonic wolves, shape-shifter and spindly-limbed pale warriors can be woven into those many tales that become, at the end, the single tale, the single saga- that of what is immortal in us all. In creating Pan's Labyrinth I drank deep of the most rigid form of Fairy Lore and tried to contextualize the main recurrent motifs in an instinctive rhyme between the world of fantasy and the delusions of War and Politics (the grown man's way of playing make-believe) and in re-reading THE HOBBIT just recently I was quite moved by discovering, through Bilbo's eyes the illusory nature of possession, the sins of hoarding and the banality of war- whether in the Western Front or at a Valley in Middle Earth. Lonely is the mountain indeed.

When that statement was made- at different times during PANS LABYRINTH’s promotion, many a time I made the distinctive call to say that although I had not read Tolkien outside THE HOBBIT I had been fascinated by the Trilogy films. A statement that I already had the chance to make in 2005 when PJ, Fran and I met about HALO. So, no, generally I am NOT a “Sword and Sorcery” guy or a “Fantasy” guy- By the same token, I'm not a sci-fi guy but I would make a film based on Ellison in a second- or on Sturgeon or Bradbury or Matheson. I'm not into Barbarians with swords but i would kill to tackle Fafhrd and Grey Mouse... and so on and so forth... I'm a believer but not a Dogmatic.

Allow me to put a final, finer point to our discussion. The aesthetics of HELLBOY II are completely Pop and color-saturated, much more comic book / modern than I would ever use in THE HOBBIT but- I spend two years creating a world of Fairies, Elves, Trolls, etc Two Years. A career / creative decision that precedes any inkling of THE HOBBIT. I wrote the script years before I met with PJ or Fran. In other words I dedicated the last 6 years of my career (between PL and HBII) to create Fantastical world inhabited by Fairies, Fauns, Ogres, Trolls, Elves, etc In that respect- I guess I am a Fantasy guy when the particular world appeals to me. Back in the Jurassic Period (1992 / 1993) when CRONOS won the Critic’s Week at Cannes I was referred to as an “art house guy”- I followed that with a giant cockroach movie that proved successful enough to spawn two sequels and allow me to co-finance THE DEVILS BACKBONE which send me back to being an “art house guy”. Then I did BLADE II and people thought of me as an “Action guy”- PJ went through a similar mercurial career with HEAVENLY CREATURES, BAD TASTE, DEAD ALIVE, etc I squirm away from a tag and I hope I can avoid being just a “Fantasy guy” after PL, HBII and H… I do the tales I love (regardless of what shelf Barnes & Noble classifies the book under) and I love the HOBBIT. I love it enough to give it half a decade of my life and move half a world away to do it.

Me: Another big question I wanted answered, and I'm glad that del Toro took it on, even if his answer is not completely satisfying (and a bit prepared). I think I know where he's coming from--he's not a "sword and sorcery" fan, but rather a supporter of stories with resonance and meaning regardless of the forms they take. I respect that, even though I don't like when folks try to place themselves above particular genres. You don't have to read every derivative series ever written (Dennis McKiernan, I'm looking at you) in order to be a fantasy fan, but there's also no shame in respecting the fantasy genre as a place where terrific authors have worked, great stories are told, and lasting myths are made. I think he mostly did that here.

Summation: Del Toro won some major points with me in this interview and my faith in The Hobbit has been re-energized.

Friday, May 23, 2008

The swords and sorcery debt owed to Lin Carter

The name of Lin Carter, widely reviled in fantasy fiction circles, deserves some reconsideration.

Nowadays Carter is regarded as a hack who tarnished Robert E. Howard's Conan stories. There's little debate that he and L. Sprague de Camp engaged in some heavy-handed editing of Howard in the famous (infamous?) Lancer-published Conan paperback series of the 1960's, altering Howard's words and intermingling his stories of the legendary Cimmerian with some questionable-quality pastiches of their own.

But the other day I had a revelation after reading Flashing Swords #1 (Dell Publishing, 1973), the first in a briefly-running fantasy anthology series edited by Carter: The guy had an undeniable passion for the branch of fantasy fiction known as swords and sorcery, and, as a keeper of its flame for a good decade or more, probably deserves much better treatment than he receives in many Howard circles.

One of Carter's short stories appears in Flashing Swords #1: "The Higher Heresies of Oolimar," an adventure of Amalric the man-god. It pales alongside the other trio of swords and sorcery heavyweights in this volume, including Fritz Leiber, Poul Anderson, and Jack Vance. On his best day, Carter was nowhere near the class of writer of these three.

"Oolimar" reads like a bad Conan pastiche, all sound and fury and no soul (although Carter is not without a sense of humor, and there's some amusing scenes in it. In fact, I'm not sure that Amalric isn't intended as some lampoon of the mighty-thewed barbarian archetype). Even his most ardent fans (if any such exist) surely wouldn't claim that Carter was a great writer. He was not. But it's not his swords and sorcery yarns, his science fiction, nor his Cthulhu pastiches for which Carter deserves reconsideration. Rather, it's his contributions to the field as an editor and ethusiastic, influential spokesman that makes Carter worthy of respect.

I found his introduction to Flashing Swords #1 ("Of Swordsmen and Sorcerers") as illuminating and entertaining as any of the tales that followed. Carter's best qualities as an editor shine through here, including the following:

His knowledge of the field. Carter starts off with a definition of Swords & Sorcery, a branch of fantasy that is still widely misunderstood today (heck, Hobbit director Guillermo del Toro called Tolkien's body of work "swords and sorcery," which couldn't be further from the truth). As Carter succinctly sums up:

We call a story Sword & Sorcery when it is an action tale, derived from the traditions of the pulp magazine adventure story, set in a land, age or world of the author's invention--a milieu in which magic actually works and the gods are real--a story, morever, which pits a stalwart warrior in direct conflict with the forces of supernatural evil.

That seems to be a pretty-spot on definition to me, and it was written in 1973. Carter also wisely credits Fritz Leiber for coining the term Sword & Sorcery, and Howard for founding it. Again, I think he's spot-on here. His essay speaks eloquently about Howard's influence and the genre's beginnings in the pulp men's magazine Weird Tales.

His enthusiasm for Swords & Sorcery. Love him or hate him, Carter's passion for Swords & Sorcery was undeniable. After laying the foundations of the genre, "Of Swordsmen and Sorcerers" next details Carter's relationship with the other S&S writers of the 1960'/70's. During a three-way exchange of correspondence between himself, de Camp, and John Jakes circa 1970, Vance hit on the idea of forming a guild, similar to the Mystery Writers of America or the Science Fiction Writers of America. Calling themselves The Swordsmen and Sorcerers' Guild of America--or SAGA for short--the group banded together and eventually expanded to eight members, a terrific cast that eventually included Jakes, Carter, de Camp, Leiber, Vance, Anderson, Michael Moorcock, and Andre Norton. Says Carter:

We authors of S&S--all eight of us!--would form a genuine do-nothing guild whose only excuse for existing would be to get together once in a while and hoist a few goblets of the grape in memory of absent friends.

How can you hate a guy with that kind of passion? SAGA's members later conferred outrageous titles upon each other--for example, de Camp was honored with the title of Supreme Sadist of the Reptile Men of Yag, while Carter was the Purple Druid of the Glibbering Horde of the Slime Pits of Zugthakya.

Getting S&S into print. Folks today largely forget that fantasy fiction was once a pale shadow of its current self--bookshelves now choked with heavy volumes of fantasy trilogies were once dominated by science fiction titles, and writers like Poul Anderson--whose natural inclination was fantasy--were forced to write science fiction stories because they paid the bills. But the rise of J.R.R. Tolkien helped change all that, as did the influence of the oft-overlooked Carter. Springing from SAGA came Flashing Swords, an anthology of stories by some of S&S's best minds. And according to the Web site below, during his stint as a Ballantine editor Carter was also responsible for revival reprints of fantasy masters such as Lord Dunsany, James Branch Cabell, William Morris, and E.R. Eddison.

So how is Flashing Swords #1? Not bad. I enjoyed Leiber's tale ("The Sadness of the Executioner," a story of Fafhrd and the Grey Mouser). "Morreion" by Vance didn't do much for me, although for D&D buffs it contains a couple recognizable elements that Gary Gygax borrowed wholesale, including Ioun Stones and colorfully named spells like Houlart's Blue Extractive. The best of the lot was Anderson's "The Merman's Children." I find Anderson to be a great writer. Check out his wonderful description of this ruined undersea city:

Below him reached acres of ruin. Averorn had been large, and built throughout of stone. Most had toppled to formless masses in the silt. But here stood a tower, like a last snag tooth in a dead man's jaw; there a temple only partly fallen, gracious colonnades around a god who sat behind his altar and stared blind into eternity; yonder the mighty wreck of a castle, its battlements patrolled by weirdly glowing fish; that way the harbor, marked off by mounds that were buried piers and city walls, still crowned with galleons; this way a house, roof gone to show the skeleton of a man forever trying to shield the skeletons of a woman and child; and everywhere, everywhere burst-open vaults and warehouses, the upward twinkle of gold and diamonds on the seabed!

I've said it before and I'll say it again: Anderson is one of the unappreciated true greats.

But back to Carter: While I fault him for his ill-advised editorial decisions with Howard, his work bringing to print Flashing Swords and other stories "with verse and sparkle and wit and polish ... headlong adventure and excitement; stories of action and stories of subtler mood" makes him worthy of equal parts criticism and praise.

Note: For more about Lin Carter's influence, check out this Web site (if your eyes can stand the horrible green background): http://www.angelfire.com/az/vrooman/index.html

Sunday, May 18, 2008

The Hobbit: A fun and worthy film, warts and all

Confession: I like The Hobbit. The 1977 Rankin/Bass animated film, that is.

I'm interested to know if anyone else holds this film in high regard. I do, although I fully expect to have some tomatoes flung my way for admitting as much.

That is not to say that The Hobbit is flawless. It has its bad moments and a few warts, too. But for what it is--a children's film, limited by 1970's animation and the constraints of time--it's actually a pretty solid little movie.

The Hobbit screams 1970's period piece, from its Glenn Yarbrough warblings ("The greatest adventure, is what lies ahead") to its choppy and in some places creaky animation. It's also not so easy to follow: I came to The Hobbit as a youth having already read J.R.R. Tolkien's novel, but I would imagine that, from the perspective of a viewer with no exposure to the story, it could seem a bit confusing. Amazingly, it checks in at only 78 minutes, but in places it feels rushed.

I've compiled a list of likes and dislikes regarding this film, but as you will see the former list outweighs the latter.

Likes

The voicework. This is perhaps the film's greatest strength. Orson Bean (Bilbo), Hans Conreid (Thorin), Brother Theodore (Gollum), are very good, and Richard Boone (Smaug) and John Huston (Gandalf) are brilliant. As great as Ian McKellen is in Lord of the Rings, Huston's smoky, grandfatherly, and kind-yet-strong delivery is an absolutely perfect, spot-on representation of what I thought Gandalf should sound like.

Bilbo. Okay, he looks a bit weird (what's up with the perm?), but the movie does his character justice. We meet the stay-at-home, food and tobacco loving Bilbo at the film's outset, and over the course of the film something Tookish stirs in him. For the most part, the film is able to capture this critical awakening. Duty above comfort and acts of heroism by the small, unimportant folk is what The Hobbit and even The Lord of the Rings is really all about, after all.

Smaug. I hope the upcoming film does the same justice to Smaug as does Rankin/Bass. Smaug is still probably my favorite dragon ever put to film (Dragonslayer does a nice job as well) and, as a child at least, I found him to be truly terrifying. And The Hobbit gets bonus points for retaining the line, "My armor is like tenfold shields, my teeth are like swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath--death!" Good stuff.

The music (most of it). An admission I fully expect to be crucified over, but I'll come out and say it: I enjoy "Fifteen birds in five fir trees" "Roll them down the hole," and, God help me, even "The Greatest Adventure." And of course the dwarves singing "Far o'er the Misty Mountains old, to dungeons deep and caverns cold" at Bag End is pure awesomeness. In fact, I hope the forthcoming Del Toro version retains this song. But there are some duds: I freely admit that "Tra la la lally, here down in the valley, a-ha," is awful.

The bits of Tolkien. No surprise that all the great lines in the film are either straight from Tolkien or slightly modified from the book. "To go and see the great mountains, to hear the pine trees and waterfalls, to wear a sword instead of a walking stick," is one; "Child of the kindly West, I have come to know, if more of us valued your ways: food and cheer above hoarded gold, it would be a merrier world," is another.

The maps. You can tell the writer/director loved Tolkien's maps, which is a good thing. The movie starts with a shot of Eriador, panning in on the Shire. Later Bilbo, Gandalf, and Thorin, pore over Thror's map in detail, and both maps appear to be exact reproduction from the books. The film also keeps Elrond's discovery of the moon letters on Thror's map.

Gollum. Andy Serkis was great in The Lord of the Rings, but the Rankin/Bass Gollum has a lot going for him. He's more menacing and even less hobbitish here, and his pale, orb-like eyes hew closer to the look described in the book than does the Serkis Gollum. Riddles in the Dark works pretty well, and the hateful look in Gollum's eyes after Bilbo makes off with his ring remains chilling, 70's animation and all.

Dislikes

The wood elves. These are absolutely hideous. Gray, ugly, with flat noses and spidery-thin limbs? Where did this art decision come from? This description is nowhere to be found in the book, and the end result is a race of woodland creatures who make the goblins seems downright comely in comparison. I have no idea why this choice was made, given that Elrond looks pretty good.

Most of the dwarves. Thorin was well-depicted, but what's up with Nori and Ori? Why are they wearing scarves that cover half their face, and why are they eerily silent? And the introduction of the dwarves is lame--we get a quick run-down of their names instead of great scene in the book, which has Gandalf cleverly introducing them all by twos and threes so as not to overwhelm Bilbo all at once.

No Beorn. Beorn suffered the same fate as Tom Bombadil did in Peter Jackson's The Lord of the Rings, written out of the script or left on the cutting room floor. I know that removing Beorn is an easy cut, but he's one of my favorite minor characters in the book and actually plays a very significant role in the Battle of the Five Armies. I truly hope he makes Del Toro's version.

The Battle of Five Armies. This is the film's biggest weakness, in my opinion. There is no sense of the scope of the massive, climactic event of the book as the animators resort to the cheap trick of using clouds of dust (with what looks like fleas struggling in their midst) to obscure the events of this memorable scene. When Bilbo receives his knock on the head, it's over, and we don't even get flashbacks or the events retold by Gandalf after the fact. This also robs Thorin of his moment on the battlefield. Poor, poor.

Still, flaws and all, overall I very much enjoy The Hobbit. It's comforting to know that, even if Del Toro's version flops, I'll have my old Rankin/Bass VHS tape to pop in the VCR.

Saturday, May 17, 2008

You're one of us now

A review of Invasion of the Body Snatchers, by Jack Finney, read by Kristoffer Tabori

The image of Donald Sutherland at the end of the 1978 film Invasion of the Body Snatchers—mouth yawning open, eyes rolled back, finger stabbing at the screen—haunted me throughout my childhood. I stumbled onto the now iconic scene while watching television one day and it absolutely traumatized me. I found that alien shriek terrifying, and I still do.

It was with that chilling image gnawing at my mind that I began listening to the audiobook of 1955’s Invasion of the Body Snatchers by Jack Finney, upon which the Sutherland and as well as an earlier (1956) film are based. I found out early on that, while lacking the visceral fear of the 1978 film, the novel evokes a deeper sense of dread, and also packs some literary and historic heft, including a deft examination of the political landscape of 1950’s America.

While I went into Body Snatchers listening for pure story alone, its subtext was undeniable. Body Snatchers was written during the height of McCarthyism, and you don’t have to try to look for parallels—Body Snatchers is as much a reaction to the existential threat of Communist Russia as it is a book about battling alien invaders.

But Body Snatchers is no simple allegory of the Red Scare, either. Finney also provides a nostalgic snapshot of a simpler time, infusing the story with elements that are largely fond relics these days—soda jerks, doctors’ home visits, and shoe-shine men, for example. Finney sets the book in 1976, but perhaps he sensed that, even in the mid-50’s, those elements of small town America were already starting to fade away. You can’t help but feel a sense of sadness and loss amid the growing horror.

For those who are unfamiliar with the plot of Invasion of the Body Snatchers, it’s a tale about an alien race of seed pods who drift through space, seeking out planets whose life they imitate with perfect simulacrums while the host body is absorbed. The invasion begins in the small California town of Santa Mira.

The book opens with the narrator, Miles Bennel, living a quiet, uneventful life as a doctor in town. But soon a creeping, icy fear begins that builds deliciously over the course of the book, rising to near-panic when we learn the magnitude of the invasion. Remember that this is 1950’s style horror, so there’s no overt bloodshed or gore. But who needs splatterpunk when you’re confronted with an alien, parasitic race intent on consuming all life on the planet? Try to imagine the suffocating paranoia and slowly awakening terror of discovering that people all around you that you thought you new—teachers and sales clerks, husbands and wives—are being replaced by emotionless clones. And no one believes you.

Kristoffer Tabori reads the audio version of Invasion of the Body Snatchers and does a wonderful job. He also shares in an interview on the final disc that his father, Don Siegel, directed the original 1957 film by the same name.

This is not a book without some flaws, however. One weakness is the spread of the aliens. At the risk of divulging a minor spoiler, the seed pods absorb their hosts’ bodies by growing in close proximity to their victims, typically in the basement of their homes. The process can take hours or days (how long is never revealed), but it begs the question: If Bennel and his friends managed to stumble upon a clone before it came fully to life, how come more Santa Mira residents didn’t do the same? Are we supposed to believe that every home has a convenient hiding hole in its basement capable of concealing three-foot long green vegetable pods? Also, the ending of the book was a bit of a let-down. I won’t spoil it, but suffice to say it felt a bit tacked-on and unsatisfying.

But, overall, Invasion the Body Snatchers is well-written and thought-provoking sci-fi/suspense, and a fine way to pass the time while commuting amidst the rest of the soulless conformists “packed like lemmings into shiny metal boxes” on their way to the office.

Edit: This review has also appeared on SFFaudio.com: http://www.sffaudio.com/?p=2606