"Wonder had gone away, and he had forgotten that all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other." --H.P. Lovecraft, The Silver Key
Monday, July 12, 2010
IT: A review
—Stephen King, IT
What quality separates an adult from a child? Is it responsibility in the former and unbridled freedom in the latter? Do adults possess a higher order of thinking? Or, to take a cynical view, are adults merely physically larger (perhaps they/we never really do grow up)?
I happen to think there is a difference, though it’s hard to say precisely what. You could describe adulthood as a phase through which we all must pass, else we remain stunted and undeveloped, looking backward instead of forward, unable to transform into the mature beings that the hard world requires. Indefinable and amorphous, you may as well call this period of transition it. Stephen King did, and in 1985 he wrote a massive book by the same name about this very subject.
As is King’s forte, IT is also a horror story, and a terrifying one at that. The villain of IT is a creature that lurks in the sewers of Derry, Maine, one that takes the shape of our worst fears. IT’s favorite shape is a painted clown known as Pennywise, friendly at first glance but whose greasepaint smile reveals a double-row of Gillette razor teeth. Pennywise can also take the form of a werewolf, the Creature from the Black Lagoon, Frankenstein, and more. Whatever a particular child finds most terrifying, Pennywise can take its shape.
Pennywise has preyed on the children of Derry for untold generations, emerging from a deep slumber in the sewers every 27 years to feed. After a year of gruesome killings (written up in the press as mysterious child disappearances, or frequently blamed on other sources), the cycles end with a culminating event, typically an awful orgy of destruction, after which the creature resumes its hibernation.
But Pennywise—aka., IT—always comes back. Derry is perennially under its pall and seems to accept the darkness as “just the way things are” and the horrors continue in cyclical fashion. But then comes the summer of 1958. A group of 10 and 11-year-old children called the Loser’s Club, led by a stuttering, charismatic child known as Bill Denbrough, unite to battle Pennywise. All have had close brushes with the monster. Scarred by their experiences but united in purpose (Bill’s six year old brother Georgie is dragged into the sewer and killed in a gruesome scene at the beginning of the novel, and Bill vows revenge), they travel into Derry’s byzantine sewer systems to put an end to the monster. Following an epic confrontation in the creature’s den the children vow to return to Derry should Pennywise/IT ever return.
One of the club, Mike Hanlon, remains behind in the ensuring decades to watch and wait. When Pennywise does re-emerge 27 years later the children of the Loser’s Club are now adults in their late 30s. Some higher power has mercifully allowed them to forget the terrible events of their childhood and move on with their lives. But now they have to fight the terrible evil once more and growing up has diminished them in some way. This time around they find themselves less equipped to fight.
IT is a great story full of memorable events, places, and characters. King imbues Derry with its own personality, and the town feels like a member of the cast. King skillfully weaves in events from Derry’s awful past, including past murder sprees and the culminating bloodbaths that sent IT back into the sewers, including a horrific nightclub fire (The Black Spot) and the explosion of the Kitchener Ironworks.
But in the end, what I like most about IT, and what separates the book from much of the rest of King’s oeuvre, is its thoughtful exploration of that amorphous crossing of the bar from youth to maturity. To get where you want to go in life you have to grow up, King says, but it’s not a simple process. The transition from childhood to adulthood is complex and bittersweet, its benefits equivocal. Adulthood brings with it at least some measure of financial, parental, and geographic freedom. We can leave those hometowns that are so frequently a source of shame and failure and hidden darkness. But in so doing we lose a lot, too—our dreams, our innocence, our closest friends, and sometimes even our faith in a higher power. And the only way to defeat Pennywise—that monstrous, childhood IT—is through faith.
King has been accused by his critics of being shallow, all style and no substance (he did himself no favors by once calling himself “the literary equivalent of a Big Mac and Fries”). But I’ve found that his best material has more depth than meets than eye. IT is not just about battling monsters. Or rather it is about that, but the monsters are also the real, adult fears of loneliness, guilt, and dependency, of growing up, of confronting the monsters of one’s past and trying to move on. We are all incomplete until we face our past and determine who we are, what we stand for, and how we want to live our lives. This personal struggle, as much as visceral, horrific battles with Pennywise, is what brings me back to IT again and again. This time around I had the benefit of listening to it courtesy of Penguin Audio (my review will also appear on SFFaudio.com).
I will say that IT is not without its problems, including a sequence that remains controversial among King’s readers. Without spoiling the story, it involves a coming of age ritual in the sewers that is a bit off-putting and jarring, even though I do understand its purposes. Some of the characters feel a bit one-trick and allegorical (representative of concepts rather than three-dimensional human beings). Other readers have complained that IT’s denouement—Pennywise’s final reveal—is a bit of a let-down after 1,000 pages of build up. King is unfortunately often guilty of writing unsatisfying endings to otherwise great novels, and IT arguably suffers from the same problem. I don’t necessarily agree, as I find the epilogue incredibly satisfying, but others have made this criticism.
But despite its flaws, IT is one of my favorite books by King. With a memorable monster, a nice cast of characters, and a compelling, decades-spanning storyline with an epic final showdown, IT is a horrific page turner with deeper literary ambitions that it mostly fulfills.
This review also appears on SFFaudio.com.
Thursday, July 8, 2010
Back in Black (Gate) and reading Clark Ashton Smith
Oh yeah, and I'm now going to be contributing bi-weekly posts to Black Gate blog, the online home of Black Gate magazine. It's a fine outfit that publishes fantasy fiction, reviews, role-playing game articles, and more. I welcome the chance to write for Black Gate, which is quite simliar to the now closed The Cimmerian website. It's got a great group of writers and while the main focus of the blog is fantasy literature, it branches out to include movies, horror, RPGs, and more. In other words, right up my alley.
You can read my first post up now. It's about my first experience reading a Clark Ashton Smith anthology, the recently-released The Return of the Sorcerer. Yeah, I'm not too proud of the fact that I've gone this long without reading a dedicated Smith collection, but now that I've delved into its dark waters, you can bet I'll be seeking out Smith again and again. I hope you like it.
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Confession: I am a fan of pulp fantasy who has, until recently, read very little Clark Ashton Smith. Yes, the man who comprises one of the equilateral sides of the immortal Weird Tales triangle has largely eluded me, save for a few scattered tales and poems I’ve encountered in sundry anthologies and websites.
This past week that all I changed when I cracked the cover of The Return of the Sorcerer: The Best of Clark Ashton Smith (2009, Prime Books). As I read the introduction by legendary fantasy author Gene Wolfe I knew I was in for something special: Not only was Wolfe singing Clarke’s praises (“No one imitates Smith: There could be only one writer of Clark Ashton Smith stories, and we have had him”), but he ended with this declaration:
“Earlier I wrote that Smith had come—and gone. That he had been ours only briefly, and now was ours no longer. That is so for me and for many others. If you have yet to read him, it is not so for you. For you solely he is about to live again, whispering of the road between the atoms and the path into far stars.”
To read the rest of this post, visit the Black Gate website: http://www.blackgate.com/2010/07/08/the-return-of-the-sorcerer-falling-under-clark-ashton-smith%e2%80%99s-potent-spell-for-the-first-time/
Saturday, June 26, 2010
A pause in programming
See you after July 4.
Thursday, June 24, 2010
Top 10 fantasy fiction battles: Camlann
Many a spear was thrust and splintered,
Many a stern word spoken;
Many a sword was hacked and bent,
Many a helmet broken;
Noble companies clashed together,
Battering helmets bright.
A hundred thousand fell to the ground;
The boldest were quelled ere night.
Since Brutus voyaged out of Troy
And Britain for kingdom won,
No war so wonderfully fierce
Was fought beneath the sun.
By evening not a knight was left
Could stir his blood and bone
But Arthur and two fellow-knights
And Mordred, left alone.
—Le Morte Arthur
Camlann, the final battle of King Arthur and his Knights of the Round Table, has been retold and re-imagined by authors as diverse as Sir Thomas Malory, Alfred Lord Tennyson, and Bernard Cornwell, appearing in ancient sources like the stanzaic poem Le Morte Arthur (written circa 1350) and modern novels like T.H. White’s The Once and Future King (published 1958). Despite differing details of the order of battle and the manner in which its final blows were struck, all the sources agree that Camlann was the end of Arthur’s reign. He either dies outright, or is mortally wounded and spirited away to the mystical isle of Avalon from which one day he will return, healed, to repair a broken world.
Was Arthur a real figure? I suspect he was. Ancient legends, however altered they may become with the passage of years and the vagaries of recorded history, typically have some basis in fact. Most histories place Arthur as a sixth-century ‘dux bellorum’ (war-leader) or high king of the post-Roman period in Britain. His legend fomented in Geoffrey of Monmouths’s History of the Kings of Britain, was adapted and romanticized by various French poets, and eventually reached its fullest form in Sir Thomas Malory’s Le Morte Darthur.
But beneath all the romance and splendor of the myth—handsome knights winning favors for their lovely ladies in tournaments, or riding off gallantly on glorious grail quests and the like—is the grim, bloody battle that ended the dream. Whether it was fought in the fifth century A.D. by bearded warriors armed with spears and shield and wearing coats of ring-mail, or was a mythic 15th century tilt of plumed knights in gothic plate, Camlann kicks ass and rates as no. 1 on my list of Top 10 fantasy fiction battles. There are many reasons why it has such resonance with me, but here’s a few:
• The aging Arthur, lacing them up one last time like an aging but still dangerous prize heavyweight. Arthur bleeds pathos; betrayed by his best friend and his wife, hated by his bastard son, and unable to patch together his squabbling knights, he nevertheless rides out to battle one final time for the good of the world. He fights for a concept of what is right.
• Lancelot, Arthur’s disgraced betrayer, returning to the fray to help out his beloved king. In many versions of the story he reaches the battle too late, but I’ve always been partial to those where Lancelot returns in the nick of time, fights bravely, and dies at Arthur’s side after begging his forgiveness. See John Boorman’s Excalibur (cue lump in throat when a wild-haired Lancelot rides into the fray swinging a mace).
• Mordred is a complex enemy. Either you love to hate him, or find it hard to wholly root against him. In some versions of the tale Mordred is Arthur’s nephew and a terrible betrayer, utterly unsympathetic to the reader. In others he’s Arthur’s illegitimate child whom the King in a moment of supreme weakness tries and fails to drown after hearing a prophecy that his birth will bring ruin to Camelot. Thus Mordred’s hatred for his father and the Round Table is rather justifiable.
• The desperate nature of the affair. Order and the age of chivalry hang in the balance, and underneath the pounding hooves of Mordred’s forces can be heard the heavy footsteps of an approaching Dark Age. Against these are arrayed a thin red line of Arthur’s knights, the remains of the once great round table.
• Its finality. Everyone of consequence pretty much dies in the Battle of Camlann, including Arthur, Mordred, and the great knights Lancelot and Gawain. It’s the end of a golden age and a shining castle on a hill.
The alliterative Morte Arthure says that Mordred’s forces include 60,000 soldiers while Arthur’s troops number just 1,800 knights. The stanzaic Le Morte Arthur estimates a larger order of battle with a combined 100,000 casualties.
Camlann is often started seemingly a random when, during a parley of the opposing forces, one of Mordred’s men is stung on the foot by an adder and draws his sword to kill it. Thinking that their king has been deceived, Arthur’s knights attack. Perhaps the serpent is an allusion to Satan, the deceiver and sewer of discord, wreaking mischief on the Christlike Arthur.
Of the battle itself there are numerous versions. Bernard Cornwell wrote a memorable version in Excalibur, the concluding volume of his highly recommended Warlord Trilogy. Here Arthur’s knights engage Mordred’s in a clash of shieldwalls on a narrow strip of sandy beach (would you expect anything less from Cornwell, he of the shieldwall fetish?) Mordred’s forces vastly outnumber Arthur’s but he can’t bring them all to bear at once and his advantage is nullified. Cornwell does a usual fine job of depicting the nasty, brutish conflict that occurs in the interlocked walls of wood:
I recall confusion and the noise of sword ringing on sword, and the crash of shield striking shield. Battle is a matter of inches, not miles. The inches that separate a man from his enemy. You smell the mead on their breath, hear the breath in their throats, hear their grunts, feel them shift their weight, feel their spittle on your eyes, and you look for danger, look back into the eyes of the next man you must kill, find an opening, take it, close the shield wall again, step forward, feel the thrust of the men behind, half stumble on the bodies of those you have killed, recover, push forward, and afterwards you recall little except the blow that so nearly killed you. You work and push and stab to make an opening in their shield wall, and then you grunt and lunge and slash to widen the gap, and only then does the madness take over as the enemy breaks and you can begin to kill like a God because the enemy is scared and running, or scared and frozen, and all they can do is die while you harvest souls.
At the end of most versions of the battle only four combatants are left standing—Arthur, Mordred, and Arthur’s knights Sir Lucan and Sir Bedievere. Mordred and Arthur’s final death-duel differs depending on the source material. Most tales have Arthur running Mordred through with a spear, but suffering a mortal head-wound when the latter cleaves his helm and brain-pan with an overhand sword-stroke.
But in the alliterative Morte Arthure, Arthur, mortally wounded in the right side by a sword-stroke from Mordred, slashes off the latter’s sword-hand an inch from the elbow. Mordred falls to his knees in pain and Arthur drags him back upright again and drives Excalibur all the way up to its hilts. Cornwell’s version also has Arthur wounded in the side and right eye but concludes with Arthur chopping through Mordred’s skull-topped helmet (and Mordred’s skull beneath).
In any case, Arthur is terribly wounded, perhaps mortally. Lucan’s heart bursts as he tries to bear his wounded king from the field, leaving Bedievere as the final survivor of the battle. Arthur’s last order is for Bedievere to cast Excalibur into the sea, and after two false starts Bedievere follows his king’s command. The last rays of a red sun glitter on the sea as it dips below the horizon.
Some legends say Arthur is taken by boat to the Isle of Avalon to heal. Others say his wound was mortal and he died on the shores of the sea and was entombed there. But whether from some mystical isle or beyond the realms of death, Arthur will one day return. He is after all the Once and Future King.
***
So that does it for my top 10 fantasy fiction battles. Some honorable mentions that could have made the list on another day include The Battle of the Pelennor Fields and Helm’s Deep from J.R.R. Tolkien’s The Lord of the Rings, The battle of the ice wall from George R.R. Martin’s A Song of Ice and Fire, the final battle in C.S. Lewis’s Prince Caspian, the battle of Nemedian and Aquilonian armies from Robert E. Howard’s The Hour of the Dragon, and The Battle of Yonkers from Max Brooks’ World War Z.
What are yours? Comments are welcomed.
Monday, June 21, 2010
Top 10 fantasy fiction battles: Ragnarök
—Odin, from The Children of Odin by Padraic Column
The Twilight of the Gods. The Doom of the Gods. Not just the ending of the world, but the breaking of the world. A final battle of order vs. chaos. A creation myth that explains our dim remembrances of gods and monsters and the chants of old heroes singing in our ears. A conflict that ended in fire and darkness and ultimate defeat for the greatest gods and heroes of an age—but took evil down with it.
I’m referring of course to Ragnarök, the epic battle of giants, heroes, gods, and monsters from Norse mythology. Although I’m not aware of one definitive treatment of the battle (for this post I’m drawing upon Snorri Sturluson’s The Prose Edda and Padraic Colum’s The Children of Odin), and it lacks the detail and narrative voice of the others on my list, for sheer scope, stakes, and iconic elements, it’s almost impossible to top, and so checks in at no. 2 on my Top 10 Fantasy Fiction Battles of all time.
Ragnarök. Heck, I even love the pitiless, hard sound of its name.
Ragnarök pits Giants, a wicked race which seeks to destroy the race of men, versus a pantheon of Gods who beautify the world and elevate its inhabitants. The battle is leant an extra degree of poignancy by the fact that Odin knows the Gods are going to lose. But victory is not their goal—they’re fighting to smash the enemy and not let them rule the world. Ragnarök is the essence of the northern theory of courage that J.R.R. Tolkien so loved: bravery and unshakeable resolve in a hopeless situation.
Ragnarök is preceded by three consecutive hard winters without a summer. Great battles rock the world, brutal conflicts pitting brother against brother in wars of destruction. Humanity is at its lowest ebb and can only be cleansed by fire:
Brothers will fight
and kill each other,
sisters’ children
will defile kinship.
It is harsh in the world,
whoredom rife
—an axe age, a sword age (and the sun rises)
—shields are riven—
a wind age, a wolf age—
before the world goes headlong.
No man will have
mercy on another.
Then comes the final battle. Heimdall, Watcher of the Gods and Warder of the Rainbow Bridge, sees the advancing host of foes and blows the Gjallarhorn. The Gods awaken and assemble. Valhalla opens its 540 doors with 800 champions ready to pass through each door. That’s 432,000 of the greatest champions, ever. The mind reels.
And that’s not counting the Gods themselves, the Aesir and the Vanir, the Asyniur and the Vana, the Einherjar and the Valkyries. I’ve always liked the thought of the Valkyries—fair maidens who collect the souls of the bravest warriors from the battlefield and take them to Valhalla on flying horses—engaging in the battle. They know the tremendous stakes involved in its outcome. The great host is resplendent in its war-gear and Odin rides in the vanguard. Writes Colum: “Odin rode at the head of his Champions. His helmet was of gold and in his hand was his spear Gugnir. Thor and Tyr were in his company.”
But the forces of evil are equally mighty—so mighty, in fact, that Ygdrassil, the World Tree whose roots are deeper than memory, is said to tremble. “And nothing, whether in heaven or on earth, is without fear,” writes Sturluson. The forces of evil include Surtur and his army of fire giants, Hrym and his host of frost giants, Jormungand, the midgard serpent, whose length encircles the globe, Fenrir, a wolf whose gaping mouth reaches from the ground to the sky, and Garm, the hound with the bloody jaws. The traitorous god Loki (whose father is a Giant and is thus allied with the forces of evil) leads into battle all of the dead from the realm of his daughter Hel. The rainbow bridge shatters and falls into pieces under their weight.
The combat is fierce and apocalyptic. Fenrir slays Odin. Vidar, the Silent God, places his leather sandaled foot in its lower jaw and seizes the wolf’s upper jaw, then tears its head apart. Thor crushes Jormungand with a hammerstroke from Miolnir, but the serpent in its death throes spews its choking and blinding venom. Thor perishes (too soon for me, I wanted to see the thunder god pulverize some Giants with his hammer). Loki and Heimdall slay each other in single combat. Garm slays Tyr but is himself slain by the one-handed God.
The fire giant Surtur sets the world on fire with his blazing sword, evoking thoughts of some great nuclear holocaust. Surtur and his host are consumed in the fire. Ygdrassil is said in some versions of the story to go up in flames as well, perhaps symbolic of the passing of the spring from the earth. Others claim it survives and gives root to a new world from the ashes of the old.
The wolf Hati devours the Sun (Sol) and the wolf Managarm devours the moon (Mani). Stars fell and darkness came down over the world. Writes Colum: “The seas flowed over the burnt and wasted earth and the skies were dark above the sea, for Sol and Mani were no more.”
Eventually the earth springs green again and a new sun and moon arise. The death of the world paves the way for what could be a Christian creation myth: Corum writes of a new heaven above even Asgard. “Will and Holiness ruled in it.” Deep in a wood two of human kind are left, parallels to Adam and Eve. “A woman and a man they were, Lif and Lifthrasir. They walked abroad in the world, and from them and from their children came the men and women who spread themselves over the earth.”
Friday, June 18, 2010
Of Cimmerian awards and REH-related writings
Here's one report of the event on the REHupa blog , and another over on REH: Two Gun Raconteur.
At this year's Howard Days The Cimmerian won a pair of Stygian awards, given for outstanding achievement by an REH-oriented website. I was glad to play a part in the award for contributions during calendar year 2009. Although I miss writing for The Cimmerian, as our penultimate post notes, it was nice going out on top. (Al, that's a sweet sports coat by the way).
I'll also blast my own horn and note that I had two essays nominated for a Hyrkanian (Outstanding Achievement, Essay): “An Honorable Retreat: Robert E. Howard as Escapist Writer” (from The Dark Man, V4N2); and “The Unnatural City” (from The Cimmerian, v5n2). I didn't win but it was an honor to be nominated. The winners were Leo Grin for 2009 and Steve Tompkins for 2010. Having read both essays I have no complaints there. These guys were and remain two of REH's greatest champions.
For the record I have a third essay just published in the latest issue of REH: Two-Gun Raconteur. It's called “Unmasking “The Shadow Kingdom:” Kull and Howard as Outsiders.” I'm not sure if, to paraphrase H.P. Lovecraft, Howard's Kull stories represented some weird peak in REH's writing career, but there's no doubt that they feature Howard at his most philosophic and meditative. They certainly demonstrate that the best pulp/fantastic fiction can and should be treated as literature. There's a lot more going on in "The Shadow Kingdom" than meets the eye. From my essay:
Regarded by most as the first swords-and-sorcery tale ever written, ["The Shadow Kingdom'] remains one of its finest examples, for it serves as a reminder that the genre can transcend empty action. Figuratively and literally, there is something both sinister and brilliant going on beneath the skin of this tale. Bound up in the reptilian hide of a pulse-pounding work of heroic fiction, “The Shadow Kingdom” is a vehicle that Howard used to probe for the truth of the human condition.
Wednesday, June 16, 2010
Top 10 fantasy fiction battles: The Battle of Thermopylae
Battle of Thermopylae
"Answer this, Alexandros. When our countrymen triumph in battle, what is it that defeats the foe?”
The boy responded in the terse Spartan style, “Our steel and our skill.”
“These, yes,” Dienekes corrected him gently, “but something more. It is that.” His gesture led up the slope to the image of Phobos.
Fear.
Their own fear defeats our enemies.
“Now answer. What is the source of fear?”
When Alexandros’ reply faltered, Dienekes reached with his hand and touched his own chest and shoulder.
“Fear arises from this: the flesh. This,” he declared, “is the factory of fear.”
The above dialogue from Steven Pressfield’s incomparable Gates of Fire (in addition to reminding me a bit of the famous “what is best in life?” exchange from Conan the Barbarian) is one of those grab-you-by the throat moments in which you realize that there existed such a thing as a warrior culture. The ancient city-state of Sparta offers prima facie evidence of such a society. Its entire purpose was to produce unstoppable, peerless, fearless fighting men. As a result the Spartans boasted the best warriors of their own, and perhaps any, age.
The Spartans’ legendary prowess was put to the ultimate test when a two-million man Persian army under King Xerxes poured into Greece in 480 BC to enslave the western world. The ensuing events are now the stuff of legend: 300 Spartans were dispatched to slow the advance of the Persian forces at the Hot Gates, a narrow strip of land between the cliffs and sea. All were killed, but the Persian army was delayed for seven crucial days, which bought the rest of Greece enough time to mobilize, unify, and ultimately defeat the Persians at Salamis and Plataea. The west was saved.
How did the Spartans hold out so long at Thermopylae and eventually beat the Persians? The answer lay in a combination of superb training and an unbeatable martial mindset. The armies of Xerxes sewed fear in their opponents with their overwhelming numbers. Their hordes of archers, for instance, were said to fire enough arrows to blot out the sun. But Xerxes did not understand the nature of the opponent he faced in the Spartans, who were not only exquisitely trained and skilled with shield, spear, and sword, but quite simply knew no fear in battle. Theirs was not the mindless, slavering fearlessness of a barbarian horde bolstered with liquid courage, but the unbreakable fearlessness of superbly disciplined soldiery. The fear of death was stamped from the Spartans during a pitiless 13-year period of training that turned boys into iron-hard warriors who regarded dying on the battlefield as a gift. I would have wet my pants and defecated if I had to stand in a shield wall and fight belly-to-belly with an opponent who wanted to kill me; the Spartans relished the opportunity.
Gates of Fire offers its reader battle without compromise. Post-traumatic stress disorder wasn’t in the Spartans’ vocabulary. That’s actually not fair: The Spartans mourned and honored their dead. After battles they wept and shook, or fell on their knees and thanked the Gods they survived. They were in the end only men, after all. But this never occurred during battles, which the Spartans conducted with ruthless efficiency and impeccable discipline. In the midst of the unspeakable carnage of the shield wall they entered into a displaced state of mind which allowed them to avoid a condition called katalepsis, or “possession, meaning that derangement of the senses that comes when terror or anger usurps dominion of the mind.” Gates of Fire introduces its readers to a host of these Spartan descriptors—Arosis (harrowing, or a hardening the will), Phobos (fear), Aphobia (fearlessness), Andreia (true courage). Pressfield also acquaints his readers with the Spartans’ fearsome eight-foot war spears and their most prized possession, 20-pound shields of bronze and wood that served as both protection and offense, a battering ram whose rim could crush an opponent’s skull.
Pressfield simply writes awe-inspiringly well about the Spartans’ training and discipline and how it manifests itself during battles. From an early skirmish against the Syrakusans:
Now from the Lakedaemonian ranks rose the paean, the hymn to Castor ascending from four thousand throats. On the climactic beat of the second stanza,
Heaven-shining brother
Skyborne hero
the spears of the first three ranks snapped from the vertical into the attack.
Words cannot convey the impact of awe and terror produced upon the foe, any foe, by this seemingly uncomplex maneuver, called in Lakedaemon “spiking it” or “palming the pine,” so simple to perform on the parade ground and so formidable under conditions of life and death. To behold it executed with such precision and fearlessness, no man surging forward out of control nor hanging back in dread, none edging right into the shadow of his rankmate’s shield, but all holding solid and unbreakable, tight as the scales on a serpent’s flank, the heart stopped in awe, the hair stood straight up upon the neck and shivers coursed powerfully the length of the spine.
This scene (and many others like it) are to me what make Gates of Fire such a great book. Yes, the battles are awesome and Thermopylae is enough to earn a place in my Top 10 Fantasy Fiction Battles. But it’s the lead-up to the battle that’s the crowning achievement of the book.
Once the Battle of Thermopylae begins the action and the carnage are unrelenting. Thermopylae is like some great marathon without a finish line; the warriors fight on, day after day, beyond endurance, until they are ground down and destroyed. Each day the Spartans take the field thinned in number, horribly wounded, dog-tired, but committed to the purpose. They were going to die and they knew it. Their wives and children and peers expected no less and would not have accepted surrender or retreat.
The Spartans were not only better trained and more motivated but had topography on their side at Thermopylae. They built a wall of rough stone, the height of two men, from which they mounted their defense. The narrow defile of the Hot Gates allowed a maximum of 1,000 Persians to close with the defenders, of which there were 4,000 (the 300 were reinforced with other Greek soldiers). This created a pinch point of death, a meatgrinder into which the Persians marched. Xerxes’ watched over the battlefield from a throne perched on the cliffs; he expected his men to finish off the Greeks on the first morning and be treated to a warm noontime lunch.
The Persians, needless to say, didn’t know what was about to hit them. Their army was built for mobility and fighting on the open plains; they bore wicker shields, bows, javelins, and scimitars and were lightly armored. Fighting in close quarters against the Spartans and the massed heavy infantry of the Greeks resulted in their massacre. The Spartans’ phalanx hit the Persians like an armored rugby scrum and smashed and trampled them down, then speared them underfoot. They shoved them over cliffs en masse, tumbling them 200 feet to shatter on the rocks or drown in the churning sea below.
After the first day of fighting the Hot Gates looked like a scene out of hell. Writes Pressfield: “The ‘dance floor,’ now in full shadow, looked like a field ploughed by the oxen of hell. Not an inch remained unchurned and unriven. The rock-hard earth, sodden now with blood and piss and the unholy fluids which had spilled from the entrails of the slain and the butchered, lay churned in places to the depth of a man’s calf.”
On the sixth night the Spartans made one last desperate attempt to turn the tide, sending a handful of Peers on a forced march through the night to assassinate Xerxes in his tent. The attempt comes up just short. The next day most of the remaining Greek allies withdrew, leaving barely 100 of the original 300 Spartan Peers to guard their withdrawal. A few hundred Greeks remained behind as well. All die to the last man, save one, Xeones, who will go on to narrate the tale.
Before the final battle each of the leading Spartan Peers offers up some final words to their comrades in arms. Here’s a bit of King Leonidas’ speech, issued from this great king of 60 years, one tricep torn through in the fighting, shield lashed to his useless arm, recounting what men a hundred generations yet unborn will remember of this great last stand:
“They will come, scholars perhaps, or travelers beyond the sea, prompted by curiosity regarding the past or appetite for knowledge of the ancients. They will peer out across our plain and probe among the stone and rubble of our nation. What will they learn of us? Their shovels will unearth neither brilliant palaces nor temples; their picks will prise forth no everlasting architecture or art. What will remain of the Spartans? Not monuments of marble or bronze, but this, what we do here today.”
I wrote in a previous review that when you read Gates of Fire you feel as though you’re in the shieldwall, amid sweating, straining men awaiting the clash of spear and sword. I felt exhausted, terrified, and exhilarated while reading it. That’s the highest praise I can bestow on a battle-novel, of which, like the Spartans themselves, Pressfield's book is peerless.