Sunday, March 17, 2024

50 years of Dungeons and Dragons

No save... but lots of fun.
This is the year of golden anniversaries. On the heels of 50 years of Savage Sword of Conan comes a half century of a game that meant and still means a hell of a lot to me. It’s a game in my past, but I might play it again. Hell, I bought my first comic book/illustrated magazine in 33 years, Stranger Things could happen (<=intentional D&D reference inserted here).

I can’t begin to tell you how much fun I had with Dungeons and Dragons and other role playing games. But mostly, with D&D.

I still have all my old core materials. All/most of the AD&D 1E, 2E, and 3.5 hardbacks, plus Moldvay/Cook B/X and the Mentzer sets through Immortals. Approximately 60 modules, and at least 100 issues of Dragon and Dungeon. Once in a while I take them off the shelf, thumb through for the illustrations and the quirky and rich Gygaxian prose.

D&D was my gateway to the RPG hobby. I don’t know the precise year I began but it was definitely in elementary school in the early 80s. The Tom Moldvay basic set was the first RPG I ever owned. I still own those same battered, careworn books.

I remember playing Traveler in elementary school with the black books during lunch. I was fascinated by the crunchiness of the game and the fact that you could die(?) with a series of unfortunate rolls during character creation. I went on to play other RPGs as well, but always came back to Dungeons and Dragons.

This picture paints a thousand words.
We spent many years not playing “right,” misinterpreting rules and playing Monty Haul ultralevel characters that slew demons and devils and collected artifacts and relics like I collect battered S&S paperbacks. Murder-hoboing our way through The Keep on the Borderlands. But having a blast all the while. I remember the excitement when a magic-user would level up, unlock a new spell level, and spend hours agonizing over whether to memorize “Polymorph Self” or “Wall of Ice.”

Eventually our games got more refined as our grasp of the rules improved. Middle school was a step up. Some of my fondest memories of those awkward years were walking home from school with a few friends where an afternoon of adventure awaited: A ping-pong table with hundreds of painted lead miniatures. I was obsessed with the game at this time, carting off piles of books on family camping trips, vacations, and Boy Scout retreats. I created worlds on lined notebook and graph paper in three-ring binders. I painted miniatures, including a skeleton army. I vividly remember the blast I had running a group through A4, In the Dungeons of the Slave Lords, in which the party starts out as loinclothed prisoners deep in the caverns of the wicked slavers and must rely on their wits and pluck to escape to the surface. 

I even got to play D&D during school, during a Friday afternoon 7th period elective in eighth grade. How cool is that?

As an adult I returned to the game I loved, and played for more than 10 years with a new group of friends  made while rolling D20s together. And lost one of those friends, far too early.

I once wrote to Gary Gygax, and to my eternal amazement he wrote me back. I remain indebted to Gary’s work co-founding TSR and am inspired to pick up a good general history of the hobby, possibly Game Wizards or Slaying the Dragon. If you have any recommendations let me know.

For a while I thought computer RPGs would kill off this great old game. Back in the day I loved games like Wizard’s Crown and Ultima and Phantasie and The Bard’s Tale, but these were in the end fairly primitive graphics-wise, a little clunky in their execution, and most of all greatly limited compared to what you could do at the game table. Which was (and is) essentially, limitless, contained only by the imagination of the players and DM. CRPGs have gotten far better, richer, and freeform since, but that hasn’t seemed to hamper the growth of traditional tabletop RPGs. They seem as healthy or perhaps even healthier than ever, at least from my vantagepoint as a casual observer.

Today (and despite some recent missteps by Hasbro) I don’t believe D&D will ever die. It fulfills a need all humans have, for good company and shared storytelling around the table. 50 years ago D&D was created by enthusiasts who recognized this need and married it to their joint love of wargaming and fantasy fiction. The result was magic. I remain forever grateful.

Saturday, March 9, 2024

The Savage Sword of Conan no. 1, Titan Comics: A review

I haven’t bought a new comic book in 33 years, when I purchased the April 1991 Savage Sword of Conan as a high school senior. The venerable magazine ended its long run four years later. I was in college in these waning days of SSOC and so had no spending money for comics; what little funds I had went toward beer. 

I've purchased a handful of back issues of SSOC since, but that’s it. And had no intention of ever buying a new comic again … until now. The hype around the relaunch of SSOC by Titan Comics piqued my interest and I decided to give it a go.

Before I get to the contents I have to say the packaging/mailing is a 10/10. I have never ordered a comic book by mail and dreaded it would arrive mangled by the postal service, but it was secured with cardboard backing in a plastic sheath and packaged in a rigid cardboard flat. The magazine arrived in wonderful shape.

I opened it up and immediately thought, this is what I wanted it to be.

Black and white interior art on newsprint pages, just like the old magazine. Savage and sexy with beheadings and nudity. Pinup art, text articles. The cover callback to the classic Frazetta Conan the Adventurer, featuring Conan astride a mound of corpses with a woman clutching his knee. A shot of nostalgia.

It checked all the boxes.

Yes, it has some well-documented issues with the art being too dark. Not every panel, and the Solomon Kane story does not suffer from this problem. The Hyborian Age map suffers the most, as does a pinup image of Belit. Equally annoying was the lack of page numbers; there is a TOC with page numbers cited but no corresponding numbers on the pages themselves. These were either forgotten or cut off during the printing.

I’m sure these glitches will be fixed.

On to the contents.

I loved opening the issue and seeing an introduction by the legendary Roy Thomas. As if the iconic cover drawn by SSOC veteran Joe Jusko wasn’t enough, Thomas’ recap of the magazine’s history was a perfect way to kick off the issue. Thomas also alluded to having “a story or three” planned for future issues, which would be a very welcome development.

I enjoyed the main feature, “Conan and the Dragon Horde” by writer John Arcudi and artist Man von Fafner. I appreciated it being self-contained to the issue, a big plus for me. The story kept me interested, with enough twists and turns and no lulls. Conan was well-drawn, especially his savage facial expressions. It features a couple well-done “boss fights” with dragon-like dinosaurs and two hulking bodyguards, and a necropolis. The story is quite gritty and has no overt sorcery, even the monsters could be atavistic survivors of a pre-Hyborian/prehistoric age. I perhaps raised an eyebrow at the accuracy of the siege engines (they accurately target moving people, one is used to drop a noose around a man in a melee?) but otherwise was on board with what I was reading.

That said I thought the second-tier Solomon Kane story “Master of the Hunt” was even better. A historical curse laid on a medieval Welsh Lord gives rise to a vengeful demon, and the horror atmosphere is palpable (it reminded me a bit of the beginning of An American Werewolf in Londonkeep off the moors!). The story ends on a cliffhanger which makes issue #2 a must-buy. The art in this story was perfectly clear and non-murky, and it’s good. Kane is well-rendered.

I’m not sure why the need for the prose Jim Zub story “Sacrifice in the Sand,” other than it pairs with the cover. I would have preferred to see a photo essay like we had in the old SSOC days, perhaps a recap of Howard Days or the like. I hope Titan brings those back. Zub did a nice job writing this short two-pager, and I found his prose atmospheric and poetic. It could have made for a nice 6-8 page illustrated short.

I enjoyed Jeff Shanks’ Solomon Kane essay, which paired well with the story. Shanks is a first-rate Howard scholar whom I met at last year’s Howard Days. His “Hyborian Age Archeology” is a must-read, and I relied upon and cited his essay “History, Horror, and Heroic Fantasy: Robert E. Howard and the Creation of Sword and Sorcery” in Flame and Crimson. In comparison to his academic work this Kane essay is sleight, but that’s what you’d expect in a comic magazine. I found it to be a good overview for a new reader of Kane’s publishing history and the character himself.

Oh and REH himself makes an appearance with a reprint of his poem "The Road of Kings."

I thought the riskiest move was the dead horse on the cover; these days people seem OK with every manner of violence inflicted on humans but revolt at the sight of dead animals. Unfortunately corpses of horses littered the battlefields of every historical engagement, well into the 20th century. I have no problem with it, I’m sure some will.

Overall I’m quite happy with issue #1. If you’re a Conan fan you should be too. SSOC is back.

Friday, March 8, 2024

Look what came in the mail

 


Looking forward to reading this. It’s the first new comic book/illustrated magazine I’ve purchased since 1991.


Feeling optimistic after reading the introduction by none other than Roy Thomas, who appears to be “writing a story or three” for the relaunch. 


Monday, March 4, 2024

Our modern problems with reading

We don’t have infinite time. The amount of reading attention any new book must compete with is getting progressively smaller. So we have to be selective.

It’s basic math.

Robert E. Howard read Edgar Rice Burroughs and Jack London and H. Rider Haggard (and many, many authors besides, but bear with me as I make this point).

Michael Moorcock read Howard and his contemporaries C.L. Moore and Clark Ashton Smith… but is obligated to read ERB and London and Haggard.

Writers today read Moorcock and his contemporaries Karl Edward Wagner and Jack Vance and Poul Anderson. But also should read Howard and Moore and Smith … and ERB and London and Haggard.

The demands on new generations of readers multiply. What about readers and writers three generations from now?

Oh, and we all must read the classics. Shakespeare and Milton and Homer and Hemingway.

Make sure you read outside your genre. One should read history, too. 

The accumulated reading, generation on generation, cannot continue. The math doesn’t add up. How many books can anyone read in a lifetime?

Some books must fall by the wayside.

This is just the beginning of the problem. We have many more demands on our attention than previous generations. Movies, TV, video games, TTRPGs, YouTube, doom scrolling, etc., all compete for our attention during “free” time. And despite all the breathless predictions of the techno utopians, we don’t seem to be working any fewer hours.

That means we’ve got choices to make. As you get older, you realize you cannot fritter your time away. It’s far too precious.

So, what are we to do?

My advice: Read what you want. Just read, as long as its not Reddit forums or Twitter threads.

Read new sword-and-sorcery or read the classics. Read comic books, or graphic novels. Just make sure it’s something someone has created, with care. 

Don’t listen to what other people think. I don’t. Because I’ve read enough to spot illogic and ad hominem and the rest. 

Just because a book is old, published 60 or 80 or 400 years ago, does not render it out of date. C.S. Lewis tells us to rid yourself of “the uncritical acceptance of the intellectual climate common to our own age and the assumption that whatever has gone out of date is on that account discredited. You must find out why it went out of date. Was it ever refuted (and if so by whom, where, and how conclusively) or did it merely die away as fashions do? If the latter, this tells us nothing about its truth or falsehood.”

And our age is prone to its own illusions.

Anything still in print 60 years after it was published is probably worth your time. Because it survived the test of time. The books that influenced your favorite author(s) are probably worth reading too, even if out of print. 

But don’t feel obligated to plow through classics that are going to kill your love of reading, either. 

Read what interests you, and carry that fire against public opinion. Which is often shit.

That’s another benefit of reading widely and deeply—read enough good stuff and you’ll develop a sensitive and accurate bullshit detection meter.

Wednesday, February 28, 2024

50 years of Savage Sword of Conan, and beyond

Ahh, no. 29, I love you. Love them all...
Savage Sword of Conan debuted August 1974. 

I was just one year old. Probably a little young to be reading this great old magazine. But looking back, I love the thought that when I was born, it existed. Imagine a not yet two-year -old me toddling over and placing a chubby hand on Conan nailed to the tree of death, a grinning skull leering in the distance. Boris Vallejo’s stunning artwork gracing the cover of issue #5, which I proudly own.

SSOC changed me. It was my gateway to Robert E. Howard, and to sword-and-sorcery. It introduced me to a darker, more brutal, savage, and sexy brand of fantasy than I was used to from the Chronicles of Prydain and The Hobbit, books I was first encountering around that same time. 

I might not be here blogging were it not for SSOC.

I’ve recounted this story a few times now. Here on the blog, in the foreword to Flame and Crimson, possibly on a podcast or two. But I still remember that initial shock upon finding a horde of back issues of the magazine circa 1984-85. Some of the fondest memories I have in my life are buying a couple at a time as I could afford them, bringing them home, leaning back in my second-hand split leather desk chair, putting my feet up on my desk. Sipping a cold Pepsi and eating a candy bar bought at a local drugstore. And getting utterly lost in the Hyborian Age. I was gripped in the potent spell of a necromancer.

As I write this essay an overflowing comic box sits to my left. The same ones I bought back in the mid-80s, with a couple issues added here and there over the years. One day I will probably finish my collection.

SSOC had it all. Great art of course, which goes without saying. Considerable diversity in its artists, but with some powerhouses to anchor the title, big names with which I’d become familiar—Adams, Vallejo, Norem, Buscema, Alcala, Chan. And others.

After the art, the terrific map of the Hyborian Age topped by an excerpt from the Nemedian Chronicles. Opening SSOC and seeing this splash page made it feel as though I was being guided into a lost world--perhaps due to the way it presented a lost text disclosing an even deeper layer of history (a layering technique J.R.R. Tolkien used in his works, to great effect). It felt real, lived in, once upon a time, impossibly dim and remote, but possibly our own, historical earth before the time when the oceans drank Atlantis.

Beyond that, SSOC featured stories about other Howardian characters, like Red Sonja or Solomon Kane (whom I did not know at all at the time). Beautiful art portfolios. Letters columns. Prose articles. I even loved the ads, pointing to treasures that I hoped I might one day acquire.

I just pulled out no. 29 at random (see above). And it’s just as awesome as I remember. 

Issue 29 TOC.

That map made me a child of sorcery...


Conan's Ladies... easy on the eye.


Holy balls that's some good artwork... Almuric at left (Tim Conrad)

I desperately wanted to participate.

Would they still honor these prices?

RIP John Verpoorten. I'd read every article, regardless of subject matter.

Swords and Scrolls... first letter by one Andrew J. Offutt. With praise for issue #24 and "Tower of the Elephant."

Listening to an interview with Jim Zub on The Rogues in the House podcast got me interested in subscribing to the new incarnation of the magazine, published by Titan. Which is a bit surprising, I suppose, as I’m no longer a comic book guy (or even an illustrated magazine guy). I’m not opposed to them by any means, but they’re just not in my wheelhouse anymore. 

But with the new SSOC the urge is deeper. It’s tapping into my nostalgia, sure, and that’s a potent vein. But it’s also akin to paying my respects. And seeing what new hands and minds might bring to this beloved old character.

OK, I did it. I ordered issue no. 1. It’s been so long since I bought a comic that I’ve never bought one online. I’m nearly certain the last SSOC I bought was issue 184 (April 1991), featuring “An All New Epic Adventure! Disciple!” I hadn’t yet graduated high school. There was no internet.

I thought I might be prompted to subscribe, but instead I purchased the issue as a standalone.

Here we go again.

Here’s to 50 years of this wonderful old magazine, and for what the future may yet bring.

Monday, February 12, 2024

A few updates and a space Viking

My friend Tom Barber bought a machine that transfers 35mm slides onto his computer, allowing him to convert his artwork to a digital format.
“Kind of like going up in the attic on a rainy day and rummaging through old memories,” he described the project. Tom sent me a really cool pic of a Viking in space done when he was first trying to break into the field in the 70s. This is the first time I’ve seen this one. Here’s what he had to say about it:

I don’t remember where I got the idea for the space-Viking, but after I ran away to Arizona, my agent (without telling me) got it on a cover. And for some reason, they decided to reproduce it in black & white. Lost its punch. Ah well…

I will not be going to Karl Edward Wagner Day. It’s for the best of reasons, attending a Parents Weekend at my daughter’s college which happens to fall on the same day. But it doesn’t change the fact that I’m really bummed about this. I mean, it’s KEW fans hanging out in a beer garden. I had hoped to participate on a Kane panel. 

The heavy metal memoir continues apace. I believe I have come to a natural stopping point of the first draft, and feel good about what I’ve written. We’ll see what happens when I read it in the clear light of day. Next will come a heavy revision, making sure it tells a coherent story.

Finally here’s one more Tom sent me, I have seen this one but here’s a full, uncropped version.



Wednesday, February 7, 2024

Ruminations on subversive and restorative impulses, and conservative and liberal modes of fantasy fiction

Two towers, old and new.
Liberalism seeks to make anew. Conservatism desires to preserve the time-tested. 

The former represents the creative forces of chaos. The latter the ordered forces of law.

It’s a very yin-yang, or Moorcockian, way of looking at things. 

The older I get I see the need for both. For tradition, and for change. Both in life, and in art. Perhaps you’ll find this a milquetoast viewpoint, and want more sturm un drang. But not today. I’m feeling reflective.

Defenders of the old see what the masters have done and want that to stand, immobile and fixed, like some mountain. It was great, it still is, why change it?

Proponents of the new see old art and admire some aspects of it, but believe that it no longer reflects present realities. And wish to carve new stone out of the existing material, or make something else alongside it.

I see a lot of angst over this divide, but believe these seemingly opposing forces can be reconciled. Because we need both.

I believe our present culture is entirely too much focused on the new and shiny. And not enough on learning from the brilliant minds who have come before us and did some things better than we do. There is so much to be gleaned from history. Much of what we think of as new has been done before. So don’t confuse looking backwards with a backwards mindset. 

But I also recognize change as inevitable, and often results in forward progress. Doing the same thing over and over again results in staleness and conformity. S&S grew moribund in the latter 70s and collapsed in the 80s. The New Wave of SF and its dangerous visions broke away from the hard SF that was itself popular and groundbreaking in the early 20th century, but had become fixed and rigid. And the 60s and 70s saw amazing new works created.

Change is inevitable. It’s always been with us. If you don’t believe so, you might look at H.P. Lovecraft, who broke from the old gothics and ghost stories with his radical new extradimensional horror, or Steven King, who added a blue-collar pop sensibility and more humanity to Lovecraft.

Of course, merely because something is new or subversive doesn’t make it good. Nor does critique of your subversive project mean a bunch of old farts “just can’t handle it.” It just might mean the art was poorly executed. There was a lot of bad old art in the past that was once new, but has been forgotten and discarded. No one remembers most of the authors working in Weird Tales. But those that have lasted have much to teach us.

It’s cool to make new stuff by recombining old things.

It’s OK to love old school stuff, even to repeat or pastiche its forms. 

We can have it all. No one is getting hurt by the conservative impulse to preserve, or the liberal urge to subvert. 

Where do I fall, preferentially, on this spectrum?

To no one’s surprise I’m a small c conservative when it comes to art. I enjoy some subversive art, and admire the creators who challenge the status quo with potent new visions. Though I find myself preferring subversive material that is old enough to have passed into acceptable territory again. See Elric, or bits of The Once and Future King. 

But my deepest sympathies lie with old fiction. Robert E. Howard and J.R.R. Tolkien remain two of my literary lodestars, and always will. I don’t see them as old. I still see them as innovators who broke new ground from old sources, who had their influences but took them and made something wholly original. Powerful enough to spawn imitators, and genres. 

In “Beowulf: The Monsters and the Critics,” Tolkien chided the literary critics who sought to study Beowulf by reducing it to its component parts, and in so doing, broke it. Pulled down the old tower turning over stones, not realizing from the top you could see the sea.

But if Tolkien had only looked at and admired the past we wouldn’t have The Lord of the Rings. He also made something new from old legends, and broke new ground, though his own powerful creative impulse.