Monday, November 12, 2007

Hail to The Cimmerian

Blogs are a funny business. There's millions of them all over the Web, each an expression of their author's particular interests. Given their sheer number, it's amazing that any of them even get discovered, let alone read. While I can't speak for everyone, I feel confident speculating that the best a typical blogger can hope is for someone to stumble across their site during a misguided Google search, and dwell for 30 seconds or a minute before moving on. Comments are hoped for but never expected. Yet blog authors slog on, unsung, mostly writing for an audience of one.

But recently (and miraculously) one of the Web's most respected fantasy blog sites, The Cimmerian, picked up on The Silver Key and wrote a very flattering review. You can read the post here.

Thanks to author Leo Grin for his very kind words, and as I briefly mentioned in a recent post about Robert E. Howard, please go check out The Cimmerian. The insight of its authors are amazing and, despite its name, it covers an impressive breadth of material, much more than just Howard and his works. For example, a recent post by Steve Tompkins, "An Irish Bard at King Hrothgar's Court", starts out with a preview of the new Beowulf film, but then launches into an erudite study of the history of the Beowulf poem and its recent translation by Seamus Heaney. It's the kind of high-quality article you'd expect to read in a literary journal, frankly. (Yes, that is a sucking up sound you're hearing, but frankly, it's true. They do great work over there).

In conclusion, I started The Silver Key as a sounding board for my own thoughts, but it's nice to know that someone out there is reading. And thanks again to The Cimmerian for the acknowledgement.

Sunday, November 11, 2007

Heavy metal fantasy: The wonderful music of Blind Guardian

As a life-long heavy metal fan who writes a blog that celebrates all things fantastic, it was only a matter of time before I got to the subject of Blind Guardian. About all you need to know about this wonderful, semi-obscure German metal band is that they wrote an entire album about J.R.R. Tolkien's The Silmarillion ("Nightfall in Middle Earth").

Need I say more? I mean, look at the picture I've embedded--that's a Blind Guardian album cover, and it looks like it could have been plucked off the cover of a Robert Jordan novel.

I've always been drawn to heavy metal for its power and grandeur. Narrowing that down further, I prefer bands with a clean, epic sound and soaring vocals. Even more specifically, I prefer those metal bands whose subject matter covers the fantastic, be it dark magic and the occult (Black Sabbath), medieval/ancient history (Iron Maiden), or sci-fi (Judas Priest and The Sentinel, Electric Eye, etc).

Blind Guardian fulfills all those requirements. To get an idea of what they like to sing about, all you need to do is view some of their song titles, of which I've included several in the below list. Note that Blind Guardian doesn't just make oblique or occasional references to Tolkien, King Arthur, Dragonlance, etc., like other bands have done (Led Zeppelin's mentions of "The Dark Lord" and "Gollum" from Ramble On spring to mind), they write songs--nay, entire albums--about fantasy, without a hint of satire:


  • The soulforged

  • Born in a mourning hall

  • Lord of the Rings

  • Mordred's song

  • Skalds and shadows

  • The Bard's song

  • The curse of Feanor

  • Noldor

  • By the Gates of Moria

  • Gandalf's rebirth

  • A past and future secret

  • Valhalla

I'm not making this stuff up, folks. These guys are hard-core fantasy fans. Their music may as well be the soundtrack of a Dungeons and Dragons game. In fact, I've seriously considered incorporating some of their lyrics/subject matter into that D&D campaign I'm hoping to someday get off the ground.

In a lesser band's hands, the combination of long hair, electric guitars, and some German dude yelling "Mordor--dark land under Sauron's spell" could be embarrassing. But Blind Guardian is able to pull off this material successfully and with a straight face because a) They're passionate and obviously well-versed in the material; and b) They're damned talented.

Don't believe me? Check out this clip of one of their acoustic numbers, "The Bard's Song," from Youtube. I don't think you'll be disappointed: http://www.youtube.com/watch?v=u_tORtmKIjE&feature=related.

The bard's songs do indeed remain alive and well in the capable hands of Blind Guardian.

To read more about Blind Guardian, go to their Web site: http://www.blind-guardian.com/.

Thursday, November 8, 2007

By Crom, Robert E. Howard could write

“Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…”

…and thus begins "The Phoenix on the Sword," the first published tale of Conan of Cimmeria.

The first thing that strikes you about Robert E. Howard (who took his own life at 30 years of age) is, Damn, can this man write. It's hard not to spout the cliches when describing his writing: Howard’s prose indeed burns like coals, and yes, his words do leap off the page. Is it literature? No. But if your idea of fun is swordplay, colorful characters, clashing armies, wondrous lands, decadent civilizations, sanity-bending magic, monsters, and voluptuous women, then Howard’s your man. He was and is the reigning champion of the branch of fantasy known as swords and sorcery.

If your only exposure to Conan is the big, dumb brute of the film Conan the Barbarian (which I admittedly liked), get ready to meet a Conan you never knew. He’s smart, ruthless, ambitious, three-fourths savage, and just plain cool. And he’s a barbarian to the core, the walking embodiment of Howard’s philosophy:

Barbarism is the natural state of mankind. Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.”

You can feel this phrase at the heart of all of Howard's Conan stories, and it's what makes them so different than the mass of "fat fantasy" novels lining the shelves of bookstores today. Howard truly felt that, as a nation became more civilized, it grew correspondingly decadent and ultimately, corrupt. Men who fight and struggle to claim their kingdoms grow soft in times of peace and plenty until greed and sloth set in. Old kingdoms weaken through internal strife until they collapse from within or are invaded from without. Conan knew that tension as he simultaneously sought to rule the great kingdom of Aquilonia while experiencing the ever-constant pull of freedom and adventure, living life as a wild corsair on a ship or a raiding cossack on horseback.

In Howard's works and in the mind of the author himself, the howling "barbarians at the gates" were always waiting to pounce when kingdoms grew weak, and Conan himself was one of the horde. And maybe, Howard believed, rule by might and the axe was for the best. While at times that philosophy seems appealing to me, I can't say I agree with it. But there you have it.

Howard himself was a paradox: While he was a bit of an eccentric, attached to his mother, and wrote out of a small bedroom in his parents' home in Cross Plains, Texas, he nevertheless had no patience for academics and pacifists. He embraced rugged individualism and boxed and exercised himself into formidable shape. And he was a prolific, self-taught writer. Alas, his life ended far too soon, and we can only speculate on what works his prodigious talents may have eventually produced.

My first exposure to the barbarian came as a young boy of 10 or so through the old Conan the Barbarian comic book. While not a bad read, I didn't understand true greatness until I stumbled across a trove of back issues of The Savage Sword of Conan and Conan Saga. These magazines are loving adaptations of Howard's classic tales, and featured some amazing black and white artwork that captured the savage wonder of Hyboria, Howard's setting for the Conan stories. I still have my old back issues and I guard them jealously. One of these days I might even pull them out and read them again.


While great, the old black and white mags aren't as good as the classic Howard texts, and I was lucky to find the whole series of Conan paperbacks next. These helped start me on the path of becoming a lifetime reader and lover of fantasy. Of course, it wouldn't be until 15 years or so later that I realized even these books--published by Lancer and Ace--were in fact heavily modified (some would say mangled and bastardized) by editors L. Sprague de Camp and Lin Carter. Many of the stories were in fact pastiches, or stories told by different authors than Howard, and thus, not "canon." Some were bad. Even so, overall I found the old Lancer and Ace editions to be great reads, at least at the time.

Howard's best stories are the following: "Red Nails," "The People of the Black Circle," "The Hour of the Dragon," "Beyond the Black River," "The Devil in Iron," 'The Queen of the Black Coast," and "The Jewels of Gwahlur." But hell, they’re all good. None are novels; Howard’s longest tale is "The Hour of the Dragon," which checks in at a slim 174 pages.

All of Howard’s stories first appeared in the 1930’s pulp magazine Weird Tales, noted for publishing not only sci-fi, fantasy, and horror between its lurid covers, but also H.P. Lovecraft's Cthulhu stories. While Howard had a loyal following in the magazine, it wasn’t until well after his death in 1936 that he and his tales gained widespread acclaim.

Just make sure that if you read Howard, look for the unedited and pastiche-free stories. Real, raw Howard in his own words is fortunately now available in a nicely illustrated collection by Del Rey, which I highly recommend.

Until then, think on this quote from "Queen of the Black Coast":

“In this world men struggle and suffer vainly, finding pleasure only in the bright madness of battle … Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. Let teachers and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.”

Postscript: There's a ton of cool Howard and Conan Web sites floating around the internet. Check out these:


Post-Postscript: If there is a god, and his name is Crom, he will let this movie be made: http://www.conanrednails.com/site/index.html.

Monday, October 29, 2007

A date with Dracula


I'm not much of a theatre-goer (and by theatre, I mean live stage perfor-mances), but a couple weeks ago an ad in the local newspaper caught my eye and Halloween-addled brain: The neighboring Amesbury playhouse was putting on a performance of Dracula.


With two young children it's rare these days for my wife and I to have the opportunity to get out. But this night my mother was available to babysit and we jumped at the chance. At first we debated the typical dinner and a movie ("Gone Baby Gone," or some other mildly entertaining but ultimately forgettable fare), but then by chance I happened to recall the newspaper ad. We both decided that a date with the undead was preferable to Ben Affleck and decided on Dracula instead.


Dracula has always been one of my favorite novels. Many people shy away from it due to its age, and the greater accessibility of modern, popular horror writers (Stephen King and Dean Koontz come to mind), but if you've haven't read Dracula, you're missing out. It's a great story with a rich atmosphere and it still packs a scare. Author Bram Stoker could write, and his characters--Van Helsing, Jonathon Harker, and the unforgettable Count, among others--are truly great literary creations.


We had dinner and drinks as we waited for the show, and not until the play started did we realize that the waitstaff made up half the cast. That was probably the coolest element of the show--the small dimensons of the playhouse and the closeness of the actors made you feel like you were a part of it.


The show was enjoyable. It had its faults, including one actor and one actress with limited acting ability who didn't deliver their lines very well. The crew only changed sets once, using the same room for most of the show (a Victorian-style living room) and ending with Dracula's subterranean tomb. There was some issues with the sound, and at a few points I found myself straining to hear.


But the low points were outweighed by the good. The actors who played Van Helsing and Dracula were excellent, and Renfield was wonderfully manic and over-the-top. The lighting and music were suitably creepy. And in the coolest touch of all, Dracula emerged from the rear of the playhouse in the final act, striding amongst the crowd with his billowing black cape and protuding incisors and drawing screams of fright and excitement. Soon after he disappeared into his coffin, Van Helsing, Dr. Seward, and Jonathan Harker also made their way through the crowd, pursuing the fleeing vampire with stakes and mallets.


Afterwards the cast came out into the crowd to chat and have a few drinks. The sight of some star-struck pre-teens asking for autographs did my heart good, as it was nice to see some respect paid to a troupe of actors performing for the sheer love of acting, and not the money. I spoke for a few minutes with Tom Seiler, a 60-something man who'd been acting for 33 years, as he told me, and congratulated him on his fine portrayal of Van Helsing. He encouraged me to come back again, and after my experience watching Dracula, I probably will.

Saturday, October 27, 2007

A feast of flesh: Digesting Dawn of the Dead


Part 4 of a 10-part series in which I examine my favorite films, and the reasons why I love them so.


I still recall the first time I watched Dawn of the Dead. The violence and gore were shockingly graphic, and the dread I felt from the zombie hordes enveloping the earth was palpable. But it was the feeling of isolation and spiritual stagnation of the survivors in the mall that really made Dawn stand out for me, elevating it into something much more than traditional horror fare.


Made in 1978, Dawn of the Dead is the second in what has become director George Romero's zombie quadriology (is that an actual word?). The series started with the low-budget black and white 1968 Night of the Living Dead, then Dawn of the Dead, Day of the Dead (1985) and, most recently, Land of the Dead (2005).


Dawn of the Dead stands out above the rest of the series for several reasons. While Night is quite good, Dawn features a true full-blown zombie apocalypse in which mankind is overrun. While the zombie virus-as-pandemic first surfaced in Night, that film focused on a small group of survivors in a farmhouse, and, by the end of Night, the implication was that the outbreak was under control.


Not so in Dawn. In the first act, the world is plunged into chaos and we get to watch the disintegration of order as institutions crumble and populaces panic. Four survivors band together and manage to clear out a huge shopping mall, then "batten down the hatches" and attempt to live while death and destruction reigns outside.


While the four survivors (three men and a woman) have plenty of food and every material desire at their fingertips, their "bliss" proves very shallow and temporary.


In its second act, Dawn takes an introspective look at the human condition: While we may think death is at a comfortable distance, and that having money and all the "stuff" it buys will make us content, this is a lie. Ultimately, we as humans need something more. The zombies become a symbol of the ever-present disease and death that threatens to devour us, and ultimately will consume every man, woman, and child born. They are also a symbol of unbridled materialism, mindless "shoppers" drawn to the mall that you can find in any large or small-sized city across the United States, every day.


When a roving band of armed, militant bikers break into the mall in the final act of Dawn, all hell breaks loose. For sheer, unbridled fun and over-the-top gore, you can't beat the scene of bikers hacking and beheading zombies with machetes, bats, and axes, lobbing grenades and firing shotguns and pistols, and watching raiders get hauled screaming from their bikes and eviscerated and consumed alive. The scene of the guy who insists on using the blood pressure machine even as zombies converge on him and eat him is dark comedy at its best.


Despite the death and destruction, Dawn ends on a positive note as the last two survivors ultimately choose life, and a chance of salvation elsewhere. Whether or not they find it in their low-fuel helicopter is another story, but it's noteworthy that, even in the depths of despair, they make the choice to move on and live, despite the odds. When confronted with our own stark mortality, this is all we as mankind can do.


On a side note, Dawn was remade in 2004. Romero was not involved in the project. While the new Dawn is quite enjoyable, and perhaps even scarier than the original (the running zombies are shockingly unexpected and terrifying, and the opening sequence is amazing), it unfortunately loses much of the subtext and themes that made the 1978 version so great.

Sunday, October 21, 2007

Turning back the "Pages": Remembering a great old bookstore

Back when I was a wee lad of about 9 or 10, I happened upon Pages Bookshop of Reading. Sandwiched between a pizza joint and an auto parts store in a run-down one-story building on the edge of the town common, Pages (known to me and my friends simply as "The Bookstore") soon became my favorite store/hangout, and a place that helped shape who I've become today.

It sounds corny, but Pages was a place of wonder for me. I still recall its creaky red floorboards and the smell of old books and newspapers that wafted out onto the street when you opened the front door. The place was dusty and dirty and, in addition to books and comics, contained some odd collectibles and old models stuffed into odd, cubby-like shelves on the walls.

But it was also stuffed full of the stuff of fantasy.

Back in the 80's when I discovered it, Pages had a prominent shelf of role playing games, including Dungeons and Dragons, Star Frontiers, Car Wars, Runequest, and more. It kept a supply of dice and a few racks of lead miniatures. I remember thumbing through issues of Dragon magazine that I couldn't afford and mentally recording variant rules, adventure scenarios, and monster ecologies to feed my game with cool ideas (this was in the pre-internet days, remember).

In the back of the store were a few towering rows of old hardcovers that no one ever seemed to buy, and whose inventory never seemed to change. But Pages also had a nice selection of paperback fantasy and sci-fi novels. I still have several on my bookshelf today. The bottom of each book was stamped with a letter code: A=50 cents, B=85 cents, C=half cover price. It was cheap, and I stocked up on lots of titles from authors like Poul Anderson, Michael Moorcock, Edgar Rice Burroughs, and of course, the inimitable Robert E. Howard.

Pages specialized in comic books and had it had a big collection of titles on the front racks, but even better were the seeming miles of long boxes stuffed with back issues. You could buy up old titles for 50, 60, or 75 cents, in most cases. I bought a bunch of old Captain Americas and Spidermans, Fantastic Fours, and other classic Marvel titles.

But my favorite memory was finding two old boxes full of back issues of Savage Sword of Conan. This was a great black and white magazine, featuring Howard's stories adapted for the comic medium but almost 100% true to their source material. The stories were raw, bloody, and not afraid to show female flesh, and illustrated by some terrific artists like John Buscema and Roy Thomas. Each issue was $1. Every week with my allowance I used to buy 2 or 3 issues, then stop off at Berson's pharmacy on the corner for a Pepsi and a candy bar. I relished the long walk home and the anticipation of reading SSOC with my feet propped up on my desk, drinking a cold soda and enjoying every page. Those wonderful black and white illustrations and Robert E. Howard's amazing yarns swept me up, and for a while I was part of another, much cooler world.

Just as sweet are the memories of the times my gang of my friends and I would walk to Pages on Saturday mornings. We'd browse for what seemed like hours, then head next door with our loot to Christy's Pizza. Christy's had small pay televisions, which (if I remember correctly) gave you a half-hour's worth of TV for 25 cents. I remember stuffing in coins and watching cartoons like Thundarr the Barbarian and The Smurfs, eating pizza, and reading comics. Good times.

A few years ago the town demolished the old building that housed Pages and Christy's Pizza. Sadly, "The Bookstore" has been replaced by a decidedly prosaic bank.

Sigh, just what Reading needed.

I'll bet there's a lot of kids now, in Reading and elsewhere, that would have loved to have had a Pages in their neighborhood. I also believe (and I'm firmly up on my soapbox now) that most kids could benefit from having a local bookstore. In fact, I'm of the belief that a town just ain't a town without a place to buy, sell, and swap used books. While the trend now is giant chains, I find it hard to believe that any Barnes and Noble or Borders could pack into it as much cheap entertainment--or as much wonder--as Pages did.

Saturday, October 20, 2007

An adventure completed

Recently I had the fortune of finishing up Legends are Made, not Born, which marked my return as a Dungeons & Dragons dungeon master (DM) after some 17+ years since my last DMing experience. And what fun it was!

As you can read about in a previous post, the players in this module are effective "zero level" PCs, or normal townspeople who decide to become heroes by doing battle with an ogre that has kidnapped two townspeople. The PCs gathered information and purchased supplies in the town of Dundraville, then made their way to Skulltop Hillock, where the ogre lives. Sneaking in via a little-used back entrance, they battled their way through some cave denizens, including giant centipedes and a ghoul (the corpse of a long-dead warrior-king), before encountering the ogre Blogg.

After a PC sprang a log deadfall trap which awoke the drugged and sleeping ogre, an epic fight ensued. In the end, one PC was knocked out by the ogre's massive club, but Blogg was dead and the day was saved. Or was it?

The PCs soon found out from Blogg's sniveling captive hobgoblin servant Gurt that the "real master" had charmed Blogg and ordered him to capture the two townsfolk. The master--Suto Lore, a "power thrower," lives in the tunnels below Blogg's cave, said the terrified Gurt. The adventure was about to get a lot bigger and more sinister.

The PCs pushed ahead and made their way down a trapped ladder and a past a trapped hallway to Suto's quarters. There they found Suto's diary and uncovered a diabolic plan: Suto is seeking to locate the Codex Ilyium, a book of great and evil sorcerous power, but can only find it by summoning the demon Frogroth. Suto has created a demon summoning circle and is only a day away from his final preparations.

After battling Suto's enchanted broom(!), the PCs made their way to the temple. Alerted to the PCs presence after they set off a screaming shrieker, Suto prepared himself with a host of spells, including mage armor, obscuring mist, and levitate, and cast summon monster, summoning a fiendish spider to drop on the PCs as they entered the chamber.

Soon a pitched fight began. Suto was well-protected, and all the PCs could see of him was a billowing pillar of smoke. Several arrows were fired too low and went under the levitating wizard. Bec, the party's muscle-bound fighter, was bitten by the spider. Although the PCs slew the critter, it slowed them down enough for Suto to summon a small fire elemental from a brazier in the room. This thing proved nasty, as its blows inflicted both bludgeoning and fire damage.

Soon two PCs were down. Suto then cast hold person on Bec, who was frozen to the spot, and the fire elemental burned him alive (sorry Bec). Three PCs--half the party--were either dead or unconscious, and I was worried that my first time DMing in almost two decades would result in a TPK, or total party kill!

But the PCs proved both heroic and resourceful. Lord Casimir, a snobby son of a nobleman, bravely charged past the elemental and into the billowing smoke to thrust and cut wildly. Even though he was blinded by a glitterdust spell, he ran Suto through with a sword-thrust that had about a 1 in 20 chance of hitting. The few remaining PCs finally wore down the elemental with arrows and magic missiles, and the fight was over.

Truth be told (and if you're reading it here, players, its your bad), the PCs never found the "voice below" hinted at in Suto's diary, a small demon (a quasit) that was in league with Suto, and resided in the bottom of the pit in the summoning room. Of course, we didn't finish until 2:45 a.m. so everyone was tired at that point, including me, and I probably could have done a better job tipping the players off. Ah well, perhaps this could lead to another adventure...

Regardless, the PCs had defeated the evil wizard, rescued the two prisoners, and returned to Dundraville as heroes. The town welcomed them with cheers and kisses, and old Tarik one-arm, a retired fighter who lost his arm battling Blogg years ago, clapped them on the back over a cold ale at the Merry Riot Inn, and had this to say:

"As I've always said--legends are made, and not born, and you have taken the first step on a much larger journey, lads and ladies."

Overall, it was a fun night and a fine example as to why I love this game. The adventure--both the module itself, and my own--was complete.