Saturday, April 12, 2008

Tolkien and the Great War: A review

One has indeed personally to come under the shadow of war to feel fully its oppression; but as the years go by it seems now often forgotten that to be caught in youth in 1914 was no less hideous an experience than to be involved in 1939 and the following years. By 1918 all but one of my close friends was dead.

--J.R.R. Tolkien, foreward to The Lord of the Rings

In the years since the publication of The Lord of the Rings, numerous critical studies have followed in an attempt to decipher its meanings and origins. The most famous of these are Tom Shippey's acclaimed (and highly recommended) pair of works, The Road to Middle-earth and J.R.R. Tolkien: Author of the Century.

But never have Tolkien's wartime years been so thoroughly excavated and illuminated as author John Garth did in his 2003 study Tolkien and the Great War: The Threshold of Middle-earth. Using letters written between Tolkien and his friends roughly from 1910-1917, as well as battlefield records and unit histories, Garth lays out a solid case that Tolkien's grim experiences during World War I played an enormous role in shaping his mythology of Middle-earth, delivering heft and emotional impact to the tale of the War of the Ring.

Although I knew going into Garth's book that Tolkien lost two of his best friends during the war--Rob Gilson and G.B. Smith, who along with Christopher Wiseman and Tolkien formed a quartet of bright Oxford undergraduates that dubbed themselves the Tea Club and Barrovian Society (TCBS), until Tolkien and the Great War I never understood how close this group was, or felt the profound sense of loss that Tolkien experienced when these two bright young lives were snuffed out in the senseless carnage of the Somme.

Central to LOTR is the departure of the elves for the Grey Havens and the sense that magic is leaving along with them, to be replaced by the prosaic age of men. In Tolkien and the Great War Garth says that this tenet parallels Tolkien's own experiences in 1915, when the Oxford campus was emptied of its undergraduates due to the call of war. Melancholy pervades LOTR, the sense that something has been lost: a simpler, more idyllic time. In Tolkien's own case there is nostaglia for his lost childhood (his parents were both dead by the time Tolkien was 12), and later, for his glorious days spent with the TCBS.

According to Garth the TCBS was more than a tight-knit group of friends with common interests of literature and spirited discussion. Rather, they shared an earnest belief that they could change the world for the better. After entering the service they continued to write to each other, believing that their wartime experiences would make them stronger and propel them to something greater. Wrote Wiseman, "Fortunately we are not entirely masters of our fate, so that what we do now will make us the better for uniting in the great work that is to come, whatever it may be."

But the reality of war greatly dimmed that optimism, leaving the TCBS wondering whether they would ever have that chance. Smith foresaw his end in the fields of France, as described in a poignant letter to Tolkien:

My God bless you, my dear John Ronald, and may you say the things I have tried to say long after I am not there to say them, if such be my lot.

It is heartbreaking to think what came next: Gilson died in one of the many suicidal advances across the mud-choked Somme battlefield, straight into German machine-gun fire; Smith suffered shrapnel wounds from an exploding artillery shell and later died of gangrene infection. That left only Wiseman and Tolkien to carry on the TCBS' promised great work. Tolkien developed trench fever and had to be evacuated back to England, which in all likelihood saved his life (his unit was later decimated in combat), but he and Wiseman held up their end of the bargain: Wiseman would go on to become a school headmaster, while Tolkien of course would go on to become an Oxford professor and write the greatest fantasy the world has ever known. Writes Garth: "The Lord of the Rings ... stands as the fruition of the TCBSian dream, a light drawn from ancient sources to illuminate a darkening world."

Unlike many of the famous WWI combat veterans whose experience resulted in poems and stories of disillusionment and disenchantment (Wilfred Owen's "Anthem for Doomed Youth," Ernest Hemingway's A Farewell to Arms), Tolkien refused to believe that the sacrifice of brave young men was a waste. Says Garth: "In contrast, Tolkien's protagonists are heroes not because of their successes, which are often limited, but because of their courage and tenacity in trying. By implication, worth cannot be measured by results alone, but is intrinsic." This is Frodo's lot in a nutshell: Thrust into a larger war beyond his control, his selfless heroism in carrying the ring to Mount Doom--a tiny, insignificant role in the great sweep of combat at Minas Tirith and elsewhere--mirrors the great acts of unrecorded bravery on the battlefields of World War I. Even though Frodo "fails" in his quest (he gives in to the Ring's power, and "succeeds" only when Gollum tries to wrest it from his finger), his courage and tenacity in carrying the Ring to the lip of Mount Doom makes possible final victory.

Tolkien is no fool who believes that war is glorious--rather, LOTR "examines how the individual's experience of war relates to those grand old abstractions; for example, it puts glory, honour, majesty, as well as courage, under such stress that they often fracture, but are not utterly destroyed," Garth writes.

In summation, if you are a fan of Tolkiens' works and wish to achieve a greater appreciation of both the author and the real-world events that helped shape the making of Middle-earth, Garth's book is highly recommended.

Thursday, April 10, 2008

Earl Ragnar says: Check out an audio book and listen, or I'll gut you and feed your innards to the dogs!

My passion for audio books is overflowing right now. Today on my usual semi-torturous hour-long commute to work (each way) I finished Bernard Cornwell's The Lords of the North. My God, if that wasn't the most enjoyable commute I've had in years, I don't know what was.

The Lords of the North and the rest of The Saxon Stories are amazingly entertaining tales on their own. But couple them with an amazing voice-over performance by UK actor Tom Sellwood, and, well, you've got yourself a hell of a fun car ride. I happened to glance around on Interstate 95 this morning (tearing myself away from the bloody tale of Danes and Saxons battling for control of 9th century England) to glance at the faces of the commuters around me. Some were pinched and angry, but most simply looked distracted or bored. Given what they were likely listening to--the wasteland that is AM/FM radio--I can't say I blame them.

To hell with radio. Give me a good audio book any day. While the sap in his gas-guzzling SUV next to me had NPR droning away on the dial, I was listening in on the conversation of Uhtred Ragnarson, true Lord of Bebbanburg, and Danish warlord Ragnar Ragnarsson, as they shouted the joys of "Women and War!" while riding on horseback through Northern England circa 881. While the 20-something chick to my front in her Honda was rotting her brain listening to the vapid Destiny's Child, I was "seeing" the clash of shield walls, bloodied axes and swords, and screaming men. In my mind's eye I was watching viking longships under sail in the open sea, the bright light of morning gleaming off shield bosses and helmets, and smelling and hearing great feasting halls flowing with ale and bursting with loud song and the poems of skalds.

And best of all this experience is "free" of charge. Audio books are expensive and the only ones I actually own are The Lord of the Rings (unabridged), as read by Rob Inglis. But you don't have to spend money: I get my audio books from my public library, which is part of a 10-town consortium from which I'm free to interlibrary loan a large number of audio titles. It's a great use of my tax dollars and I've certainly derived a lot of pleasure these last few years on my drive to work. I only wish I had discovered them sooner.

Monday, April 7, 2008

D&D: Suffering a slow death?

Having spent eight years in the newspaper industry working for a small, family-owned broadsheet (which are as commonplace nowadays as milkmen and encyclopedia salesmen, and about as wise a career choice), I know what it's like to see a business suffering from a slow death. Not a death that can be measured in months or even years, perhaps, but in decades, their life blood drained away by a series of innumerable nicks and cuts. The same fate I fear is in store for D&D.

Not that I expect newspapers or my favorite pastime to ever completely die, but rather, I fear they may cease to exist as profitable business lines. They will likely live on as pale shapes--wraiths, to draw a comparsion with the Lord of the Rings, another favorite subject of mine--neither alive nor dead, but living some undead existence, a dim shadow of their past greatness.

Newspaper circulations are indeed decreasing year-by-year as people turn towards the internet and other media outlets for news and information. But what about D&D? Aren't there claims from Wizards of the Coast that the hobby is as robust as ever? Some figures I've seen thrown around are $30 million a year in RPGs sold and roughly six million D&D players playing worldwide last year.

Frankly, I find the evidence that D&D and other RPGs are going strong less than compelling. And although my experiences are of course anecdotal, all indications--at least from my perspective--show an unhealthy trend for its long-term future.

When I was a pre-teen and teenager, the two local malls (Woburn and Burlington) each had a thriving hobby store that made their business selling RPGs and miniatures, along with the usual model trains, cars, etc. Both are now gone. My hometown had a bookstore that also sold RPGs and miniatures. It too is gone. I was shocked to find out that my current neighboring town of Amesbury actually supported two game/comic shops when I moved here four years ago. But in the past year one has gone out of business.

RPGs were everywhere in their heyday (late 1970's to mid-1980s). You could find ads on television, in the back of comic books, and in magazines. D&D had even had its own Saturday morning cartoon. When I was in seventh grade (circa 1985) my middle school had a Friday afternoon, seventh-period Dungeons and Dragons elective (yes, it rocked). And the game itself--I started with the classic Tom Moldvay-edited box set, with its 64-page ruleset and copy of B2 Keep on the Borderlands--was available in all the major outlet stores.

Now, you have to squint to find evidence that D&D is still played. The big bookstore chains (Barnes and Noble, Borders), at least in my area, might have a single, poorly stocked shelf of D&D in the hobbies section or science fiction section. Other games like Call of Cthulhu or Rifts are nowhere to be found. TSR and WOTC have tried to put basic versions of the game in the larger outlet stores, but largely without success. And when was the last time you saw an ad for D&D in any major news outlet?

D&D let slip what could have been a great opportunity for good exposure in 2000 with the release of the film Dungeons and Dragons. Unfortunately, what we got was one of the worst movies I've seen in 10 years. What should have been a nice marketing vehicle turned into two painful hours of my life flushed down the drain that I still want back.

But aside from a bomb of a movie, why are RPGs declining? Like a lot of others familiar with D&D, I blame computer games. World of Warcraft, Everquest, and their ilk--i.e., graphics-heavy, story-based, immersive, computer RPGs--offer experiences that satisfy the cravings of many potential (and former) pen-and-paper gamers. Why bother with the hassle of having to get together a group of 4-6 people with busy schedules, and doing all that pre-game prep work and post-game paperwork, when you can turn on your computer from the comfort of your own home and play whenever you feel like it? The siren song of computer games existed when I was younger with titles like Wizards Crown and Ultima, but the new breed are light-years more advanced, and much more effective at drawing potential players away.

For more great recent discussion on this topic, check out Whither D&D? at Trollsmyth and D&D in the News at Grognardia (great name for an RPG blog, by the way).

Wizards of the Coast is trying to fight back with an online version of D&D, which will reportedly allow players like me--30-something, with demanding jobs and busy family lives--to break down traditional barriers to play by providing a virtual tabletop. This Associated Press article sums up the issue a lot better than I can. It's a model that could work, but it's also fraught with danger. D&D simply cannot do some things as well as a computer, and trying to fit a round peg into a square hole could result in WOTC squandering millions, perhaps leading parent company Hasbro to drop the line.

A unique strength of D&D and tabletop RPGs in general has always been the face-to-face social component. In addition to fun and adventure in imaginary worlds, RPGs allow creative, like-minded folks to gather around a table and enjoy each other's company. While I know WOTC is touting that this face-to-face experience will remain a viable part of fourth edition, part of me has doubts. Remember that WOTC also maintained that 3E can be played without miniatures, but then rewrote the rules to all but cripple a game that doesn't have a tabletop grid and some type of figures.

So should D&D ignore the online space and continue to churn out hardbacks until the line eventually goes the way of the newspaper? That would be the safe route, but also the path of a long, slow, dance with death. I credit WOTC for trying a new approach, but I also fear that traditional RPGs, like newspapers, are by their nature destined to become relics of a forgotten age, played and debated about only by a small, dwindling fan base like me.

Wednesday, April 2, 2008

Zemeckis' modern adaptation of Beowulf misses the mark

I had high hopes for director Robert Zemeckis' 2007 adaption of Beowulf, the recent film based on the ancient epic poem. Although I'm not intimately familiar with Beowulf (the poem), I have read it years ago, and recently I listened to Seamus Heaney's brilliant audio rendition while driving to work. At worst, I figured a film that hewed close to the poem would provide some solid action and an epic tale to take me out of the usual dull routine for a couple hours.

While I certainly wasn't bored watching Beowulf--and how could I be, with its gory battle sequences and stunning computer generated imagery--in the end it was a bit of a disappointment. Co-writers Neil Gaiman (whose novel American Gods I greatly enjoyed) and Roger Avary put together a script at once too clever and too modern for its own good, greatly denuding the old poem of its epic feel and mythic elements. They made a number of changes to the original text in an attempt to modernize the character of Beowulf and create a new interpretation of the poem--an interpretation that doesn't come from the actual text, hence the need for wholesale changes. Directors have every right to make creative changes when they adapt the written word, and skillful adaptations are welcome, but for the most part the creative license taken by Zemeckis and crew with Beowulf mucked things up.

Despite my problems with it I did find a lot to like in the film, first and foremost the visual effects. Beowulf was shot using a technique called motion capture. I don't know much about it, other than its supposedly accomplished by computer animators digitially recreating the work of real actors, which gives the computer images a very realistic appearance. This works to some degree, capturing motion and sweeping action well, but facial expressions still seem plastic and artificial. Beowulf was an improvement over The Polar Express, which used the same technique, but motion capture still needs work. But I did enjoy the wonderful computer-generated landscape of ancient Denmark, Hrothgar's mead hall, and the entertaining battle sequences.

Beowulf starts strong. Hrothgar's hall is a raucous place of drinking and eating and lovemaking, loud with song and merriment and testosterone. It was fun, and the build up to Grendel's attack on the hall was well-done. Grendel was a striking monster and his vicious assault was suitably gory, with men ripped in half, heads bitten off, etc. I also liked the build-up to the character of Beowulf, who arrives from over the sea with a crew of warriors to kill Grendel and free Hrothgar's hall from its curse. "Played" by Ray Winstone, Beowulf is larger than life, a hero from folklore capable of superhuman feats of arms, and is singleminded of purpose--he is here to crush the enemy and win fame. All this is done with a bit of a tongue-in-cheek approach that works.

But after the epic fight between Beowulf and Grendel in Hrothgar's hall, in which Beowulf tears off the monster's arm and sends it crawling back to its mother with a mortal wound, the movie begins to veer off from the poem. Essentially, it introduces frailty into Beowulf's character. Our hero falls for Grendel's mother (herself a demon, but capable of taking on a beautiful female shape as played by Angelina Jolie). After sleeping with her, Beowulf returns to Hrothgar's hall and perpetuates a great lie that he slew the mother. She later gives birth to a second demon son. And thus, the ancient curse continues.

I found this twist to be unnecessary, and part of the first of what I thought were three failings of the film:

1. In an attempt to "humanize" Beowulf by giving him flaws and failings, I became less interested in the character and the film. Epic and fresh until that point, Beowulf suddenly became very familiar. Why do directors feel like every hero has to be flawed, and must undergo an internal struggle to overcome those flaws ? Why can't a hero just be a hero? Like all Hollywood blockbusters, Beowulf slipped into the well-worn path of a tale about the redemption of its central character. Beowulf is redeemed, but his return to glory feels like a cliche instead of a triumph. In fact, Gaiman and Avary more or less lifted a line straight from Excalibur, one of my favorite films: Beowulf apologizes to his wife, the queen, for his old indescetion with Beowulf's mother, uttering something to the effect of "When I can be just a man," etc. I can't remember the exact words, but it was very much a swiped scene from Excalibur when Arthur delivers near-identical lines to Guinevere in the nunnery (minus the feeling, unfortunately--the same scene in Excalibur is much more emotionally powerful, as it contrasts sharply with Arthur's kingly image of laws first, love second, built up over the duration of the film. There's none of that in Beowulf).

In short, the ancient sagas accomplished what they did with action, not introspection. Beowulf was not meant to be a modern story.

2. A whole bunch of silly and unnecessary phallic and vaginal imagery. I'm not one of these readers who inteprets every cigar as a penis symbol, but Beowulf was an onslaught of beat-you-over-the-head phallus-ness. For example, we have Beowulf, stark naked, holding a long sword perfectly positioned over his manhood. Or Beowulf entering Grendel's mother's cave, which is conscipuously slit-like with curly "shrubs" on both sides. I'm not sure where the writers were going with all this, other than perhaps an attempt to poke fun at the ultra-male warrior archetype whose potency is tied to the size of his sword. Overall it was an unnecessary bit of "wink-winking" to the audience.

3. The film ascribed all the reasons for the curse to a simplistic "sins of the father" explanation: Essentially, that men can't resist hot women. In this version of Beowulf, Hrothgar and later Beowulf both brought the curse of Grendel/Grendel's mother upon themselves because they couldn't keep it in their pants. Hrothgar's coupling with Grendel's mother birthed Grendel, and Beowulf's coupling with the mother results in another unholy son, the dragon. The great "evil" in the story is a beautiful, lustful she-demon who preys on men's weakness. We're left with a cliffhanger at the end of the film as Beowulf's friend and second in command Wiglaf confronts Grendel's mother rising up out of the sea. We don't know whether Wiglaf also succumbs to her beauty, but since the poem and the film end here we can assume that he may have staved off his lustful urges and ended the curse.

In contrast, Beowulf the poem is about the inevitability of fate, and Beowulf's faltering as a warrior through age, which are much stronger themes than sexual attraction.

Ultimately, Beowulf suffers from these elements, and because it didn't know what it wanted to be. You can't have an epic saga that also wants to be an anti-heroic, emasculation of the male warrior myth, all wrapped up in one film. I would have been much more happy with a straight adaptation of the poem itself, shorn of all the modern detritus that Zemeckis, Gaiman, and co. thought necessary in order to bring it to a modern audience.

Tuesday, April 1, 2008

Quote of the day--Lord Dunsany

"And you that sought for magic in your youth but desire it not in your age, know that there is a blindness of spirit which comes from age, more black than the blindness of eye, making a darkness about you across which nothing may be seen, or felt, or known, or in any way apprehended."

--Lord Dunsany, The King of Elfland's Daughter

Monday, March 31, 2008

Bernard Cornwell: A Man's writer

The cover blurbs on Bernard Cornwell’s books read “Perhaps the greatest writer of historical adventure novels today,” and frankly, you’ll get no arguments from me. I've come to love Cornwell, who is in every sense a Man's writer. There's no romance in these books and no literary pretension, so if you're looking for those elements, try something else. On the other hand, if you like bloody battles, cowardice and heroism, grim suffering and cruel murder, oath-making and breaking, hard drinking and mirth, and, most importantly, darned good storytelling, Cornwell's your man. His greatest strength is probably his ability to spin a compelling, fun tale, and he does it with a keen eye for historic accuracy.

Here are a couple of my favorite Cornwell works, both trilogies:

The Grail Quest trilogy is an ode to the might of the English longbow. Set during the Hundred Year’s War between France and England, the story follows Thomas of Hookton, an archer, through some of the great battles of the age, including Crecy, the sack of Caen, and the fall of Calais. The bows wielded by Thomas and the English archers are six feet in length with a draw weight of over a hundred pounds, more than double the weight of modern competition bows. And they’re terrifying, able to punch clean through mail, and sometimes plate, if fired close at a flat trajectory. Medieval warfare was changed forever by these big bows of yew, which rendered archaic the old knight on horseback. Captured English bowmen invariably had their draw fingers cut off by the French, who hated – and feared – the archers intensely.

Couple the great, historic battle sequences with the story of Thomas on his quest to find the Grail and restore honor to his family, and you’ve got yourself a terrifically entertaining, satisfying read.

The Warlord Chronicles (The Winter King, Enemy of God, Excalibur) are a three-part retelling of the Arthurian cycle. Unlike Malory’s Morte D’Arthur, with its dashing but anachronistic 14th-century knights in plate, Cornwell sets his tale in 5th century Britain, the age often ascribed to the “historic” Arthur.

Like the Grail Quest trilogy, the Warlord Chronicles is brutally realistic, and presents an unflinching, unromantic look at what really happens when spear and sword meet flesh. The filth and unsanitary conditions of the era are faithfully depicted, as are the clash of barbaric paganism and Christianity. Note that Cornwell is not sympathetic towards Christianity; while the pagans are depicted as coarse and willing to commit atrocities (human sacrifice, etc.) to honor their gods, Christians are portrayed as murderously intolerant and often pig-headedly stubborn.

Cornwell also tweaks (shatters might be a better term) some of the standard archetypes of the Arthur myth. Launcelot, for example, is a cowardly fraud. Merlin is a druid who draws his power from pagan gods. Cornwell also chooses to tell the tale through the eyes of Derfel, a character wholly of the author's creation who is nowhere to be found in Malory or T.H. White.

There’s not a single, overt show of magic in the series, and Cornwell’s deft hand as a writer makes its existence ambiguous--it could be real, or it could be mere belief. So strong was the power of faith in those times, that, when projected with someone of the charismatic force of Merlin, strong warriors could be rendered helpless, believing they were stricken blind or ill by a curse. But the undeniable magic is the courage of Arthur. You can’t help but marvel as he strives to bring order and some measure of peace to a savage, dark period of mankind’s history.

Overall The Warlord Chronicles are probably a best-bet for someone getting into Cornwell for the first time, particularly if you're a fantasy fan like me. I haven't read any of his Sharpe series, a long-running line of novels set during the Napoleonic wars for which Cornwell is probably the most famous, although they're supposedly fine books as well.

Currently I'm in the midst of The Saxon Stories, which recount the events of the rule of Alfred the Great and his struggle to free Britain from the grip of the raiding Danes, as told through the eyes of Uhtred, a young warrior born a Saxon but captured and raised by the Vikings. Uhtred is a fun character, as he's torn between hereditary love for his ancestral homeland and a passion for the Danes. Although they're murderous raiders, the Danes drink deep of life, scorn Christian "virtues" of humility and pity, and worship the pagan gods of Thor and Odin. These qualities appeal strongly to Uhtred, who grew to love the Danes during his capture and upbringing under Earl Ragnar. The battles in The Saxon Stories are damned bloody and very well-done, with men hacking and stabbing each other with swords, spears, and axes in great shield-walls.

Again, this series is highly recommended. Be a Man and read some Cornwell.

Friday, March 28, 2008

Some scenes I'm looking forward to in The Hobbit

The recent news that Ian McKellen definitely wants to reprise his role as Gandalf in The Hobbit got me all excited again about the possibilities for this film. And of course, a bit apprehensive as well.

While I'll admit that The Lord of the Rings is superior as a work of art (and I'll argue until I'm blue in the face that it's one of the finest novels ever written in the English language), The Hobbit holds a special place in my heart. My first exposure to it remains fresh in my mind: My fifth grade teacher had us listen to a reading of the book in class over a couple days, an experience for which I still owe him thanks. Afterwards we cut our favorite characters out of sheets of construction paper and created a huge mural on the wall of the classroom. There was probably 8-10 Bilbos and a dozen dwarves; I was the only one who made Beorn (and I gave him a giant double-bitted axe, as I recall). Anyways, that experience helped foster my love for the book and I probably have read it at least a half-dozen times since then.

The coming movie adaptation anticipated for 2009 intrigues me on a number of levels. For instance, I wonder what tone rumored director Guillermo Del Toro will take with it. Most likely it will be a serious epic and a clone in "feel" of Peter Jackson's The Lord of the Rings, due to the highly successful formula established by those films. And that isn't such a bad thing. I've read a number of critics at various web sites who are dreading this very thing and are hoping for a light-hearted children's film, but evidentally they aren't too well read. Although The Hobbit is certainly geared more towards children, especially at its outset, over the course of the tale it gradually changes tone, and by the Battle of Five Armies it morphs into a rather adult, grim story. If this wasn't enough, J.R.R. Tolkien himself expressed everlasting regret that he tried to write The Hobbit for a juvenile audience, and later chided himself for not having the foresight or the determination to buck the trend of fantasy at that time (which critics and publishers alike believed was a genre strictly for children). By the time he started work on The Lord of the Rings, Tolkien had already decided to write it as a full-blown adult fantasy.

Still, part of me wouldn't mind a slightly lighter version of The Hobbit, and I certainly wouldn't be averse to a few songs making their way into the script. For what it's worth, I'll be sorely disappointed if this doesn't make it into the finished product:

Far over the misty mountains cold

To dungeons deep and caverns cold

We must away ere break of day

To seek the pale enchanted gold

Following is a chapter-by-chapter rundown of my favorite scenes from the book and what I expect (and hope) to see make it to the big screen.

An unexpected party. I hope they film the whole bloody thing. I want to see Gandalf carving his mark on Bilbo's green door (Burglar wants a good job, plenty of Excitement and reasonable Reward), the dwarves drinking ale and eating cakes and singing, and Gandalf unrolling Thror's curled, yellowing map of the Lonely Mountain. I can picture Thorin telling a captivated Bilbo the tale of the coming of Smaug and the decimation of the dwarves, perhaps done as a voice-over with images of the attack, dwarves roasting in the dragon fire in the dark halls of the mountain. And at the end poor Bilbo hurrying out the door without his hat, walking-stick, or any money. Speaking of which, the casting of Bilbo will be critical, and as much as I loved Ian Holm in LOTR, he's certainly too old for the role.

A Short Rest. A return to Rivendell and the last homely house would be welcome sights, as I thought the Rivendell set-piece from LOTR was well-done. It would be great to see Elrond examining Orcrist and Glamdring, and watching the dwarves' faces light up in surprise as the moon-letters appear on Thror's map.

Over Hill and Under Hill. I'm envisoning a great scene of the dwarves slogging through the Misty Mountains in a driving thunderstorm, stooped over in the swirling winds, and a scene of stone giants hurling rocks into vast, bottomless chasms. The entire sequence with the goblins--the crack opening in the cave; goblins emerging and grabbing the sleeping dwarves; Gandalf to the rescue, rushing in with magic and sword to slay the great goblin; and the pursuit through the tunnels--should be great on film, and is cinematic enough to probably make it more or less intact.

Riddles in the Dark. Need I say more? This should be the centerpiece of the film. I fear it may lose some impact because the audience has been saturated with Gollum from the LOTR films, and I also wonder whether the riddle-game will translate well on the big screen. Some of the riddles are lengthy and could bog things down, so some cutting/revision will probably be necessary.

Queer Lodgings. I hope Jackson and crew don't cut Beorn from The Hobbit, but I can see him going the way of Tom Bombadil. While it seems like an easy cut--the diverson to Beorn's home isn't necessary to advance the plot, and it introduces another narrative-slowing character--cutting Beorn would rob him of his grand entrance into the Battle of the Five Armies, whereby he smashes the bodyguard of Blog in bear-form. For this alone, I hope he makes it in (or at least in the Director's Cut).

Flies and Spiders. Given Jackson's love of monstrous spiders and other nasties (witness Shelob, and the insect cave in King Kong), I fully expect to see a CGI feast in Mirkwood. My guess is they'll make the spiders more insect-like and remove their speaking voices to increase their menace, which would sadly rob Bilbo of his comical taunting ("Attercop, Lazy Lob," etc.). Regardless, it will be great to "see" an invisible Bilbo driving off the spiders with Sting.

Barrels out of bond. The barrel-riding scene is naturally cinematic and should add some nice comic relief.

A Warm Welcome. Seeing Thorin come into his own as the King Under the Mountain, revered by the awed populace of Laketown, would be cool to see on film. Cue epic music.

On the Doorstep. More opportunity for a CGI-fest as the dwarves pass the wreckage of old Dale and the Desolation of the Dragon on their way to the Lonely Mountain.

Inside Information. A chance for some horror as Bilbo makes his way down the dark tunnel into Smaug's cave. I can't wait to see what the CGI gurus do with Smaug during his converation with Bilbo, and I hope it's as terrifying to see him fly into a red rage on film and smash the secret door as it was when I first read The Hobbit. Smaug's treasure horde should be suitably awesome cinematic eye-candy as well.

Not at Home. I was impressed with the way Jackson handled Moria in LOTR and I expect a similar great tour of the halls of the mountain king here. It should be fun to see Bilbo and the Dwarves arm themselves with ancient gem-crusted weapons and mithril shirts of mail.

Fire and Water. The action of the film will pick up here as we get Smaug's attack on Dale. Again, let's hope Jackson and crew keep the character of Bard and let him slay Smaug with his black arrow. Sure, Dale is a minor character but it would be cheesy to rewrite the script to have Thorin or Bilbo playing the hero's role here.

A Thief in the Night. I hope we don't lose the cool little interlude of Bilbo handing over the Arkenstone to the elves and the men of Laketown in an attempt to bring Thorin to the bargaining table. But I fear we might.

The Clouds Burst. Get ready for an epic battle, at least on par with Helm's Deep and perhaps even Minas Tirith. I'm looking forward to seeing dwarves get their due as great axe-fighters, which is one of the criticisms I have of LOTR (Gimli was used too much as comic relief, largely ignoring the fact that he was also quite a grim fighter in the book). And what red-blooded fantasy fan isn't looking forward to seeing men and elves and dwarves of Dain fighting shoulder-to-shoulder against goblins and wargs? What insane individual doesn't want to see Thorin and co. wading out into the mass of fighting bodies like a wedge, driving their foes before them until they break on the bodyguard of Bolg? And as I stated before, I hope the battle climaxes with Beorn in bear shape crashing into the bodyguard and bringing down Bolg himself. All in all, this has the potential for Serious Awesome.

The Return Journey/The Last Stage. The last two chapters appear to require little to no modification, as they provide a perfect cinematic wrap-up to the tale. We get Thorin on his deathbed, repentent at last (and I hope to see his dying lines verbatim: "If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"); gift-giving with the elven king; tearful farewells with the dwarves; and Bilbo's return to Hobbiton bearing his two small chests of gold, placing Sting over the mantelpiece. It's probably not necessary to include Bilbo's presumed death and the scene with the Sackville-Bagginses clearing out Bag-End. I can see the film ending on a portent-laden scene with Bilbo protectively tucking away the Ring, a possessive gleam in his eye as he does so.

If done right, this could be a phenomenal film.