I love the fall. It's got my favorite weather, my favorite scenery (New England in autumn is arguably the most beautiful place on earth), and my favorite holiday (Halloween of course, which gives me an excuse to bust out all manner of disgusting horror films). The fall is also the start of football, my favorite sport.
That said, the fall is also the busiest time of year for me. I went from playing football to covering it for a local newspaper, an enjoyable way for me to earn a few extra bucks. But that also means my time to blog is significantly reduced in the fall. One or maybe two posts a week at The Silver Key is probably all I'll be able to manage, I guess. Sorry in advance for the reduced posting.
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Off topic, but thanks to the 17 people who voted on my "Best Robert E. Howard Conan story" poll. Beyond the Black River won with five votes, narrowly edging out Queen of the Black Coast (four votes). I'm not surprised that BtBR won, given that it's a great story. I was pulling for Red Nails, my personal favorite, but this fine, blood-soaked tale of genocidal butchery in the ancient city of Xuchotl garnered only three votes (actually two; one was my own). Ah well, you can't go wrong with any Robert E. Howard.
"Wonder had gone away, and he had forgotten that all life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other." --H.P. Lovecraft, The Silver Key
Monday, September 14, 2009
Thursday, September 10, 2009
Cimmerian sighting: Satify your sword-fetish with Reclaiming the Blade

Narrated by John Rhys-Davies (perhaps best known for his portrayal of Gimli in The Lord of the Rings), with appearances by LOTR stars Viggo Mortensen and Karl Urban, and LOTR artist John Howe—yes, it has a very strong LOTR feel and flavor—Reclaiming the Blade is all about the king of blades, the sword. Its central message is that the western art of sword-fighting, long overlooked and largely forgotten by historians, was just as effective and rigorously practiced and applied as its eastern counterpart. A popular belief exists that samurai, ninja and other eastern warriors were superior in training and skill to European knights and men at arms. For years many history books have perpetrated the untruth that armored combat was a clumsy and artless affair, consisting of unskilled opponents bashing away at each other with heavy arms and armor.
Reclaiming the Blade puts the sword to the myth by bringing to light the highly detailed and complex hand-to-hand combat texts of the middle-ages, which, with rigor and science, taught advanced forms of combat the equal of anything in the east. It dispels the romantic notions about sword fights, which the film reminds us typically ended on the ground, with the victor grimly driving a point through a visor slit or a weak chink in his opponent’s armor.
To read the rest of this post, visit The Cimmerian Web site http://www.thecimmerian.com/?p=5525.
Thursday, September 3, 2009
Cimmerian sighting: The Tower of the Elephant dazzling on audio

—Yag-kosha, “The Tower of the Elephant”
This week I’ve been listening to my new copy of The Coming of Conan the Cimmerian (Tantor Media) on my drive to work. So far the experience has been a delight: With a talented narrator (Todd McLaren) delivering unaltered, pure Robert E. Howard with passion and precision, fans of the Texan can ask for little more.
Listening to the stories—I’ve gotten through six of 15 discs so far—has reminded me of the brilliance of “The Tower of the Elephant,” Howard’s fourth tale of Conan of Cimmeria. Howard would eventually complete 21 Conan stories, a few of which are arguably better than “Elephant” (I’d place “Red Nails,” “Beyond the Black River,” and “Queen of the Black Coast” in this category, representing the pinnacle of Howard’s ability). Nevertheless, when judged against the entirety of his output, “The Tower of the Elephant” is certainly one of Howard’s best stories.
To read the rest of this post, visit The Cimmerian Web site.
Monday, August 31, 2009
I never said I had the gift of gab: Podcasting on SFFaudio.com
Didn't get enough of my review of The Steel Remains? Now you can hear more of my thoughts on Richard K. Morgan's new novel over at SFFaudio.com. Site administrators Jesse Willis and Scott Danielson (cool guys both) recently had me, Gregg Margarite (LibriVox.org narrator and book coordinator), and Luke Burrage (host of the Science Fiction Book Review Podcast) on to discuss the book and the J.R.R. Tolkien controversy stirred up by Morgan's essay.
Gregg and Luke (damn his awesome British accent) sound a lot better than I do, and I'm certainly more comfortable behind the keyboard than on an open microphone, but I don't think I entirely embarrassed myself and I certainly had a lot of fun with the podcast. How many times do you get the chance to sit down for an hour-plus and actually talk about books? In my case, that would be ... never.
Here's the link if you're interested: http://www.sffaudio.com/?p=9963. Enjoy!
Gregg and Luke (damn his awesome British accent) sound a lot better than I do, and I'm certainly more comfortable behind the keyboard than on an open microphone, but I don't think I entirely embarrassed myself and I certainly had a lot of fun with the podcast. How many times do you get the chance to sit down for an hour-plus and actually talk about books? In my case, that would be ... never.
Here's the link if you're interested: http://www.sffaudio.com/?p=9963. Enjoy!
Sunday, August 30, 2009
The Steel Remains: A review

—Richard Morgan, The Steel Remains
With his new book The Steel Remains, Richard Morgan sets out to (as main character Ringil Eskiath might say) “prick the bloated arse” of J.R.R. Tolkien and post-Tolkien fantasy. Elsewhere on the web Morgan has expressed a deep dissatisfaction with traditional high fantasy, which often pits stainless forces of good against hordes of irredeemable evil in bloodless, antiseptic sword play. He’s accused Tolkien of the same shortcomings (a flawed analysis with which I vehemently disagree). Against this backdrop, Morgan set out to write The Steel Remains as a deliberately gray, grimy, alternative viewpoint. His book succeeds in sliding cold steel into the lie of childlike fantasy, with which my favorite genre of fiction is admittedly littered.
But when the screaming of gutted men and the skirling of steel dies down, and the full extent of the destruction is laid bare for us to see, The Steel Remains does not have much to offer. The old cliché that it’s easier to tear down and destroy than to build anew applies here. In its falling over itself desire to slice and dice fantasy’s traditional conservatism, The Steel Remains indulges in plenty of its own predictable clichés: Every priest is a religious fanatic and a sex fiend, every leader a morally and ethically corrupt, egotistic blowhard, for example. The book lacks a moral compass; Morgan the author’s world view must be a bleak one, indeed.
The action of The Steel Remains focuses on the converging storylines of three uneven characters—one very well done (Ringil, a sarcastic, war-weary, homosexual master swordsman), one middling (Egar, a brawling, boisterous, randy barbarian from the steppes), and one rather forgettable (Archeth, a black, female half-breed of human and Kiriath, deadly with throwing knives and hooked on drugs). All three are veterans of a recent war against an invading race of “scaly folk,” in which humanity staved off utter destruction at a very high price. Ringil, a war hero but now combat- and world-weary, has retreated from his mercenary lifestyle and is living a slothful, under-the-radar existence, until he’s summoned by an urgent message from his mother: Ringil’s cousin, Sherin, has been sold into slavery to repay a debt, and Ringil’s mother wants her back. Ringil reluctantly agrees.
Soon Ringil finds out that the slavery web in which Sherin has been caught is very dark, wide, and sinister. At its centre are a race of alien beings called the dwenda—tall, attractive, human-like, magic-using creatures that are a combination of Michael Moorcock’s Melniboneans with their cruel and alien immorality, and Poul Anderson’s Nordic-inspired, haughty, and warlike elves (Morgan lists Anderson and Moorcock as two of his sources of inspiration; the third is, unsurprisingly, Karl Edward Wagner). The dwenda are planning to incite a second war on earth and then destroy the victor, taking back their ancestral lands (the dwenda dwelled on earth many years ago). The dwenda require the sacrifice of barren human females to fuel the dark powers that are the source of their sorcery. Sherin is one of these unfortunates.
There’s much to like in The Steel Remains. Morgan’s prose is sharp and highly readable, and he shows a fine eye for detail and realism in his culture and city-building. Trelayne—a nasty, sprawling, brawling city in which whoring, slavery, and public executions are practiced openly—feels real. Egar’s Majak culture is based on pre-colonized North American Indians, and is well-done with its shamans and superstitions, trade in vast herds of buffalo, and armor and weapons suited to a nomadic lifestyle on the plains.
In addition, if you like your battles bloody and realistic, Morgan is your man. His fight scenes are well-done and you get a great sense of Ringil’s skill with his deadly broadsword of Kiriath steel, and Egar’s brutal butcher’s work with his two-bladed Majak lance. Disembowelings, beheadings, and other ghastly wounds are rife.
Much of the book passed under my eyes as well-oiled but heartless machinery producing graphic combat carnage and highly explicit sex (I’ll pause here to state that the blood and semen-soaked pages of The Steel Remains would make George R.R. Martin blanch, and Eric Van Lustbader—author of The Ninja—green with envy). I found the characters rather unlikeable and unengaging, and the plot fair at best. Very little actually clicked with me until the concluding act, in which Ringil, Egar, and Archeth reunite to fight a desperate last stand against the duenda. This was one of the few moving scenes in the book in which I actually felt some measure of concern and identification with our heroes. Ringil’s rousing speech is of the stuff with which great heroic fantasy is made. I wish there was more like this.
In summary, we know that life can be dirty and horrible. War is hell, yes, and men are weak and piggish. But Morgan drives the same points home, again and again, over 400 dark, cynical, iconoclastic pages of The Steel Remains, which by the end is too one-note and sacrifices story at the expense of the author’s agenda.
My final verdict: 3 ½ out of 5 stars (recommended, with flaws).
Thursday, August 27, 2009
Cimmerian sighting: More thoughts on escape in Howard's Conan stories

In short, while some critics consider escape a dirty word, I think it’s one of fantasy’s strengths, and a quality of the genre to be embraced, not shunned. I also think that readers who deny fantasy’s escapist element are deluding themselves; we love sword fights, and alien landscapes, and dragons. If we didn’t, wouldn’t we all be reading non-fiction or John Steinbeck novels instead?
As a followup on my recent post extolling the values of escapism, here’s some more of my thoughts on how this quality relates to Howard’s Conan stories.
For readers not afraid to embrace its delicious rewards, Howard’s stories offer a rewarding escape destination, “An age undreamed of when shining Kingdoms lay spread across the world, like blue mantles beneath the stars.” Like a long vacation after many months of thankless work, an escape to the Hyborian Age illuminates new possibilities for the reader.
Here are a few choice offerings.
To read the rest of this post, visit The Cimmerian Web site.
Saturday, August 22, 2009
Axis and Allies--the relaunch

One of the highlights of my vacation was getting a game of Axis and Allies together with a couple of guys from my regular D&D group. I used to play A&A quite a bit as a youth and into my teenage years, back when it seemed like everyone had a copy of the game. But after loaning out my copy to a friend and never getting it back, and losing interest over the years, A&A had become a distant, pleasant memory of games past, sort of like Runequest or Top Secret.
A couple years ago I started getting the itch to try A&A again. It came about naturally, as a result of my lifelong interest in World War II and the urge to recreate the great battles of the European and Pacific theaters of war. I did some web-browsing and was pleased to discover that not only was A&A still a viable game, but that it had undergone a fairly substantial revision in 2004 and was reportedly "new and improved." On a whim I added it to my Christmas list, and in addition to the usual sweaters and underwear recieved a copy from my wife. There it sat for two more years, until last Sunday, when I finally had the opportunity to once again wage war on a world-wide scale circa 1942.
The new version of A&A includes two new pieces (destroyers and artillery) and several new twists on old units (tanks defend at a 1-3 on a D6, battleships can take 2 hits, fighters are cheaper, transports can carry more, etc.). Perhaps the biggest change of all, however, is that the new game boasts a newly redrawn map. Sure, WWII still takes place in Europe, Asia, Africa, etc, but the new edition divides the land and sea up into more spaces. Crossing the Atlantic is more difficult, Germany and Russia battle along more fronts, and, in general, movement and positioning are more important and require more decision making than before. In short, it's a lot more difficult for Russia to place mass infantry along its border and play fortress Moscow--the Krauts can affect a breakthrough a lot easier by attacking along a bigger front. In turn, the Russkies can counterattack more effectively and the Eastern front becomes more vulnerable for the Nazis as well. There's also more neutral territories and natural obstacles that block movement (the Sahara desert is now a considerable nuisance, for example).
A&A third edition also includes National Advantages, cool new optional rules that allow for events like the Russian Winter, Kamikaze and Kaiten attacks, U-Boat wolf packs, radar, superfortresses, and more. Since this was our first game with the revised rules we reigned in our enthusiasm and picked only one National Advantage each (Niall was ready to go full-bore with all six for each combatant).
On the surface, the new rules seemed to make for a more robust, realistic, and enjoyable play experience, but we were soon to find out.
On Sunday Niall and Steve and I went at it in a marathon session which lasted from roughly noon until 8:30 p.m (yes, I have a great wife who lets me do these things from time to time--you cannot have her). Niall and I took the Allies (I was Britain, he the U.S. and Russia) while Steve played the Axis powers of Germany and Japan. Steve, while also a newcomer to the new edition, had played A&A extensively a short while ago and thus had the important advantage of recent experience over Niall and I, hence the decision for us to join forces. To add to the ambience of the game, I brought along my authentic WWII army helmet and Japanese bayonet, as well as a copy of Sun Tzu's The Art of War. In hindsight, I should have read the latter before we began.
Alas, the combined years of expertise and WWII knowledge that Niall and I brought to the table were no match for Steve's aggressive Axis stratagems, particularly his brilliant handling of Japan. While Germany fought Russia to a stalemate and maintained enough sea and air power to prevent any U.K. sorties across the English Channel, the Japanese went on a conquest of Asia, taking all of Eastern Russia, Southeast Asia, China, and even India and its neighboring countries. Steve's land grab built the Japanese from a starting 30 IPCs (Industrial Production Certificates, or money) to over 50, which he used to purchase an intimidating submarine fleet that kept the U.S. from crossing the Pacific.
Simultaneously, the Japanese fighters (land and carrier-based), harried my meagre U.K. forces off the coast of Africa while sweeping away the light resistance Russia could manage in the East (being otherwise occupied with surging German tanks, artillery, and infantry).
In hindsight, in addition to Steve's good play, we (the Allies) made some tactical errors. As I see it, they included:
- As the U.K. I should have made all efforts to place and hold an industrial complex in India, which would have allowed me to bring my forces to bear in Southeast Asia and stem the Japanese advance. Instead, I opted to put my complex in South Africa. I eventually wound up holding most of Africa with the help of the U.S., but it was far too little, too late.
- The U.S should have been more aggressive. Niall played a very good Russia, beating back German advances with good use of fighter-supported infantry, but Russia cannot hold both fronts. The U.S. was hindered by some hard early blows to its fleet by the aggressive Japanese, but could have nevertheless made greater efforts to establish a beachhead in Asia.
By the end of the game, we were whipped, and Niall and I conceded with German troops at the doorstep of Moscow and Japan holding enough territory to make Alexander the Great green with envy. Still, our ignorance of the rules made it too easy for Steve. Late in the game Germany secured rockets with an industrial breakthough, allowing the Nazis to use their antiaircraft pieces for long range, IPC-draining attacks on London and Moscow. With his large number of artillery, captured and otherwise, Steve rained 3d6 worth of IPC terror on our cities, draining our cash reserves and reinforcements to nil.
The addition of rockets seemed very powerful at the time--game-unbalancingly-powerful--so afterwards I checked the rules, which clearly state that a industrial complex may only suffer one rocket attack per turn, and cannot lose more IPCs than the territory's income value (of which London and Russia each have 8). Our error allowed Steve to make multiple attacks and wreak more financial loss than the rules dictated.
But in all fairness, the handwriting was on the wall and our defeat was inevitable by that point. Steve had us beaten even before Nazi V-2s started raining havoc from the skies.
Still, I'm very much looking forward to the rematch. I can definitely say that a great day was had by all, and that A&A very much holds up as a great game and a nice change of pace from RPGs.

Saturday, August 15, 2009
On vacation
I'm off on an internet-free vacation for a little over a week, so as my buddy Scott would say, more posts on "elf books" to resume when I'm back.
Please don't have a hall-burning when I'm gone, kids.
Please don't have a hall-burning when I'm gone, kids.
Friday, August 14, 2009
The ultimate D&D collector's item: Yours for $7,995.00
Check it out: Nobleknight.com is now selling an original first edition, first printing, woodgrain D&D box set, signed by both Gygax and Arneson. View the complete description at the Noble Knight Web site. Talk about the holy grail of D&D collectibles.
My question: How the heck would this be shipped? If I had 8G to spare, I'd spring for an armored car to pick that baby up. I don't think I'd want to leave it to the whims of the post office or UPS, no matter how well it was packed.
My question: How the heck would this be shipped? If I had 8G to spare, I'd spring for an armored car to pick that baby up. I don't think I'd want to leave it to the whims of the post office or UPS, no matter how well it was packed.
Thursday, August 13, 2009
Cimmerian sighting: Alfred Tennyson at 200

Now, however, poetry is a shadow of its former self. This is primarily due to the ascendance of the novel, but also an anemic market for aspiring poets, which is why I give new fantasy fiction publication Heroic Fantasy Quarterly a hearty, resounding, “Hail and Kill” for having the fortitude to publish this out of fashion form of the written word.
All obstacles considered, I suspect poetry would have no problem carving out a sturdy foothold among today’s fantasy fiction readers were there more inspired, creative geniuses like Alfred Tennyson practicing the art. Last week (August 6, 1809) marked the 200th anniversary of the birth of the former United Kingdom Poet Laureate, and while poetry does not hold anywhere near the public acclaim that it did in Tennyson’s day, heroic verse (and prose swords and sorcery fiction, I would argue) remains forever changed because of his marvelous works.
To read the rest of this post, visit The Cimmerian Web site.
Friday, August 7, 2009
Of The Hobbit and level titles in D&D
I was listening to The Hobbit while driving to work the other day when this exchange between Thorin and Gandalf impressed itself on my D&D-addled mind:
"But we none of us liked the idea of the Front Gate. The river runs right out of it through the great cliff at the South of the Mountain, and out of it comes the dragon too--far too often, unless he has changed his habits."
"That would be no good," said the wizard, "not without a mighty Warrior, even a Hero. I tried to find one; but warriors are busy fighting one another in distant lands, and in this neighborhood heroes are scarce, or simply not to be found."
Gandalf's lament about the lack of qualified swordsmen in the area immediately got me thinking of level titles in D&D, and why I'm a fan of them. Some people think that level titles are a vestigial organ of an older game and rather silly. Others have remarked that they add color and "fluff," but can be safely dropped. But this exchange proves that level titles are not without a practical function: They allow the relative competency of a PC or NPC to be identified without breaking suspension of disbelief, or resorting to metagame language (e.g., walking into a tavern and inquiring about the services of a 9th level cleric).
To get back to Gandalf's comment, in first edition AD&D a Warrior is a second-level fighter and a Hero is a fourth-level fighter. In AD&D terms, therefore, his comment makes perfect sense, as he implies that an experienced sword-arm (i.e., more than a common, 0-level man-at-arms) is needed if the party has any hopes of entering the front gate of Lonely Mountain. A second-level Warrior would fit the bill. From his comment a reader can also safely deduce a Hero is stronger than a Warrior ("even a Hero," Gandalf says.)
In fact, I would submit that this dialogue may have provided Gary Gygax with the idea of level titles.
Of course, as any D&D player knows, a 2nd level or 4th level fighter is hopelessly overmatched against any dragon, even a younger white dragon, let alone an ancient red such as Smaug (who is presumably of the 11 hit dice, 88 HP variety). But given that Third-Age Middle-Earth is, by D&D standards, low-magic and low-powered, and that an infamous article in the March 1977 issue of The Dragon speculated that Gandalf was only a 5th level magic-user, a 4th level fighter--excuse me, Hero--would be quite a formidable swordsman in Middle-Earth, and a welcome addition to the troupe of dwarves and hobbit.
"But we none of us liked the idea of the Front Gate. The river runs right out of it through the great cliff at the South of the Mountain, and out of it comes the dragon too--far too often, unless he has changed his habits."
"That would be no good," said the wizard, "not without a mighty Warrior, even a Hero. I tried to find one; but warriors are busy fighting one another in distant lands, and in this neighborhood heroes are scarce, or simply not to be found."
Gandalf's lament about the lack of qualified swordsmen in the area immediately got me thinking of level titles in D&D, and why I'm a fan of them. Some people think that level titles are a vestigial organ of an older game and rather silly. Others have remarked that they add color and "fluff," but can be safely dropped. But this exchange proves that level titles are not without a practical function: They allow the relative competency of a PC or NPC to be identified without breaking suspension of disbelief, or resorting to metagame language (e.g., walking into a tavern and inquiring about the services of a 9th level cleric).
To get back to Gandalf's comment, in first edition AD&D a Warrior is a second-level fighter and a Hero is a fourth-level fighter. In AD&D terms, therefore, his comment makes perfect sense, as he implies that an experienced sword-arm (i.e., more than a common, 0-level man-at-arms) is needed if the party has any hopes of entering the front gate of Lonely Mountain. A second-level Warrior would fit the bill. From his comment a reader can also safely deduce a Hero is stronger than a Warrior ("even a Hero," Gandalf says.)
In fact, I would submit that this dialogue may have provided Gary Gygax with the idea of level titles.
Of course, as any D&D player knows, a 2nd level or 4th level fighter is hopelessly overmatched against any dragon, even a younger white dragon, let alone an ancient red such as Smaug (who is presumably of the 11 hit dice, 88 HP variety). But given that Third-Age Middle-Earth is, by D&D standards, low-magic and low-powered, and that an infamous article in the March 1977 issue of The Dragon speculated that Gandalf was only a 5th level magic-user, a 4th level fighter--excuse me, Hero--would be quite a formidable swordsman in Middle-Earth, and a welcome addition to the troupe of dwarves and hobbit.
Thursday, August 6, 2009
Cimmerian sighting: A harrowing look into 'The Face of Battle'

Once more unto the breach, dear friends, once more;
Or close the wall up with our English dead.
In peace there’s nothing so becomes a man
As modest stillness and humility;
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, [conjure] up the blood,
Disguise fair nature with hard-favor’d rage;
Then lend the eye a terrible aspect;
Let it pry through the portage of the head
Like the brass cannon; let the brow o’erwhelm it
As fearfully as doth a galled rock
O’erhang and jutty his confounded base,
Swill’d with the wild and wasteful ocean.
–William Shakespeare, Henry V
My copy of The Face of Battle greets its reader with the profiled, mail-coifed skull of a Swedish soldier killed in the Battle of Visby, 27 July 1361. This simple, arresting image serves as a proverbial “worth a thousand words” summary of author John Keegan’s seminal work of military history. It is, in my opinion, a must-read for devotees of historical and/or fictional combat.
When I read fantasy literature I often find myself caught up in the action, thrilling in the swirl of combat without regard for the carnage and misery that actual battle wreaks on its participants. The Face of Battle is the bitter antidote to these vicarious feelings of heroism and joyous slaughter that possess me during my literary excursions, reminding me that a battlefield—medieval, Napoleonic, modern, or Hyborian Age, for that matter—is no place that I’d really want to be. Ultimately, Keegan’s book is a powerful statement against the insanity of armed conflict.
To read the rest of this post, visit The Cimmerian Web site .
Or close the wall up with our English dead.
In peace there’s nothing so becomes a man
As modest stillness and humility;
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, [conjure] up the blood,
Disguise fair nature with hard-favor’d rage;
Then lend the eye a terrible aspect;
Let it pry through the portage of the head
Like the brass cannon; let the brow o’erwhelm it
As fearfully as doth a galled rock
O’erhang and jutty his confounded base,
Swill’d with the wild and wasteful ocean.
–William Shakespeare, Henry V
My copy of The Face of Battle greets its reader with the profiled, mail-coifed skull of a Swedish soldier killed in the Battle of Visby, 27 July 1361. This simple, arresting image serves as a proverbial “worth a thousand words” summary of author John Keegan’s seminal work of military history. It is, in my opinion, a must-read for devotees of historical and/or fictional combat.
When I read fantasy literature I often find myself caught up in the action, thrilling in the swirl of combat without regard for the carnage and misery that actual battle wreaks on its participants. The Face of Battle is the bitter antidote to these vicarious feelings of heroism and joyous slaughter that possess me during my literary excursions, reminding me that a battlefield—medieval, Napoleonic, modern, or Hyborian Age, for that matter—is no place that I’d really want to be. Ultimately, Keegan’s book is a powerful statement against the insanity of armed conflict.
To read the rest of this post, visit The Cimmerian Web site .
Monday, August 3, 2009
A review of REH: Two Gun Raconteur #13

Before I delve into a description of the contents of REH: TGR 13, I’ll drop any pretense as a neutral reviewer and offer a mea culpa: I stand in awe of Sasser’s publication and the other journals dedicated to the life and writings of Howard. These include REH: TGR , The Dark Man, and until recently, The Cimmerian. These publications require a great deal of work to write and illustrate, edit, produce, and distribute, and are labors of love for which Howard fans owe their editors a debt of gratitude. They certainly have mine. It is wonderful to see the flame of Howard’s literary and cultural reputation, passed down from the likes of Amra in the 1950s, kept alive and burning strong. I hope that these remaining presses of Howard fandom and literary criticism keep running in the years to come.
As a newcomer to the universe of Howard journals, this was the first issue of REH:TGR that I’ve ever seen. Although they say you cannot judge a book by its cover I was sold after viewing its wonderful full-color cover illustration of Kull and Brule battling a horde of serpent-men. This is perhaps the most memorable scene from Howard’s “The Shadow Kingdom,” commonly regarded as the first swords-and-sorcery tale ever written. The journal is a cleanly laid out, 8.5x11 black and white format with glossy paper, illustrated lavishly throughout and nice to look at and hold.
I was doubly pleased to find a Howard story leading off the issue, “The Black Moon.” This is a rare detective story by Howard and one I had never read before. Steve Harrison is a hard-bitten, tough, and muscular investigator that you don’t want to tangle with in a dark alley. The story starts with the murder of Harrison’s friend Wang Yun, an old Chinese shopkeeper who suffers a fatal bite from a cobra deviously planted in his shop. With his dying breath Yun tells Harrison that someone is after the Black Moon, described by Howard as “the biggest, most perfect black pearl in the world,” worn by the Empress Wu-hou in 684 A.D. and the prize of the crown jewels of China. The pearl is hidden in Yun's shop. Harrison spends the rest of the story finding the Black Moon, uncovering the identity of the murderer, and setting the trap to catch Yun’s killer.
“The Black Moon” isn’t Howard’s strongest work and some of the dialogue is downright clunky, but as with almost all of Howard’s tales it’s carried by a compelling, fast-paced plot. There’s also some surprising humor in here (or at least surprising to those who only know Howard through Conan and the grim Solomon Kane): For example, there’s one scene in which a suspect refuses to take the Black Moon, telling Harrison with a perfectly straight face that, “Pearls like that cause more murder than women do.”
As much as I enjoyed “The Black Moon,” the centerpiece of the issue is Bob Roehm’s “The Long and Winding Road: A Poetic History,” which tells in detail the fascinating publication history of The Complete Poetry of Robert E. Howard, as well as previously published books of Howard poetry, including Always Comes Evening (1957) and Singers in the Shadows (1970). Roehm’s piece left me feeling very sad for Howard’s father, Dr. Isaac Howard, who suffered so much following his wife’s passing and his son’s suicide. Dr. Howard dearly wanted to see his son’s poetry published in his lifetime, but unfortunately he passed away in 1944, 13 years before Always Comes Evening and with his son’s poems in limbo, sitting in the hands of the faltering Druid Press. Roehm’s article also gave me another reason to admire the great work of Glenn Lord, whose tireless work tracking down Howard’s poetry led to the publication of Always Comes Evening.
“Kingdoms of Cloud and Moonmist: Casual Observations on the Harold Lamb influence in the Crusader tales of Robert E. Howard” by Brian Leno explores the influence of Lamb on Howard’s writings. Lamb was a noted writer of historic pulp fiction and Howard delved into the genre in the early 1930s with a few stories of his own set during the Crusades. I’ll admit to having read very little of Howard’s work in this genre, an oversight I plan to correct some day.
“The Hyperboreans Re-Imagined” by Morgan Holmes pieces together details on a little known race from the Hyborian Age, the Hyperboreans, offering a different vision of Hyberborea than the one presented in pastiches and role-playing games. This warlike nation lost a showdown with Aquilonia near the end of the Hyborian Age, and, crippled by the destruction of their army, fell to barbarian invasions. Pulling together evidence of various mercenaries and other surviving Hyberboreans from Howard’s tales, Holmes offers informed speculation on what the race and its empire may have been like.
“The Skald and the King” by Chris Green draws comparisons between Marvel Comics great Jack Kirby and Howard, two creative visionaries who burned with a fire to tell stories of larger-than-life heroes.
REH:TGR 13 concludes with “The Mighty Revelator Passes: Tributes and Farewells to Steve Tompkins.” These 10 mini-essays pay tribute to Tompkins, whose untimely death earlier this year extinguished the light of one of the brightest and most passionate minds in Howard studies. As I mentioned in a past post , I never met Steve, but e-mailed with him occasionally and read all of his essays I could find. His passing was and is a painful shock. I think Steve would have been humbled by the esteem in which he was held by guys like Rusty Burke, Mark Finn, Leo Grin, Al Harron, Scotty Henderson, Don Herron, Morgan Holmes, Deuce Richardson, Gary Romeo, Charles Saunders, and Sasser. For those who knew Steve, even peripherally, it’s difficult to get through this section with a dry eye. Access to these heartfelt tributes and farewells was worth the cover price alone.
Friday, July 31, 2009
Hrolf Kraki in the Guardian
As a longtime proponent of Poul Anderson's Hrolf Kraki's Saga, I was pleased today to see a review of this fine but mostly forgotten novel over at the online version of the British newspaper The Guardian, Cracking Poul Anderson's Kraki. The Guardian's Alison Flood is working her way through some of the fantasy genre's classics, including former British Fantasy award winners, which Anderson claimed in 1974 with Hrolf Kraki.
I don't agree with some of Flood's criticisms of the novel, including her disdain for Anderson's mythic language and poetry (which I think is part of the novel's unique charm and appeal, as well as a reflection of Anderson's faithfulness to the source material, the fragmentary Hrolf Kraki Saga and other ancient Icelandic sagas). But it's nice to see this mythic tale of a brief, shining period of peace in dark ages Denmark get some public recognition.
I don't agree with some of Flood's criticisms of the novel, including her disdain for Anderson's mythic language and poetry (which I think is part of the novel's unique charm and appeal, as well as a reflection of Anderson's faithfulness to the source material, the fragmentary Hrolf Kraki Saga and other ancient Icelandic sagas). But it's nice to see this mythic tale of a brief, shining period of peace in dark ages Denmark get some public recognition.
Thursday, July 30, 2009
Cimmerian sighting: King Arthur film to get 300 treatment

I know 300 was a box-office hit, and by rights I should have enjoyed it more than I did. But while I wasn’t bored with the final product I don’t have the need to ever see it again. 300 was all spectacle and no heart, remarkably devoid of any of the pathos that should have accompanied a story about the noble sacrifice of a group of incredibly brave, well-trained, and loyal soldiers. It's a heartless, empty bronze cuirass with little to offer outside of its shouting, angry Spartan soldiers and CGI-happy, slow-motion, Matrix-style combat.
I’ve said it before and I’ll say it again—Steven Pressfield’s Gates of Fire did Thermopylae far, far better than Frank Miller or the one-note 300 ever did. Isn’t there more to fantasy films than the Helm’s Deep scene or knockoffs of Gladiator?
To read the rest of this post, visit The Cimmerian Web site.
Tuesday, July 28, 2009
Review: How the Irish Saved Civilization
While Rome and its ancient empire faded from memory and a new, illiterate Europe rose on its ruins, a vibrant, literary culture was blooming in secret along its Celtic fringe. It needed only one step more to close the circle, which would reconnect Europe to its own past by way of scribal Ireland.
—Thomas Cahill, How the Irish Saved Civilization
These days I find myself turning more and more toward non-fiction to satisfy my fantasy yearnings. After all, what is more fantastic than real events like the rise of the Roman empire, its conquest of great swathes of Europe, Asia, and Africa, and its decline and eventual overthrow at the hands of teeming barbarian hordes? At times it’s hard to believe that these events and the subsequent Dark Ages actually occurred, but of course they did, and I find their reality every bit as unearthly as most of the fantasy fiction I’ve read. Thinking about the enormity of these great events can take your breath away.
After reading Thomas Cahill’s How the Irish Saved Civilization I again experienced a sense of awe regarding history itself. I marveled that the great movers and shakers of that era—Saint Patrick and Saint Columba, among others—actually lived and breathed.
How the Irish Saved Civilization seeks to give the Irish their due in early medieval history. Cahill says that many historians have overlooked the Irish contribution, largely because the Irish helped transition two periods of history—the classical and medieval—without serving as a cultural force in either period. “It is also true that historians are generally expert in one period or the other, so that analysis of the transition falls outside their—and everyone’s?—competence,” he writes.
Cahill’s book directly addresses the country’s role during this critical shift. He argues that a group of Irish monks, newly converted to Christianity, copied and preserved much of the ancient Greek, Roman, and other early Latin literature, saving it from loss and destruction in barbarian-overrun Europe and allowing future generations to learn from these priceless texts (sidenote: I've been to Trinity College in Dublin to see the Book of Kells, and it is pretty impressive). These same monks in the sixth through the ninth centuries emigrated to Dark Ages Europe and helped sew the seeds of learning and Christianity, founding monasteries that would in time become great European cities. Writes Cahill:
Cahill sets the stage for the Irish contribution by reminding us of the glory that was Rome, summarizing in the first chapter much of the existing theories on how it fell. He deftly sums up the state of learning that existed at the time, religion and philosophy and political thought developed by the Greeks and incorporated and expanded upon by the Romans. Much of this knowledge was in danger of eradication after 476 A.D., the year in which Romulus Augustulus, the last Roman emperor, was deposed by the barbarians. It’s also the date after which the western Roman empire generally ceased to exist.
The Irish monks—and thus, much of classical writing—would not have existed were it not for St. Patrick, Cahill argues. Originally a Roman citizen, St. Patrick helped convert Ireland from a warlike, pagan country that still practiced human sacrifice to a more peaceful Christian society, one that fostered learning and the transmission of knowledge. Cahill admits that much of what he has written concerning St. Patrick is conjecture, but the light evidence he does provide of St. Patrick’s pivotal role is convincing.
Unfortunately, How the Irish Saved Civilization overlooks the contributions of other countries and cultures during this era, including the fact that Byzantium in the east housed a great deal of classic literature and was at least as, if not more important, in preserving the Greek and Roman traditions. The book is also rather light (218 pages, plus some footnotes and a pronunciation guide), and feels a bit like an essay or term paper padded out with background, conjecture, and opinion. Many reviewers more history-savvy than I savaged some of its omissions and conclusions over on Amazon.com.
Still, its faults aside, How the Irish Saved Civilization is an engaging introduction to a fascinating (and literally) dark period of history. Cahill is a good writer with a strong, playful voice, and How the Irish Saved Civilization is such an easy read that even those who believe that history and non-fiction are dull subjects will likely enjoy it. In the end, I think it accomplishes what primers in general are supposed to do—get you interested in reading more, and more deeply, on the subject at hand.
—Thomas Cahill, How the Irish Saved Civilization

After reading Thomas Cahill’s How the Irish Saved Civilization I again experienced a sense of awe regarding history itself. I marveled that the great movers and shakers of that era—Saint Patrick and Saint Columba, among others—actually lived and breathed.
How the Irish Saved Civilization seeks to give the Irish their due in early medieval history. Cahill says that many historians have overlooked the Irish contribution, largely because the Irish helped transition two periods of history—the classical and medieval—without serving as a cultural force in either period. “It is also true that historians are generally expert in one period or the other, so that analysis of the transition falls outside their—and everyone’s?—competence,” he writes.
Cahill’s book directly addresses the country’s role during this critical shift. He argues that a group of Irish monks, newly converted to Christianity, copied and preserved much of the ancient Greek, Roman, and other early Latin literature, saving it from loss and destruction in barbarian-overrun Europe and allowing future generations to learn from these priceless texts (sidenote: I've been to Trinity College in Dublin to see the Book of Kells, and it is pretty impressive). These same monks in the sixth through the ninth centuries emigrated to Dark Ages Europe and helped sew the seeds of learning and Christianity, founding monasteries that would in time become great European cities. Writes Cahill:
Wherever they went the Irish brought with them their books, many unseen in Europe for centuries and tied to their waists as signs of triumph, just as Irish heroes had once tied to their waists their enemies’ heads. Wherever they went they brought their love of learning and their skills in bookmaking. In the bays and valleys of their exile, they reestablished literacy and breathed new life into the exhausted literary culture of Europe.
And that is how the Irish saved civilization.
Cahill sets the stage for the Irish contribution by reminding us of the glory that was Rome, summarizing in the first chapter much of the existing theories on how it fell. He deftly sums up the state of learning that existed at the time, religion and philosophy and political thought developed by the Greeks and incorporated and expanded upon by the Romans. Much of this knowledge was in danger of eradication after 476 A.D., the year in which Romulus Augustulus, the last Roman emperor, was deposed by the barbarians. It’s also the date after which the western Roman empire generally ceased to exist.
The Irish monks—and thus, much of classical writing—would not have existed were it not for St. Patrick, Cahill argues. Originally a Roman citizen, St. Patrick helped convert Ireland from a warlike, pagan country that still practiced human sacrifice to a more peaceful Christian society, one that fostered learning and the transmission of knowledge. Cahill admits that much of what he has written concerning St. Patrick is conjecture, but the light evidence he does provide of St. Patrick’s pivotal role is convincing.
Unfortunately, How the Irish Saved Civilization overlooks the contributions of other countries and cultures during this era, including the fact that Byzantium in the east housed a great deal of classic literature and was at least as, if not more important, in preserving the Greek and Roman traditions. The book is also rather light (218 pages, plus some footnotes and a pronunciation guide), and feels a bit like an essay or term paper padded out with background, conjecture, and opinion. Many reviewers more history-savvy than I savaged some of its omissions and conclusions over on Amazon.com.
Still, its faults aside, How the Irish Saved Civilization is an engaging introduction to a fascinating (and literally) dark period of history. Cahill is a good writer with a strong, playful voice, and How the Irish Saved Civilization is such an easy read that even those who believe that history and non-fiction are dull subjects will likely enjoy it. In the end, I think it accomplishes what primers in general are supposed to do—get you interested in reading more, and more deeply, on the subject at hand.
Thursday, July 23, 2009
Cimmerian sighting: Will World War Z translate to the screen?

War and zombies are two of my favorite subjects. So it should come as no surprise that Max Brooks’ terrific tale of the zombie war that nearly ended of all humanity—World War Z: An Oral History of the Zombie War—made for some damned fine reading in my household. Pardon the pun, but I devoured this book the minute it came in the mail.
The best zombie stories are not only fun and gruesome, but also reveal truths about the human condition. In this regard, World War Z can stand alongside the George Romero films with its combination of violence and horror sandwiched around a heaping helping of thoughtful social and political commentary.
The zombie plague of World War Z is deliberately left unexplained—it starts in the heart of China, half-hinted as the result of some undescribed industrial waste leak. But beginning with “Patient Zero,” an infected, gray-skinned, 12-year-old-turned zombie, Brooks manages to paint a very convincing picture of how the plague quickly spreads and threatens to overwhelm all of humanity. Brooks has done his research on politics, world economics, plague outbreaks, military tactics and technology, combat fatigue, and climate conditions, and the result feels like history, an event that really happened (or, chillingly, could actually happen).
To read the rest of this post, visit The Cimmerian Web site.
The best zombie stories are not only fun and gruesome, but also reveal truths about the human condition. In this regard, World War Z can stand alongside the George Romero films with its combination of violence and horror sandwiched around a heaping helping of thoughtful social and political commentary.
The zombie plague of World War Z is deliberately left unexplained—it starts in the heart of China, half-hinted as the result of some undescribed industrial waste leak. But beginning with “Patient Zero,” an infected, gray-skinned, 12-year-old-turned zombie, Brooks manages to paint a very convincing picture of how the plague quickly spreads and threatens to overwhelm all of humanity. Brooks has done his research on politics, world economics, plague outbreaks, military tactics and technology, combat fatigue, and climate conditions, and the result feels like history, an event that really happened (or, chillingly, could actually happen).
To read the rest of this post, visit The Cimmerian Web site.
Monday, July 20, 2009
A scare from the deep mists of time: Monster Tales

I plugged in "werewolf stories for children" and "horror anthologies for children and 1970s" into Google to see what would come up... and eventually came across this marvelous link, courtesy of The Haunted Closet: http://the-haunted-closet.blogspot.com/2008/10/monster-tales-vampires-werewolves.html.
Did anyone else ever read Monster Tales: Vampires, Werewolves & Things? Along with The Hobbit, this is one of those seminal books from my childhood that was responsible for developing my lifelong love of fantasy and horror. Click through the above link and tell me those illustrations aren't darned creepy. I recall the stories as being genuinely scary and containing some surprising scenes of bloodshed--and not much in the way of happy endings. I didn't realize until now that Robert Bloch penned the introduction, and longtime horror writer/reviewer Thomas Monteleone wrote the first (and arguably best) story, Wendigo's Child.
I can't imagine a book like this being released upon unsuspecting children and young adult readers nowadays, but I'm glad I read it. I must own a copy...
Thursday, July 16, 2009
Heroic Fantasy Quarterly issue #1 debuts!
Action, bloodletting, foul magic, swordplay, and epic poetry are all featured in the debut issue of Heroic Fantasy Quarterly, now available for a free read here at the HFQ Web site.
The first issue features three pieces of fiction and two poems. These include the following:
Fiction Contents
BLACK FLOWERS OF SEVAN, by James Lecky
Rising star Lecky delivers classic sword and sorcery across a desert frontier. This story will stay with you.
MAN OF MOLDANIA, by Richard Marsden
Marsden brings it in an historical setting. Just when you thought dragon-slaying-heroes were all washed-up, Marsden gives a fresh perspective.
BEYOND THE LIZARD GATE, by Alex Marshall
Marshall comes in at the bell, a Brit holding his own against Irish and American contributors and throwing a potent punch of epic fantasy sure to satisfy the most bloodthirsty of fans.
Poetry Contents
ANSEL’S ARMY, by Elizabeth Barrette
In a word: universal.
LEO PASSIMUS REMEMBERS HIS FIRST VOYAGE, by Danny Adams
The truth as to why most of us don’t go adventuring in the first place.
I very much enjoyed the issue, and it was pretty wild to actually read heroic fantasy inspired verse. Every story was well-written, fast-paced, and packed a twist or two to keep you guessing. If I had to pick a favorite, I’d probably go with the action-packed "Beyond the Lizard Gate" with its compelling theme of revenge, extending beyond even the realms of death.
"Man of Moldania" featured a very well-portrayed and believably dangerous dragon, and a likeable, humorous, aging dragon slayer. "The Black Flowers of Sevan" was the most unique and ambitious of the three stories and contains some great visual imagery and imagination. All three pieces of fiction feature main characters that could become recurring heroes.
My one mild disappointment is that I thought HFQ was going to be available as a laid-out, downloaded PDF instead of single story downloads. With no advertising of any kind on the site, it’s unclear how these guys are paying their authors ($100 per story, $25 for a poem). But regardless of how or why they’re doing it, the editors of Heroic Fantasy Quarterly deserve our thanks and praise for making the effort to revive fantasy fiction and poetry in the spirit of Elric and Conan and Fafhrd and the Gray Mouser, and putting together a very solid and entertaining first issue. Now head on over and get reading!
The first issue features three pieces of fiction and two poems. These include the following:
Fiction Contents
BLACK FLOWERS OF SEVAN, by James Lecky
Rising star Lecky delivers classic sword and sorcery across a desert frontier. This story will stay with you.
MAN OF MOLDANIA, by Richard Marsden
Marsden brings it in an historical setting. Just when you thought dragon-slaying-heroes were all washed-up, Marsden gives a fresh perspective.
BEYOND THE LIZARD GATE, by Alex Marshall
Marshall comes in at the bell, a Brit holding his own against Irish and American contributors and throwing a potent punch of epic fantasy sure to satisfy the most bloodthirsty of fans.
Poetry Contents
ANSEL’S ARMY, by Elizabeth Barrette
In a word: universal.
LEO PASSIMUS REMEMBERS HIS FIRST VOYAGE, by Danny Adams
The truth as to why most of us don’t go adventuring in the first place.
I very much enjoyed the issue, and it was pretty wild to actually read heroic fantasy inspired verse. Every story was well-written, fast-paced, and packed a twist or two to keep you guessing. If I had to pick a favorite, I’d probably go with the action-packed "Beyond the Lizard Gate" with its compelling theme of revenge, extending beyond even the realms of death.
"Man of Moldania" featured a very well-portrayed and believably dangerous dragon, and a likeable, humorous, aging dragon slayer. "The Black Flowers of Sevan" was the most unique and ambitious of the three stories and contains some great visual imagery and imagination. All three pieces of fiction feature main characters that could become recurring heroes.
My one mild disappointment is that I thought HFQ was going to be available as a laid-out, downloaded PDF instead of single story downloads. With no advertising of any kind on the site, it’s unclear how these guys are paying their authors ($100 per story, $25 for a poem). But regardless of how or why they’re doing it, the editors of Heroic Fantasy Quarterly deserve our thanks and praise for making the effort to revive fantasy fiction and poetry in the spirit of Elric and Conan and Fafhrd and the Gray Mouser, and putting together a very solid and entertaining first issue. Now head on over and get reading!
Wednesday, July 15, 2009
Highwayman: With more songs like this, I might be a country fan

Along the coach roads I did ride
With sword and pistol by my side
Many a young maid lost her baubles to my trade
Many a soldier shed his lifeblood on my blade
The bastards hung me in the spring of twenty-five
But I am still alive.
--Highwayman
As is well-known by anyone who reads this blog, I'm a heavy metal fan--and I always will be. But I do take forays into other genres of music from time to time. Country typically is not one of them.
I like country in principle, but very often not in execution. I enjoy its trappings: the old west, cowboys, guns, horses, are all cool. But I find the music a)Too similar sounding; and b) Too much concerned with the here and now of lost loves, lost jobs, lost youth, etc. There's too much pining and whining in its lyrics and not enough heroic adventure or imagination. I wish there was more Louis L'Amour and Unforgiven in country music and less Dixie Chicks and George Jones.
But I can't say enough good things about the song Highwayman by the supergroup of the same name (The Highwaymen, which consisted of legends Willie Nelson, Kris Kristofferson, Waylon Jennings, and Johnny Cash). If more country sounded like and had the lyrics of Highwayman I'd be a raging fan.
The bad-ass lyrics of Highwayman could have been stripped from the pages of a Jack London novel or Robert E. Howard story, or perhaps more accurately a few of Michael Moorcock's Eternal Champion stories. The song crosses time and history, telling the story of the soul of a wandering spirit who at various times in his life is a coach-robbing highwayman, a sailor on a schooner, a high-risk dam builder, and eventually a starship pilot. The spirit of the rugged individualist and salt of the earth laborer is in each man, reincarnated again and again through history when he dies. You can almost believe in an afterlife when you hear this song.
There's an excellent live version of Highwayman here on Youtube. Check it out and let me know what you think. As much as I like Cash, Jennings steals the performance with his one of a kind pipes.
Thursday, July 9, 2009
Cimmerian sighting: Celebrating a pair of milestones in Howard studies

–Leo Grin, “The Reign of Blood,” from The Barbaric Triumph
This year marks a milestone for two classic anthologies of Robert E. Howard criticism: The Dark Barbarian (1984) and its sequel, The Barbaric Triumph (2004) turn 25 and five years old, respectively. If you don’t already own these volumes, now is the time to go hunting on Ebay: According to editor Don Herron’s Web site, the two books have recently gone out of print, and prices are likely to climb:
The five-year contract with Wildside Press just ran out on Don’s two critical anthologies about Robert E. Howard, The Dark Barbarian and The Barbaric Triumph, and he’s decided to let them lapse out-of-print and see where the prices go on the collectors market. The Dark Barbarian has been in-print for twenty-five years, originally in a 1250 copy hardback edition from Greenwood Press — looks like the trade paperback reprint from Wildside moved out approximately 275 more copies. The Barbaric Triumph is going to be tougher to land someday, since it was only available in print-on-demand for that five-year window and critical anthologies don’t tend to sell fast — the Wildside hardback seems to have sold approximately 150 copies while the trade paperback state edged close to 300 copies sold. Hardcore collectors have a perverse love for those low numbers, since they make the game all that much tougher and correspondingly more fun — and good hunting to the folk who didn’t get their copies while they were easy to order new.
To read the rest of this post, visit The Cimmerian Web site.
Thursday, July 2, 2009
Cimmerian sighting: I scored a copy of Savage Sword of Conan #1

Given that I’m hardly a collector of the magazine it was with great surprise that I opened a birthday present from by brother last week to find SSOC # 1 inside. I’m not sure why he bought me the issue—perhaps because he knows I now write blog posts for The Cimmerian—but regardless, I was thrilled.
For those who don’t own a copy—or for those die-hard collectors who have it hermetically sealed and have never read its contents—I’m including a full review of SSOC #1, and my initial thoughts on opening this holy grail of Conan collectables.
To read the rest of this post, visit The Cimmerian Web site.
Wednesday, July 1, 2009
My contribution to The Dark Man: Robert E. Howard as escapist writer
Although I have definite political and social leanings, I'm probably what most would consider a moderate. When I see something I feel passionately about going too far in any one direction, my tendency is to want to pull it back to the center.
This trait is the likely inspiration for my recently published piece in The Dark Man: The Journal of Robert E. Howard Studies (Volume 4, No. 2). There's been a trend in recent years to classify Howard as a hard-boiled realist, a product of Texas who wrote about his environment and the people he knew. Based on some letters he wrote late in his life, critics and observers have speculated that Howard was ready to abandon the literature of the fantastic entirely for the western.
These opinions are certainly valid and raise many fine points worthy of consideration. Howard's gritty realism infuses even his most fantastic stories of Conan and Kull. This quality is undoubtedly due to his keen powers of observation. Howard wrote about what he knew and used his surroundings and life experiences to lend an air of realism to the Hyborian Age. He also wrote in a broad range of genres, including boxing, historic fiction, and westerns.
However, I feel that this analysis of Howard has gone a bit too far. By focusing on the Howard that might-have-been (had he not taken his own life at age 30), aren't these voices undermining the great works of fantasy that he did leave behind? I think so. Howard was a complicated man who voiced many intentions and beliefs in his too short life, including a profound dissatisfaction with modern life and its banal realities. Through his massive imagination and talent as a writer he found a place to escape in his tales of the fantastic. More than 70 years after Howard's death, legions of loyal readers continue to revisit his tales for the refuge they offer us--and Howard himself.
In short, I believe that there's a reason why Conan and the fantastic Hyborian Age are Howard's most enduring and fully realized creations. I explain these reasons in full in "An Honorable Retreat: Robert E. Howard as Escapist Writer."
I'd like to thank editor Mark Hall and the review board of the Dark Man for the opportunity to publish this opinion piece, my first (and hopefully not last) contribution to this fine journal.
This trait is the likely inspiration for my recently published piece in The Dark Man: The Journal of Robert E. Howard Studies (Volume 4, No. 2). There's been a trend in recent years to classify Howard as a hard-boiled realist, a product of Texas who wrote about his environment and the people he knew. Based on some letters he wrote late in his life, critics and observers have speculated that Howard was ready to abandon the literature of the fantastic entirely for the western.
These opinions are certainly valid and raise many fine points worthy of consideration. Howard's gritty realism infuses even his most fantastic stories of Conan and Kull. This quality is undoubtedly due to his keen powers of observation. Howard wrote about what he knew and used his surroundings and life experiences to lend an air of realism to the Hyborian Age. He also wrote in a broad range of genres, including boxing, historic fiction, and westerns.
However, I feel that this analysis of Howard has gone a bit too far. By focusing on the Howard that might-have-been (had he not taken his own life at age 30), aren't these voices undermining the great works of fantasy that he did leave behind? I think so. Howard was a complicated man who voiced many intentions and beliefs in his too short life, including a profound dissatisfaction with modern life and its banal realities. Through his massive imagination and talent as a writer he found a place to escape in his tales of the fantastic. More than 70 years after Howard's death, legions of loyal readers continue to revisit his tales for the refuge they offer us--and Howard himself.
In short, I believe that there's a reason why Conan and the fantastic Hyborian Age are Howard's most enduring and fully realized creations. I explain these reasons in full in "An Honorable Retreat: Robert E. Howard as Escapist Writer."
I'd like to thank editor Mark Hall and the review board of the Dark Man for the opportunity to publish this opinion piece, my first (and hopefully not last) contribution to this fine journal.
Friday, June 26, 2009
The Face in the Frost: True wizardry at work

I've now crossed this book off my list, and at 174 pages it flew by in a highly enjoyable and lightning-quick fashion. I would highly recommend it to anyone tired of tedious, drawn out, multi-volume fantasy. The Face in the Frost is not only remarkable due to its brevity, but also because its scope is far more (refreshingly) modest than traditional fantasy fare. There's no dashing young heroes populating the novel, no breathtaking swordplay on display, and no earth-shattering quests to complete. And that's all right. Bellairs reminds us that not all fantasy fiction needs to have its heroes save the world.
The Face in the Frost revolves around two old, earthbound, and rather unheroic wizards--Prospero and Roger Bacon--who embark on a journey to get to the bottom of a seemingly minor disturbance. An old cloak in the basement of Propero's house acts in a threatening manner and strange shapes hover in the woods at the edge of his lawn. When Bacon arrives for an evening of talk over good ale, the two old friends decide to put an end to the growing nuisance. Prospero leaves a note for his cleaning lady and the two set off the next morning through a tunnel in Prospero's basement. We quickly discover that one of Prospero's old peers from his youth--the wizard Melichus, now turned to evil and mischief--is at the root of the disturbance, and the problems take on a much more sinister air.
The Face in the Frost's finest qualities are its details. The world Bellairs creates has the feel of age. The buildings are old, moldy, and sunken; the woods are gnarled, decaying, dark, and mossy. Using sparse but vivid descriptions Bellairs gives Prospero's home and the North Kingdom and the South Kingdom into which the two wizards travel the feeling of groundedness and earthly reality. Prospero and Bacon are both likeable characters and interact with each other with dry wit and genuine friendship that is immediately endearing. In short, Bellairs builds his world and characters far more capably and believeably than many other fantasy authors I've read, and in far, far fewer words. This is no mean feat and a rather impressive piece of artistry.
The Face in the Frost is also recommended for its unique portrayal of magic. The magic here feels unique, dangerous, and unpredictable, much like first edition Advanced Dungeons and Dragons (and unlike the boring, predictable, safe, modifier-enchancing magic that characterizes most of the spells found in later editions of the game). Spells are found in old musty tomes and require years of study to learn and master, and not even aged and proficient wizards can be sure they have selected the right spell for every occasion. Sometimes the effects are quite unintended (and often humorous). At other times the magic is Lovecraftian and evokes twisted, otherdimensional horrors that should-not-be. It's easy to see how this book was an influence on Gygax and early D&D.
If I have any criticism of the book it's its rather abrupt dues ex machina ending (which I won't spoil here); I was hoping for more of a final confrontation than what Bellairs ultimately delivers. But overall this is a minor complaint and not enough to keep me from recommending it strongly.
(Note: A cover blurb by normally sure-handed editor Lin Carter hails the book as "One of the best fantasy novels to appear since The Lord of the Rings". Not only is this a tired comparison (must every fantasy novel compare itself to Tolkien's masterwork?) but its also misleading in that many will open the novel anticipating another LOTR or Sword of Shannara. Ultimately my fears were groundless--this book is anything but an epic quest. A much more accurate description is this glowing recommendation by Ursula LeGuin: "This is authentic fantasy by a writer who knows what wizardry is all about.")
Thursday, June 18, 2009
Dracula revisited: Some observations on an old classic

1. Dracula is a really bad guy (and not all that sexy)
Stoker’s depiction of the vampire contrasts sharply with the way they’re portrayed in popular media these days. Buff sex-symbols and/or world-weary, misunderstood, angst-ridden emo-types seem to have replaced the bloodsucking, undead monsters of yore. I blame Anne Rice’s novels for popularizing this trend, which has reached its full bloom with the Twilight movie.
Now, it’s true that Count Dracula is somewhat of an alpha-male and a sex symbol. Lucy transforms into quite the slut after she’s sampled his wares, and her suitors (and even old Van Helsing) pour their fluids—ahem, blood—into her, one after the other, to sate her ravenous needs. There’s reams of essays describing the scandalous sexuality of Dracula, particularly when viewed against the stiff, priggish Victorian era in which it was written.
But Dracula’s sexual element is mainly subtext. Count Dracula is hardly a suave, debonair Tom Cruise lookalike, seducing women with charm and good looks: He hypnotizes his female victims and drains their blood against their will. In Stoker’s world, sex is a corruptive influence: It’s a monster to be shunned and feared, not a buried urge to liberate and embrace.
To read the rest of this post, visit The Cimmerian Web site .
Tuesday, June 16, 2009
Update: And now for a brief interruption for World War II
When I was 11 years old my grandfather passed away unexpectedly from a heart attack. He was a veteran of the Pacific theatre in World War II, having served in an antiaircraft unit.
I was too young then to appreciate or fully understand his war time experiences, and I regret not having the opportunity to speak to him about his time in the service later in life. Not long before he died he gave me a Japanese bayonet which I believe he got from the island of Leyte. I still have that memento and a few others, but his story was largely a mystery.
A few years ago I was able to sit down with my one of my grandfather's good friends who served alongside him in the Pacific, and recorded a priceless, lengthy, videotaped interview about their pre- and post-war years together. I'm currently in the middle of getting their story down on paper with the hopes of getting it published in a local newspaper.
In the interim my blogging will be light, and perhaps nonexistent (save for my Thursday cross-posts to The Cimmerian). I owe it to my grandfather and his friend to get their story told and that's what I plan to do. I firmly believe that they were a part of The Greatest Generation.
I was too young then to appreciate or fully understand his war time experiences, and I regret not having the opportunity to speak to him about his time in the service later in life. Not long before he died he gave me a Japanese bayonet which I believe he got from the island of Leyte. I still have that memento and a few others, but his story was largely a mystery.
A few years ago I was able to sit down with my one of my grandfather's good friends who served alongside him in the Pacific, and recorded a priceless, lengthy, videotaped interview about their pre- and post-war years together. I'm currently in the middle of getting their story down on paper with the hopes of getting it published in a local newspaper.
In the interim my blogging will be light, and perhaps nonexistent (save for my Thursday cross-posts to The Cimmerian). I owe it to my grandfather and his friend to get their story told and that's what I plan to do. I firmly believe that they were a part of The Greatest Generation.
Thursday, June 11, 2009
Cimmerian sighting: The Life of Sir Aglovale De Galis

King Arthur: Which is our greatest quality of knighthood? Courage, compassion, loyalty, humility? What do you say, Merlin?
Merlin: Ah, the greatest. Well, they blend, like the metals we mix to make a good sword.
Arthur: No poetry, just a straight answer. Which is it?
Merlin: All right then. Truth. That’s it. Yes, it must be truth. Above all. When a man lies he murders some part of the world. You should know that.
—Excalibur, John Boorman
If you’re a fan of the Arthurian myths, the above exchange of dialogue from John Boorman’s Excalibur—still the best version of the King Arthur myth ever put to film—is probably scored upon your memory. It’s a shame that, in comparison, Clemence Housman’s The Life of Sir Aglovale De Galis languishes in obscurity. Published in 1905, Housman’s book presages Excalibur by more than 70 years, and Merlin’s prophetic words of wisdom and warning are at the heart of this fine and all too little known novel.
The Life of Sir Aglovale De Galis has for most of its history been a difficult book to track down. In 2000, Green Knight Publishing—a small and apparently defunct firm—republished the story, giving it new life and allowing people like me to finally get a copy. In addition to publishing original and reprinted Arthurian fiction, Green Knight also published the fine Pendragon role playing game, much like TSR and later Wizards of the Coast published a line of novels in conjunction with the Dungeons and Dragons game line. But if you come to The Life of Sir Aglovale De Galis expecting to encounter typical role-playing game fan fiction, you’re in for a rude shock. This is not some breezy tale of the Forgotten Realms. While I wouldn’t go so far as to call it archaic, the language Housman uses is, even for the (roughly) Victorian Era in which it was written, anachronistic. Housman writes in Middle English in a style deliberately imitative of Sir Thomas Malory, author of Le Morte D’Arthur.
In short, The Life of Sir Aglovale De Galis is a difficult book to read. I had to go back and re-read opaque sentences and, on one or two occasions, found myself bogged down in the language. But bearing down and continuing on to the end was very much worth the effort.
To read the rest of this post, visit The Cimmerian Web site.
Monday, June 8, 2009
Up: Uplifting for adults and children alike
Warning--some spoilers ahead.
So my wife was out of town this weekend and it was just me and the two kids. Needing to kill some time and to take my youngest's mind off the fact that mommy was away, I brought them to see the new Pixar animated film Up. And I found myself enjoying the film far more than I had anticipated.
Animated films are catering more and more to parents as well as their children (a smart move, given that we're stuck in the seats too), and I found Up to be not only very entertaining and enjoyable, but thematically ambitious and, to some degree, rather adult.
In addition to containing a good deal of comedy and fun, Up is also a film about coping with the death of a loved one. I was very moved by the opening 15 minutes of the film, which is a brilliantly rendered montage of what life inevitably holds for us all. I can't recall another animated children's film that confronts the viewer with growing old, getting sick, and dying. Up not only reminds us of our mortality, but spends the next 80 minutes or so facing it head on, examining how we can move on with the next phase of their lives. I'm not sure if all kids will understand what's going on (my older daughter did, but not my youngest, who's four), but its certainly an ambitious undertaking.
Up is also about finding meaning in our lives, even when we don't accomplish all we had set out to do, as well as the importance of turning the page on the past. It does so through contrasting Carl Frederickson, the old man and the central figure of the story, with Charles Muntz, Frederickson's boyhood hero. Muntz was wronged as a young man by the scientific community who question his discovery of the fossil remains of a large tropical bird. Humilated by the experience, Muntz spends the rest of his life searching for a living specimen in the hopes of exonerating himself and showing up his critics. Muntz' monomanical search renders his life lonely and empty, and indeed his mode of transportation--the zeppelin Spirit of Adventure--is full of skeletons, a symbol of the dry, dessicated past of which he cannot rid himself.
Likewise, Frederickson clings to his house after his wife passes away, and as the film moves on it becomes a literal albatross that he drags from place to place. But unlike Muntz, he eventually finds the strength to turn the page. There's a great scene near the end where, piece by piece, he unburdens his spirit of the heavy furniture of his past and is able to soar again.
If this sounds all rather deep for an animated film, well, it is, which is why I left Up pleasantly surprised, and why I highly recommend it (your kids will love it too).
So my wife was out of town this weekend and it was just me and the two kids. Needing to kill some time and to take my youngest's mind off the fact that mommy was away, I brought them to see the new Pixar animated film Up. And I found myself enjoying the film far more than I had anticipated.
Animated films are catering more and more to parents as well as their children (a smart move, given that we're stuck in the seats too), and I found Up to be not only very entertaining and enjoyable, but thematically ambitious and, to some degree, rather adult.
In addition to containing a good deal of comedy and fun, Up is also a film about coping with the death of a loved one. I was very moved by the opening 15 minutes of the film, which is a brilliantly rendered montage of what life inevitably holds for us all. I can't recall another animated children's film that confronts the viewer with growing old, getting sick, and dying. Up not only reminds us of our mortality, but spends the next 80 minutes or so facing it head on, examining how we can move on with the next phase of their lives. I'm not sure if all kids will understand what's going on (my older daughter did, but not my youngest, who's four), but its certainly an ambitious undertaking.
Up is also about finding meaning in our lives, even when we don't accomplish all we had set out to do, as well as the importance of turning the page on the past. It does so through contrasting Carl Frederickson, the old man and the central figure of the story, with Charles Muntz, Frederickson's boyhood hero. Muntz was wronged as a young man by the scientific community who question his discovery of the fossil remains of a large tropical bird. Humilated by the experience, Muntz spends the rest of his life searching for a living specimen in the hopes of exonerating himself and showing up his critics. Muntz' monomanical search renders his life lonely and empty, and indeed his mode of transportation--the zeppelin Spirit of Adventure--is full of skeletons, a symbol of the dry, dessicated past of which he cannot rid himself.
Likewise, Frederickson clings to his house after his wife passes away, and as the film moves on it becomes a literal albatross that he drags from place to place. But unlike Muntz, he eventually finds the strength to turn the page. There's a great scene near the end where, piece by piece, he unburdens his spirit of the heavy furniture of his past and is able to soar again.
If this sounds all rather deep for an animated film, well, it is, which is why I left Up pleasantly surprised, and why I highly recommend it (your kids will love it too).
Thursday, June 4, 2009
Cimmerian sighting: Reading fantasy for escape's sake

And, unlike Mieville, I do believe that fantasy can deliver this experience.
In case you missed it, my last post included a link to an interview with Mieville, author of Perdido Street Station and The Scar. In it, Mieville argues that escape through fantasy fiction is impossible, because we, the reader, carry all our prejudices and beliefs with us (he has a lot more to say about the politics of fantasy as well, but I won’t get into those issues here). Says Mieville:
The problem with escapism is that when you read or write a book society is in the chair with you. You can’t escape your history or your culture. So the idea that because fantasy books aren’t about the real world they therefore ‘escape’ is ridiculous. Fantasy is still written and read through the filters of social reality. That’s why some fantasies (like Swift’s Gulliver’s Travels) are so directly allegorical—but even the most surreal and bizarre fantasy can’t help but reverberate around the reader’s awareness of their own reality, even if in a confusing and unclear way.
To read the rest of this post, visit The Cimmerian Web site.
Wednesday, June 3, 2009
Dracula remains a bloody good read

I'll plan on writing a full review once I'm finished, but for now here are some of my favorite scenes:
When Jonathan Harker leaves the west and enters the east en route to the Carpathian mountains and Transylvania, the trains no longer seem to run on time. This foreshadows the weakening of rationality and science in that part of Europe, and the increasing sway of superstition and the occult. This breeds an atmosphere of fear that allows the Count to hold the terrified countryside in his undead grip.
The count leaving his castle and returning with a child stuffed in a bag, which he proceeds to feed to his three vampiric mistresses. When the child's mother comes to the castle to plead for her child's release, Dracula calls a pack of wolves upon her. This is evil, folks--the antithesis of Twilight.
The arrival in Whitby of the ship Demeter. This whole scene is terrific--black stormclouds and a raging gale as the ship rushes toward land, "steered" by its dead captain lashed to the wheel; a large black dog that leaps off the prow once the ship touches shore; a hold full of coffins. Stoker wrote Dracula using a series of journal entries and letters from various narrators, and his use of the captain's log to tell the tale of the crew's strange disappearance, and the thin, ghostly-pale, red-eyed man hunting them one by one during the long voyage at sea, works very effectively.
Renfield. The lunatic asylum resident is a fun, memorable character. I've always enjoyed Dr. Seward's clinical observations of Renfield's carnivorous obsessions--he starts by attracting flies with sugar, which he then feeds to spiders, which he then proceeds to feed to captured sparrows. Renfield then asks for a kitten. Seward refuses the request, but it's chilling to think what would have become of the creature--and what would have been the next step in the food chain.
Dracula's early appearances in England, which include a trip to the zoo in which he frees a wolf. The zookeeper's description of the count to the authorities is suitably sinister--tall and thin, with a hook nose and pointed, mostly black beard, a hard, cold look and red eyes, white kid gloves, and a mouth full of white, sharp teeth. His sardonic, playful conversation with the dim-witted zookeeper reminded me of Hannibal Lecter's conversations with Agent Starling--humor mixed with a sinister undercurrent of murder.
Van Helsing. Along with the Count, the old, brilliant professor from Amsterdam is probably the most memorable character in Dracula. Some of my favorite scenes occur when Van Helsing realizes that a vampire is preying on Lucy Westenra, but is reluctant to tell the others, knowing that no one will believe him. This makes for some morbidly humorous moments, as when he tells Dr. Seward that Lucy will need to be "disposed of" after her death:
Tomorrow I want you to bring me, before night, a set of post-mortem knives.
Must we make an autopsy? I asked.
Yes, and no. I want to operate, but not as you think. Let me tell you now, but not a word to another. I want to cut off her head and take out her heart. Ah! you a surgeon, and so shocked!
The "Bloofer Lady." When Lucy rises from the dead and leaves her crypt to feed, the Westminster Gazette begins to report cases of young children returning home late. One child reports meeting a mysterious woman who asked him to come for a walk. The child refers to her as the 'bloofer lady.' The name becomes a funny catch phrase among the children until one of them goes missing, and is later found weak and emaciated with a wound to its throat. The device of a childish nickname for something monstrous would later be used by Stephen King.
Thursday, May 28, 2009
Cimmerian sighting: Heavy metal and fantasy

For a small sample of this trend, you need look no further than The Cimmerian’s About the Bloggers page: While I can’t speak for Leo, Steve, or Al, Deuce and I wear our metal credentials on our sleeves like Sauron’s orcs bear the Lidless Eye (for the record, Deuce is more metal than me). I don’t think it’s an aberration that at least 40% of this site’s bloggers are metal fans; there’s something to this phenomenon, even if I don’t quite understand the connection.
You don’t have to look far or dig deep to see the connections between metal and fantasy. Led Zeppelin might be the most popular fantasy-influenced hard rock band, with songs based on the works of J.R.R. Tolkien (Ramble On, Misty Mountain Hop) and Viking invaders (Immigrant Song). Progressive rock band Rush also shows Tolkien influences on its early albums, including Rivendell and The Necromancer. Molly Hatchet’s album covers featured work by the immortal Frank Frazetta, he of Conan the Cimmerian Lancer fame.
And that’s just hard rock. Full-blown heavy metal artists take the fantasy influence and turn it up to 11.
To read the rest of this post, visit The Cimmerian Web site.
Wednesday, May 27, 2009
Matheson’s I Am Legend falls short of classic status

So I just finished re-reading (actually, listening to the audio version of) Richard Matheson’s 1954 horror novella I Am Legend, and for the second time I came away with the same reaction: Good book, worth reading--but a horror classic, top 10 material as I’ve frequently seen it praised around the Web? I’m not so sure, Stephen King.
First, let me state the obligatory and not undeserved praise for I Am Legend:
- Matheson deserves a lot of credit for taking a creative, unique approach to the tired vampire genre.
- I am Legend helped to inspire the excellent zombie films of George Romero, and Romero’s recent successors. More reason for praise.
- Matheson was, I think, the first to tackle the scenario of the last man on earth. It's a nifty concept.
- In general, it’s a well-written, easy to read book.
Now that that’s out of the way, I'll admit that I found I Am Legend a bit disappointing. Yes, I know it's acknowleged as a classic in the genre. Yes, I realize it's been adapted for the screen no fewer than three times. But even though it may cost me my "horror cred," I Am Legend for me is a bit overrated.
For starters, there’s not enough introspection and depth to the story. Robert Neville is the last man on Earth. Barricaded in his home and surrounded by vampires by night, he hunts the creatures by day while searching for a scientific answer to the virus that infected all of humanity. Such a tightly-focused, one character book has the opportunity to explore what it means to be a human, for example. It could have been a powerful statement against anti-conformity (Neville is the ultimate non-conformist, as he deliberately holds out against the living dead as the last living man on Earth).But Matheson, in my opinion, opts for mere plot over substance, and I Am Legend is a lesser book for it. What we do get is a semi-interesting tale of survival and a man trying desperately to crack the code of the vampire virus, and not much else. It should have/could have been much more.
I’m the first one to praise short stories and lament their fading influence, but I Am Legend reads like a novella that should have been a novel. In short, it’s too short. There are some interesting, fertile concepts here that unfortunately aren’t played out. For example, I wanted to see more of the society being rebuilt by the “living” vampires who eventually exterminate their undead brethren. I would have liked more flashbacks to the collapse of society and scenes of the chaos of the virus spreading across the globe. Instead, Matheson provides only the briefest of glimpses. More than that, I wanted more introspection, more of what makes Neville tick. We’re given tantalizing glimpses of Neville’s humanity in his friendship with a dog, and in a budding romance with a female survivor. Again, these are unfortunately quite cursory. Matheson spends a lot of I Am Legend’s limited page count showing us the science of vampirism, a rather dry, unconvincing explanation I could have done without.
Another problem I have with the novella is that Matheson’s vampires aren’t particularly scary, and their behavior is inconsistent. They’re dangerous in hordes, sure, but how can we take seriously creatures that prove utterly incapable of breaking into a boarded-up house (if the garlic on the doors and windows are too much, couldn’t they knock a hole in its side)? Matheson also doesn’t sufficiently define their abilities and limitations, at least for my tastes. Are the undead vampires of I Am Legend possessed of mere animal intelligence? It’s unclear. At times, they are able to reason. For example, female vampires are capable of using crude sexual acts in attempt to seduce Neville into coming out of his home. Neville’s neighbor calls him by name, and in one scene anticipates Neville returning back home and circles back to wait for him. These are the actions of something more than animal. Yet the vampires are unable to come up with any plans more cunning than lobbing bricks at Neville’s house, and at times appear no more intelligent than Romero’s zombie hordes. Stoker's Count Dracula is scarier and far more capable than the bunch of them combined.
I’ll admit that the ending of I Am Legend is pretty brilliant. Matheson turns the vampire legend squarely on its ear with Neville’s realization that he, as the last man on Earth, has become a reviled creature of superstition and legend, personifying the myth of the ancient, blood-sucking vampire. He knows what it’s like to walk in the shoes of a hunted, misunderstood “monster,” and remains defiant until the end. I just wish the rest of the book measured up with its shattering conclusion.
Thursday, May 21, 2009
Cimmerian sighting: Twenty five years on, The (original) Terminator remains unstoppable

Kyle Reese, The Terminator
From the previews I’ve seen, Terminator Salvation (which opened today in a theatre near you) looks pretty damned good, at least visually. But it will take one hell of an effort to wrest the title of best Terminator film from the vice-like, cyborg death grip of the original.
I don’t necessarily consider Rotten Tomatoes a bellwether for my own critical appreciation of a film, but it says something that The Terminator (1984) has a perfect, 100% “fresh” rating out of 38 total reviews. I won’t argue with the critics; the first Terminator is still the best in my book. Others argue convincingly for Terminator 2, a fine sequel whose special effects were revolutionary for its time and remain spectacular now. However, in my opinion the first film is better plotted, and more compelling due to its uncompromising ruthlessness and non-stop narrative thrust. T2 is excellent but has a tad too much humor and playfulness injected into the script for my own tastes.
Part of my unabashed love for The Terminator may be nostalgia: I was a kid when I first saw the film and was simultaneously enthralled by the great action and visuals, and haunted by its apocalyptic vision of the future, one which seemed all too plausible—not Skynet or robots, mind you, but nuclear destruction. When The Terminator came out the cold war was still going on and a full-scale nuclear exchange between the United States and the Soviet Union was an all too real possibility. The grim television miniseries The Day After was frightening audiences at the time with the likely impact of a nuclear war, which promised instant annihilation for some, and a prolonged, painful death by radiation poisoning for the less fortunate. The Terminator seized on the fears of the age and a generation growing up with an omnipresent fear of atomic annihilation. I’ll never forget the ominous, mechanical opening theme, and the visceral image of the futuristic tank crushing a mound of skulls under its merciless track.
To read the rest of this post, visit The Cimmerian Web site.
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